Blizzard
Achievements- The Achievement “세 개의 태양” should now be awarded to participating players as expected.
ClassesDemon Hunter- Demon Hunters can no longer go beyond the expected boundaries of the 코트모구의 사원 battleground.
Druid- 별빛섬광 splash damage increased to 35% of initial damage (was 18%).
- 특화: 자연의 수호자 once again gives 1% Attack Power per point, as intended.
- 자연의 수호자 doesn't increase healing from , 이세라의 선물 (self), Cleansing Waters, or 정화의 심판.
Developers' notes: Heals that scale with the Guardian's maximum health already benefit from Mastery, so further increasing their healing was "double-dipping" Mastery.
사냥꾼- (사격) now heals the 사냥꾼 for 30% of maximum health and the 사냥꾼's pet for 100%.
- 연발 공격 now deals additional damage at 100% of Attack Power (was 75%).
- Murder of Crows (사격) now deals damage equal to 162% of Attack Power (was 135%).
마법사- 얼음 화살 damage increased to 185% of Spell Power (was 170%).
- 진눈깨비 damage increased to 105% of Spell Power (was 90%).
성기사- 오라 숙련 () replicates 15% of effective healing (was 10%).
사제- 회개 damage is now 190% of Spell Power (was 175%).
- now heals 300% of Spell Power (was 275%).
- 어둠의 권능: 고통 (Discipline) damage increased by 7%.
- 사악의 정화 additional damage increased to 48% of Spell Power (was 42%).
- 심리 지배 cooldown reduced to 2 minutes (was 3 minutes).
- 분파 now deals damage equal to 425% of Spell Power (was 400%).
Developers' notes: We recently identified a bug that was causing Discipline Priests to gain far more benefit than intended from caster DPS trinkets. While we do intend for Discipline to benefit from caster DPS trinkets (including through 속죄), and will be tuning those appropriately, we are slightly increasing the spec's damage to account for the bug fix. We will continue monitoring the issue.
도적- 속결 damage reduced to 142% of Attack Power (was 150%).
- damage reduced to 85% of Attack Power (was 88.5%).
- 특화: 강력한 암살자 now provides a damage bonus of 4% per point (was 3.5%) and a bonus to Agonizing Poison of 2.0% per point (was 1.75%).
- 정교한 계획 now makes your finishing move grant a 15% bonus to damage (was 12%).
주술사- 생명 폭발 increases your next heal by 45% (was 30%).
- 샘솟는 물살 now heals for 375% of Spell Power (was 300%).
- 샘솟는 물살 heals for 25% of normal value on full-health targets, if it has more than 6 targets.
Developers' notes: This does not reduce 샘솟는 물살's effective (non-overheal) healing. In the future we plan to find a different solution, but we felt it was it was better to address the interaction between 샘솟는 물살 overhealing and 폭우의 토템 now, rather than wait to change it after it got more use.
흑마법사- now does damage of 35% of Spell Power per tick (was 30%).
- 영혼 흡수 now does damage of 52% of Spell Power per tick (was 44%).
- 유령 출몰 damage increased to 700% of Spell Power (was 600%).
- 소각 damage increased to 210% of Spell Power (was 190%).
Event- Players should now be able to see Archmage Khadgar during the quest “공격받는 도시” without leaving 달라란 and returning.
Hardware- Implemented a fix for a bug that was causing a loss of sound with Creative SoundBlaster Audigy SE sound cards.
Player Versus Player - The following adjustments only apply to PvP abilities when used in PvP.죽음의 기사- 겨울의 장막 now decreases cooldown recovery rate by 20% (was 30%).
- 겨울의 장막 radius is now 8 yards (was 10 yards).
- 괴저 오라 radius is now 12 yards (was 10 yards).
- Apocalpyse (Unholy) now bursts 4 고름 상처s (was 8).
Druid- cast time reduced to 1.7 seconds (was 2.0 seconds).
- 하지 (Balance) reduces the cooldown of 태양 광선 by 20 seconds.
Demon Hunter- (대혼란) PvP Stat Assignment Adjustments:
Agility reduced by 10% - Mastery reduced by 60%
- Critical Strike increased by 30%
- Haste increased by 30%
Developers' note: 파멸 악마사냥꾼 damage overall was quite high, so we reduced the amount of Agility they receive in PvP. We also felt that their Mastery contributed too much to excessive burst, so we've redistributed their secondary stat budget, reducing their Mastery, but increasing their Critical Strike and Haste.
벗어나기 (Havoc) now grants 3 seconds of
흐릿해지기 (was 1.5 seconds).
내면의 악마 깨우기 (Havoc) now grants 6 seconds of
탈태 (was 8 seconds).
사냥꾼- 내면의 야수 (Beast Mastery) now reduces the cooldown of 야수의 격노 by 15 seconds (was 30 seconds).
마법사- 도벽 cooldown increased to 30 seconds (was 15 seconds).
- 비전 작렬 (Arcane) now deals 15% more damage in PvP.
- 용의 숨결 (Fire) duration reduced to 3 seconds (was 4 seconds).
- 화염구 (Fire) now deals 75% additional damage in PvP (was 150%).
- 방화광 (Fire) now reduces 발화's cooldown by 5 seconds (was 10 seconds).
- 화염포 (Fire) now stacks to 5 (was 3), but only increases damage, range, and health by 3% per stack.
- 상급 불덩이 작렬 (Fire) now deals 35% of the target's health (was 25%).
- 얼음창 (Frost) deals 20% additional damage in PvP.
- Frost Bolt (Frost) deals 20% additional damage in PvP.
도적- 방어구 약탈 (Outlaw) reduces the target's damage by 10% (was 20%) and increases the caster's damage by 10% (was 20%).
- 속결 (Outlaw) damage reduced by 15% in PvP.