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블리즈컨 2018 와우헤드 격아 인터뷰 - 수확 접두사, 바닷 속 우두머리, 군도 탐험 등
블리자드
2018/11/03 시간 13:47
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Squishei
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와우헤드 팀은 블리즈컨 2018에서 모건 데이와 샤니 에드워드 씨와 인터뷰를 통해 8.1 패치인 복수의 파도, 그리고 8.2 패치인 아즈샤라의 부상 (Rise of Azshara)에 대해 대화를 나눴는데요. 두 분은 바닷 속 우두머리, 수확 접두사에 대한 자세한 정보, 군도 탐험 보물 지도 및 다양한 이야기를 들려주셨습니다!
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하이라이트
블리자드는 아즈샤라라는 테마에 맞기에 바닷속에서 전투를 벌이는 우두머리를 만들고자 합니다. 나가들은 자신들이 우위를 점할 수 있는 곳에서 싸우고자 할 테니까요. 어쩌면 플레이어들에게 물속 수영 속도 증가 같은 버프를 통해 플레이어들이 전투를 진행하기 조금 더 쉽게끔 할 수도 있겠습니다.
2 시즌 접두사인 '수확 (Reaping)'은 여태까지 죽은 몬스터들이 되살아나 던전의 특정 부분마다 플레이어들을 쫓아와 공격하게 만드는 접두사입니다.
몬스터 버전의 폭탄 접두사를 만들 계획이 있다고 합니다-- 응징의 방패나 연쇄 번개처럼 폭탄에 적용되어야 할 기술들이 적용되지 않는 때가 있기 때문이죠.
아직까지는 다른 전리품 획득 방식을 추가하거나 현재 방식의 거래 기능을 개선할 생각이 없습니다.
군도 탐험에서 정예 임무와 비슷한 보물 지도를 얻을 수 있게 됩니다. 이 임무들은 꽤 좋은 보상을 제공할 테지만, 블리자드는 이에 대해 특별한 말을 하지 않았습니다. 어쩌면 아제라이트 방어구 화폐를 얻을 수 있을지도 모릅니다.
현재 얻을 수 있는 군도 탐험 보상들은 복수의 파도에서 추가되는 보상들과는 따로 얻을 수 있을 것입니다.
공격대의 정예 및 최정예 업적과 비슷하게 쐐기 던전 시즌을 위한 업적을 추가할 예정입니다.
영웅 난이도 격전지는 10명 이상의 플레이어를 요구하며 수에 따라 스케일링될 것입니다.
와우헤드 인터뷰 전문 (영문)
저희는 월드 오브 워크래프트 디자이너 모건 데이 씨와 프로듀서 샤니 에드워드 씨를 인터뷰했는데요. 아래에서 각 답의 요약본을 확인하실 수 있으며, 곧 동영상 또한 추가할 예정입니다!
인터뷰 전문을 읽으려면 여기를 클릭하세요
Wowhead: In 8.1, we've seen a currency system for Azerite Armor in Mythic+. Can we expect to see this elsewhere such as in Raids or PvP?
Morgan
: Specifically with Mythic+, we've heard a lot of feedback that Azerite Armor was difficult to acquire as you only had that one shot from the Weekly Cache. This currency was something we want to explore in Tides of Vengeance to specifically help with that feedback. Right now, we're sticking to the Mythic+ update.
Wowhead: What did you guys think of Reorigination Array? Can we expect it to continue into Battle of Dazar'alor?
Morgan
: I thought that it was really cool idea. It was like Titan technology that was learning over time and getting stronger and that's how it started. It was a really cool thing that happened in Uldir and made a lot of sense. It had a good effect of increasing player power over time outside of item level and normally we may have to start talking about nerfs, but Reorgination Array is doing some of that work for them.
Morgan
: For Battle of Dazar'alor, something like that isn't currently planned. You may have seen the traits already and they're cool and Bwonsamdi themed.
Wowhead: With the world first race being streamed and gaining popularity, are there any plans to release the raid at the same time across regions?
Morgan
: It's something that we've been talking about but there are a lot of complications with doing that. With reset times, the US is on Tuesday and EU on Wednesday and that's something we have to discuss on a larger scale. This is how it's always worked and it's always worked out fairly well.
Morgan
: I can't think of a time where the race was that close and US killed it on Tuesday and EU killed it on Wednesday. We've talked about it and may revisit in the future but in the short term, it's something we're not planning on changing.
In the What's Next panel, there was a mention of an Underwater Boss. Can you share more about it?
Shani
: Morgan likes to do weird things. He likes to push the limits and see what he can and can't do. It's still in early development.
Morgan
: Everyone has fond memories of doing different things. Some people remember Vash'jir while others are like please don't me make fight underwater. We have to explore these opportunities as they come up. With Rise of Azshara, it's the Naga and they're underwater creatures. Of course they want to fight you where they have an advantage.
Shani
: We can also add mechanics during the fight to make it easier for players such as underwater walk speed but it's still in early development.
Wowhead
: It reminds us a bit of Al'akir with the third axis?
Morgan
: Yeah, we've done flight with Kael'thas and Al'akir but this is a Nazajtar raid with naga and there's all these epic bosses and people ask so is there an underwater boss? At some point we feel like that just have to try.
Wowhead: Are there any plans to readd Guild Master Loot?
Morgan
: We're always listening to feedback and adjusting things where possible. Loot trading is a big part of that. We felt is was a good time to move away from it and no plans to bring it back in Tides of Vengeance. We feel like it's been working out pretty well.
Shani
: If at a later time, we feel like it's right for the game again, we can always bring it back but at this time we're happy with how personal loot is working.
Wowhead: Any plans to improve trading logic for Personal Loot?
Morgan
: There are none planned for Tides of Vengeance, but we've definitely heard the feedback. It was a fun discussion because for so long we've been living with Artifact Weapons that we forgot about weapons. But many specs using different types of weapons, and then you get a staff and can't trade an offhand. And now that we have to live in a world with weapons, it's something to discuss in the future, but not planned for Tides of Vengeance.
Wowhead: Are there any plans to have legendaries in this expansion? Maybe similar to something like the ring from Warlords of Draenor?
Shani
: There are no plans to add legendaries right now, but that isn't to say that in a future update there could be one.
Wowhead: In 8.1, you're added a Dubloon Vendor to Island Expeditions. Are there plans to allow better targeting of the current rewards?
Shani
: I think they're still going to be random drops. The new mounts and toys will be available on the vendors and will be separate from the loot table that is dropping right now.
Morgan
: We're doing a lot of cool other things with Island Expeditions in Tides of Vengeance as well. We've heard a lot of feedback. We're adding two new islands for more diversity and dynamic events. If you've played islands you know about that big Azerite Golem that is going to spawn. And that's going into its own bucket of events that can happen such as an Azerite Extractor.
Morgan
: We're also adding other reward mechanisms to Islands as well. We're playing with the idea of a treasure map. When you complete an Island you might get a treasure map and that treasure map will start almost like an elite mission from Legion and those elite missions will have really big rewards. Some people wanted more lucrative missions and islands with a treasure map seemed like a good place to that. We haven't nailed down exactly what's going to be rewarded from those treasure chests but we're talking about possibly adding some of that Azerite Armor currency in them.
Wowhead: So the Mythic+ currency isn't just going to from the Mythic+ chest and Scapping / Disenchanting Azerite Armor?
Morgan
: Yeah we were discussing other places where the currency could drop from as well. And we were excited to add scrapping to the list because you may be excited to see an Azerite Armor world quest because you can them scrap it for currency to work towards that next piece of Azerite.
Shani
: We've gotten a lot of feedback about Azerite Armor and that's one of the changes that we've made. We've also added the 5th ring to Azerite Armor in Tides of Vengeance. Players will have more choice and options and that trait that's only on one piece of gear has a higher chance of being on more. We've also taken out traits that we've thought weren't compelling or engaging and replaced them with new traits.
Wowhead: Were there plans to add Seasonal Rewards for the Mythic+ Seasons?
Morgan
: Yeah. Many players were saying I've done a 10 in time on each dungeon. What does that mean? If you compare it to raiding, there's Ahead of the Curve and Cutting Edge as achievements, what is the equivalent of that? And we're adding some of those achievements in Tides of Vengeance as well.
Wowhead: What about Cosmetic rewards like titles or mounts?
Morgan
: No titles or mounts planned, just the achievements.
Wowhead: What are your thoughts on the current Mythic+ affixes?
Morgan
: With Tides of Vengeance there will be a Season 2. And we have the Seasonal affix which right now is Infested, which feels very G'huun, like he's come into the dungeon and infested everything. It's very thematic. So with Season 2, Infested is being replaced by Reaping.
Morgan
: For reaping, Bwonsamdi has arrived in the dungeon and every creature in the instance, once you kill it, will arise as a Lost Soul, a Risen Soul or a Tormented Soul. At different intervals on the Enemy Forces bar, say every 20%, all those creatures will attack you all at once. The idea is that it will change the way you approach and pull the instance.
Shani
: If I'm one trash mob away from the threshold, I might only want to pull one mob to trigger it.
Morgan
: It's just a wave of creatures and they just sprint at you.
Wowhead
: From the start of the dungeon it'll just chase you down?
Morgan
: So from every creature from 0% to say 20%, a new type of soul will have risen and it'll charge at you. That's something that is going to the PTR soon and we'll be collecting feedback. The idea is that you hear Bwomsamdi say "Rise!" and then all the creatures that you have killed come after you.
Wowhead
: It sounds like it'll be amazing to watch.
Morgan
: We've had a lot of fun moments with it. It's been really fun to watch.
Wowhead: Are there plans to add more or change any affixes?
Morgan
: We're not looking to add any affixes other than the seasonal one but we're planning to make changes to preexisting ones that make sense. For example with Explosive, there's a lot of feedback that certain abilities don't work on them like you would expect. For a Shaman or Protection Paladin who casts Chain Lightning or Avenger's Shield at the Orb directly, it doesn't hit it currently. So we're looking to change how the creature works to hopefully help some specs out.
Wowhead: Can you tell us more about Heroic Warfronts?
Shani
: Heroic Warfronts will be flexible, so you can queue with 10 or more people and they're going to be much harder than the ones that are currently on live. Right now there's the sentiment that it's very difficult to lose the Warfront, you have to try to lose the Warfront. You can actually lose these ones, so you have to be paying attention and working as a group. Heroic Warfronts will also have higher level rewards. These will be available on both the Arathi and Darkshore warfronts.
Are there plans to add more Warfronts in any of the new zones?
Shani
: It's something that we've talked about but there's no plans to announce anything today.
Wowhead: We saw a lot of Floating Islands and Waterfalls in Nazjatar. Are there any interesting ways to get around?
Morgan
: Do you have any ideas? We've always looking for cool ideas and we're always listening to player feedback. Rise of Azshara is very much in development, there isn't anything concrete that we're ready to announce. The Pathfinder achievements will also be opening up at that point.
Wowhead: What are we going to have to do for the second pathfinder?
Shani
: It'll be similar to Legion. It'll be a mix of exploration, content and reputation.
Morgan
: I think we'll probably take some queues from previous expansions.
Wowhead: Do you have more plans for Allied Races after Zandalari and Kul Tiras?
Shani
: It's something we've definitely talked about, but there's no plans to share what the next bunch will be but there are some that are coming later on.
Morgan
: With Allied races, it's always really exciting to see what players get kicked up about but it's also about where is the story taking us and what makes sense at the point in time when we're exploring these things.
Wowhead: What's going on with Sylvanas and Xal'atath?
Morgan
: I don't want to spoil anything but as you also saw there is N'zoth on the horizon in the distant future so I don't want to spoil anything or talk to much about it. It's one of the things that I'm excited for people to see how that story unfolds.
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