So to promote a risk-reward scenario, we increase the risk while reducing the reward? How does that make sense.
Mmm, make Helltide less fun, while also decreasing the possible rewards. Way to go...
So far no reason to play S1. See yall in S2
Fun police as always. Thanks mom.
I never thought I would be saying this but....Save us Microsoft!
Blizzard treating an AARPG like an MMO is gonna kill this game going forward
Helltides were the only fun end game activity for me... thank you Blizz.
Helltide is no fun now, 250 take too long with these drop rates, really hope they fix that before season, helltide is a waste of time for me with these cinder drop rates.
confirmed as a bug,and will be hotfixed,move on now.as for the rest of the patch though.......
So 0 reason to play Helltides?I've been farming them every time they're up for a Tempest Roar, nothing.Now you're making them 'harder' and take even longer so can probably only open one chest if you're unlucky or catch it late... for no extra reward chances?... So... don't... do Helltides then?
They DRASTICALY reduced the drop rate of Cinders. Spent an hour yesterday post update in a Helltide and I barely scrapped up 100 Cinders in the 45-50 min I was in it and I rushed around doing events, killing everything I could see including the zone boss guy and he barely dropped any Cinders. Cinder drop rates got gutted badly. This is a horrible change. Revert this *!@# Blizzard. Keep the Mysteries chest at 250 but also keep the initial drop rate of Cinders cause this new drop rate is $%^&ing stupid.