The best strategy I've seen so far is use double divine spirit + inner fire to make a single huge minion, give it windfury and just go to town.Unlike mechazod, Nef doesn't have an "instant kill minion" spell, so don't worry about dumping all your buffs into 1 minion.
Poor Anduin. Things are so bad for priests right now that he needs to team up with a murloc to see some action...
Stoneskin Gargoyle plus all the buff spells are basically the way to finish this fight.Also, in the post:* Priest-specific cards - Twisted Light shouldn't be there* Shaman cards - Elemental Eruption shouldn't be there* Neutral cards - Alms of Light is an effect from Shadow or Light?
Welp, another relatively long brawl makes it not worth trying to grind 10g/3wins.... At least it's not as bad as the stormwind brawl which disabled gold from wins (excluding quests)...
That's a good point. I'm glad there's less RNG in this brawl, so that your time spent isn't completely wasted as long as you understand and read the fight correctly. More room for errors.
Nefarian will destroy all of your minions if you have 7 at the end of the turn. But, if you have 7 minions in his turn, he will take 1000 damage.i.e. having 5 minions on the board, with Wobbling Runts, and Nefarian kills the Woblling Runts, therefore you having 7 minions after his destroy all minions phase.
There is a buff magnet that ANYONE buffing him can draw cards.
This is a lot easier than the last co-op!
The only problem i have had this brawl so far is that one of my idiot partners kept attacking MY taunt minions instead of Nefarian. I decided to concede that match. Didn't want to give that stupidity a chance at winning. He didn't deserve it.
Decklists here: