Recharge time for 1 seems to be between 5-6 minutes so it's gonna take 41-49 hours to recharge 500 concentration atm and it doesn't look like there's any skill points to increase it either.How much you use changes though as things get easier to craft, im positive about it— Zanzarful (@Zanzarful) April 26, 2024
Recharge time for 1 seems to be between 5-6 minutes so it's gonna take 41-49 hours to recharge 500 concentration atm and it doesn't look like there's any skill points to increase it either.How much you use changes though as things get easier to craft, im positive about it
It has me concerned to. As I feel it doesn't really address a major problem with crafting and that is the min/max mentality of people. People wanting rank 5's mean that other people unable to make those ranks often get left out or are unable to do work orders for people.— Arnota (@ARNOTA42) April 26, 2024
It has me concerned to. As I feel it doesn't really address a major problem with crafting and that is the min/max mentality of people. People wanting rank 5's mean that other people unable to make those ranks often get left out or are unable to do work orders for people.
If we're to believe that DF skillups are similar to TWW accessing R4 is pretty easy and the difference between a regular v. dedicated crafter is how many R5s they can make in a day, that's the "mix/max."Some concern over non-R5 being even more dead though— SoulđŸ’™ (@soulsobreezy) April 26, 2024
If we're to believe that DF skillups are similar to TWW accessing R4 is pretty easy and the difference between a regular v. dedicated crafter is how many R5s they can make in a day, that's the "mix/max."Some concern over non-R5 being even more dead though
If Racial Bonuses are going to affect Concentration, whether directly or indirectly, then those bonuses need to go. Either remove the racial abilities, or make it so the racials only apply to legacy (prior expansion) crafts. Otherwise, the crafting meta will be race-changing to a specific race. If Blizzard (rightfully) removed Diplomacy so that people wouldn't feel pressured to play Humans, then the same should apply here.
Dont know what theyre talking about with price increases, everything ive seen has been dropping hard.
I'm honestly really looking forward to this change. Some people will cry about professions being "time gated" because of it, but I'll gladly take this after wasting so many materials due to bad Inspiration RNG.
Until they can do something meaningful about bots it's not much fun to engage with gathering.
Enchants/phials have been very steady and flying off the shelves. Crafting reagents have been steadily dropping the last few days and they move very slowly.
I think it'd be neat if the profession racials became a warband thing - you make an alt, get it to heritage armour level, and then you can pick another race's profession racial bonus on any character on your account. Kinda like a 'borrow skill-increase racial from an alt' option.
Or...and hear me out. Build a simple system that doesn't rely on artificial longevity? All Blizz did was take insights and call them "concentration", then add a recharge mechanic that is objectively worse than acquiring mettle. This type of gamification is just stupid. Get rid of the quality levels and stop making crafting its own annoying RNG minigame.
Professions have become way to complicated. Instead of spending an evening leveling a profession, now it takes weeks or months because there's too many Ingredients needed from too many other professions. Or you can't just go to the trainer and train to 300 and get a recipe because that recipe is timegated behind some quest, dungeon, raid; etc.