a bit late but a good change, hopefully next raid things are visible (or better visuals) from week 1.
Happy to see this change, visual clarity is always a huge win, especially within the melee meatgrinder/spell-effect hell.
Hopefully they add the circle "boundaries" to other spells so you know how big their effect is
How come we can fix the ground effects for 1 boss but we can't fix how earthquake is seen for a decade?
Welcome change but these kind of visual changes should happen much earlier in the tier imo, its been almost 2 months
Happy to see some changes, hope Blizzard makes some basic accessibility standards to follow so they could avoid this sort of thing needing to be changed.
they need to make visual clarity a priority from the beginning. Mechanics being hard to see is fake difficulty.
Could something be done about Emberon and its boss room next? I don't think I have any kind of colorblindness but something about red mechanics on the gold floor is just impossible to see.
Will finally be able to see those while in my consecration
I dreamed a dream, a world where the encounter designers play these bosses before release and not 7 weeks later whenever their guild gets to it, my dream is dead.