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Alliance vs Horde: Faction Strengths and Weaknesses in Season of Discovery
클래식
2024/04/23 시간 12:20
에
Simonize
에 의해 작성됨
World of Warcraft Classic's Season of Discovery has brought many changes into the Classic world, including new raids, items, and a whole lot of new class spells through the rune system, but some things truly never change. It is always a debate whether the Horde or Alliance are the most powerful faction. In this article, we'll examine the strengths, weaknesses, and differences of the two factions in Season of Discovery.
When we talk about comparing the Alliance and the Horde, there are two main things that differentiate them. The first and most important is that in the Vanilla versions of the game before The Burning Crusade Expansion, only the Horde had the Shaman class and only the Alliance had the Paladin class, and the same holds true in Season of Discovery. Both classes offer considerable buffs to the party and can fulfill a damage dealer, healer, or tank role - but do so in very different ways.
The second difference is the racial abilities available to the races of each faction. Powerful activated abilities like the human racial
직관력
define Horde vs Alliance PvP involving stealth classes. Undead's
포세이큰의 의지
wreaks havoc on enemy Warlocks and Priests, significantly hindering their ability to control the Undead player. The racial bonuses don't just influence player versus player combat though, and the historically strong PvE Human racial
도검류 전문화
may be overshadowed by increased availability of weapon skill in Season of Discovery.
Paladins vs Shamans
Having access to Paladins or Shamans is the biggest difference between Alliance and Horde in Season of Discovery. Shamans provide multiple powerful totem buffs to players in the same party as them, whereas each Paladin offers one Blessing buff to every member of a raid. Usually, a player can benefit from three (sometimes four) Blessings at once, meaning that even a full raid of 40 players can be fully buffed with only four Paladins. Conversely, many of the Shaman buffs are only party-wide, meaning each 5-person party within a raid needs a Shaman.
In larger 40-player raids that may come in the future, Paladins are far more efficient in taking up fewer raid slots but providing all the buffs needed. In smaller raid sizes Shamans are more efficient, having a very high impact for the single party they are placed within. At the moment, with 20-player raids, the efficiency of these buffing classes is quite balanced.
A very contentious issue related to Paladins vs Shamans is the power of
헌신의 문장
compared to
주술의 분노
. For quite a while, casters and healers on the Horde had access to significantly more mana than Alliance players thanks to the immense amount of mana returned by
주술의 분노
compared to the paltry mana gain from
헌신의 문장
- especially since some players didn't even use this seal.
With a recent change on April 16th
, Blizzard has flipped the script, giving a massive buff to the mana restoration from
헌신의 문장
.
With this change, it is now the Alliance raids with more mana than they know what to do with. Each Paladin using
헌신의 문장
is generating mana at a rate that would take almost three Shamans using
주술의 분노
to achieve during boss fights. In that same update post, Blizzard seems to recognize that continually buffing mana regeneration cheapens the resource and says they will revisit and rebalance these massively powerful mana restoration abilities in the future.
Alliance vs Horde Racial Bonuses
While many players pick their character's race based on what sounds fun or looks cool, many other players research the racial bonuses afforded to each race choice and choose based on what makes their character the most powerful through a lens of a PvE, PvP, or solo focus. In the Classic Era experience, historically Humans have been the most powerful melee damage dealer race thanks to their
도검류 전문화
and
둔기류 전문화
racial abilities. In Season of Discovery, boss levels have been lower, which reduces the importance of weapon skills - and ways to get bonus weapon skill have been much more common than on the Classic Era servers.
This has reduced the emphasis on picking Human for all melee damage dealers in PvE, and created a space for abilities like
피의 격노
and
광폭화
from Orcs and Trolls to shine as some of the best picks for all damage dealer classes. These Horde racials are now leagues ahead of those available to the Alliance - most Alliance racials are only situationally useful such as
탈출의 명수
or
석화
. When these are good, they're great, but often times they are irrelevant. That is different than
피의 격노
and
광폭화
, which will almost always provide a damage or healing performance benefit to your character, regardless of the situation.
With the reduced significance of the Human racial bonus and only conditional usefulness of many other Alliance racial bonuses, many players feel like Horde is the clear choice for a performance-oriented player. While not all players care about these types of performance differences, there are also many players who do. Those players often feel cornered into one or two choices for their characters.
In a world with meaningful different choices, there will always be "the best" choice for the particular goal you have in mind - and personally, I think that is okay. It's far more interesting for diversity to exist in the game than having many race and class choices feel too much like the "same" choice.
What do you think about the Horde and the Alliance in Season of Discovery? Are you a dire-hard "For the ALLIANCE!" player through and through, or are you shouting "Lok'tar Ogar!" every time you pull Eranikus in Sunken Temple?
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