I wish so many people didn't like M+ so much. I hate it. I hate the affixes, the timer, the culture around it. I'd love to just have simple but deeply satisfying and immersive dungeons. And Blizzard improving them. To me, M+ make dungeons less interesting. It makes them so arcady, so fast. Here's what I like about the fantasy of dungeons in RPGs (mmos or otherwise). They feel like an adventure, each visit is a bit unique. You can explore them - there's hidden lore, hidden encounters, hidden loot, hidden recesses of the dungeon. You can explore at your pace, with your friend and don't feel rushed (you could come back later - make them big enough). Some bosses are really, really easy. And some are really really hard (the last boss for example, the end of your journey through the dungeon). They are different from each other - as in, it's not always trash, boss, trash, boss. And they're slower pace. And it's not designed around performance, number and rapidity, but the opposite. I want the fantasy, the immersion back in WoW, but better than it ever was. M+ feels like a robotic, generic way to play the game to me. If it were up to me, I'd tear it all down. All of it.But at this point, I don't want wow. Because wow is M+, and clearly I want a different game. But I love the idea of a different wow. Sorry, I'm old man yelling at the clouds. My opinion of course.
They clearly have no idea wtf they are doing... And here is why:
I have always loved the idea of Mythic+ and the need for Affixes, was a huge Challenge Mode fan too, but alas, unlike CMs, M+'s audience really makes you sacrifice yourself to the point of preserving one self by not doing it.
I think Blizzard moving in the right direction for M+, good to see these changes. I like that more of the affixes are moving into debuffing players rather than damaging them. I've always said "standing in the fire" should give you -50% damage (as well as some damage) - easy fix to stop it from being a 'healer problem'.If you fail a mechanic you shoudl be Hindered and do less damage and healing - that would be fun to see.It is a shame to see the end of seasonal affixes, there have been some great ones. At the same time I agree with their reasoning with no need to change routes season to season because the dungeons themselves are changing. I really think having the seasonal boss & theme be present in M+ connects the M+ season to the world and the raid and whats going on in the rest of the game. I'm a bit worried that the new M+ season will feel detached from the Dragon Isles story and be more Gamer Mode. Raszageth showing up in the dungeons was really cool. If you only do M+ now you won't see that connection between the dungeons and what's going on with the rest of the expansion/story. To be honest it would just be cool to have some of that integration, even if the big baddie doesn't actually do anything in terms of 'an affix'. Like the Scalecommander just popping up occasionally to Taunt you and say you suck :D
> No solo Q for M+Idiots. Ok, continue randomly click on every group in Group Finder while standing in city, seems to be the appropriate experience for the game in 2023 according to Blizz.
This was a cool format for an interview, hopefully they do more longer interviews like this one.
Community council failed their faces off. Didn’t even ask about the garbage seasonal rewards and if they’re going to change them.
Christ. Most of the people asking questions have no idea how the game works. A few examples,"Can you make everything a kiss/curse" -- People somehow thinking affixes are meant to buff them instead of challenge them"Can you limit affixes impact on giga pulls" -- People not realizing they are literally there to add risk to large pulls"Can you let M+ scale higher for bigger rewards" -- Not realizing the highest level items are on a weekly lockout for a reasonI largely agree with the first poster, M+ is a cancer that ruins dungeon design. The toxic M+ speedrunning community is where all the worst demands to the devs are coming from. The constant shortsighted requests that all revolve around enabling fotm swapping every season, Which erode the value of tenured players with dedicated mains and diminish the value of time you've spent on your existing characters. As long as Blizzard listens to these sweaty 1% losers and not the larger player base, they'll keep losing subs.