Blizzard
Patch 7.2.5 Public Test Realm Patch NotesNew Features
Timewalking: The Black TempleThe time has come to join a raid of 10-30 adventurers and venture back in time to
The Black Temple in Outland. You'll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.
- To queue for Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.
All New Story ScenarioThis is a work in progress. We'll have more details soon. The Bronze Dragonflight already went to the future and knows all about it, so we should ask them.
New Events- Moonkin Festival
- The Trial of Style
- Auction House Dance Studio
Changes
Classes Death Knight Demon Hunter - Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
- Havoc
Demon Blades's proc chance increased to 100% (was 60%). - Demon Blades's Fury generation is now 6-12 (was 12-20).
- Demon Blades now does 50% weapon damage (was 85% weapon damage).
- Fel Barrage no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
- Fel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
Vengeance - Last Resort will not absorb a killing blow of more than 200% of the player's maximum health.
- When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.
Druid - Balance
now increases 's damage by 50% (was 60%). - damage increased by 11%.
Guardian - Gore is now also activated by Maul.
- Maul damage increased by 400%.
- Maul cost increased to 30 Rage (was 20).
- Maul is now on the global cooldown, and has no self-cooldown (was 3 seconds).
- Maul damage not increased in PvP.
- removed.
Restoration Hunter Mage - Frost
Thermal Void redesigned: Increases Icy Veins' duration by 10 seconds. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 second.
Monk Mistweaver - now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
- cost reduced by 10%, and direct healing increased 23%.
- Vivify healing increased by 9%.
Windwalker - Damage of most abilities increased by 5.5%.
- Rushing Jade Wind now applies Mark of the Crane to up to 2 (was 4) nearby targets.
- Spinning Crane Kick's Mark of the Crane's damage bonus per target reduced to 40% (was 50%) per target.
- Fists of Fury's range increased to 8 yards (was 5) and damage reduced by 20%.
Retribution Priest Rogue Outlaw - Developers' notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
- Adrenaline Rush Energy regeneration increase reduced to 50% (was 100%). Duration increased to 20 seconds (was 15 seconds).
- Fatal Flourish proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
- Fortune Strikes redesigned. Now increases Fatal Flourish's proc rate by 2% per point (was +1 Energy per Fatal Flourish proc per point).
Developers' notes: The net result of the two Fatal Flourish and Fortune Strikes changes is that Fatal Flourish should generate half as much Energy, twice as often.
Restless Blades has returned. Finishing moves reduce the remaining cooldown on
Adrenaline Rush,
Improved Between the Eyes,
Improved Sprint,
Grappling Hook,
,
Killing Spree,
Marked for Death,
Death from Above,
Vanish by 0.5 seconds per combo point spent.
Roll the Bones - Developers' notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.
- Broadside now also increases the damage of your combo-point generating abilities by 20%.
- Buried Treasure increases Energy regeneration by 30% (was 25%).
- Ruthless Precision now increases Critical strike chance by 20% (was 25%).
- True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
Slice and Dice's Attack speed increase reduced to 80%.
Slice and Dice increases Energy regeneration by 20% (was 15%).
Subtlety - Developers' notes:Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of Death more engaging.
- All damage dealt increased by 20%.
- Shadowstrike now hits at melee range (was a 15 yard range).
- Shadowstrike, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
- Shadowstep now has 2 charges for Subtlety.
- Backstab base damage increased by 35%.
- Backstab damage bonus from being behind the target reduced to 20% (was 30%).
- The Quiet Knife (Artifact trait) now increases damage dealt by Backstab by 5% (was 3%) per point.
- Shadow Dance now has 2 charges (was 3).
- Shadow Dance is no longer on the global cooldown.
- Shadow Dance's base duration increased to 4 seconds (was 3 seconds).
- Subterfuge's duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
- Deepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
- redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.5 second per combo point spent. Shadow Dance gains 1 additional charge.
- Deep Shadows now causes all damage you deal to be increased by 35%.
- Master of Shadows moved to level 90 row.
- moved to level 100 row.
- Marked for Death's cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
Developers' notes: This is to balance it against , which is now on the same row. It's a buff in a raid setting, where the talent was very weak.
Symbols of Death redesigned. Costs 25 Energy and has a 30 second cooldown. Invoke ancient symbols of power, empowering the next cast of several of your abilities:
Focus Shurikens is a new passive talent available at level 70:
- Each enemy you hit with Shuriken Storm increases the damage of your next Eviscerate by 25%, stacking up to 5 times.
Developers' notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
Shaman Warlock Destruction - Developers' Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
- Fire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
- Improved Conflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
- Improved Conflagrate now generates double resources from hitting a second Havoc target.
- Incinerate
- Incinerate now generates 1 Soul Shard Fragment.
- Incinerate now generates 2 Soul Shard Fragments on a critical strike.
- Incinerate's mana cost reduced by 16%.
- Immolate's periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
- Immolate's periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
- Shadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
- Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
- Dimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
- Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
- Chaos Bolt's damage increased by 40%, and projectile speed increased by 25%.
- Rain of Fire's damage increased by 25%.
- Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 5% increased damage.
- Havoc's duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
- no longer removes the cooldown of Havoc.
- Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
- Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
Warrior - Arms
All abilities damage increased by 10%. - The effect of Mastery has reduced by 20%.
Protection Dungeons- Added Group Finder activities for Mythic Trial of Valor and Nighthold.
- Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
Legendary Items Warlock Odr, Shawl of the Ymirjar - Enemies marked by your Havoc take 15% (was 8%) increased damage from your single target spells.
UI- Arsenal: Armaments of the Silver Hand now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
- Pandaria Challenge Dungeon sets have been added to Appearnces.
- The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.