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RPT
Which Classes Will Improve The Most in Phase 2 - Season of Discovery
Classic
Publié
23/01/2024 à 13:46
par
Passionate
Phase 2 of Season of Discovery brings with it a new level 40 cap. Even without Runes this will massively shake up the meta, but of course, there will always be winners and losers each Phase. This article will cover the most impactful new spells and talents gained between levels 26 and 40, estimating which classes will see the biggest improvements for Phase 2.
This list aims to look into what classes are looking the strongest and weakest in Phase 2 of Season of Discovery, without advance knowledge of what will be added or changed in Phase 2. New Runes and items, as well as changes to existing spells and items will likely have a drastic impact on what is and is not strong in Phase 2.
Warlock
Highlights
Ruine
Malédiction des éléments
Incinérer
Tempête ardente
Lien spirituel
Warlocks are looking incredible in Phase 2. Destruction gets
Ruine
, one of the biggest power boosters in Classic. While other specs get similar Critical Damage boosts, most don't get it for just one point. On top of that, Demonology Warlocks get the incredibly powerful
Lien spirituel
, which even before
Métamorphose
could turn a Warlock into a one-man army.
Unfortunately, the newest rank of
Trait de l'ombre
is at level 36, which could have been a massive hit to
Ruine
and Warlocks overall. That would be if we didn't have
Incinérer
, which scales with your level, and does Fire damage, enabling some damage boosts
Trait de l'ombre
can't touch.
To go with
Incinérer
, Warlocks also get access to
Malédiction des éléments
. While Rank 1 is only a 6% damage increase, that is still a very significant bonus. Deep Destruction also has access to
Tempête ardente
, bringing a flat 10% Fire damage (or 8% if you want
Conflagration
).
Going along with the massive boosts to Fire damage, the newest rank of
Immolation
is available at level 40, making it very strong for the Phase. On the flip side, the newest rank of
Connexion
is available at 36, which while definitely not as bad as Phase 1, still means pressing it at least once per
Trait de l'ombre
or
Incinérer
.
Corruption
and
Douleur brûlante
also suffer a bit of a hit, with the newest ranks available at 34.
Warrior
Highlights
Frappe mortelle
Sanguinaire
Attaques circulaires
Souhait mortel
Posture berserker
Tourbillon
No list is ever complete without mentioning the brown class. All three of the Warrior capstone talents are immensely strong. Both
Frappe mortelle
and
Sanguinaire
are instant cast full damage weapon attacks for 30 Rage, and
Heurt de bouclier
is a high damage single target dispel on for just 20 Rage.
Arms Warriors also get access to
Attaques circulaires
and a weapon specialization of their choosing, while Fury Warriors get
Souhait mortel
and
Rafale
.
Heurtoir amélioré
is also available, if that was to end up being the meta.
Of course, one of the biggest upgrades is
Posture berserker
and
Tourbillon
, both of which will massively increase Warrior DPS.
Rage berserker
is also available, giving a more reliable way of triggering
Flagellation
and
Coup déchaîné
.
If nothing changes for Season of Discovery,
Hache de tourbillon
is also available, giving Warriors a very reliable pre-raid weapon.
Ravageuse
also exists, and while the proc is notoriously unreliable, no one can deny just how fun spin to win is.
X'calibhure
is also a top notch option for Human and/or
Spécialisation Epée
Warriors.
Tank Druid
Highlights
Forme d’ours redoutable
Chef de la meute
Lucioles (farouche)
An unexpected spot on this list goes to Bear Druids. A lot of what makes them especially strong in Phase 2 is also available to Cat DPS, but the opportunity cost for them is significantly higher.
At level 40 you get
Forme d’ours redoutable
, giving you a big boost to your bulk. This is meant to mirror Plate for Warrior tanks, but at level 40 there isn't a significant amount of Plate available, giving Bears the advantage. You also get
Rugissement provocateur
, which can help alleviate some strain.
Bear Druids still have the potential to bring
Frappes féroces
, as long as
Survie du plus fort
is unnecessary to complete the content available. While
Totem Furie-des-vents
is now available to Shamans,
Frappes féroces
is a percentage bonus to Attack Power instead of a flat number, meaning it could be stronger depending on what the gear looks like.
At level 40,
Chef de la meute
becomes available at the end of the Feral tree. 3% Critical Chance to your party is a big boost, especially when you're already giving Windfurry. Finally,
Lucioles (farouche)
is available, giving you a way to reduce Armor in form (also a ranged pull without dedicating a Rune to it).
Both
Chef de la meute
and
Lucioles (farouche)
are available to Cats of course, but grabbing
Chef de la meute
means not having
Fureur
, and grabbing
Lucioles (farouche)
means not having
Augure de clarté
.
Rogue
Highlights
Déluge de lames
Poussée d'adrénaline
Sang froid
Hémorragie
Poisons abominables
Poisons améliorés
While Rogues don't learn many new spells from their trainer, they do gain access to some vital new talents. Combat Rogues get a weapon specialization of their choice, as well as
Déluge de lames
and
Poussée d'adrénaline
.
Déluge de lames
brings some much needed AoE to the Rogue toolkit, and
Poussée d'adrénaline
enables some very strong burst periods.
Assassination Rogues also get some classics like
Scelle le destin
and
Sang froid
, but with Poisons being even stronger than usual, it is worth nothing that they also get
Poisons abominables
and
Poisons améliorés
, which make
Breuvage mortel
even stronger. Unfortunately, poor
Vigueur
still isn't any good, but that means the point can be spent elsewhere.
Subtlety Rogues get their fair share of bangers, with
Préméditation
and
Préparation
being very powerful cooldowns.
Hémorragie
also becomes available, and the Physical damage increase is proportionally very strong at level 40.
An honorable mention needs to be made, as Rogues learn
Aiguillon perfide
,
Coup bas
, and
Cécité
in Phase 2, bringing them closer to their usual status as a PvP terror.
Fire Mage
Highlights
Combustion
Brûlure améliorée
Armure du mage
Invocation d'une jade de mana
Thus began the Age of Fire. Fire Mage gets the very powerful
Combustion
if they decide to go all the way into the Fire tree.
Brûlure améliorée
is now also available, giving 15% increased Fire damage at 5 stacks, making Warlocks instantly fall in love with you. Speaking of Warlocks, they finally pick up their slack and bring
Malédiction des éléments
, a solid damage boost for Fire and Frost damage casters.
At level 40, Mages will have just gotten a fresh new rank of
Brûlure
, but unfortunately the newest rank of
Boule de feu
is available at level 36. If nothing else, this makes stacking
Brûlure améliorée
significantly less punishing than it could be. You will also have access to
Armure du mage
and two different Mana gems with
Invocation d'une agate de mana
and
Invocation d'une jade de mana
, giving you a lot more control over your mana.
Shadow Priest
Highlights
Forme d'Ombre
Ténèbres
Tissage de l'ombre
After an awful Phase 1, Shadow Priest needs a bit of a pick-me-up. The glow up from level 25 to 40 is quite likely the biggest relative jump in power of any spec. Unfortunately, without some powerful new Runes, this jump might not mean much.
The combination of
Forme d'Ombre
,
Ténèbres
, and
Tissage de l'ombre
is an almost 50% Shadow damage increase, and coincidentally they get a fresh new rank of
Attaque mentale
at level 40.
To bring Shadow Priests back to earth,
Malédiction de l'ombre
isn't available by level 40, and the newest rank of
Fouet mental
is available at level 36, making it a bit outdated by max level. With Warlocks likely opting to play Fire instead of Shadow,
Tissage de l'ombre
is unlikely to be a high value debuff in most raids.
Finally, Gnomeregan is full of Mechanical enemies, and unless Blizzard makes some changes, they are immune to diseases, making one of the strongest Phase 1 Runes,
Fléau du Vide
, unusable.
Elemental Shaman
Highlights
Maîtrise élémentaire
Chaîne d'éclairs
Fureur élémentaire
Maîtrise de la foudre
Similarly to Shadow Priests, Elemental Shaman gets a massive glow up between Phases. Their relative power massively increases, but without some new Runes to patch the holes, they are unlikely to end up topping the meters.
Putting 31 points into Elemental gives
Maîtrise élémentaire
, an on-demand guaranteed Crit every 3-minutes. While this spell may seem underwhelming just based on the description, if you cast a spell with a cast-time, and follow it by queueing an instant spell, they will both have the 100% Critical Chance. This means
Maîtrise élémentaire
into
Chaîne d'éclairs
, followed by
Horion de terre
allows for a very strong burst every 3-minutes. Depending on how
Surcharge
interacts with
Maîtrise élémentaire
, you might even get a second
Chaîne d'éclairs
guaranteed crit.
Matching the guaranteed crits for
Explosion de lave
and
Maîtrise élémentaire
, for a single point you get
Fureur élémentaire
, giving a 100% increased Critical Damage boost. As worded, this should apply to any Fire, Frost, and Nature Runes, including
Explosion de lave
.
The base rotation for Elemental is also a little bit faster, with
Maîtrise de la foudre
reducing the cast time of
Eclair
and
Chaîne d'éclairs
by a full second. This goes very well with the fresh rank of
Chaîne d'éclairs
available at level 40, and the slightly less fresh rank of
Eclair
at level 38.
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