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Demon Hunter Shadowlands Feedback - Upcoming Changes in the Next Build
暗影国度
由
Anshlun
发表于
2020/07/01,14:57
Blizzard has posted upcoming changes to Demon Hunters on the Shadowlands alpha in the hopes of improving talent diversity.
Demon Hunter Class Changes in Shadowlands
Fair tidings
伊利达雷
. The next build of the Shadowlands Alpha will have a number of changes based on your feedback. We're generally happy with the core kit of both Demon Hunter specializations, but want to improve talent diversity.
Havoc
恶魔食欲
- Consuming a soul fragment no longer reduces the cooldown of
眼棱
.
仇恨之轮
- When Chaos Strike refunds Fury, it will reduce the cooldown of
眼棱
(was
恶魔变形
) .
Developers' notes: We've reconsidered the addition of
眼棱
cooldown reduction to
恶魔食欲
, believing it will make that talent a dominant choice in the row. Instead, we're placing that benefit on
仇恨之轮
, which is competing against other options for AOE damage.
饥肠辘辘
:
恶魔之咬
deals 20% more damage and generates 5 to 10 additional Fury.
Developers' notes: Since this ability only increased the maximum additional Fury that
恶魔之咬
could generate, it was possible to frequently see no noticeable benefit. The talent will now always result in at least 5 extra Fury generated.
献祭光环
now generates 20 Fury when cast.
燃烧之恨
:
献祭
now generates an additional 60 Fury over 12 seconds.
Developers' notes: We added
献祭光环
back to Havoc baseline because it was a nice mid-tier AOE damage ability that could be shared across the specs. Player feedback made it clear that Fury generation was an important part of the ability, so we moved the initial burst of Fury to the main ability. The Fury generation over time will remain in the talent.
邪能精通
has been replaced with a new talent,
释放混沌
.
释放混沌
: While Immolation Aura is active, your inner demon slams into nearby enemies at the end of your
邪能冲撞
, dealing Chaos damage.
Developers' notes:
邪能精通
was a simple buff to
邪能冲撞
damage that required frequent reorientation to your target and as a result primarily saw play alongside
势如破竹
. By binding the damage bonus to
献祭光环
, we feel like the talent can be taken on its own or alongside
势如破竹
.
Vengeance
献祭光环
and Fiery Brand tooltips were changed to show the total amount of damage done over the duration of the spell.
灵魂裂劈
damage increased 20%.
Developers' notes: We often see feedback that
灵魂裂劈
is a low priority button because the passive consumption of soul fragments means no healing is lost if it isn't pressed, and Spirit Bomb offers more damage and healing per soul fragment. We made a change already that adds additional healing to
灵魂裂劈
for each orb consumed, but also we're increasing the damage of
灵魂裂劈
as well. We'd like to see
幽魂炸弹
used intermittently to apply
脆弱
, but Soul Cleave to be the spec's primary source of healing and damage.
Agonizing Flame no longer increases the damage of
献祭光环
. It now increases its duration by 50%.
Developers' notes: Increasing the duration of
献祭光环
increases the value of the talent's movement speed buff and creates synergy with other talents like
地狱火护甲
and the re-design of
血肉灰烬
mentioned below.
灵魂盛宴
healing increased by 25%.
Developers' notes: This talent is intentionally straightforward, offering an option that makes Vengeance's primary consumer
灵魂裂劈
better. It's a fine option, but may need additional tuning to close the gap with the more active options in the row.
血肉灰烬
has been redesigned:
献祭光环
damage now increases the duration of your
烈火烙印
by 0.5 seconds.
Developers' notes: Fire damage alone was not an attractive option when compared to the other options in the row. This interaction with
献祭光环
can significantly increase the uptime of a key defensive ability while also increasing its overall damage. This creates interesting synergies with anything that modifies
烈火烙印
or
献祭光环
such as the talents
苦痛之焰
and
火刑
.
Please continue to reply with your thoughts on Demon Hunters in Shadowlands!
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