Ce site requiert JavaScript pour fonctionner.
Veuillez activer JavaScript dans votre navigateur.
Live
RPT
Patch 10.1.5 PTR Build 49908 Datamined Class Changes and Spell Tuning
RPT
Publié
06/06/2023 à 17:06
par
Squishei
Here are the datamined Class changes for this week's Patch 10.1.5 PTR build.
Note: This contains this week's live class tuning hotfixes as well.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 311%
Affected Spells:
(and 59 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 311%
Affected Spells:
(and 59 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 311%
Affected Spells:
(and 59 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 311%
Affected Spells:
(and 59 more.)
Effect #14 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 011
Effect #16 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 011
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (2)
Effect #1 Effect #3 Apply Aura: Modifies Effect #3's Value
Value: 60
Affected Spells:
(Pvp Multiplier: 10.6667)
Hurl a ball of energy at the target, dealing (57% of Spell power) Nature damage.
Balance (Level 10)
Generates 0 Astral Power.
Effect #1 School Damage
Value: 0 (SP mod: 0.57)
(Pvp Multiplier: 1.51.6)
Talents (2)
Guardian:
You gain:
Astral Influence
Increases the range of all of your abilities by 99 yards.1 yards.
You also learn:
Moonkin Form
Starsurge
Starfire
Sunfire
Typhoon
During Solar Eclipse, Sunfire generates 100% additional Astral Power. During Lunar Eclipse, Moonfire generates 100% additional Astral Power.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 10.5)
PvP Talents (2)
Owlkin Frenzy can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 30%20%.
Effect #2 Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -30-20
Affected Spells:
Effect #3 Apply Aura: Modifies Effect #3's Value
Value: -30-20
Affected Spells:
Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing (280% of Spell power) Astral damage. Generates 15 Astral Power.
The Druid and their allies may pick up stars, causing them to orbit around you.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 15
(Pvp Multiplier: 10.53333)
Talents (3)
NEW
Attacking an enemy with Shred fixates your attention on it for 10 sec. You can fixate on a single target at once. Your attacks deal 5% increased damage to your fixated target.
Your combo point generating abilities have a 10% chance to generate 1 extra combo point.Rank 1: Your combo point generating abilities have a 10% chance to generate 1 extra combo point.
Rank 2: Your combo point generating abilities have a 20% chance to generate 1 extra combo point.
Removed
Category changed from Talents to Uncategorized
Ferocious Bite hitsWhen you attack an enemy with Ferocious Bite, you also deal (20% of Attack power) damage per combo point spent to all nearby enemies affectedaffect by your Rip for 30% of the damage dealt. Damage reduced beyond 5 target.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 305
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Talents (2)
Your damage has a 5% chance to trigger a free automatic Moonfire on that target.
When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.
Talent position has changed.
Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Talent position has changed.
Specialization (1)
Restoration Druid core passive
Effect #4 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 3758%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3758%
Affected Spells:
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 3758%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3758%
Affected Spells:
Talents (1)
You gain:
Astral Influence
Increases the range of all of your abilities by
Feral (Level 16)
99
Guardian
991
Balance, Restoration
3
yards.
You also learn:
Moonkin Form
Starsurge
Starfire
Typhoon
Talents (3)
Guardian:
Increases the range of all of your abilities by 99 yards.1 yards.
Sunfire now applies its damage over time effect to all enemies within 8 yards.
Talent position has changed.
NEW
Increases your damage and healing by 3% during the day.
Increases your Versatility by 2% during the night.
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
Effect #2 NEW Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
Specialization (2)
Casting an empower spell grants Shifting Sands to 2 allies, preferring damage dealers, increasing their Versatility by 4.0%3.0% for 10 sec.
The durations of Shifting Sands, Breath of Eons, and your other helpful auras are increased by 4.0%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.540.4)
When you kill an enemy that yields experience or honor, the cooldown of Emerald Blossom is refreshed and your next Emerald Blossom within 20 sec restores an additional 20% of maximum health to you.you
Dream of Spring
and costs no Essence
.
Talents (1)
Consuming Essence Burst grants you 5% Intellect for 86 sec. Stacks up to 2 times.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1.57%
Affected Spells:
(and 81 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1.57%
Affected Spells:
(and 81 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1.57%
Affected Spells:
(and 81 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1.57%
Affected Spells:
(and 81 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1.57
Effect #6 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 1.57
Talents (2)
Sends you and your pet into a rage, instantly dealing 1.021.07] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Barbed Wrath
Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot
Scent of Blood
and activating Bestial Wrath grants 0 charge of Barbed Shot
Command your pet to tear into your target, causing your target to bleed for 1.021.07] over 18 sec and increase all damage taken from your pet by 15% for 18 sec.
Talents (1)
A powerful aimed shot that deals (255% of Attack power) Physical damage
Precise Shots
and causes your next 1-2
Chimaera Shot
Chimaera Shots
Precise Shots
Arcane Shots
or Multi-Shots to deal 0% more damage
Careful Aim
Aimed Shot deals 0% bonus damage to targets who are above 70% health
Serpentstalker's Trickery
Aimed Shot also fires a Serpent Sting at the primary target
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.55)
(Pvp Multiplier: 1.151.25)
Spells (2)
A quick shot that causes (78.4% of Attack power)% Arcane damage.
Lethal Shots
Arcane Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.784)
(Pvp Multiplier: 1.161.25)
Beast Mastery:
Sends you and your pet into a rage, instantly dealing 1.021.07] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Marksmanship, Survival, Initial:
Sends you and your pet into a rage, instantly dealing 1.021.07] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Talents (1)
Beast Mastery:
Give the command to kill, causing your pet to savagely deal 1.021.07] Physical damage to the enemy.
Marksmanship, Survival, Initial:
Give the command to kill, causing your pet to savagely deal 1.021.07] Physical damage to the enemy.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (7)
Fire Blast and Phoenix Flames increase your Mastery by (63 * $mas)% for 5 sec. This effect stacks up to 3 times.
Effect #1 Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 63
Each consecutive critical strike you deal increases critical strike damage you deal by 2%, up to 10%8% for 6 sec.
Consuming Hot Streak grants you 2%1% increased Intellect for 12 sec. This effect stacks up to 3 times.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21
When Hot Streak is consumed, you haveWhile Combustion is not active, consuming Hot Streak has a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 6 sec.
Scorch deals 150%175% increased damage and is a guaranteed Critical Strike when the target is below 30% health.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150175
After consuming 8 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 300%275% additional damage.
Your critical strike damage is increased by 4%3%. When you activate Combustion, you gain 3%2% additional critical strike damage, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 1: Your critical strike damage is increased by 4%3%. When you activate Combustion, you gain 3%2% additional critical strike damage, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 2: Your critical strike damage is increased by 8%6%. When you activate Combustion, you gain 6%4% additional critical strike damage, and up to 4 nearby allies gain 2% Critical Strike for 10 sec.
Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 43%
Affected Spells:
(and 48 more.)
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
PvP Talents (2)
Every 2 sec in combat with no enemy players or creatures closer than 15 yds, your maximum health increases by 3%2%, damage done increases by 3%, and range of your Fire spells increase by 3 yards.
This effect stacks up to 5 times and lasts for 3 sec.
Increases damage of Fireball, Scorch, and Ignite by 100% but decreases your maximum health by 15%20%.
Effect #1 Effect #2 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: -15-20
Specialization (2)
Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
Frost
Increases the damage of Frozen Orb, by 15%
Blizzard, Comet Storm, Ice Lance, Glacial Spike, and Ray of Frost by 6%
Effect #1 Effect #3 Apply Aura: Modifies Spell Power
Value: 0 (SP mod: 0.0244720.018354)
Affected Spells:
Increases the damage of Frozen Orb by 15%6%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 1.90.75)
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 0.75)
Affected Spells:
Talents (25)
Ice shards pelt the target area, dealing Frost damage over 8 sec and reducing movement speed by 50% for 3 sec.
Category changed from Talents to Specialization
Frostbolt has a 30%25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 65% increased damage.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3025
Your Ice Lances against frozen targets increase the damage of your Ice Lances by 1% for 10 sec, stacking up to 5 times.
Talent position has changed.
Resets the cooldown of your Ice Barrier, Frost Nova, Cone of Cold, and Ice Block.
Category changed from Talents to Specialization
NEW
Cone of Cold's cooldown is increased to 45 sec and resets the cooldown of Frozen Orb, Comet Storm, and Blizzard. In addition, Cone of Cold applies Winter's Chill to all enemies hit.
Calls down a series of 7 icy comets on and around the target, that deals up to 53.13%58.44% of Spell power)] Frost damage to all enemies within 6 yds of its impacts.
Talent position has changed.
NEW
Each time you consume Fingers of Frost the damage of your next Ray of Frost is increased by 8%, stacking up to 80%. Icy Veins grants 10 stacks instantly.
Your Frostbolt deals 40% additional damage to Frozen targets.
Rank 1: Your Frostbolt deals 20%10% additional damage to Frozen targets.
Rank 2: Your Frostbolt deals 40%25% additional damage to Frozen targets.
Talent position has changed.
Launch a bolt of ice at the enemy, dealing (230%264.5% of Spell power) Frost damage and granting you Brain Freeze.
Splitting Ice
Deals 230%264.5% of Spell power) * 80100 / 100] Frost damage to a second nearby target
Cooldown changed from 45 sec cooldown to 30 sec cooldown
While Frozen Orb is active, you gain Fingers of Frost every 2 sec.
Talent position has changed.
Launches an orb of swirling ice up to 40 yards forward which deals up to 13.62%17.025% of Spell power)] Frost damage to all enemies it passes through over 15 sec. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.
Frostbolt grants you Fingers of Frost 25% more often and Brain Freeze 20%15% more often.
Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 2025%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 15%
Affected Spells:
Your Comet Storm now increases the damage enemies take from you by 2%, up to 10% for 10 sec and Flurry has a 15% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (33.327% of Spell power) Frost damage.
Rank 1: Your Comet Storm now increases the damage enemies take from you by 2%, up to 10% for 10 sec and Flurry has a 15% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (33.327% of Spell power) Frost damage.
Rank 2: Your Comet Storm now increases the damage enemies take from you by 2%, up to 10% for 10 sec and Flurry has a 30% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (33.327% of Spell power) Frost damage.
Talent position has changed.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (452.15%547.14% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Cast Time changed from 3 sec cast to 2.5 sec cast
Your damaging single target spell critical hits reduce the cooldown of Icy Veins by 1 sec.
Removed
Category changed from Talents to Uncategorized
Accelerates your spellcasting for 25 sec, granting 30%20% haste and preventing damage from delaying your spellcasts.
Activating Icy Veins summons a water elemental to your side for it's duration. The water elemental's abilities apply Frigid Exposure increasing the Frost damage enemies take from you by 2%4%, up to 20%.
Effect #1 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 3020
Cooldown changed from 3 min cooldown to 2 min cooldown
Channel an icy beam at the enemy for 5 sec, dealing (193.2% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Cooldown changed from 1.3 min cooldown to 1 min cooldown
Talent position has changed.
While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 2% and increases its damage by 2%, stacking up to 10 times.
Talent position has changed.
Icy Veins grants a charge of Brain Freeze and Fingers of Frost.
Removed
Category changed from Talents to Uncategorized
Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 6%8%, stacking up to 3015 times.
Rank 1: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 12.1%18%, stacking up to 3015 times.
Rank 2: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 24%36%, stacking up to 3015 times.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 68
Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 65%80% of their damage.
Your Ebonbolt and Glacial Spike also hit a second nearby target for 80%100% of its damage.
NEW Effect #4 Dummy
Value: 100
Summons a Water Elemental to follow and fight for you.
Removed
Category changed from Talents to Uncategorized
Icy Veins' duration is increased by 10 sec.5 sec.
Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 sec.0.5 sec
Glacial Spike
and Glacial Spike extends it an addtional 1.5 sec
Effect #1 Dummy
Value: 1500
Effect #2 Apply Aura: Modifies Buff Duration
Value: 100005000
Affected Spells:
NEW Effect #3 Dummy
Value: 1500
Talent position has changed.
Your Haste is increased by 3%.8%.
You gain 10% more of the Haste stat from all sources.
Effect #1 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 38
Now a Frost spell
Category changed from Uncategorized to Talents
Increases Frostbolt damage by 5%. Fingers of Frost empowered Ice Lances deal 10% increased damage to Frozen targets.
Rank 1: Increases Frostbolt damage by 7%5%. Fingers of Frost empowered Ice Lances deal 10% increased damage to Frozen targets.
Rank 2: Increases Frostbolt damage by 15%10%. Fingers of Frost empowered Ice Lances deal 20% increased damage to Frozen targets.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
(and 19 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
(and 19 more.)
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 1043%
Affected Spells:
Effect #22 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 03
NEW Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Specialization (1)
Mistweaver Monk core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 811%
Affected Spells:
(and 16 more.)
(Pvp Multiplier: 10.7)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 811%
Affected Spells:
(and 16 more.)
(Pvp Multiplier: 10.7)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 811%
Affected Spells:
(and 16 more.)
(Pvp Multiplier: 10.7)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 811%
Affected Spells:
(and 16 more.)
(Pvp Multiplier: 10.7)
Talents (1)
Wraps the target in healing mists, healing for (286.8% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #2 Effect #3 Heal
Value: 0 (SP mod: 2.868)
(Pvp Multiplier: 1.21.05)
Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.478)
(Pvp Multiplier: 1.21.05)
PvP Talents (1)
Forms a sphere of Hope or Despair above the target. Only one of each sphere can be active at a time.
Sphere of Hope: Increases your healing done to the target by 15%.
Sphere of Despair: Target deals 10% less damage to you, and takes 10% increased damage from all sources.
Cost changed from None to 0.5% of base mana
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (2)
Holy Paladin core passive
Effect #2 NEW Effect #29 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2
Affected Spells:
Slams enemies in front of you with your shield, causing (55.25% of Attack power) Holy damage, and reducing the cooldown of Crusader Strike by 2 sec.
Talents (5)
Your Holy Power spenders generate 1 stack of Awakening.
At 12 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 1012 sec.
Rank 1: Your Holy Power spenders generate 1 stack of Awakening.
At 20 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 1012 sec.
Rank 2: Your Holy Power spenders generate 1 stack of Awakening.
At 10 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 10 sec.12 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1012
NEW
Holy Shock, Holy Light, and Flash of Light critical healing increased by 15%.
Crusader Strike reduces the cooldown of Holy Shock by 1.0 sec.
Rank 1: Crusader Strike reduces the cooldown of Holy Shock by 1.0 sec.
Rank 2: Crusader Strike reduces the cooldown of Holy Shock by 2.0 sec.1.5 sec.
Effect #1 Apply Aura: Dummy: Modifies Critical Strike Chance
Value: -1000-1500
Maximum rank has changed from 2 to 1
Holy Shock has a 10% chance to refund a charge when cast, increasing by 1.5% for each Glimmer of Light you have active.
Glimmer of Light's healing and damage is increased by 10%.
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Crusader Strike now has 2 charges.
Removed
Category changed from Talents to Uncategorized
PvP Talents (2)
Casts down the enemy with a bolt of Holy Light, causing (220% of Spell power) Holy damage and preventing the target from causing critical effects for the next 68 sec.
Duration changed from 6 sec to 8 sec
Call upon the light to blind your enemies in a 2025 yd cone, causing enemies to miss their spells and attacks for 4 sec.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Talents (2)
Blessing of Freedom increases the target's movement speed by 15%.
Blessing of Spellwarding
Blessing of Spellwarding
Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 15%. These effects linger for 8 sec after the Blessing ends.
Talent position has changed.
Speed and Avoidance increased by 2% and damage taken from area of effect attacks reduced by 2%.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Discipline Priest core passive
Effect #1 NEW Effect #23 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -15
Talents (1)
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 40% of the damage done
Power Word: Shield, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 40% of the damage done.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40
(Pvp Multiplier: 1.41.5)
PvP Talents (1)
Inner Light: Healing spells cost 15% less mana.10% less mana.
Inner Shadow: Spell damage and Atonement healing increased by 10%.
Activate to swap from one effect to the other, incurring a 6 sec cooldown.
Spells (1)
Shields an ally for 15 sec, absorbing 1] damage.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
(and 77 more.)
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 32%
Affected Spells:
(and 77 more.)
(Pvp Multiplier: 01)
REMOVED Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: -3%
Affected Spells:
(and 77 more.)
NEW Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2%
Affected Spells:
(and 77 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
(and 77 more.)
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 32%
Affected Spells:
(and 77 more.)
(Pvp Multiplier: 01)
REMOVED Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: -3%
Affected Spells:
(and 77 more.)
NEW Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2%
Affected Spells:
(and 77 more.)
Talents (3)
Shadow Dance increases damage by an additional 15%.
Rank 1: Shadow Dance increases damage by an additional 15%.
Rank 2: Shadow Dance increases damage by an additional 30%.
Effect #3 Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 15
Affected Spells:
(Pvp Multiplier: 0.80.6667)
Effect #2 Apply Aura: Modifies Effect #4's Value
Value: 15
Affected Spells:
(Pvp Multiplier: 0.80.6667)
Effect #3 Apply Aura: Modifies Effect #5's Value
Value: 15
Affected Spells:
(Pvp Multiplier: 0.80.6667)
Lash the target for (50% of Attack power) Shadow damage, causing each combo point spent within 12 sec to lash for an additional (10% of Attack power). Dealing damage with Flagellation increases your Mastery by (1 * $mas)%, persisting 12 sec after their torment fades.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
(Pvp Multiplier: 10.8)
Effect #3 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 1
(Pvp Multiplier: 10.8)
Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Tier 3 Azerite Powers (Item Level 220) (5)
When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional 1.021.05 * (1 + Versatility) * 1.14)] damage.
Fan of Knives damage is increased by 1.021.05 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.021.05 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing 1.021.05 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Garrote cast from Stealth generates 2 additional Combo Points and deals 1.021.05 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.
Envenom deals 1.021.05 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for (1000 / 1000) sec longer when it critically strikes.
Related Azerite Power Spells (Item Level 220) (5)
Fan of Knives damage is increased by 1.021.05 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.021.05 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Fan of Knives damage is increased by 1.021.05 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1.021.05 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing 1.021.05 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing 1.021.05 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing 1.021.05 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Effect #1 REMOVED Effect #21 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150
PvP Talents (1)
Healing Rain is now instant, 20%30% more effective, and costs 30%45% less mana.
Effect #2 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2030%
Affected Spells:
Effect #3 Apply Aura: Modifies Power Cost
Value: -30-45%
Affected Spells:
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
Afflicts one target with (202.4% of Spell power) Shadow damage over 16 sec.
If dispelled, deals 24004217 / 100] damage to the dispeller and silences them for 4 sec.
Affliction
Generates 1 Soul Shard if the target dies while afflicted.
Effect #1 Effect #1 Dummy
Value: 24004217
PvP Talents (2)
Launches a bolt of death at the target, accumulating 50% of the remaining damage from your spells on the target and dealing it over 3 sec.
Absolute Corruption
Counts up to 14 sec of your Corruption's damage
Removed
Category changed from PvP Talents to Uncategorized
NEW
Unleash wicked magic upon your target's soul, dealing (570% of Spell power) Shadow damage over 3 sec.
Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target.
Talents (2)
Triggers an explosion on the target, dealing (128.562% of Spell power) Fire damage.
Backdraft
Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.28562)
(Pvp Multiplier: 0.910.85)
Blasts a target for (96% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Effect #1 School Damage
Value: 0 (SP mod: 0.96)
(Pvp Multiplier: 1.451.15)
Spells (1)
Sends a shadowy bolt at the enemy, causing (70.2% of Spell power) Shadow damage.
Demonology
Generates 1 Soul Shard.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.702)
(Pvp Multiplier: 11.3)
Talents (2)
Your next Curse of Exhaustion, Curse of Tongues or Curse of Weakness cast within 15 sec is amplified.
Curse of Exhaustion
Reduces the target's movement speed by an additional 20%.
Curse of Tongues
Increases casting time by an additional 40%.
Curse of Weakness
Enemy is unable to critically strike.
Cooldown changed from 30 sec cooldown to 1 min cooldown
Reduces the cooldown of Amplify Curse by 1015 sec.
Effect #1 Effect #1 Apply Aura: Modifies Cooldown (Label)
Value: -10000-15000
Affected Spells:
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (2)
Effect #4 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 711%
Affected Spells:
(and 82 more.)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 711%
Affected Spells:
(and 82 more.)
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 711%
Affected Spells:
(and 82 more.)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 711%
Affected Spells:
(and 82 more.)
Mortal Strike,
Warbreaker
Warbreaker
Colossus Smash,
Cleave
Cleave
and
Ravager
Ravager
Bladestorm inflict Deep Wounds, dealing (68%71.4% of Attack power) Bleed damage over 12 sec and increasing the damage the enemy takes from you by 9.0%.
Talents (2)
Your Mortal Strikes and Cleaves against enemies above 30% health have a high chance to apply Fatal Mark. When an enemy falls below 30% health, Your next Execute inflicts an additional (240%276% of Attack power) Physical damage per stack.
Wounds the target, causing (73.83% of Attack power) Physical damage instantly and an additional (107.5%112.875% of Attack power) Bleed damage over 15 sec.
Specialization (1)
Effect #5 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 08%
Affected Spells:
(and 82 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 08%
Affected Spells:
(and 82 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 08%
Affected Spells:
(and 82 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 08%
Affected Spells:
(and 82 more.)
Effect #16 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: -25-15
Talents (2)
You are able to block spells for 2030 sec.
Duration changed from 20 sec to 30 sec
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.01.5 sec, up to 3.0 sec.4.5 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Cooldown
Value: 10001500
S'abonner à Wowhead
Premium
2 $US
Un mois
[Enjoy an ad-free experience, unlock premium features, & support the site!]
Afficher les 0 commentaires
Masquer les 0 commentaires
Connectez-vous pour laisser un commentaire
Commentaire Anglais (13)
Poster un commentaire
Vous n'êtes pas connecté(e). Veuillez vous
connecter
ou vous
inscrire
pour ajouter votre commentaire.
Message précédent
Message suivant