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RPT
6.2 PTR: Build 20033 Spell Changes, Mass Milling, and More
Publié
19/05/2015 à 16:12
par
perculia
A new PTR build is here! Check out the spell changes, profession updates, and more.
Check out the latest additions!
Professions
Mass Milling is coming in 6.2!
Broyage de masse d’orchidées de Talador
(
Technique : Broyage de masse d'orchidées de Talador
)
Broyage de masse de sagittaires de Nagrand
(
Technique : Broyage de masse de sagittaires de Nagrand
)
Broyage de masse de bourraches
(
Technique : Broyage de masse de bourraches
)
Broyage de masse de dionées de Gorgrond
(
Technique : Broyage de masse de dionées de Gorgrond
)
Broyage de masse d’ignescentes
(
Technique : Broyage de masse d'ignescentes
)
Broyage de masse de givrelettes
(
Technique : Broyage de masse de givrelettes
)
Background Download
The patch is now part of the Background Download. Do keep in mind that this build is still a test one, not a release candidate.
Mounts
Broche-tripes sauvage
has received an updated tooltip! It costs 1000
Griffe de Croc-Noir
from
Z’tenga le Marcheur
in Tanaan Jungle.
Build Highlights
Coffre au trésor de la flotte de Fer
is the LFR version of the Hellfire Citadel mission crate--previously we only had Normal/Heroic/Mythic loot crates for past raid missions.
The Naval Missions for Hellfire Citadel caches have also received some reshuffling. Each "tier" of chest has a specific mission "name" associated with it. For example,
Coffre au trésor de la flotte de Fer
(Mythic) is a reward from five different Naval Missions all called
War is Fel
. So far it looks like all the threat combinations are the same across mission difficulties.
Poor Blingtron!
« Œuf » orné de joyaux
There are new Ship "Equipment" abilities including
Tempête apogide
which grants Apexis Crystals from missions and
Carte au trésor
for extra gold.
LFR loot, which was previously datamined, has received an ilvl increase. It now ranges from
ilvl 675 to ilvl 685
. Check out all the LFR drops on our
Hellfire Citadel page
. Our
Hellfire Citadel Dungeon Journal
is also updated with the latest information on drops and abilities!
Icons
ships:
Classes
Druide
Forum
|
Talent Calculator
Talents and Specialization
Changes
Restoration
Gardiennes du Bosquet
:
Summons a Treant which will immediately cast Swiftmend on your current target. The Treant will cast Healing Touch on that target or a nearby ally periodically, healing for 90%45% of Spell power) / 1.1 * 0.9]. Lasts 15 sec. Maximum 3 charges.
Chasseur
Forum
|
Talent Calculator
Spells
Changes
Tir tranquillisant
:
Removes 1001 Enrage and 1 Magic effect from an enemy target.
Mage
Forum
|
Talent Calculator
Talents and Specialization
Changes
Frost
Doigts de givre
:
Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard ticks have a 5% chance to grant you the Fingers of Frost effect.
The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 100%.140%.
Limit 2 charges.
Maîtrise : Glaçons
:
When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 18.0% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 18.0%.and Water Jet by 18.0%.
Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.
Moine
Forum
|
Talent Calculator
Talents and Specialization
Changes
Mistweaver
Regain
:
Heals all party and raid members within 10040 yards for (895% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Paladin
Forum
|
Talent Calculator
Talents and Specialization
Changes
Holy
Imprégnation de lumière
:
Your Holy Shock criticals reduce the cast time of your next Holy Light or Holy Radiance by 1.50 sec or increase the healing of your next Flash of Light by 60%.
Also increases your haste by 10%.
Prêtre
Forum
|
Talent Calculator
Spells
Changes
Cascade
:
Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to 183.6% of Spell power0, and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts.
Talents and Specialization
Changes
Shadow
Cascade
:
Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to 183.6% of Spell power0, and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts.
Item Set Bonuses
Changes
Item - LFR T17 Leather Melee DPS 2P Bonus
:
Agility increased by 50100.
Item - LFR T17 Leather Tank 2P Bonus
:
Bonus Armor increased by 125.
Item - LFR T17 Plate Tank 2P Bonus
:
Bonus Armor increased by 125.
Item - Mage T18 Arcane 4P Bonus
:
Each time you cast Arcane Blast, the cooldown of yourYour Arcane Blast has a 40% chance to trigger Presence of Mind is reduced by 30 sec.without triggering its cooldown.
Item - Rogue T18 Subtlety 2P Bonus
:
Your Vanish now awards 5 Combo Points when used and increases all damage done by 25%10% for 10 sec.
Item - Rogue T18 Subtlety 4P Bonus
:
Your Eviscerate reducesand Rupture reduce the cooldown of your Vanish by 42 sec per Combo Point used.
Item - Warrior T18 Protection 2P Bonus
:
Reduces the cooldown of your Last Stand by 50%.
While in Gladiator Stance, your Enrage generates 30 additional Rage.the damage bonus from being Enraged is increased by 20%.
Garrison Missions
Ship-Bonus
New
:
A Horde ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the east.
Level 100, 2 Followers, Costs 50 Resources, 5 Threats
Rewards: 1200 XP
:
An Alliance ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the north.
Level 100, 2 Followers, Costs 50 Resources, 5 Threats
Rewards: 1200 XP
Changes
Une vérité qui arrange
:
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.
Now requires 1 Followers, down from 3
Now has 3 Threats, down from 4
Now rewards 1200 XP, down from 1700
Une vérité qui arrange
:
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.
Now requires 2 Followers, down from 3
Now rewards 1200 XP, down from 1700
Une vérité qui arrange
:
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.
Now has 5 Threats, up from 4
Now rewards 1200 XP, down from 1700
Une vérité qui arrange
:
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 5
Now rewards 1200 XP, down from 1700
Une approche entreprenante
:
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself.
Now requires 2 Followers, down from 3
Now has 5 Threats, down from 6
Now rewards 1200 XP, down from 1700
Une approche entreprenante
:
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself.
Now requires 2 Followers, down from 3
Now has 5 Threats, down from 6
Now rewards 1200 XP, down from 1700
C’est pas du bateau…
:
An Alliance ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the north.
Now requires 2 Followers, down from 3
Now rewards 1200 XP, down from 1700
C’est pas du bateau…
:
A Horde ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the east.
Now requires 2 Followers, down from 3
Now has 5 Threats, up from 4
Now rewards 1200 XP, down from 1700
Libérez le kraken
:
A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help.
Now requires 2 Followers, down from 3
Now has 5 Threats, up from 4
Now rewards 1200 XP, down from 1700
Libérez le kraken
:
A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help.
Now requires 1 Followers, down from 3
Now has 3 Threats, down from 7
Now rewards 1200 XP, down from 1700
Neutralisation
:
The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan.
Now requires 1 Followers, down from 3
Now has 3 Threats, down from 6
Now rewards 1200 XP, down from 1700
Neutralisation
:
The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 7
Now rewards 1200 XP, down from 1700
Ship-Combat
Changes
Un sacré voyage
:
This Alliance carrier is heading for Stormshield with fresh troops and supplies. But it's a long journey between Shadowmoon Valley and Ashran.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 3
Alakazam
:
With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them.
Now requires 1 Followers, down from 2
Now requires 50 Resources, down from 75
Now rewards 1000 XP, down from 2000
De la mauvaise gangrène !
:
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
New reward:
De la mauvaise gangrène !
:
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
New reward:
De la mauvaise gangrène !
:
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.
Now requires 2 Followers, down from 3
Now has 7 Threats, down from 8
Reward removed:
New reward:
De la mauvaise gangrène !
:
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.
Now requires 2 Followers, down from 3
Now has 7 Threats, down from 8
Reward removed:
New reward:
De la mauvaise gangrène !
:
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
New reward:
Journal du marché noir
:
A waterlogged crate has washed up on shore. Break through the Iron Horde and pick it up.
Now requires 2 Followers, down from 3
Now has 7 Threats, up from 6
Du sang, de l’or et des regrets
:
Seizing a fortune proved this destroyer's undoing. Its crew turned on each other, only to become cursed ghosts, unable to spend the gold they gave their lives for.
Now has 6 Threats, up from 5
Une injustice à réparer
:
Alliance forces in Shadowmoon have an easy life. Lush forests, mild weather, supply shipments... maybe even fresh bacon. Make those bastards pay.
Now requires 1 Followers, down from 2
Now has 2 Threats, down from 4
Le cycle de la vie
:
Another day, another Alliance shipment to Ashran. Are they trying to be stealthy, heading so far east before circling back to Stormshield? Pathetic.
Now has 6 Threats, up from 5
La dure réalité
:
This far north, Horde forces seem to think themselves safe from our ships. But then thinking never was their strong suit.
Now has 5 Threats, up from 4
Prends-en de la gangrène
:
Horde forces plan to attack the Icescar Boneyard. If they fail, their deaths will only fuel the Shadow Council's foul sorcery. Stop the Horde, whatever it takes.
Now has 6 Threats, up from 4
Un orc mort ne porte pas de bottes
:
Stop complaining. You never know: they might not smell that bad.
Now requires 1 Followers, down from 2
Des remarques en pagaille
:
Our spies have noted regular supply shipments to Wor'gol via the Southwind Cliffs. The Horde hasn't noted our noting them. We've noted that, too.
Now requires 1 Followers, down from 3
Now has 4 Threats, up from 3
Qui trouve, garde !
:
A Horde warrior bound for Frostfire Ridge clumsily dropped a magic necklace overboard. Put him and his vessel out of their misery.
Now requires 2 Followers, up from 1
Now has 6 Threats, up from 4
Pour l’amour de la haine
:
Vhaka the Vile and her crew once terrorized Draenor's seas, killing and plundering without remorse. Cursed for their evil deeds, they lash out at the living.
Now has 7 Threats, up from 6
Baie du Glacier
:
When Horde forces sailed to Frostfire, their ship arrived mostly intact. Perhaps orcs aren't witless brutes. Unless they left behind valuable cargo.
Now requires 1 Followers, down from 2
Now has 2 Threats, down from 4
Matériel de récupération
:
Pretend you're getting them from a big brother or sister. But give them a thorough scrubbing before you put them on. Just in case.
Now has 6 Threats, up from 5
Le Cœur de l’océan
:
These radiant and perilous waters absorbed their magical properties from precious stones lining the sea floor. Such a gem would make a powerful necklace.
Now has 6 Threats, up from 4
Métal lourd
:
These battleships are so overburdened with cargo, their sailors hardly need to swab the decks. Teach them the value of caution, and lighten their load.
Now has 6 Threats, up from 3
Les munitions de la corruption
:
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
New reward:
Les munitions de la corruption
:
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
New reward:
Les munitions de la corruption
:
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.
Now requires 2 Followers, down from 3
Now has 7 Threats, down from 8
Reward removed:
New reward:
Les munitions de la corruption
:
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.
Now requires 2 Followers, down from 3
Now has 7 Threats, down from 8
Reward removed:
New reward:
Les munitions de la corruption
:
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
New reward:
Le monopole de ce qui brille
:
This vessel is carrying plenty of plate armor; Alliance soldiers just happen to be wearing it. Why are you letting Alliance scum wear your armor?
Now requires 50 Resources, down from 75
Now rewards 1000 XP, down from 2000
Piège en haute mer
:
This destroyer looks to be disabled far from land. But our scouts report this is just an act: a submarine is circling in the waters below.
Now requires 1 Followers, down from 2
Now requires 50 Resources, down from 75
Now has 2 Threats, down from 3
Now rewards 1000 XP, down from 2000
Le cuir vous va si bien
:
This vessel is taking a cargo full of leather armor to Alliance fighters in Zeth'Kur. Leather shouldn't be wasted on them. Isn't lace more their thing?
Now has 5 Threats, up from 4
Un bon coup de botte
:
If we steal Alliance-bound boots, and a barefoot Alliance mage trips and dies, would that count as a Horde victory? Why, yes. Plus, hey, new boots.
Now requires 1 Followers, down from 3
Now has 4 Threats, up from 3
Avoir mailles à répartir
:
The Earthen Ring kindly requests that all plundered mail armor be divided equally among those who wear it. Otherwise, the elements might become displeased.
Now has 6 Threats, up from 5
Chaos près du rivage Clair-de-Lune
:
Horde vessels wanted for Alliance raid. Must love plunder and long walks on the beach. High tolerance for the colors blue and violet a plus.
Now requires 1 Followers, down from 3
L’esprit est plus fort que le métal
:
Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. Thus, skill will be this fight's deciding factor.
Now has 6 Threats, up from 3
De rage et de désespoir
:
Sabotaged by spies, these carriers sank on their way to battle. Denied a glorious death in battle, their ghostly crews sink other ships out of bitterness.
Now requires 2 Followers, down from 3
Now has 7 Threats, up from 6
Pied au plancher
:
These Horde vessels are rounding Highmaul on their way north. If ogres don't seize their cargo of plate armor, it will soon outfit our enemies. Stop them.
Now requires 1 Followers, down from 2
Naufrage programmé
:
Take out that enemy supply ship, but act quickly if anyone goes overboard. The orcs don't call it Frostbite Deep for nothing.
Now requires 2 Followers, up from 1
Now has 5 Threats, up from 3
Intervention culottée
:
Draenei-crafted plate is just as sturdy as Horde-crafted plate. Tell your soldiers they will seize and wear this cargo, or they will go naked into battle.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 3
Crânes, pointes et tout le reste
:
The mail armor in this vessel's cargo hold will serve us well once we spice it up a bit.
Now has 5 Threats, up from 3
Main d’acier dans un gant de soie
:
A shipment of tailored goods from Shadowmoon Valley is headed for our enemies in Stormshield. Intercept it, and share in the spoils.
Now has 6 Threats, up from 3
Relever le défi
:
Hellscream's forces have recently grown scarce along the Orunai Coast. Now the Horde dares to use it as drop-off point for cargo.
Now has 6 Threats, up from 3
On dirait du poulet
:
Frostangler Bay is a virtual cornucopia of disgusting-looking marine life. But it's palatable enough if you cook it properly. Bring back a fat haul.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 5
Glacier Ardent
:
Yes, it's constantly snowing here, but it also has volcanic activity. No, it's never a comfortable temperature. Look, you're not going ashore anyway.
Now requires 2 Followers, up from 1
Now has 6 Threats, up from 3
La maison gagne toujours
:
Although his surprise attacks were legend, Giras the Guileful was just as infamous for his gambling addiction. Even now he's said to enjoy wagering on cards or dice.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 9
Le rivage Lernien
:
Procuring quality leather can be tedious, but the Horde plans to shell the hydras here and skin them. Exhausting work. Perfect setup for a lucrative win.
Now requires 1 Followers, down from 2
Now has 2 Threats, down from 3
Le canal de Tanaan
:
An enemy carrier guards the channel entrance. If we take it out, we can storm Scuttler's Coast to the north, and cut off Alliance shipments to the south.
Now requires 50 Resources, down from 75
Now rewards 1000 XP, down from 2000
Touchez, c’est de la qualité
:
The orcs of Throm'var are supplying the Horde with fine furs and supple leather. Such a pity they'll be used to garb our boorish foes.
Now has 6 Threats, up from 5
La Maîtresse de l’onde
:
The deep waters of Draenor's oceans have seen many deaths and precious little peace. This ship and its crew are doomed to wander the seas for eternity.
Now requires 2 Followers, down from 3
Now has 7 Threats, up from 3
Vers la gangrène et au-delà
:
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
New reward:
Vers la gangrène et au-delà
:
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
New reward:
Vers la gangrène et au-delà
:
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.
Now requires 2 Followers, down from 3
Now has 7 Threats, down from 8
Reward removed:
New reward:
Vers la gangrène et au-delà
:
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.
Now requires 2 Followers, down from 3
Now has 7 Threats, down from 8
Reward removed:
New reward:
Vers la gangrène et au-delà
:
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
New reward:
Guerre et corruption
:
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
Guerre et corruption
:
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
Reward removed:
Guerre et corruption
:
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.
Now requires 2 Followers, down from 3
Now has 7 Threats, down from 8
Reward removed:
Guerre et corruption
:
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.
Now requires 2 Followers, down from 3
Now has 7 Threats, down from 8
Guerre et corruption
:
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 8
La charge fantastique
:
The waters around Shadowmoon Valley are regularly patrolled by Alliance subs, but these two are far from shore. They look lonely. Let's send them company.
Now requires 1 Followers, down from 3
Rivage de Zangar
:
Several races on Draenor offer excellent pay for these giant mushrooms. That said, the shortsighted Horde will quickly wipe them out if we don't intervene.
Now has 6 Threats, up from 4
Ship-SiegeA
Changes
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 4
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now requires 2 Followers, down from 3
Now has 5 Threats, up from 4
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 4
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now requires 1 Followers, down from 3
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now requires 2 Followers, down from 3
Now has 7 Threats, up from 4
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now has 6 Threats, up from 4
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now has 5 Threats, up from 4
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now has 6 Threats, up from 4
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now has 5 Threats, up from 4
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now has 7 Threats, up from 4
Blocus : mer de Zangar
:
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 7
Blocus : mer de Zangar
:
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.
Now requires 2 Followers, down from 3
Now has 5 Threats, down from 7
Blocus : mer de Zangar
:
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 7
Blocus : mer de Zangar
:
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 7
Blocus : mer de Zangar
:
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 7
Ship-SiegeH
Changes
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 4
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now requires 2 Followers, down from 3
Now has 5 Threats, up from 4
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 4
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now requires 1 Followers, down from 3
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now requires 2 Followers, down from 3
Now has 7 Threats, up from 4
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 7
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now requires 2 Followers, down from 3
Now has 5 Threats, down from 7
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 7
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 7
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now requires 2 Followers, down from 3
Now has 6 Threats, down from 7
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now requires 2 Followers, down from 3
Now has 5 Threats, up from 4
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now requires 2 Followers, down from 3
Now has 5 Threats, up from 4
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 4
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 4
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now requires 2 Followers, down from 3
Now has 7 Threats, up from 4
Ship-Training
Changes
De mon temps…
:
A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways.
Now requires 1 Followers, down from 2
Now requires 125 Resources, up from 100
Now has 3 Threats, up from 2
Now rewards 8000 XP, down from 11500
Les jambons de la discorde
:
Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars.
Now has 3 Threats, up from 2
Corne-Brisée
:
These destroyers plan to shell a Laughing Skull village near the Iron Docks. It's our closest foothold against the Iron Horde. We can't lose it.
Now has 6 Threats, up from 3
Gangreflambée
:
These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo.
Now requires 1 Followers, down from 2
Trésor par-dessus bord
:
Rumor has it a cargo fleet recently sank out here, far from land. Unfortunately we're not the only ones who've heard this rumor.
Now requires 2 Followers, down from 3
Now has 5 Threats, up from 4
Au petit bonheur…
:
Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. In short, luck will decide this fight.
Now requires 1 Followers, down from 2
Now rewards 17000 XP, up from 14000
Un, deux… un tas…
:
Outmanned thirty to one. Alliance weaklings would call this a risky fight. In the Horde, we call it a target-rich environment.
Now requires 2 Followers, down from 3
Now has 5 Threats, up from 3
Now rewards 6000 XP, down from 17000
Oups, on les a encore attaqués
:
The Iron Horde keeps sending fresh workers and supplies to the Dark Portal. Should we take pity and let their ships through so they can rebuild it? No.
Now requires 2 Followers, down from 3
Navigateurs de l’extrême
:
These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them.
Now requires 1 Followers, down from 2
Now has 3 Threats, down from 4
Le déclin de la Lumière
:
Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands.
Now requires 100 Resources, up from 50
Now has 3 Threats, up from 2
Now rewards 8000 XP, up from 4500
Touché-coulé
:
You've never lived until you've taken down an enemy vessel while you're both flirting with watery disaster.
Now requires 2 Followers, up from 1
Now has 5 Threats, up from 3
Équipage squelette
:
This sub just limped back home for repairs, only to find the harbor nearly deserted. Finish off the sub while we keep the enemy busy elsewhere.
Now requires 2 Followers, up from 1
Now has 4 Threats, up from 3
La soif de combattre
:
So what if they're nowhere near Horde or Alliance waters? Sooner or later, they will be.
Now has 5 Threats, up from 4
Là où le printemps ne vient jamais
:
The orcs who named the Coldsnap Coast didn't mean that its weather was a temporary cold spell. They meant the cold would snap most people in two.
Now has 5 Threats, up from 3
Droit dans le détroit
:
An enemy carrier has seized control of the Darktide Strait. Losing that waterway would hurt Horde shipping concerns worldwide. Our course is clear.
Now requires 125 Resources, up from 100
Now rewards 14000 XP, up from 8000
Tout en finesse… encore
:
Subtlety isn't really Hellscream's strong suit. Probably these ships thought the mountains would hide their approach.
Now requires 1 Followers, down from 2
Now has 2 Threats, down from 3
Le lagon céruléen
:
The name sounds peaceful, but your crew should bring gas masks. The atmosphere here tends to be toxic, which is doubtless why the Horde sent a sub.
Now requires 1 Followers, down from 2
Les falaises Fureur-de-Pierre
:
Bloodmaul ogres live here alongside their ogron masters, who constantly hammer the ground with boulders. All in all, it's a fun getaway spot.
Now requires 1 Followers, down from 2
Attitude toxique
:
Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north.
Now requires 1 Followers, down from 2
Échappez donc à ça
:
These bastards have been playing tag with our forces, landing hits on our forces, only to evade our counterattacks. It's hurting our troops and their morale.
Now has 7 Threats, up from 6
Tant que le fer est chaud
:
Although goren infest the Molten Quarry, iron ore is plentiful there. So are Alliance scum. Don't let that destroyer secure their grip on the area.
Now has 3 Threats, up from 2
Now rewards 8000 XP, down from 12500
Baie des Venterocs
:
Surely these vessels are just ferrying bird enthusiasts to the bay. Not beast tamers who plan to enslave its massive hydras for the Iron Horde. Surely.
Now requires 2 Followers, down from 3
Now has 7 Threats, up from 5
Ship-Treasure
Changes
Un tour de magie
:
Several magi and their schooner have been taken into the Iron Horde's "protection". Rescue the magi. Their gratitude could pay well.
Now requires 2 Followers, down from 3
Now has 5 Threats, up from 4
Surprise-party
:
These ships are about to leave Ironhold Harbor. They're probably still hung over from last-minute partying. They're certainly not expecting a fight.
Now requires 2 Followers, down from 3
Now has 7 Threats, up from 6
En eaux troubles
:
In this poor weather, Hellscream has sent subs to harry our fleet. Act decisively so that they never again see the light of day.
Now has 5 Threats, up from 4
Abracadabra
:
A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems.
Now requires 1 Followers, down from 2
Now has 4 Threats, up from 3
Du sang dans l’eau
:
Enemy destroyers are terrorizing the waters west of the Spires of Arak. Crushing them won't restore the lives that've been lost, but it'd be a good start.
Now requires 1 Followers, down from 3
Now has 3 Threats, down from 4
Temps mort
:
With no wind and a ripped mainsail, an enemy carrier has slowed to a crawl, along with its escorts. Make sure their troops and cargo never make landfall.
Now requires 2 Followers, down from 3
Now has 7 Threats, up from 5
Vous sentez-vous en veine ?
:
When Alliance forces sailed to Shadowmoon, their ship arrived intact. Maybe draenei aren't as cursed as we thought. Maybe they even brought gold with them.
Now requires 2 Followers, down from 3
Now requires 75 Resources, down from 100
Now has 6 Threats, up from 4
Now rewards 2000 XP, down from 4750
Fausse économie
:
A damaged engine has crippled a destroyer far from shore. That's what happens when you only value warriors and plunder. Not that the gold should go waste.
Now has 7 Threats, up from 5
L’or des fous
:
The city of Elodor houses the draenei's leaders, who are allied with the Alliance. Teach both groups a lesson: seize one of their gold shipments.
Now requires 2 Followers, down from 3
Now requires 50 Resources, down from 75
Now has 6 Threats, up from 2
Now rewards 1200 XP, down from 2000
Fureur des éléments
:
Storms have broken out around the Ancestral Grounds. The enemy vessel off the coast may be to blame. Also the fact that most shaman loathe the Iron Horde.
Now requires 2 Followers, up from 1
Now has 5 Threats, up from 3
Un trésor étincelant
:
This enemy sub is loaded with gold, so it can't outrun us. Instead, it's been hiding out between a rocky shoal and a whirlpool, hoping to lure us to our doom.
Now has 5 Threats, up from 4
De l’or dans la soute
:
Uncharted waters proved deadly to these sailors, who still roam the area as murderous ghosts. That said, they were well paid before their deaths.
Now requires 2 Followers, down from 3
Si un arbre tombe dans la forêt…
:
Iron Horde forces have landed in Tangleheart, endangering its rich soil and plentiful timber. Also its powerful ancients. Who were already pretty angry.
Now requires 2 Followers, down from 3
Now has 7 Threats, up from 6
Croisière mystère
:
An enemy carrier has veered off course, and it's emanating powerful magic. Something odd is afoot. Find out what. More importantly, claim that magic.
Now requires 1 Followers, down from 2
Now has 3 Threats, down from 4
La loi des séries
:
While mutineers were seizing this destroyer, storms broke out, and a whirlpool ensnared the ship. That's bad luck. And thanks to us, it's about to get worse.
Now has 2 Threats, down from 3
Avec des glaçons
:
This ghost ship lies in wait, attacking unwary sailors who approach the treacherous shoals off Gorgrond's eastern coast.
Now has 6 Threats, up from 5
D’une manière ou d’une autre
:
Lately the Iron Horde has been gathering magical items. They've learned brute force can't solve everything. Remind them it still has its uses.
Now has 4 Threats, up from 3
Ru’klaa
:
Iron Horde vessels are often attacked by lobstrok here, and so Hellscream means to slay their matriarch. Coming to her aid would be in our best interests.
Now requires 2 Followers, down from 3
Now has 6 Threats, up from 3
Tempête droit devant
:
Shattered Hand forces just dispatched these vessels, which headed straight into a storm. Their recklessness will work to our advantage.
Now has 7 Threats, up from 4
Parle à mon poing
:
Northwest of Talador, offshore, is an unyielding rock vise called the Colossal's Fist. The Iron Horde hasn't yet discovered it. Arrange an introduction.
Now requires 1 Followers, down from 3
Now has 2 Threats, down from 3
La Lande Scintillante
:
The so-called dragons living here are fragile mounts, but foolish draenei pay well for them. Divert their latest cargo of gold to a better cause: ours.
Now requires 2 Followers, down from 3
Now requires 75 Resources, down from 125
Now has 6 Threats, up from 4
Now rewards 2000 XP, down from 8500
La côte du Couchant
:
The Iron Horde uses subs to transport gold up and down the western coast. Taking one out would hit Hellscream's pocket and fill our coffers.
Now has 5 Threats, up from 3
Le kraken blanc
:
Captain Ironbeard is a deadly menace on the seas, but he's obsessed with a kraken that doesn't exist. Distract him and then launch a sneak attack.
Now requires 1 Followers, down from 2
Now has 3 Threats, down from 4
Allez, allez, allez !
:
Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise.
Now has 7 Threats, up from 4
Sous-marin surestimé
:
Evidently Hellscream thought subs might be a safer way to transport elemental runes. Safer, yes. Sneaky, no.
Now has 5 Threats, up from 4
Des fantômes ? Même pas peur !
:
On the one hand, great riches. On the other hand, furious walking corpses. Oh, come now. We all know what choice you're going to make.
Now requires 2 Followers, down from 3
Pêche à Fer-de-Lance
:
Hellscream has posted a sub near the Horde's main base on Ashran. Take that sub out. Alliance, that means you, too. Factional hatreds have no place here.
Now has 6 Threats, up from 5
Champ de runes
:
Enemy subs have taken a sudden interest in this area. They may be tracking down an elemental rune. In the wrong hands, it could prove devastating.
Now requires 1 Followers, down from 3
Ships
Changes
:
New name : A Free Kill (A) / A Free Kill (H)Removed Alliance ability:
New Alliance ability:
:
New name : Acheon Kor (A) / Lumbering Kodo (H)Removed Alliance abilities: ,
Removed Horde ability:
New Alliance ability:
:
New name : Bonus Roll (A) / Bonus Roll (H)Removed Alliance ability:
New Alliance ability:
:
New name : Booty Bay's Bounty (A) / Booty Bay's Bounty (H)Removed Alliance ability:
New Alliance ability:
:
New name : Chen's Favorite Brew (A) / Chen's Favorite Brew (H)Removed Alliance abilities: ,
Removed Horde ability:
New Alliance ability:
:
New name : Falstad's Return (A) / Strength and Honor (H)Removed Alliance ability:
Removed Horde ability:
:
New name : Fizzcrank's Launching (A) / Hoard of Gallywix (H)Removed Alliance ability:
Removed Horde ability:
:
New name : Gnomercy (A) / The Dealmaker (H)Removed Alliance ability:
Removed Horde ability:
:
New name : Kobold's Candle (A) / The Abomination (H)Removed Alliance abilities: ,
Removed Horde ability:
New Alliance ability:
:
New name : Light of the Naaru (A) / Baine's Vengeance (H)Removed Alliance ability:
Removed Horde ability:
:
New name : Maiev's Blade (A) / Rommath's Fire (H)Removed Alliance ability:
Removed Horde ability:
:
New name : Master Looter (A) / Master Looter (H)Removed Alliance ability:
New Alliance ability:
:
New name : Mekkatorque's Secret (A) / The Loan Shark (H)Removed Alliance ability:
Removed Horde ability:
:
New name : Old Blanchy (A) / Lazy Tallstrider (H)Removed Alliance ability:
New Alliance ability:
:
New name : Protector of the Pack (A) / Vol'jin's Glaive (H)Removed Alliance ability:
Removed Horde ability:
:
New name : Ram's Belly (A) / Razormane's Dread (H)Removed Alliance abilities: ,
Removed Horde ability:
New Alliance ability:
:
New name : Screeching Harpy (A) / Screeching Harpy (H)Removed Alliance ability:
New Alliance ability:
:
New name : Spirit of Auberdine (A) / Liadrin's Shield (H)Removed Alliance ability:
Removed Horde ability:
:
New name : The Briny Expedition (A) / The Briny Expedition (H)Removed ability:
:
New name : The Cloud Serpent (A) / The Cloud Serpent (H)Removed Alliance ability:
New Alliance ability:
:
New name : The Emerald Turtle (A) / The Emerald Turtle (H)Removed Alliance ability:
New Alliance ability:
:
New name : The Explorer (A) / Snickering Hyena (H)Removed Alliance ability:
New Alliance ability:
:
New name : The Hungry Riverbeast (A) / The Hungry Riverbeast (H)Removed Alliance ability:
New Alliance ability:
:
New name : The Libation (A) / The Libation (H)Removed Alliance ability:
New Alliance ability:
:
New name : The Rolling Barrel (A) / The Rolling Barrel (H)Removed Alliance ability:
New Alliance ability:
:
New name : The Sea Foam (A) / The Sea Foam (H)Removed Alliance ability:
New Alliance ability:
:
New name : The Slash Dance (A) / The Slash Dance (H)Removed Alliance ability:
New Alliance ability:
:
New name : Theramore's Revenge (A) / Slice of Undeath (H)Removed Alliance ability:
Removed Horde ability:
:
New name : Trick of the Trade (A) / Trick of the Trade (H)Removed Alliance ability:
New Alliance ability:
:
New name : Tyrande's Prayer (A) / Eversong (H)Removed Alliance ability:
Removed Horde ability:
:
New name : Unwashed Yak (A) / Unwashed Yak (H)Removed Alliance ability:
New Alliance ability:
:
New name : Varian's Blade (A) / Wail of the Banshee Queen (H)Removed Alliance ability:
Removed Horde ability:
Garrison Abilities
Traits
New
:
Allows transports to run missions that require boots on the ground.
Abilities
New
:
The kraken unleashed in this area grants Apexis Crystals upon completion of any successful mission.
:
An airship spots and attacks hostile ships in the area, increasing the success chance of missions.
:
A friendly destroyer patrols the area.
:
Increases the gold gained from a mission by 50%.
:
A friendly destroyer patrols the area.
:
Provides a target for First Strike.
Achievements
New
:
Complete all of the Tanaan Jungle achievements listed below.
Reward: Title Reward: of the Jungle
:
Complete 500 Naval Missions.
:
Complete 1000 Naval Missions.
Changes
Larguez les amarres
:
Complete allthree of the Rare Naval Missions listed below.
Larguez les amarres
:
Complete allthree of the Rare Naval Missions listed below.
Champion chromatique
:
Destroy Deathwing in Dragon Soul on Normal or Heroic Difficulty after beginning the encounter on each Aspect's platform and allowing Deathwing to assault that Aspect:
Gronnlin gangresang du gladiateur belliqueux
:
Obtain the Warmongering Gladiator's Felblood Gronnling from Warlords of Draenor Arena Season 23
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Foudre en boule
:
The Ball Lightning rushes towards an enemy, inflicting 17550 to 1845014625 to 15375 Nature damage to the enemy.
Diffusion en chaîne
:
Inflicts 8775 to 92256142 to 6458 Nature damage, chaining to nearby enemies, inflicting increasing damage for each target it jumps to. When an enemy is hit by Diffusion Chain a Diffused Lightning spawns at the location.
Coup de tête
:
The caster rears back, then smashes forward with their head. Any enemies in front of the caster suffer Physical damage and are knocked back.
Toucher guérisseur
:
Heals one of the most injured nearby friendly targets for 90%45% of Spell power) * 0.9 / 1.1].
Surcharger
:
Inflicts 11700 to 123008190 to 8610 Nature damage, stunning the target for 3 sec.
Surchargé
:
You are Overcharged! Roots the target, after 6 sec causes Overcharge to burst, creating a torus of electric energy around the target that quickly expands creating a ring with a safe area in the center. Inflicts 11700 to 123008190 to 8610 Nature damage, stunning affected targets for 3 sec.
Invocation de foudre en boule
:
Inflicts 5850 to 61504095 to 4305 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location.
Uncategorized
New
:
Your melee attacks have a chance to trigger Spirit Shift for 10 sec. While a spirit, your damage dealt is stored up. When this effects ends, you explode back into corporeality, dealing (100 + 870 / 100)% of the stored damage to all enemies within 10 yds, split evenly. (Approximately 1.00 procs per minute)
:
Increases Firebomb damage taken by 50% for 30 sec. This effect stacks.
:
Voracious Soulstalkers cannot be killed, however their movement speed is reduced as their health is depleted.
:
Archimonde instantly pulls all Doomfire to several player's locations.
:
Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 467181 to 491139 Shadow damage and an additional 83853 Shadow every second until the Hellfire Deathcaller is killed.
:
Charges forward, leaving behind a trail of arcane energy, inflicting 60000 Fire damage every 1 sec. to anyone inside the trail and reducing their movement speed by 75%.
:
Adds treasure locations to your map.
:
Deals (77.76% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
:
Inflicts 186271 Fire damage to Xhul'horac's current target and knocks them back.
:
Inflicts 186292 Shadow damage to Xhul'horac's current target.
:
Archimonde ascends to the Twisting Nether, drawing all of his enemies in with him.
:
Archimonde ascends to the Twisting Nether, drawing all of his enemies in with him.
:
Archimonde ascends to the Twisting Nether, drawing all of his enemies in with him.
:
The Twisting Nether corrupts all players, inflicting 7500 Shadow damage every 2 sec., increasing damage taken from Nether Corruption by 5% for 1 min. This effect stacks.
:
Inflicts Physical damage and pulls the target to the caster.
:
While at or below 35% health, your Expel Harm has no cooldown.
:
Launches a Firebomb at a targeted location, inflicting 190000 to 210000 Fire damage to enemies within 5 yards of the impact location and creating a Firebomb.
:
Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 230625 Shadow damage to all players within 15 yards of the targeted location.
If a Dark Conduit is summoned within 15 yards of another Dark Conduit, it inflicts 219375 to 230625 Shadow damage to all players.
:
Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 230625 Shadow damage to all players within 15 yards of the targeted location.
If a Dark Conduit is summoned within 15 yards of another Dark Conduit, it inflicts 219375 to 230625 Shadow damage to all players.
:
Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 230625 Shadow damage to all players within 15 yards of the targeted location.
If a Dark Conduit is summoned within 15 yards of another Dark Conduit, it inflicts 219375 to 230625 Shadow damage to all players.
:
Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 230625 Shadow damage to all players within 15 yards of the targeted location.
If a Dark Conduit is summoned within 15 yards of another Dark Conduit, it inflicts 219375 to 230625 Shadow damage to all players.
:
Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 230625 Shadow damage to all players within 15 yards of the targeted location.
If a Dark Conduit is summoned within 15 yards of another Dark Conduit, it inflicts 219375 to 230625 Shadow damage to all players.
Changes
Réserves de munitions
:
Equip a naval ship with Ammo Reserves.Reserves.
Assist: Battleship
Explosion gangrenée apocalyptique
:
Creates a large Fel bomb that drops at a targeted location, inflicting 1500000 Fire damage to targets directly underneath the bomb, and 277500 to 322500 to all other targets.
Explosion gangrenée apocalyptique
:
Creates a large Fel bomb that drops at a targeted location, inflicting 1500000 Fire damage to targets directly underneath the bomb, and 277500 to 322500 to all other targets.
Artillerie
:
Fires an overheated Artillery shell at a target, inflicting 450000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 75%55% while flying.
Artillerie
:
Fires an overheated Artillery shell at a target, inflicting 450000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 75%55% while flying.
Artillerie
:
Fires an overheated Artillery shell at a target, inflicting 450000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 75%55% while flying.
Artillerie
:
Fires an overheated Artillery shell at a target, inflicting 450000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 75%55% while flying.
Artillerie
:
Fires an overheated Artillery shell at a target, inflicting 450000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 75%55% while flying.
Artillerie
:
Fires an overheated Artillery shell at a target, inflicting 450000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 75%55% while flying.
Scanner aérien automatisé
:
Equip a naval ship with an Automated Sky Scanner.Scanner.
Assist: Carrier
Pompe de cale
:
Equip a naval ship with a Bilge Pump.Pump.
Counters: Stormy Weather
Haut-fourneau
:
Equip a naval ship with a Blast Furnace.Furnace.
Counters: Swift
Giclée de sang
:
The wound left by Heart Seeker causes searing blood pools to form that inflict 80000 Shadow damaged every 0.51 sec. to anyone within them.
Vague de sang
:
Kilrogg surges with power from absorbing the blood, inflicting 200000150000 Shadow damage to the raid.
Bombe incendiaire enflammée
:
Attacks against the Burning Firebomb afflict the attacker with Flame Vulnerability, increasing Fire damage taken by 15% for 6 sec. This effect stacks.
This Burning Firebomb detonates if not defeated within 40 sec, inflicting 73125 to 76875121875 to 128125 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.
Bombe incendiaire enflammée
:
Attacks against the Burning Firebomb afflict the attacker with Flame Vulnerability, increasing Fire damage taken by 15% for 6 sec. This effect stacks.
This Burning Firebomb detonates if not defeated within 40 sec, inflicting 73125 to 76875121875 to 128125 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.
Chaînes de gangrène
:
Tethers players together with fel chains, inflicting 5000025000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
Chaînes de gangrène
:
Tethers players together with fel chains, inflicting 5000025000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
Chaînes de gangrène
:
Tethers players together with fel chains, inflicting 5000025000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
Chaînes de gangrène
:
Tethers players together with fel chains, inflicting 5000025000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
Marque de mort
:
Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 424710 to 446490467181 to 491139 Shadow damage and an additional 7623083853 Shadow every second until the Hellfire Deathcaller is killed.
Marque de mort
:
Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 424710 to 446490467181 to 491139 Shadow damage and an additional 7623083853 Shadow every second until the Hellfire Deathcaller is killed.
Affres de l’agonie
:
Inflicts 42750 to 4725085500 to 94500 Fire damage to enemies, every 1 sec for 82 sec for 6 sec. Damage decreases the further targets are from Kilrogg Deadeye. Also fires missiles at random ranged target destinations, inflicting 172900 to 191102 Fire Damage to enemies within 5 yards.
Affres de l’agonie
:
Inflicts 42750 to 4725085500 to 94500 Fire damage to enemies, every 1 sec for 82 sec for 6 sec. Damage decreases the further targets are from Kilrogg Deadeye. Also fires missiles at random ranged target destinations, inflicting 172900 to 191102 Fire Damage to enemies within 5 yards.
Affres de l’agonie
:
Inflicts 42750 to 4725085500 to 94500 Fire damage to enemies, every 1 sec for 82 sec for 6 sec. Damage decreases the further targets are from Kilrogg Deadeye. Also fires missiles at random ranged target destinations, inflicting 172900 to 191102 Fire Damage to enemies within 5 yards.
Ombres mortelles
:
Your Vanish now awards 5 Combo Points when used and increases all damage done by 25%10% for 10 sec.
:
Transfers Demonic Fury to the demon's master.
Sol dépouillé
:
Despoiled Ground inflicts 2520030240 Shadow damage every 1 sec. to players caught within.
Festin de vie
:
Living Shadows devour life from their target, inflicting 73125 to 76875219375 to 230625 Shadow damage and reducing their healing and absorption received by 5%20% for 45 sec. This act destroys the Living Shadow.
Fixer le feu funeste
:
Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
Doomfire inflicts 15000 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.
Trou noir surpuissant
:
Once Omnus is defeated, Xhul'horac absorbs his power, granting him Empowered Black Hole.
Tears a hole in the fabric of reality, inflicting 33333 Physical damage to all players every 1 sec. and pulling them towards the Black Hole. If any player enters the Black Hole, they will unleash a Singularity.
Chaînes de gangrène surpuissantes
:
Tethers players together with fel chains, inflicting 50000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
AffectedOnce Akkelion is defeated, Xhul'horac absorbs his power, granting him Empowered Chains of Fel.
Tethers players together with fel chains, inflicting 25000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains. Breaking Empowered Chains of Fel causes a Fel Snapback.
Chaînes de gangrène surpuissantes
:
Tethers players together with fel chains, inflicting 5000025000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
Chaînes de gangrène surpuissantes
:
Tethers players together with fel chains, inflicting 5000025000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
Chaînes de gangrène surpuissantes
:
Tethers players together with fel chains, inflicting 5000025000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
Singularité surpuissante
:
Inflcits 900000 Shadow damage divided among all players within 8 yards, and destroys the Black Hole, and increases damage taken from further Empowered Singularities by 1000%.
Evènement : Esprits ressuscités
:
Capture 1020 spectral Risen Spirits haunting the Ashmaul Burial Grounds. First faction to capture 10 wins.20 wins.
Rewards
Winning this event will reward you with:
Ashmaul Strongbox
Quartiers supplémentaires
:
Equip a naval ship with Extra Quarters.Quarters.
Assist: Transport
Œil d’Anzu
:
Throw the Eye of Anzu to targetted ally. Allows holder of Eye of Anzu to see through shadow illusions.
Heurt en piqué
:
Leaps at a targeted location, inflicting 7500065000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
Heurt en piqué
:
Leaps at a targeted location, inflicting 7500065000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
Heurt en piqué
:
Leaps at a targeted location, inflicting 7500065000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
Heurt en piqué
:
Leaps at a targeted location, inflicting 7500065000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
Heurt en piqué
:
Leaps at a targeted location, inflicting 7500065000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
Heurt en piqué
:
Leaps at a targeted location, inflicting 7500065000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
Vague de gangresang
:
Kilrogg surges with power from absorbing the fel blood, inflicting 250000180000 Shadow damage to the raid and healing himself for 15% of his max health.
Explosion de gangre-ombre
:
New name : Shadow BurstArchimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 544500 FireShadow damage, split evenly among all players within 8 yards when they land.
Explosion de gangre-ombre
:
New name : Shadow BurstArchimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 544500 FireShadow damage, split evenly among all players within 8 yards when they land.
Explosion de gangre-ombre
:
New name : Shadow BurstArchimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 544500 FireShadow damage, split evenly among all players within 8 yards when they land.
Explosion de gangre-ombre
:
New name : Shadow BurstArchimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 544500 FireShadow damage, split evenly among all players within 8 yards when they land.
Frappe gangrenée
:
Inflicts 323750 to 376250 Fire damage to Xhul'horac's current target and knocks them back.
Attrait des flammes
:
New name : Allure of FlamesArchimonde instantly pulls all Doomfire to several player's locations.
Lanceur de gangrefumée
:
New name : Felsmoke LauncherEquip a naval ship with Felsmoke Launchers. ship with a Felsmoke Launcher.
Counters: First Strike
Résidu ardent
:
Splash
Unlimited range
InstantLiquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.The Fiery Residue inflicts 48750 to 51250 Fire damage every 1 sec to players standing within its confines.
Doigts de givre
:
Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard ticks have a 5% chance to grant you the Fingers of Frost effect.
The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 100%.140%.
Limit 2 charges.
Doigts de givre
:
Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard ticks have a 5% chance to grant you the Fingers of Frost effect.
The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 100%.140%.
Limit 2 charges.
Vulnérabilité aux flammes
:
Attacks against the Burning Firebomb afflict the attacker with Flame Vulnerability, increasing Fire damage taken by 15% for 6 sec. This effect stacks.
This Burning Firebomb detonates if not defeated within 40 sec, inflicting 73125 to 76875121875 to 128125 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.
Chaos focalisé
:
Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 152500183000 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
Résidu de souillure
:
Splash
Unlimited range
InstantLiquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.The Foul Residue inflicts 48750 to 51250 Nature damage every 1 sec to players standing within its confines.
Longue-vue fantomatique
:
Equip a naval ship with a Ghostly Spyglass.Spyglass.
A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy.
Stabilisateur interne gyroscopique
:
Equip a naval ship with a Gyroscopic Internal Stabilizer.Stabilizer.
Counters: Chaotic Whirlpools
Guérison du messager
:
Emits a shadow mending, healing allies instantly for 5%2% of their maximum health and an additional 2% every 2 sec. for 10 sec.
Cherche-cœur
:
Kilrogg hurls a knife at your heart, inflicting 266000 to 294000171000 to 189000 Physical damage on impact and an additional 16500 Physical damage every 1 sec. to you and all targets in a line.As the fight progresses, Kilrogg picks multiple targets for Heart Seeker.
Cherche-cœur
:
Kilrogg hurls a knife at your heart, inflicting 266000 to 294000171000 to 189000 Physical damage on impact and an additional 16500 Physical damage every 1 sec. to you and all targets in a line.As the fight progresses, Kilrogg picks multiple targets for Heart Seeker.
Cherche-cœur
:
Kilrogg hurls a knife at your heart, inflicting 266000 to 294000171000 to 189000 Physical damage on impact and an additional 16500 Physical damage every 1 sec. to you and all targets in a line.As the fight progresses, Kilrogg picks multiple targets for Heart Seeker.
Cherche-cœur
:
Kilrogg hurls a knife at your heart, inflicting 266000 to 294000171000 to 189000 Physical damage on impact and an additional 16500 Physical damage every 1 sec. to you and all targets in a line.As the fight progresses, Kilrogg picks multiple targets for Heart Seeker.
Lumières antibrouillard à haute intensité
:
Equip a naval ship with High Intensity Fog Lights.Lights.
Counters: Dense Fog
Brise-glace
:
Equip a naval ship with an Ice Cutter.Cutter.
Counters: Icy Water
Glaçon
:
When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 18.0% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 18.0%.and Water Jet by 18.0%.
Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.
Imprégnation de lumière
:
Your Holy Shock criticals reduce the cast time of your next Holy Light or Holy Radiance by 1.50 sec or increase the healing of your next Flash of Light by 60%.
Also increases your haste by 10%.
Item - LFR T17 Leather Melee DPS 2P Bonus
:
Agility increased by 50100.
Item - LFR T17 Leather Tank 2P Bonus
:
Bonus Armor increased by 125.
Item - LFR T17 Plate Tank 2P Bonus
:
Bonus Armor increased by 125.
Item - Mage T18 Arcane 4P Bonus
:
Each time you cast Arcane Blast, the cooldown of yourYour Arcane Blast has a 40% chance to trigger Presence of Mind is reduced by 30 sec.without triggering its cooldown.
Item - Rogue T18 Subtlety 2P Bonus
:
Your Vanish now awards 5 Combo Points when used and increases all damage done by 25%10% for 10 sec.
Item - Rogue T18 Subtlety 4P Bonus
:
Your Eviscerate reducesand Rupture reduce the cooldown of your Vanish by 42 sec per Combo Point used.
Item - Warrior T18 Protection 2P Bonus
:
Reduces the cooldown of your Last Stand by 50%.
While in Gladiator Stance, your Enrage generates 30 additional Rage.the damage bonus from being Enraged is increased by 20%.
Fouet de la douleur
:
An instant attack that lashes the target, causing 92500 to 107500 Shadow damage.
(Right - Click to toggle)
Lumière des Naaru
:
Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant a playerall players within 12 yards the Light of the Naaru for 1.50 min20 sec., protecting them from all Shadow damage taken and increasing movement speed by 30%.40%.
Lumière des Naaru
:
Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant a playerall players within 12 yards the Light of the Naaru for 1.50 min20 sec., protecting them from all Shadow damage taken and increasing movement speed by 30%.40%.
Lumière amplifiée
:
Holy:
Healing with Holy Shock grants you Magnifying Light, increasing the healing of your next Holy Light or Flash of Light within 6 sec by 80%.36%.
Lumière amplifiée
:
Holy:
Healing with Holy Shock grants you Magnifying Light, increasing the healing of your next Holy Light or Flash of Light within 6 sec by 80%.36%.
Marque de la Légion
:
Archimonde marks a player, inflicting 75000 Shadow damage every 3 sec., for 9 sec. This effect knocks the target's allies within 8 yards away each time it inflicts damage.
Marque de la Légion
:
Archimonde marks a player, inflicting 75000 Shadow damage every 3 sec., for 9 sec. This effect knocks the target's allies within 8 yards away each time it inflicts damage.
Bannissement dans le Néant
:
Archimonde marks a random playerhis current target, banishing them and everything within 308 yards to the Twisting Nether after 75 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 0 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.periodically summoning Living Shadows for the remainder of the fight.
Bannissement dans le Néant
:
Archimonde marks a random playerhis current target, banishing them and everything within 308 yards to the Twisting Nether after 75 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 0 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.periodically summoning Living Shadows for the remainder of the fight.
Corruption du Néant
:
The Twisting Nether corrupts all players, inflicting 7500 Shadow damage every 2 sec., increasing damage taken from Nether Corruption by 5% for 1 min. This effect stacks.
Tempête du Néant
:
Archimonde summons a storm of nether energy at a player's location that inflictsStorms form in the nether that inflict 50000 Fire damage to all players within the targeted area every second.
Tempête du Néant
:
Storms form in the nether that inflict 50000 Fire damage to all players within the targeted area every second.
Déchirure du Néant
:
Archimonde marks a random playerhis current target, banishing them and everything within 308 yards to the Twisting Nether after 75 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 0 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.periodically summoning Living Shadows for the remainder of the fight.
Bassin des âmes
:
Inflicts 4575095000 Shadow damage every 1 sec. while within the Pool of Souls surrounding Gorefiend.
Martèlement
:
Pounds the ground for 28500 to 3150015200 to 16800 damage every half-second for 6 sec.
Martèlement
:
Pounds the ground for 28500 to 3150015200 to 16800 damage every half-second for 6 sec.
:
Places a spell on a party or raid member that heals them for the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump.
Tirs de précision
:
Increases Agility by 300 for 15 sec.
Mines sonores Q-43
:
Equip a naval ship with Q-43 Noisemaker Mines.Mines.
Assist: Submarine
Bombe incendiaire à mèche courte
:
This Quick-Fuse Firebomb detonates if not defeated within 2012 sec, inflicting 48750 to 51250 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.
Bombe incendiaire à mèche courte
:
This Quick-Fuse Firebomb detonates if not defeated within 2012 sec, inflicting 48750 to 51250 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.
Rugissement de ralliement
:
The roar of the Sargerei increases damage dealt by 25% and max health by 25% of all allies within 10 yards for 1 min.15 sec.
Bombe incendiaire réactive
:
Leaping on top of a Reactive Firebomb destroys it, inflicting 585000 to 615000 Physical damage.
This Burning Firebomb detonates if not defeated within 30 sec, inflicting 121875 to 128125487500 to 512500 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.
Bombe incendiaire réactive
:
Leaping on top of a Reactive Firebomb destroys it, inflicting 585000 to 615000 Physical damage.
This Burning Firebomb detonates if not defeated within 30 sec, inflicting 121875 to 128125487500 to 512500 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.
Bombe incendiaire renforcée
:
This Reinforced Firebomb detonates if not defeated within 1.25 min, inflicting 50487500 to 512500 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.
Bombe incendiaire renforcée
:
This Reinforced Firebomb detonates if not defeated within 1.25 min, inflicting 50487500 to 512500 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks.
Hurlement déchirant
:
Inflicts 59850 to 6615040850 to 45150 Physical damage to all enemies on impact, and an additional 28001 to 28451 Physical damage every 1 sec for 10 sec. If interrupted, increases cast speed by 75%.
Sectionner l’âme
:
Inflicts 346875 to 403125 Shadow damage and increases damage taken by Sever Soul by $1000%1000% for 6 sec.
Résidu de l’ombre
:
Splash
Unlimited range
InstantLiquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.The Shadow Residue inflicts 48750 to 51250 Shadow damage every 1 sec to players standing within its confines.
Annihilation de gangre-ombre
:
The energies of Shadow and Fel react, unleashing a massive explosion and inflicting 161875 to 188125 Shadowflame damage to any players within 20 yards, Thisand 23125 to 26875 Shadowflame damage to all other players. The inner blast of energy will destroy any patches of Creeping Void or Volatile Felblaze that it touches.
Players who cause a Shadowfel Annihilation are stripped of Feltouched, Voidtouched, Blazing, Wasting Void and Felsinged.
Singularité
:
Inflcits 900000 Shadow damage divided among all players within 89 yards, and destroys the Black Hole.
Champ d’amplification sonore
:
Equip a naval ship with a Sonic Amplification Field.Field.
Assist: Destroyer
Cuve de requins entraînés
:
Equip a naval ship with a Trained Shark Tank.Tank.
Counters: Minelayer
Gouvernail en vérifer
:
Equip a naval ship with a True Iron Rudder.Rudder.
Counters: Evasive
Filet de pêche rohart
:
Equip a naval ship with a Tuskarr Fishing Net.Net.
A fishing net attached to the back of the boat, courtesy of the tuskarr. Supplies fish when returning from a successful mission.
Égide impie
:
Encases the caster in a protective shell of shadow power. While the shield holds, it inflicts 22315 to 2466533473 to 36997 Shadow damage to all enemies within 80 yds. every 1 sec.2 sec.
Égide impie
:
Encases the caster in a protective shell of shadow power. While the shield holds, it inflicts 22315 to 2466533473 to 36997 Shadow damage to all enemies within 80 yds. every 1 sec.2 sec.
Insubmersible
:
Equip a naval ship with Unsinkable. ship with Unsinkable.
On a devastating hit Unsinkable surrounds the ship with an impenetrable shield, saving it. Unsinkable is destroyed when triggered.
Orbe instable
:
Fires an Unstable Orb at targets, burning all targets within 8 yards for 1950018000 Fire damage every second for 15 sec. This effect stacks.
Orbe instable
:
Fires an Unstable Orb at targets, burning all targets within 8 yards for 1950018000 Fire damage every second for 15 sec. This effect stacks.
Orbe instable
:
Fires an Unstable Orb at targets, burning all targets within 8 yards for 1950018000 Fire damage every second for 15 sec. This effect stacks.
Orbe instable
:
Fires an Unstable Orb at targets, burning all targets within 8 yards for 1950018000 Fire damage every second for 15 sec. This effect stacks.
Vision de mort
:
Fel energy pours from Kilrogg's eye socket, transporting enemies who bask in its light to the moment of their doom. If not enough targets are found, Kilrogg inflicts 250000100000 Fire damage to the raid.
Vision de mort
:
Fel energy pours from Kilrogg's eye socket, transporting enemies who bask in its light to the moment of their doom. If not enough targets are found, Kilrogg inflicts 250000100000 Fire damage to the raid.
Frappe du Vide
:
Inflicts 323750 to 376250 Shadow damage to Xhul'horac's current target and knocks them back.
Afflux de Vide
:
Fills a player with void energy, causing them to detonate after 5 sec, spreadingInflicting 62500 Shadow damage every 2.5 sec for 5 sec.
When this effect expires, it will spread a large patch of Creeping Void.
Bombe incendiaire volatile
:
This Volatile Firebomb detonates if not defeated within 4525 sec, inflicting 97500 to 102500 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks and also knocks away nearby Immolation patches.
Bombe incendiaire volatile
:
This Volatile Firebomb detonates if not defeated within 4525 sec, inflicting 97500 to 102500 Fire damage to all enemies and increasing Firebomb damage taken by 50% for 30 sec. This effect stacks and also knocks away nearby Immolation patches.
Traversée du Vide volatile
:
Teleports to the nearest players location, inflicting 78625 to 91375 Shadow damage to any nearby players and spreading Creeping Void if the explosion contacts any players.
Peste galopante
:
Unholy
Your disease ticks have a 27% chance to trigger Wandering Plague, dealing the same damage again to the target and all other enemies within 8 yards, split evenly
Chaos créé
:
Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 152500183000 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
Chaos créé
:
Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 152500183000 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
Chaos créé
:
Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 152500183000 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
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