Blizzard
Game Updates
New Items and Tempering Recipes
All Classes
Tempering Recipes老练巧变 - Offensive
- +X% Critical Strike Damage
- +X% Vulnerable Damage
- +X% Overpower Damage
- +X% Ultimate Damage
Barbarian
Legendary Aspects威能来势汹汹之 - Mobility
- Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.
Tempering Recipes杀戮者的巧变 - Offensive
- +X% Vulnerable Damage
- +X% Bonus Damage against Injured
- +X% Bleeding Damage
Balance Updates
All Unique items have received an update to better align them with our current design philosophy for Unique items.
Barbarian
Skills- Adjusted functionality: After bashing enemies 4 times, your next Bash will Clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.
- Adjusted functionality: Clobbering an enemy grants you 20% Maximum Life as Fortify.
- Adjusted functionality: Clobbering an enemy generates an additional 10 Fury.
- Vulnerable duration increased from 3 to 5 seconds.
- Damage Reduction increased from 3% to 4%.
- Maximum stacks increased from 4 to 5.
- Buff duration increased from 3 to 6 seconds.
- Berserking duration increased from 1.5 to 3 seconds.
- Damage bonus to Vulnerable increased from 25% to 30%.
- Fury gain increased from 4 to 5, and maximum Fury gain increased from 20 to 25.
- Previous – gains 2% Critical Strike Chance for every 10 Fury you had when using it.
- Now – 先祖之锤 gains 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knock Down enemies for 1.5 seconds.
- Damage bonus increased from 30% to 40%.
- Stun chance increased from 20% to 35%.
- Stun duration increased from 2.5 to 3 seconds.
- Base Berserking duration increased from 2 to 3 seconds, and bonus duration increased from 3 to 5 seconds.
- Fury gain increased from 40 to 60.
- Barrier amount increased from 20% to 25% of maximum Life.
- Fury gain when taking damage increased from 3 to 6.
- Charge Cooldown reduced from 13 to 9 seconds.
Passives- No longer requires Two-Handed weapons.
- Fury gain from Basic Skills increased from 10/20/30% to 12/24/36%.
杀气凌人- Maximum Health reduced from 6/12/18% to 5/10/15%.
- Fortify gain increased from .4/.8/1.2% to .6/1.2/1.8% of Maximum Life.
- Stun duration reduced from 3 to 2 seconds.
- Bonus damage reduced from 75% to 35%.
- Bonus damage reduced from 100% to 45%.
- Bonus damage per weapon type used reduced from 12% to 8%.
- Bonus damage while all three bonuses are active reduced from 20% to 10%.
- Bonus Attack Speed while all three bonuses are active reduced from 20% to 10%.
- Previous - When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 140% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 85% Bleeding damage over 5 seconds.
- Now - When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%, then by 100% of your Critical Strike Damage. Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds.
Legendary Aspects- Frequency increased from every 40-25 seconds to every 30-15 seconds.
- Now pulls in new targets three times as frequently.
- No longer requires a Lucky Hit, and now always triggers.
- Previous - Every 25 seconds, your next cast is guaranteed to Overpower and deals 10-25% increased damage. This timer is reduced by 4 seconds when 扬石飞沙 Overpowers a Boss or an Elite enemy.
- Now – Every 20 seconds, your next 扬石飞沙 cast is guaranteed to Overpower and deals 15-30% increased damage. Critical Strikes with 扬石飞沙 against Elites reduce this timer by 1 second.
- Previous - quakes outward and its damage is increased by 2-17%.
- Now – 先祖之锤 quakes outward for 5-20% increased damage. This bonus is doubled against Bosses.
Unique Items戈尔的毁灭之握- Explosion size is now affected by increases to 's size.
Paragon Legendary Node
- Now bonus Bleeding damage now caps at 45%.
Legendary Node
- Fury gain increased from 4% to 8% of Maximum Fury.
Glyph
- Critical Strike Chance bonus against Bleeding enemies increased from 5% to 10%.
Glyph
- Time between guaranteed Overpowers reduced from 30 to 20 seconds.
Glyph
- Damage bonus while wielding a Polearm increased from 10% to 15%.
Tempering- 猛击 Cleave (暴怒强化) reduced from 85/95/105% to 15/17.5/20%.
- The 野蛮人魔法防护(传承) Manual and its augments have been removed.
- 剥皮 Duration moved from 野蛮人创新 (Utility) to 流血强化 (Weapon).
Bug Fixes
Gameplay
General
- Fixed an issue where the was calculating using base Life instead of Maximum Life.
- Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
- Fixed an issue where was doing excessive amounts of damage to bosses while also being hit by other monsters.
- Fixed an issue where the could be active alongside other Elixirs.
- Fixed an issue where Evade could trigger .
- Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn't actually teleport.
- Fixed an issue where the was not restricted to Rogues.
- Fixed an issue where Items could disappear when opening many caches at once.
- Fixed an issue where did not properly work with Overhealing effects.
- Fixed an issue where couldn't be imprinted onto Pants.
- Fixed an issue where the player couldn't be revived if the player trying to revive them died right before the revive channel would have finished.
- Fixed an issue where the effect of Incense did not persist after death.
- Fixed an issue where using a Town Portal and using a Waypoint, or interacting with the World Tier statue, at the same time could cause the player to get stuck.
Barbarian
- Fixed an issue where did not strike additional times on a fifth cast when using .
- Fixed an issue where the passive could trigger from Basic Skills when using the 维拉瑟尔的碎片 Unique item.
- Fixed an issue where stacks wouldn't be granted from 路西昂之冠 while channeling .
- Fixed an issue where Fury Regeneration would malfunction when assigning the Upgrade.
- Fixed an issue where the 5 second internal Cooldown for the was not listed in the Aspect's description.
- Fixed an issue where stack granted by the could be inconsistently acquired.
- Fixed an issue where could be used to bypass interaction channels, such as opening Helltide Chests.
- Fixed an issue where 破地者的威能 could waste its guaranteed Overpower trigger on autocast instances. This includes triggers from and .
- Fixed an issue where bonus Fury generated by the didn't grant Fortify when used in conjunction with the .
- Fixed an issue where didn't scale with Passive and temporary Attack Speed.
- Fixed an issue where the damage modifier for the Glyph was additive when fighting Crowd Controlled enemies. 轰鸣's Damage bonus is now capped at 30%.
- Fixed an issue where wasn't being consistently reset when enemies were killed by shockwaves created by .
- Fixed an issue where the did not reduce the Cooldown of 腾空斩 after killing enemies.