wow, looks like aug is gonna be mandatory again. #1 spec in m+ and raid since it was created
Good job buffing already massively overtuned dungeons. Can't wait for TWW to flop a week after release because this tuning is terrible and everyone will quit en masse.Blizzard devs are absolutely clueless and out of touch as always...
Honestly these changes are not really the end of the world - the question though is...why? Why did these things needed to be added, specifically the boss ones?The really egregious one is Tredova. That boss was always frustrating and generally just unfun. A ground management boss that will now succ you and force you to move away lowering uptime? Very out of touch change and aggressively egregious.
Tomrus with his usual brain rot.Not to late to delete Aug..
Mists and Boralus look so new and modern, why add stuff to them?
Lets balance m+ based on world first players and high ranking streamers that got beta and are doing their keys rather easily for their skill , for the remaining casuals - good luck buddy :D Same nightmare every time , cant they leave one easy dungeon to be easy and stop buffing it...
Ah yes, this will certainly make them feel less stale. Good old blizzard, just like in DF S1 with CoS, SBG the hottie and the marvellous Temple of Sadness.God forbid they make actual sweeping changes to the way the dungeons work, to the bosses (like replacing them or moving them or whatever rly). No map changes, visual overhauling, basically nothing that you would expect from a new expansions' season.The issue is that THEY WILL FEEL THE SAME! And after a mere week, it will be just as stale as it was in 9.2 and 8.3. These changes are practically what a weekly tunning was in 9.0 and 8.0. For a new expansion this is yet again absolutely lazy and pitiful.
bro... people want FEWER mechanics not more. jesus christ what are they doing
That change to Redhook in Siege doesn't really make any sense. Why, or more importantly how, does one hook targeting one individual player pull the entire group in? Siege is already one of the more difficult/tight dungeons and changes have already been made to make it more difficult without adjusting the timer. Redhook doesn't need a wipe mechanic like this lmao.
Mists of Tirna Scythe changes to the trash after second boss and last boss are horrendous and should be reverted. How can you add a pull mechanic to the already cluttered ground effects this boss has? This is gonna turn this boss into Yazma on steroids and brick so many keys.
The tred'ova thing is so bad because of how much acid there is on the ground that u have to run through. Defenders in mists were def fine as is was good tank management to do spear flurries now its gonna be one vulpine bites someone defender charge and they are insta dead.Other changes seem mostly fine other than that