Blizzard
The Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here's some context on those changes.
One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we're emphasizing some of the tools that help you either move a target away from you, or keep your distance.
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爆裂射击 has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.
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稳固射击 will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a
震荡射击 from any friendly
猎人, not just your own
震荡射击.
急速射击 has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but
急速射击 requires constant line of sight. We're changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it's cool to be able to use
while channeling
急速射击, so now you can.
瞄准射击 is a driving force behind a significant amount of the damage a
射击猎人 deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of
瞄准射击 by a huge amount. Some of these bonuses are entirely uncontrolled, which made
瞄准射击 an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so:
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精确瞄准 is now a guaranteed bonus to
瞄准射击 damage against targets above 80% health or below 20% health.
has changed a lot over the years, but it's currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your
瞄准射击 cast time reduced, so we're keeping that, and it now additionally causes your
急速射击 and
瞄准射击 abilities to recharge significantly faster while
is active. The new version of
is a significant pacing change for its duration, allowing you to cast multiple
瞄准射击s and
急速射击s during its duration. We're also lowering its cooldown from 3 minutes to 2 minutes.