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RPT
Patch 11.0.5 PTR Datamined Class and Spell Changes - Hunter Updates, Marksmanship Tier, & Warrior AoE
RPT
Publié
il y a 11 jours
par
Archimtiros
Today's Patch 11.0.5 PTR update includes several class and spell changes, including an adjustment to the Marksmanship Hunter tier set and a nerf reducing target soft caps on major Warrior AoE abilities, as well as continuing to merge the
recent tuning hotfixes
already present on live servers and those mentioned in this week's
Development Notes
.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Quickly attack for (95.5% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.955)
(Pvp Multiplier: 11.1)
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (2)
The critical strike damage of your Astral spells is increased by 20%.
Effect #1 Effect #2 Apply Aura: Modifies Critical Strike Damage (Label)
Value: 020%
Affected Spells:
Starsurge and Starfall deal 12% increased damage and their cost is reduced by 10%.
NEW Effect #3 Apply Aura: Modifies Effect #2's Value (Label)
Value: 11%
Affected Spells:
Talents (2)
Ferocious Bite deals 15% increased damage.
For each Combo Point spent, Ferocious Bite's primary target takes 3% increased damage from your Cat Form bleed and other periodic abilities for 4 sec.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.67)
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
(Pvp Multiplier: 10.67)
Ferocious Bite deals 12% increased damage and an additional 12% during Tiger's Fury.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 12%
Affected Spells:
(Pvp Multiplier: 10.5)
Specialization (1)
Restoration Druid core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 812%
Affected Spells:
(and 10 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 812%
Affected Spells:
(and 10 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 812%
Affected Spells:
(and 10 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 812%
Affected Spells:
(and 10 more.)
Talents (2)
Balance, Guardian, Restoration
Rake the target for (28% of Attack power) Bleed damage and an additional (141.4% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Feral
Rake the target for (28% of Attack power) Bleed damage and an additional (141.4% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.28)
(Pvp Multiplier: 1.151.25)
Finishing move that causes Bleed damage over time. Lasts longer per combo point.
1 point : \ over 8 sec
2 points: \ over 12 sec
3 points: \ over 16 sec
4 points: \ over 20 sec
5 points: \ over 24 sec
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2929)
(Pvp Multiplier: 1.151.25)
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (9)
Fire a shot that tears through your enemy, causing them to bleed for \ damage over 12 sec\.
Sends your pet into a frenzy, increasing attack speed by 30% for 12 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.95)
(Pvp Multiplier: 11.2)
Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%2%.
Rank 1: Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%2%.
Rank 2: Each damage over time effect on a target increases the damage they receive from your pet's attacks by 10%4%.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 52
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 52
Affected Spells:
After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80%90% of the damage\80%90% of the damage] for the next 6.0 sec. Deals reduced damage beyond 8 targets.
Effect #1 Apply Aura: Dummy: Modifies Threat
Value: 8090
A quick shot causing \ Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 1.565)
(Pvp Multiplier: 11.15)
While Beast Cleave is active, Kill Command now also strikes nearby enemies for 80%90% of damage dealt. Deals reduced damage beyond 8 targets.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8090
Give the command to kill, causing your pet to savagely deal \1.291.78 * 1 * 1 * 1 * 1 * 1 * (1 + Versatility) * 1] Physical damage to the enemy.
Effect #2 Dummy
Value: 129177.6
Fires several missiles, hitting all nearby enemies within 8 yds of your current target for (12.6%37.8% of Attack power) Physical damage\. Deals reduced damage beyond 5 targets.\
Effect #2 School Damage
Value: 0 (AP mod: 0.1260.378)
Casting Cobra Shot increases its damage by 15%25%. Stacks up to 6 times.
Upon reaching 64 stacks, the bonus is removed and you gain 6%8% increased pet damage for 10 sec.8 sec.
All pet damage dealt increased by 5%.Rank 1: All pet damage dealt increased by 2.5%.
Rank 2: All pet damage dealt increased by 5%.
Maximum rank has changed from 2 to 1
Tier Set Bonus
Consuming Precise Shots increases the damage of your next Aimed Shot by 10%20%, stacking up to 21 times.
Used by Item
Dark Ranger (4)
Your Kill Shot is replaced with Black Arrow.
Black Arrow
You attempt to finish off a wounded target, dealing (259.2%233.28% of Attack power) Shadow damage and (25% of Attack power) Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health.
Beast Mastery:
Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing (100%200% of Attack power) Shadow damage to nearby enemies.
Marksmanship:
Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing (100%200% of Attack power) Shadow damage to nearby enemies.
ProcCategoryRecovery changed from 0 ms to 700 ms
Marksmanship:
When Aimed Shot damages a target affected by Black Arrow, 5%8% of the damage dealt is replicated to each other unit affected by Black Arrow.
Beast Mastery:
When Kill Command damages a target affected by Black Arrow, 5%8% of the damage dealt is replicated to each other unit affected by Black Arrow.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 58
Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing (75%150% of Attack power) Shadow damage to all enemies near the target. Damage reduced beyond 8 targets.
Talents (1)
Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 1
Affected Spells:
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (2)
Launches bolts of arcane energy at the enemy target, causing (38.6% of Spell power) Arcane damage.
For each Arcane Charge, deals 90% additional damage \
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.386)
(Pvp Multiplier: 11.15)
Blasts the target with energy, dealing (77.8%73.91% of Spell power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.
Effect #1 School Damage
Value: 0 (SP mod: 0.7780.7391)
(Pvp Multiplier: 11.45)
Talents (2)
Only castable when you have Clearcasting.
Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of \57.1995%52.6% of Spell power)] Arcane damage.
Your Touch of the Magi now also conjures a spark, causing the damage from your next Arcane Barrage, Arcane Blast, and Arcane Missiles to echo for 100% of their damage.
Upon receiving damage from all three spells, the spark explodes, dealing (400% of Spell power) Arcane damage to all nearby enemies.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 10.5)
Specialization (2)
Throws a fiery ball that causes (154.8% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.548)
(Pvp Multiplier: 1.352)
Calls down a pillar of fire, burning all enemies within the area for (79.86%91.839% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec. Deals reduced damage beyond 8 targets.
Effect #1 School Damage
Value: 0 (SP mod: 0.79860.91839)
Talents (2)
Consuming Hot Streak has a 4% chance to grant you Lit Fuse.
Lit Fuse:
Your next Fire Blast turns up to 1 nearby target into a Living Bomb that explodes after 2 sec, dealing (24.375%26.8% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
The target becomes a Living Bomb, taking 4 Fire damage over 2 sec, and then exploding to deal an additional (24.375%26.8% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
PvP Talents (1)
Hurls an immense fiery boulder that deals up to 35%30% of the target's total health in Fire damage.
Effect #2 Effect #2 Dummy
Value: 3530
Effect #3 Dummy
Value: 3530
Cast Time changed from 4.5 sec cast to 4 sec cast
Talents (3)
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (545%654% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Shields you with ice, absorbing \ damage\ for 1 min.
Melee attacks against you reduce the attacker's movement speed by 50%.
Effect #1 Effect #2 Apply Aura: Dummy:
Value: 24
(Pvp Multiplier: 0.750.6)
Channel an icy beam at the enemy for 5 sec, dealing (234%269.1% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 2.342.691)
(Pvp Multiplier: 11.041)
Sunfury (1)
Your Supernova becomes Gravity Lapse.
Gravity Lapse
The snap of your fingers warps the gravity around your target and 47 other nearby enemies, suspending them in the air for 3 sec.
Upon landing, nearby enemies take (50% of Spell power) Arcane damage.
Spellslinger (3)
Arcane:
When you consume Nether Precision, conjure 2 Arcane Splinters that fire at your target.
Arcane Splinter:
Conjure raw Arcane magic into a sharp projectile that deals (32%28.8% of Spell power) Arcane damage.
Arcane Splinters embed themselves into their target, dealing (28.8% of Spell power) Arcane damage over 18 sec. This effect stacks.
Frost:
When you consume Winter's Chill, conjure a Frost Splinter that fires at your target.
Frost Splinter:
Conjure raw Frost magic into a sharp projectile that deals (32%28.8% of Spell power) Frost damage.
Frost Splinters embed themselves into their target, dealing (28.8% of Spell power) Frost damage over 18 sec. This effect stacks.
Arcane:
Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target.
Splinterstorm:
Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly.
Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (32%28.8% of Spell power) Arcane damage to your target for each Splinter in the Splinterstorm.
Splinterstorm has a 5% chance to grant Clearcasting.
Frost:
Whenever you have 8 or more active Embedded Frost Splinters, you automatically cast a Splinterstorm at your target.
Splinterstorm:
Shatter all Embedded Frost Splinters, dealing their remaining periodic damage instantly.
Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (32%28.8% of Spell power) Frost damage to your target for each Splinter in the Splinterstorm.
Splinterstorm has a 5% chance to grant Brain Freeze.
Frost:
Each time you conjure a Frost Splinter, increase the damage of your next Ice Nova by 3%.5%.
Stacks up to 60 times.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (1)
Mistweaver Monk core passive
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
(and 22 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
(and 22 more.)
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 79106%
Affected Spells:
(Pvp Multiplier: 0.620.447)
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 245297%
Affected Spells:
(Pvp Multiplier: 0.3430.325)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
(and 22 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
(and 22 more.)
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 79106%
Affected Spells:
(Pvp Multiplier: 0.620.447)
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 245297%
Affected Spells:
(Pvp Multiplier: 0.3430.325)
Talents (1)
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (312% of Spell power) and is instant cast.
Renewing Mist: Duration increased by 10 sec.
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 9 sec.
Expel Harm: Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing \ damage. \
Procs flags changes: Deal Melee Ability, Deal Helpful Ability, Deal Harmful Ability, Deal Helpful Spell, NEW Deal Harmful Spell
Talents (1)
After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%.25%.
Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane.
Master of Harmony (1)
Rising Sun Kick, Blackout Kick, and Tiger Palm deal 15% additional damage to enemies in a line in front of you. Damage reduced above 5 targets.
Procs flags changes: Deal Melee Ability, Deal Harmful Ability, NEW Deal Harmful Spell
Glyphs (1)
Your Asendance forms are Ascendance transformations embody their traditional forms.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (3)
A powerful but expensive spell, healing a friendly target for (380% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 3.8)
(Pvp Multiplier: 11.2)
Holy Paladin core passive
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 29 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 20 more.)
Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 15377%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 29 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 20 more.)
Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 15377%
Affected Spells:
Holy Paladin core passive
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 60156%
Affected Spells:
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 60156%
Affected Spells:
Talents (2)
You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies within 40 yds for 420%260% of the damage done, split evenly among them.
Grants an additional charge of Crusader Strike for its duration.
Effect #1 Effect #5 Apply Aura: Dummy:
Value: 420260
You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 420%260% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Specialization (2)
Stamina increased by 30%.
Armor increased by 10%.20%.
Effect #1 Effect #2 Apply Aura: Mod Base Resistance - %: Modifies Buff Duration
Value: 1020
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2634%
Affected Spells:
(and 73 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2634%
Affected Spells:
(and 73 more.)
NEW Effect #23 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Effect #2's Value (Label)
Value: 10%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2634%
Affected Spells:
(and 73 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2634%
Affected Spells:
(and 73 more.)
Effect #3 Apply Aura: Mod Cooldown %:
Value: -50-55
NEW Effect #23 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Effect #2's Value (Label)
Value: 10%
Affected Spells:
Talents (6)
Reduces all damage you take by 20% for 8 sec.
While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
Effect #1 Effect #1 Apply Aura: Mod % Damage Taken:
Value: -20
(Pvp Multiplier: 11.5)
Throws a Blessed Hammer that spirals outward, dealing (16.25% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * 30 / 100).
Generates 1 Holy Power.
Cooldown changed from 6 sec recharge to 5 sec recharge
Hammers the current target for (97.5% of Attack power)% Physical damage.\\
Generates 1 Holy Power.
Cooldown changed from 6 sec recharge to 5 sec recharge
Eye of Tyr deals 300% increased damage and has 25%33% reduced cooldown.
Effect #2 Apply Aura: Mod Cooldown %:
Value: -25-33
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.\\Power]\Power]\: While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target]
Combines with Avenging Wrath.
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.\\Power]\Power]\: While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target]
Combines with Avenging Wrath.
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 06%
Affected Spells:
(and 73 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 06%
Affected Spells:
(and 73 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 06%
Affected Spells:
(and 73 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 06%
Affected Spells:
(and 73 more.)
Talents (1)
Call upon the Light and begin a crusade, increasing your haste \\Retribution: and damage]by 3% for 27 sec.
Each Holy Power spent during Crusade increases haste and damage by an additional 3%.
Maximum 10 stacks.\enemies]\enemies]\: Hammer of Wrath may be cast on any target]
Specialization (1)
Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.
Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active. Retribution (Retribution Paladin)
Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.
Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.
Protection
Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.
Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.
Now a Protection/Retribution spell
Category changed from Uncategorized to Specialization
Talents (2)
Lay on Hands grants the target 100% increased armor for 30 sec and now ignores healing reduction effects.
Effect #1 NEW Effect #2 Apply Aura: Overrides Actionbar Spell: Modifies Damage/Healing Done
Value: 471195
Affected Spells:
Consecration heals you and 5 allies within it for \ every 1 sec.
Category changed from Uncategorized to Talents
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (2)
Releases miraculous light at a target location, healing up to 5 allies within 10 yds for (357.93% of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 3.5793)
(Pvp Multiplier: 11.4)
Perform a miracle, healing an ally for (1276.74% of Spell power).\
Effect #1 Heal
Value: 0 (SP mod: 12.7674)
(Pvp Multiplier: 11.4)
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 610%
Affected Spells:
(and 45 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 610%
Affected Spells:
(and 45 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 610%
Affected Spells:
(and 45 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 610%
Affected Spells:
(and 45 more.)
Archon (1)
Shadow
Your damage dealt is increased by 12% while Dark Ascension is active and by 20% while Voidform is active.
Holy
Your healing done is increased by 10% while Apotheosis is active and for 20 sec after you cast Holy Word: Salvation.
Effect #2 Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 20
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 20
Affected Spells:
(Pvp Multiplier: 10.5)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Spells (1)
Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% \for 6 sec.
StartRecoveryTime changed from 1000 ms to 0 ms
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #2 Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 5065%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 5065%
Affected Spells:
Talents (3)
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
Effect #3 NEW Effect #11 Apply Aura: Change Model:
Value: 0
NEW Effect #12 Apply Aura: Change Model:
Value: 0
NEW Effect #13 Apply Aura: Change Model:
Value: 0
Increases the duration of Flame Shock by 6 sec and its damage by 25%.50%.
Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 2550%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 2550%
Affected Spells:
(Pvp Multiplier: 10.5)
Reduces the cooldown of Flame Shock by 1.5 sec and Flame Shock deals damage 15% faster.
Talent position has changed.
Talents (1)
Transform into an Air Ascendant for 15 sec, immediately dealing (215.625% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.\
Effect #5 REMOVED Effect #9 Apply Aura: Modifies Cooldown
Value: -60%
Affected Spells:
NEW Effect #9 Apply Aura: Mod Cooldown %:
Value: -60
NEW Effect #12 Apply Aura: Change Model:
Value: 0
NEW Effect #13 Apply Aura: Change Model:
Value: 0
NEW Effect #14 Apply Aura: Change Model:
Value: 0
Talents (1)
Transform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds.
Effect #3 NEW Effect #10 Apply Aura: Change Model:
Value: 0
NEW Effect #11 Apply Aura: Change Model:
Value: 0
NEW Effect #12 Apply Aura: Change Model:
Value: 0
Stormbringer (1)
Lightning Shield reduces the damage you take by 3%.
Effect #2 Effect #2 Apply Aura: Mod % Damage Taken:
Value: -30
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -3
Talents (2)
Enhancement:
Casting \\ have a 7%6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec, immediately dealing (215.625% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.\
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 76
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Ranged Ability, REMOVED Deal Helpful Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell
Enhancement
Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage and applying Flame Shock to them.
Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 175% of normal damage.
Elemental
Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage, applying Flame Shock to them, and granting you Lava Surge.
Your next Lava Burst will also hit all targets affected by your Flame Shock for 50% of normal damage.
Talent position has changed.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Effect #4 Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -28-20%
Affected Spells:
Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 110%
Affected Spells:
Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -28-20%
Affected Spells:
Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 110%
Affected Spells:
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
For 15 sec your single-target damaging abilities hit 1 additional target within 8 yds for 75% damage.
Procs flags changes: NEW Deal Melee Ability, NEW Deal Harmful Ability
ProcChance changed from 0 to 101
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 87 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 87 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 87 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 87 more.)
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-3
Effect #9 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-3
Talents (1)
Unleashes your power, dealing \ Physical damage and an additional (142.622% of Attack power) Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets.5 targets.
Generates 15 Rage.
Effect #1 Effect #6 Dummy
Value: 85
Talents (2)
Hurls your weapon at an enemy, causing (28.5% of Attack power) Physical damage and stunning for 4 sec.\
Speed changed from 36 to 30
Roar explosively, dealing (250.56% of Attack power) Physical damage to enemies within 12 yds and cause them to bleed for (250.56% of Attack power) physical damage over 8 sec. Deals reduced damage beyond 85 targets.
Effect #1 Effect #3 Dummy
Value: 85
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