Blizzard
ClassesDruid- Shifting into Облик медведя will no longer freeze resource decay for non-Guardian druids.
Охотник- Шквал range will now correctly match the range of the Охотник's other abilities.
Developers' Notes: During the recent updates to Шквал, we discovered it extended approximately 2 yards beyond the range of autoshot and other abilities. We're changing it to more closely match.
ПаладинРазбойник- Призрачный удар debuff application and removal are now correctly posted to the combat log.
Чернокнижник- Soul Shards now regenerate to 3, while out of combat (up from 1).
Developers' Notes: As discussed in last week's Developer Q&A, warlocks (and Demonology especially) needed to go through several spellcasts in order to generate the Soul Shards required to cast the spells needed for them to operate at peak efficiency. In outdoor gameplay and against packs of enemies in dungeons, this often meant that combat was ending just as the warlock was getting warmed up. Allowing warlocks to begin combat with 3 Soul Shards instead of 1 should let them bring more of their arsenal to bear in shorter encounters.
Воин- Кровавые оковы Маннорота now heals the warrior based on base Rage spent, rather than actual rage spent, to account for Rage cost reduction effects.
- (Arms) Удар колосса's cooldown reduced to 30s.
Developers' Notes: The cooldown on Удар колосса serves as bad luck protection against long streaks of Тактик not activating. At 45 seconds, the worst case scenario of actually waiting for the full cooldown to elapse was a rare occurrence that was particularly noticeable (and frustrating) when it happened. At 30 seconds, the majority of the time Удар колосса will still reset before its cooldown elapses, but those unlucky streaks should feel a little better.
(Arms)
Сосредоточенная ярость's damage bonus reduced to 40% per stack.
Dungeons- Удачный жребий now properly increases pet and guardian damage.
- Violet Hold
Sael'orn will no long aggro players immediately when she spawns. - Тюрьма Скверны will no longer target healers in Heroic and Mythic difficulty.
Maw of Souls - Resolved an issue where Разрыв Пустоты didn't appear on lower graphics settings.
ItemsNPCsProfessionsPvP- Several followers have had the effectiveness of their abilities reduced against players.
- Fixed an issue causing some PvP World Quests to have invalid rewards for Honor level 50 players.
- Мерцающие тени will no longer activate if the Разбойник is capturing a point in Domination maps such as Низина Арати.
- The time between Озеро Ледяных Оков and Тол Барад battles has been increased to 1 hour.
- Skirmish victories now award 100 honor (was 50).
- The first random battleground win of the day now rewards a Солдат's Splendor (250 Artifact Power).
Quests- In the Warrior Class Campaign Ulduar Scenario, the door after Королева стаи Морвейнисс should now always open when you kill her.
- On the World Quest “Силовая гонка”, ley line nodes should now spawn more quickly as you go.
- Рыцарь смертиs should no longer become stuck on “Жеребцы проклятых”.
- Druids should no longer be stuck on “Ткачи Снов, общий сбор”.
- Players that manage to find themselves in the "Champions of Elune" scenario without a vehicle will now be teleported out after 30 seconds.
- Bind on Equip items have been removed as possible rewards from Локальные задания.
Developers' Notes: As a player's own item level increases, the quality of many World Quest item rewards rises as well. However, when these items can circulate throughout the economy, they can overshadow other sources of loot, and crafted items especially. Локальные задания should feel rewarding, but we want that to be because of a direct value to your character.
- The Warden Tower World Quests are now on 6 hour rotations (was 3 hours).
- Иссохший in the Строевая подготовка иссохших scenario should now be able to throw rocks from point blank range. Ow!