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RTP
Patch 10.1.5 PTR Datamined Spell and Class Tuning - Balance Druid, Augmentation Evoker
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Criado
16/5/2023 em 17:08
por
Squishei
Here is the class and datamined spell tuning for today's Patch 10.1.5 build!
Note: Some of the below changes reflect live hotfixes that have now been applied to the PTR.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (2)
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -30%
Affected Spells:
(and 59 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -30%
Affected Spells:
(and 59 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 14.528%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -30%
Affected Spells:
(and 59 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -30%
Affected Spells:
(and 59 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -30
Effect #4 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: -30
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 14.528%
Affected Spells:
Drain the warmth of life from all nearby enemies within 8 yards, dealing 6.8%7.344% of Attack power) * -- 2H, DW / Attack power] Frost damage over 8 sec and reducing their movement speed by 20%.
Talents (4)
Chill your 74.8462%79.337% of Attack power)] Frost damage.]50.578%53.613% of Attack power) + (50.578%53.613% of Attack power)] Frost damage.]
Blast the target with a frigid wind, dealing 16.901%17.9151% of Attack power) * -- 2H, DW / Attack power]
Northrend Winds
Frost damage and applying Frost Fever to the target
Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals -- 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.169010.179151)
A brutal attack 87.603%92% of Attack power)] Physical damage.]59.192%62.152% of Attack power) + (59.192%62.152% of Attack power)] Physical damage.]
The power of frost increases your Strength by 25% for 12 sec.
Each Rune spent while active increases your Strength by an additional 2%.
Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 25
(Pvp Multiplier: 10.6)
PvP Talents (1)
Reanimates a nearby corpse, summoning a zombie for 20 sec that slowly moves towards your target.
If your zombie reaches its target, it explodes after 3.0 sec. The explosion stuns all enemies within 8 yards for 3 sec and deals 20%15% of their health in Shadow damage.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Slice your target for 44.157%48.5727% of Attack power) + (69.3843%76.3227% of Attack power)] Chaos damage. Chaos Strike has a % chance to refund 20 Fury.
Talents (2)
Blade Dance deals 175195 / 100 * 1] Chaos damage to the first target struck.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Power Cost
Value: 7595
Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal (145%188.5% of Attack power) Chaos damage to all nearby enemies.
Spells (1)
Slice your target for 44.157%48.5727% of Attack power) + (69.3843%76.3227% of Attack power)] Chaos damage. Chaos Strike has a % chance to refund 20 Fury.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -8-3%
Affected Spells:
(and 4 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -8-3%
Affected Spells:
(and 4 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -8-3%
Affected Spells:
(and 4 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -8-3%
Affected Spells:
(and 4 more.)
Talents (11)
Your critical strikes from Starfire and Wrath cause the target to languish for an additional 40% of your spell's damage over 86 sec.
Rank 1: Your critical strikes from Starfire and Wrath cause the target to languish for an additional 40% of your spell's damage over 86 sec.
Rank 2: Your critical strikes from Starfire and Wrath cause the target to languish for an additional 80% of your spell's damage over 86 sec.
Calls down a beam of pure celestial energy that follows the enemy, dealing up to 16.5%14.9% of Spell power)] Astral damage over 8 sec within its area. Damage reduced on secondary targets.
Generates 48 Astral Power over its duration.
REMOVED
Starfall's stars have a chance to deal an additional 13% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets.
Rank 1: Starfall's stars have a chance to deal an additional 13% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets.
Rank 2: Starfall's stars have a chance to deal an additional 25% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets.
NEW
Starfall deals 20% increased damage.
Deals (100%200% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 12 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 12)
Every 30th Shooting Star calls down a Full Moon at 80%60% effectiveness upon its target.
New Moon, Half Moon, and Full Moon deal 25% increased damage. Full Moon becomes Full Moon once more before resetting to New Moon.
Fury of Elune deals 50% increased damage and its cooldown is reduced by 20 sec.15 sec.
Effect #1 Apply Aura: Modifies Cooldown
Value: -20000-15000
Affected Spells:
Solar Eclipse increases the damage of Wrath by an additional 10%. 20%.
Lunar Eclipse increases the damage Starfire deals to nearby enemies by an additional 10%15%.
Rank 1: Solar Eclipse increases the damage of Wrath by an additional 10%. 20%.
Lunar Eclipse increases the damage Starfire deals to nearby enemies by an additional 10%15%.
Rank 2: Solar Eclipse increases the damage of Wrath by an additional 20%. 40%.
Lunar Eclipse increases the damage Starfire deals to nearby enemies by an additional 20%.15%.
Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 1020
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 15
Affected Spells:
When you have 3 periodic effects from your spells on a target, your damage and healing on them are increased by 4%5%.
Rank 1: When you have 3 periodic effects from your spells on a target, your damage and healing on them are increased by 4%5%.
Rank 2: When you have 3 periodic effects from your spells on a target, your damage and healing on them are increased by 8%10%.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 45
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 45
Affected Spells:
Your next 3 Starfires are instant cast and generate 40% increased Astral Power.
Duration changed from -1 ms to 25 sec
Your Wrath and Starfire chance to critically strike is increased by 15%12% and they generate 2 additional Astral Power.
Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 1512
Affected Spells:
Talents (7)
Your damage has a 5% chance to trigger a free automatic Moonfire on that target.
When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.
Talent position has changed.
Summons a beam of lunar light at your location, increasing your health by 15%mastery by (21 * $mas)%, dealing Arcane damage and healing you for over 8 sec.
Effect #2 REMOVED Effect #2 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: 15
NEW Effect #2 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 21
Your direct damage melee abilities against enemies afflicted by Moonfire cause them to burn for an additional 10%20% Arcane damage.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
Talent position has changed.
A devastating blow that consumes 2 stacks of your Thrash on the target to deal (135.702% of Attack power) Physical damage and reduce the damage they deal to you by 35% for 10 sec.
Talent position has changed.
Each stack of Thrash reduces the target's damage to you by 2% and increases your damage to them by 2%.
Talent position has changed.
When you cast Ironfur, also deal Physical damage equal to 20% of your armor, split among enemies within 12 yards. Damage reduced above 4 applications.
Talent position has changed.
Increases the damage and radius of Thrash by 25%.
Talent position has changed.
Talents (1)
Heals the target for (98.6% of Spell power) over 12 sec.
Germination
You can apply Rejuvenation twice to the same target
Incarnation: Tree of Life
Tree of Life: Healing increased by 50% and Mana cost reduced by 30%.
Cost changed from 12.0% of base mana to 11.0% of base mana
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
PvP Talents (1)
Sleep Walk no longer has a cooldown, but its cast time is increased by 0.2 sec.
Specializations changed from Devastation/Preservation to Devastation/Preservation/Augmentation
Talents (1)
Fire Breath heals a nearby injured ally5 nearby injured allies for 80% of damage done to up to 5 targets, split evenly among them.
Rank 1: Fire Breath heals a nearby injured ally5 nearby injured allies for 40% of damage done to up to 5 targets, split evenly among them.
Rank 2: Fire Breath heals a nearby injured ally5 nearby injured allies for 80% of damage done to up to 5 targets, split evenly among them.
Effect #1 NEW Effect #3 Dummy
Value: 5
Specialization (2)
Effect #2 Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(Pvp Multiplier: 32)
Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
(Pvp Multiplier: 32)
Eruption increases
Dream of Spring
or Emerald Blossom
increases the duration of your active Ebon Might effects by 1 sec.
Your empower spells increase the duration of your active Ebon Might effects by 3 sec.
Breath of Eons
Breath of Eons
Deep Breath increases the duration of your active Ebon Might effects by 5 sec.
This effect can critically strike, increasing the duration of Ebon Might by an additional 50%.
Talents (3)
NEW
Emerald Blossom no longer has a cooldown, deals 35% increased healing, and increases the duration of your active Ebon Might effects by 1 sec, but costs 3 Essence.
Your Living Flame has a 20% chance, and your Azure Strike has a 15% chance, to make your next Eruption cost no Essence.
Dream of Spring
or Emerald Blossom
cost no Essence.
Essence Attunement
Stacks 1 times
Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 2 sec.
Rank 1: Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 2 sec.
Rank 2: Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 4 sec.
Talent position has changed.
PvP Talents (1)
NEW
Ebon Might causes your Living Flame to become instant cast while it is active.
Spells (1)
Grow a bulb from the Emerald Dream at an ally's location. After 21.5 sec, heal up to 3 injured allies within 10 yds for (150% of Spell power).
Fluttering Seedlings
Allies healed are imbued with an Fluttering Seedlings, healing for 0 over 2 sec
1.5 sec
Duration changed from 2 sec to 1 sec
Speed changed from 0.65 to 0
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (2)
After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% of the damage
Kill Cleave
and Kill Command strikes all nearby enemies for 60%80% of the damage
for the next 3.0 sec. Deals reduced damage beyond 8 targets.
Rank 1: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35%40% of the damage
Kill Cleave
and Kill Command strikes all nearby enemies for 35%40% of the damage
for the next 3.0 sec. Deals reduced damage beyond 8 targets.
Rank 2: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 75%80% of the damage
Kill Cleave
and Kill Command strikes all nearby enemies for 75%80% of the damage
for the next 6.0 sec. Deals reduced damage beyond 8 targets.
While Beast Cleave is active, Kill Command now also strikes nearby enemies for 60%80% of damage dealt.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6080
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
PvP Talents (1)
Increases damage of Fireball, Scorch, and Ignite by 100% but decreases your maximum health by 15%.
Effect #1 NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 59.2%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 59.2%
Affected Spells:
(and 48 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 59.2%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 59.2%
Affected Spells:
(and 48 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 59.2
Effect #5 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 59.2
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
PvP Talents (1)
Increases the healing done by Expel Harm by 60%30%, and your Expel Harm now generates 1 additional Chi.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 6030%
Affected Spells:
Talents (2)
Expel Harm's healing is increased by up to 100%, based on your missing health.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 10.5)
Find resilience in the flow of chi in battle, gaining a magic absorb shield for 2.0% of your max health every 2 secondsec in combat, stacking up to 10%.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (4)
Holy Paladin core passive
Effect #14 Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: 0.5-5
Affected Spells:
NEW
REMOVED
NEW Effect #23 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Effect #3's Value (Label)
Value: -5
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #26 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5
Affected Spells:
NEW Effect #27 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 700%
Affected Spells:
Effect #21 Apply Aura: Mod Cooldown %:
Value: 5030
Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: 0.5-5
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Effect #3's Value (Label)
Value: -5
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #26 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5
Affected Spells:
NEW Effect #27 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 700%
Affected Spells:
NEW Effect #28 Apply Aura: Charge Recovery Affected By Haste Regen:
Value: 100
Your critical Holy Shocks empower your next spell cast:
Flash of Light: Mana cost reduced by 30%
70%
Holy Light: Generates 1 Holy Power.2 Holy Power.
Judgment: Greater Judgment prevents an additional 100% damage dealt by the target.
Judges the target, dealing (112.5% of Spell power) Holy damage
Greater Judgment
and preventing 200250 / 100) * (1 + Versatility)] damage dealt by the target
Holy
Generates 1 Holy Power.
NEW
Slams enemies in front of you with your shield, causing (42.5% of Attack power) Holy damage, and reducing the cooldown of Crusader Strike by 2 sec.
Talents (7)
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 500%400% of the damage done, split evenly among them.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Effect #1 Effect #5 Apply Aura: Dummy:
Value: 500400
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 500%400% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Imbue a friendly target with a Barrier of Faith, absorbing damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 40%50% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Effect #2 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 4050
Absorb your active Glimmer of Lights, triggering their effects at 100%150% value and granting 4000 Mana per Glimmer of Light consumed.
Effect #3 Dummy
Value: 100150
Cost changed from 5.0% of base mana to None
Holy Shock has a 10% chance to refund a charge when cast, increasing based on how many Glimmer of Lightsby 2.0% for each Glimmer of Light you have active.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2000
Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 80% more, cost 100% less mana, and be instant cast.
NEW Effect #3 Apply Aura: Modifies Power Cost
Value: -100%
Affected Spells:
Lay on Hands' cooldown is reduced by 2.01.5 sec per Holy Power spent.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1.51500
Specialization (1)
Effect #2 NEW Effect #23 Apply Aura: Modifies Effect #3's Value (Label)
Value: -3
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Effect #3's Value (Label)
Value: -3
Affected Spells:
Talents (1)
Lay on Hands' cooldown is reduced by 1.0 sec per Holy Power spent.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 11000
Spells (1)
Holy:
Slams enemies in front of you with your shield, causing (42.5%55.25% of Attack power) Holy damage, and increasing your Armor by (170 * $INT / 100) for 4.5 sec.
Protection, Retribution, Initial:
Slams enemies in front of you with your shield, causing (42.5%55.25% of Attack power) Holy damage, and increasing your Armor by (170 * Strength / 100) for 4.5 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.4250.5525)
Talents (2)
Increases the range of your
Hammer of the Righteous
Hammer of the Righteous
Crusader Strike, Rebuke and auto-attacks by and
Rebuke
Holy, Retribution
and auto-attacks
by 3 yds. Using
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
heals you for 2% of your maximum health.
Judgment deems the targetstarget unworthy, preventing the next 200250 / 100) * (1 + Versatility)] damage dealt by the target.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Effect #2's Value
Value: 200250
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (2)
An efficient spell that heals an ally for (280.25% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.8025)
(Pvp Multiplier: 1.431.57)
Holy Priest core passive
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -14.5-5%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: -6-15%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 111%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -9%
Affected Spells:
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -14.5-5%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: -6-15%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 111%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -9%
Affected Spells:
Talents (2)
Releases miraculous light at a target location, healing up to 6 allies within 10 yds for (232.75% of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.3275)
(Pvp Multiplier: 11.1)
Perform a miracle, healing an ally for (665% of Spell power).
Holy (Level 26)
Cooldown reduced by 6 sec when you cast Heal or Flash Heal.
Effect #1 Heal
Value: 0 (SP mod: 6.65)
(Pvp Multiplier: 1.151.25)
Talents (2)
For every 2 sec that you do not cast Holy NovaEvery 2 sec, the damage of your next Holy Nova is increased by 10% and its healing is increased by 20%. This effect can stack
Stacks up to 20 times.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
Fills you with the embrace of Shadow energy for 1512 sec, causing you to heal a nearby ally for 50% of any single-target Shadow spell damage you deal.
Duration changed from 15 sec to 12 sec
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Effect #8 REMOVED Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 0
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Spell Effectiveness
Value: 0
Affected Spells:
REMOVED Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 0
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Spell Effectiveness
Value: 0
Affected Spells:
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -31
Effect #9 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: -31
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Talents (1)
Subtlety
While Stealth or Shadow Dance is active, you move 20% faster.
Assassination, Outlaw
While Stealth or Shadow Dance is active, you move 20% faster.While Stealth or Shadow Dance is active, you move 20% faster.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #12 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 57%
Affected Spells:
(and 30 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 57%
Affected Spells:
(and 30 more.)
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 11047%
Affected Spells:
REMOVED Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 15%
Affected Spells:
NEW Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 43%
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 57%
Affected Spells:
(and 30 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 57%
Affected Spells:
(and 30 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 57
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 11047%
Affected Spells:
REMOVED Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 15%
Affected Spells:
Effect #16 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 57
NEW Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 43%
Talents (3)
For the next 10 sec, 25% of your damage and healinghealing spells and single target damage abilities is converted to healing on up to 3 nearby injured party or raid members.
Causes the earth within 8 yards of the target location to tremble and break, dealing 1.051.07 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
8)
5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
Summons a totem at the target location that erupts dealing (99% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing 1.051.07)] Fire damage to all enemies within 8 yards.
Specialization (1)
Effect #4 Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 11047%
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 43%
Affected Spells:
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 11047%
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 43%
Affected Spells:
Talents (1)
While Reincarnation is off cooldown, your maximum health isMaximum health increased by 8%, and while you are at full health, Reincarnation cools down 75% faster.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: 8
Anima Powers (1)
Causes the earth within 8 yards of the target location to tremble and break, dealing 1.051.07 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
8)
5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1215%
Affected Spells:
(and 59 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1215%
Affected Spells:
(and 59 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1215%
Affected Spells:
(and 59 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1215%
Affected Spells:
(and 59 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1215
Effect #7 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 1215
Specialization (1)
Draws fire toward the enemy, dealing (157.99% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 1.5799)
(Pvp Multiplier: 10.9)
Talents (1)
Blasts a target for (96% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.96)
(Pvp Multiplier: 1.651.45)
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (3)
You are healed for 85% of the damage dealt by Deep Wounds.
Effect #1 Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 85
(Pvp Multiplier: 10.824)
Bash an enemy's skull, dealing (120% of Attack power) Physical damage.
Skullsplitter causes your Deep Wounds
Tide of Blood
and Rend
to expire instantly.
Generates 15 Rage.
Effect #3 Dummy
Value: 100
(Pvp Multiplier: 10.65)
Skullsplitter deals 30% increased damage and also causes your Rend to expire instantly.
NEW Effect #3 Dummy
Value: 100
PvP Talents (1)
When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 64 sec.
Cooldown changed from 25 sec cooldown to 30 sec cooldown
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