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Dragonflight Beta Class and Spell Tuning Build 46420 - Warrior, Evoker, Warlock
Dragonflight
Publicado
01/11/2022 a las 19:34
por
Squishei
Here is the full list of talent and spell tuning for all classes in Dragonflight Beta build 46420 including changes to Warriors, Evokers, Warlock and more!
Please note that the majority of the live class tuning hotfixes were added in this beta build except for the Elemental and Shadow Priest tuning changes. All of these hotfixes have been removed from the diff below.
Class Tools
Havoc
Talents
Vengeance
Talents
Talents (3)
Fire damage increased by 5%.
Rank 1: Fire damage increased by 5%.
Rank 2: Fire damage increased by 10%.
Effect #3 REMOVED Effect #1 Apply Aura: Mod Damage Done % Modifies Charges
Value: 5
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 5%
Affected Spells:
(and 19 more.)
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
(and 19 more.)
Consuming a Soul Fragment reduces all damage you take by 1% for 4 sec.5 sec.
Multiple applications may overlap.
Rank 1: Consuming a Soul Fragment reduces all damage you take by 1% for 4 sec.5 sec.
Multiple applications may overlap.
Rank 2: Consuming a Soul Fragment reduces all damage you take by 2% for 4 sec.5 sec.
Multiple applications may overlap.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -12
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: -1
Affected Spells:
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Duration increased by 4 sec.
Now a Balance spell
Category changed from Uncategorized to Specialization
Talents (1)
Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.
Procs per minute changed from 2 to 1
PvP Talents (1)
Your Stampeding Roar clears all roots and snares from yourself and allies
Feral
and its cooldown is reduced by 1 min
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat
Value: -60000-15000
Affected Spells:
Talents (34)
Every 200 Rage you spend causes a burst of restorative energy, healing allies within 8 yds for (100%150% of Attack power).
Now available to all specs
Talent position has changed.
Go berserk for 15 sec, reducing the cooldown of Frenzied Regeneration by 100% and cost of Ironfur by 50%.
Combines with other Berserk abilities.
Now available to all specs
Talent position has changed.
Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 100%.
Combines with other Berserk abilities.
Now available to all specs
Go berserk for 15 sec, increasing haste by 15%, and reducing the rage cost of Maul by 50%.
Combines with other Berserk abilities.
Now available to all specs
When you take non-periodic damage, you have a chance equal to your critical strike to cause your next Regrowth to be instant, free, and castable in all forms for 30 sec.
This effect cannot occur more than once every 20 sec.
Now available to all specs
Talent position has changed.
While in Bear Form, you deal 10% increased Arcane damage, and are healed for 30% of all Arcane damage done.
Now available to all specs
Thrash has a 10% chance to trigger an additional Thrash.
Rank 1: Thrash has a 10% chance to trigger an additional Thrash.
Rank 2: Thrash has a 20% chance to trigger an additional Thrash.
Now available to all specs
Stampeding Roar's radius and duration are increased by 15%.
Your movement speed is increased by 5%.
Now available to all specs
While in Bear From, you deal 10% increased Arcane damage.
Rank 1: While in Bear From, you deal 10% increased Arcane damage.
Rank 2: While in Bear From, you deal 20% increased Arcane damage.
Now available to all specs
Your damage has a 5% chance to trigger a free automatic Moonfire on that target.
When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.
Talent position has changed.
Thrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage.
Now available to all specs
Mangle has a 15% chance to reduce the Rage cost of your next Ironfur by 25%.
Talent position has changed.
Mangle increases the duration of your next Ironfur by 23 sec, or the healing of your next Frenzied Regeneration by 20%.
Talent position has changed.
Survival Instincts now has 2 charges.
Now available to all specs
An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%.
Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.
Now available to all specs
Mangle and Maul cause an Infected Wound in the target, reducing their movement speed by 50% for 12 sec.
Now available to all specs
Talent position has changed.
Regrowth and Frenzied Regeneration healing is increased by 20.0% on yourself.
Frenzied Regeneration has 1 additional charge.
Now available to all specs
Ironfur has a 10% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Rank 1: Ironfur has a 5% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Rank 2: Ironfur has a 10% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Now available to all specs
Mangle deals 20% additional damage against bleeding targets.
Now available to all specs
Maul the target for (85.527%119.728% of Attack power) Physical damage.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.855271.19728)
Now available to all specs
Ironfur increases armor by an additional 4% and Barkskin reduces damage taken by an additional 5%.
Now available to all specs
Frenzied Regeneration's cooldown is reduced by 10%.
Rank 1: Frenzied Regeneration's cooldown is reduced by 15%.
Rank 2: Frenzied Regeneration's cooldown is reduced by 30%.
Now available to all specs
Moonfire reduces damage dealt to you by 1%.
Rank 1: Moonfire reduces damage dealt to you by 2%.
Rank 2: Moonfire reduces damage dealt to you by 4%.
Talent position has changed.
Mangle generates 5 more Rage and deals 25% more damage.
Talent position has changed.
Reduces the cooldowns of Barkskin and Survival Instincts by 15%.
Rank 1: Reduces the cooldowns of Barkskin and Survival Instincts by 15%.
Rank 2: Reduces the cooldowns of Barkskin and Survival Instincts by 30%.
Talent position has changed.
Autoattacks have a 20% chance to empower your next Maul, stacking up to 2 times.
Empowered Maul deals 40% increased damage and reduces the target's damage to you by 15% for 6 sec.
Talent position has changed.
Maximum rank has changed from 1 to 2
Moonfire deals 20%10% increased damage and also hits another nearby enemy within 15 yds of the target.
Effect #1 Apply Aura: Add Modifier - %
Value: 2010%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - %
Value: 2010%
Affected Spells:
Now available to all specs
Talent position has changed.
Increases the damage and radius of Thrash by 25%.
Now available to all specs
Moonfire, Soothe, Remove Corruption, and Rebirth are usable in Bear Form. Multiple uses of Ironfur may overlap.
All damage taken in Bear Form reduced by 10%.
Now available to all specs
Increases the duration of Barkskin and Ironfur by 1.0 sec.Rank 1: Increases the duration of Barkskin and Ironfur by 1.0 sec.
Rank 2: Increases the duration of Barkskin and Ironfur by 2.0 sec.
Now available to all specs
Maximum rank has changed from 2 to 1
Thrash and Maul grant you an absorb shield for 30% of the damage dealt for 15 sec.
Now available to all specs
Incarnation: Guardian of Ursoc:
Every 20 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec.
Convoke the Spirits:
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Now available to all specs
Mangle increases the damage of your next Maul, and Maul increases the damage of your next Mangle by 15%. Stacks up to 3.
Now available to all specs
Maul has an additional 30% chance to critically strike.
Rank 1: Maul has an additional 15% chance to critically strike.
Rank 2: Maul has an additional 30% chance to critically strike.
Now available to all specs
Talent position has changed.
Talents (1)
Command a swarm that heals (157.5% of Spell power) or deals (150% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%.
Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
Spells (1)
Mangle the target for (50.5%58.075% of Attack power) Physical damage.
Generates 10 Rage.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.5050.58075)
Specialization (1)
While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage.
While stealthed, Shred deals 60% increased damage, and has double the chance to critically strike.
Now a Balance/Guardian/Restoration spell
Category changed from Uncategorized to Specialization
Talents (1)
Rake the target for (16% of Attack power) Bleed damage and an additional (115.55% of Attack power) Bleed damage over 15 sec.
Infected Wounds
Reduces the target's movement speed by 20% for 12 sec
Balance, Guardian, Restoration (Level 13)
While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage
Awards 1 combo point.
Class Tools
Devastation
Talents
Preservation
Talents
Talents (3)
Eternity Surge critical strikes grant you Essence Burst.generate 1 Essence.
Lob a ball of flame, dealing (81%105% of Spell power) Fire damage to the target and nearby enemies.
Pyre has a 20%15% chance to flare up and explode again on a nearby target.
Rank 1: Pyre has a 10%15% chance to flare up and explode again on a nearby target.
Rank 2: Pyre has a 20%30% chance to flare up and explode again on a nearby target.
Effect #1 Effect #1 Apply Aura: Dummy
Value: 2015
Talents (3)
Empower spells cause time to flow 10% faster for you, forincreasing movement speed, cooldown recharge rate, and cast speed. Lasts 10 sec.
Rank 1: Empower spells cause time to flow 5% faster for you, forincreasing movement speed, cooldown recharge rate, and cast speed. Lasts 10 sec.
Rank 2: Empower spells cause time to flow 10% faster for you, forincreasing movement speed, cooldown recharge rate, and cast speed. Lasts 10 sec.
Rewind
Erasure
25%
50% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (Spell power * 0.4 * 4).
Healing increased by 100% when not in a raid.
NEW Added: Reset charges when boss encounter ends
Divert spiritual energy, healing an ally for (508.5% of Spell power). Splits to injured allies within 30 yards when empowered.
I: Heals one ally.
II: Heals a second ally.
III: Heals a third ally.
Effect #1 REMOVED Effect #3 Apply Aura: Add Modifier - Flat
Value: 0
Affected Spells:
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (2)
While Bestial Wrath is active, your pet's critical damage dealt is increased by 30%35%.
Talents (2)
While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5, and
Mongoose Bite
Mongoose Bite
Raptor Strike increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 20%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec.
Rank 1: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5, and
Mongoose Bite
Mongoose Bite
Raptor Strike increases the damage of your next Kill Command by 20% and the reset chance of your next Kill Command by 12%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 0.8 sec.
Rank 2: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 10, and
Mongoose Bite
Mongoose Bite
Raptor Strike increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 25%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.5 sec.
Effect #4 REMOVED Effect #1 Apply Aura: Add Modifier - Flat
Value: -5
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label)
Value: 40
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label)
Value: 20
Affected Spells:
NEW Effect #4 Apply Aura: Dummy
Value: 5
You and your pet charge your enemy, striking them for (35% of Attack power) Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset.
Deadly Duo
While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 0, and Kill Command cooldown resets extend the duration of Spearhead by 0.0 sec
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Spells (1)
Transforms the enemy into a duck, wandering around incapacitated for 1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.
Only works on Beasts, Humanoids and Critters.
Glyph of Crittermorph
When critters are affected, can affect multiple targets, and has a duration of 1 day
Category changed from Abilities to
Used by Item
Escrito sobre Polimorfia: pato
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (2)
Wraps the target in healing mists, healing for (324%275.4% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #2 Effect #3 Heal
Value: 0 (SP mod: 3.242.754)
Effect #1 Apply Aura: Periodic Heal
Value: 0 (SP mod: 0.540.459)
Cost changed from 5.6% of base mana to 4.8% of base mana
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (5)
Imbue a friendly target with a Barrier of Faith, absorbing damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 40% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Cost changed from 9.5% of base mana to 16.0% of base mana
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
All affected allies will be healed for 30% of the amount of your other healing done.
An efficient spell, healing a friendly target for (260% of Spell power).
Cost changed from 15.0% of base mana to 16.0% of base mana
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 10 sec within 20 yds for (47.25% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Cost changed from None to 12.0% of base mana
Light of the Martyr's damage and healing is increased by 8%10% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.
Spells (1)
Strike the target for Physical damage.
Generates 1 Holy Power.
Cost changed from 11.0% of base mana to 10.0% of base mana
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (4)
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : 16%22% of Attack power) * 1] damage, 2 sec
2 points: 16%22% of Attack power) * 2] damage, 3 sec
3 points: 16%22% of Attack power) * 3] damage, 4 sec
4 points: 16%22% of Attack power) * 4] damage, 5 sec
5 points: 16%22% of Attack power) * 5] damage, 6 sec
Deeper Stratagem
6 points: 16%22% of Attack power) * 6] damage, 7 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.160.22)
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to 17.6%23.76% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 3 Wild Imps, based on Soul Shards consumed.
Talents (17)
Your Felguard deals 10%20% more damage and takes 10% less damage.
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing (23%27.6% of Spell power) Shadow damage to all enemies within 8 yards.
Shadow Bolt
Demonbolt
and Demonbolt have
has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Rank 1: Shadow Bolt
Demonbolt
and Demonbolt have
has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Rank 2: Shadow Bolt
Demonbolt
and Demonbolt have
has a 20% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Your Demon Commander now drains 12% of the life from your demon servants to empower himself.
Now a Demonology spell
Category changed from Uncategorized to Talents
Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 400% increased damage.
Inflicts impending doom upon the target, causing (175% of Spell power) Shadow damage after 20 sec.
Doom damage generates 1 Soul Shard.
When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 10% more damage.
Dreadbite causes the target to take 20% additional Shadowflame damage from you for the next 12 sec.
Summons a Felguard who attacks the target for 17 sec that deals 25% increased damage.45% increased damage.
This Felguard will stun their target when summoned.
Your Felguard hurls his axe towards the target location, erupting when it lands and dealing (10%12.5% of Spell power) Shadowflame damage every 1 sec for 8 sec to nearby enemies.
While unarmed, your Felguard's basic attacks deal damage to all nearby enemies and attacks 50% faster.
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (26.4%33% of Spell power) Shadowflame damage to all enemies within 8 yards.
You passively summon a Wild Imp to fight for you every 12 sec. While in combat, you also have a 5% chance to summon an additional Demon to fight for you for 15 sec.
Rank 1: You passively summon a Wild Imp to fight for you every 12 sec. While in combat, you also have a 5% chance to summon an additional Demon to fight for you for 15 sec.
Rank 2: You passively summon a Wild Imp to fight for you every 12 sec. While in combat, you also have a 10% chance to summon an additional Demon to fight for you for 15 sec.
Tear open a portal to the Twisting Nether for 15 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you.
Instantly sacrifice up to 2 Wild Imps, generating 2 charges of Demonic Core that cause Demonbolt to deal 30% additional damage.
Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Rank 1: Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Rank 2: Shadow Bolt and Demonbolt deal 4% additional damage per demon you have summoned.
Command your Felguard to strike into the soul of its enemy, dealing Shadow damage.
Demonology
Generates 1 Soul Shard.
Summon a Vilefiend to fight for you for the next 15 sec.
Talents (14)
Calls forth a cataclysm at the target location, dealing (216% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with
Destruction
Immolate
.
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (19.36% of Spell power) Fire damage to the target and (7.7% of Spell power) Fire damage to nearby enemies.
Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec.
Now a Destruction spell
Category changed from Uncategorized to Talents
Chaos Bolt increases the damage you deal to the target by 5% for 7 sec.
Rank 1: Chaos Bolt increases the damage you deal to the target by 5% for 7 sec.
Rank 2: Chaos Bolt increases the damage you deal to the target by 10% for 7 sec.
Incinerate now also hits all enemies near your target for 13% damage.
Rank 1: Incinerate now also hits all enemies near your target for 13% damage.
Rank 2: Incinerate now also hits all enemies near your target for 25% damage.
Conflagrate deals 25% increased damage and grants an additional charge of Backdraft.
Now a Destruction spell
Category changed from Uncategorized to Talents
Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal (43.75% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
Specializations changed from Destruction to Affliction/Destruction/Initial
Rain of Fire damage is increased by 20% and has a 20% chance to generate a Soul Shard Fragment.
Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.
While your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 8 sec.
Your spells have a chance to grant you 15% Haste for 8 sec.
Conflagrate increases your
Soul Fire
Soul Fire
Channel Demonfire
Channel Demonfire
Immolate, Incinerate, and Conflagrate damage to the target by 25% for 8 sec.
Blasts a target for (80% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Burns the enemy's soul, dealing (315% of Spell power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
Talents (7)
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled.
Sacrifices 20% of your current health to shield you for 250% of the sacrificed health plus an additional (Spell power * 5) for 20 sec. Usable while suffering from control impairing effects.
Effect #1 Effect #3 Dummy
Value: 250
(Pvp Multiplier: 1.21)
Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yards.
Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.
Rank 1: Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 8% of maximum health.
Rank 2: Your Soul Leech absorption now passively recharges at a rate of 0.5% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.
Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Every Soul Shard you spend has a 5% chance to be refunded.
Rank 1: Every Soul Shard you spend has a 5% chance to be refunded.
Rank 2: Every Soul Shard you spend has a 10% chance to be refunded.
Now a Affliction/Demonology/Destruction/Initial spell
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (2)
Execute causes the target to take 25%30% more damage from your next Mortal Strike, stacking up to 2 times.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell With Value
Value: 2530
Execute no longer has a cooldown and if your foe survives, 20% of the Rage spent is refunded.
Specializations changed from Arms/Protection to Arms
Talents (5)
Activating Avatar or Recklessness casts the other at reduced effectiveness.
Effect #1 Effect #2 Dummy
Value: 40006000
While
Fury
Ravager is active
Bladestorming every
Fury
1
1 sec you gain 5% movement speed and 5% Strength, stacking up to 6 times. Lasts 6 sec.
NEW Effect #4 Apply Aura: Overrides Actionbar Spell
Value: 389774
Brutally attack an enemy for (151.6% of Attack power) Physical damage
Tenderize
and become Enraged for 5 sec.]
Generates 20 Rage.
.
Generates 30 Rage.
Onslaught Enrages you and Enragegrants you 3 stacks of Slaughtering Strikes.
Enrage now lasts 1 sec longer.
NEW Effect #2 Dummy
Value: 3
Odyn's Fury's cooldown is reduced by 10 sec and Odyn's Fury Enrages you. Enrages you, deals 10% increased damage and grants you 2 stacks of Whirlwind.
NEW Effect #2 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
Specialization (1)
NEW
Execute no longer has a cooldown and if your foe survives, 20% of the Rage spent is refunded.
Talents (5)
Taunts all enemies within 10 yds to attack you for 6 sec.
Fight through the pain, ignoring 55% of damage taken, up to total damage prevented.
Increases maximum health by 30% for 15 sec, and instantly heals you for that amount.
Swing in a wide arc, dealing (45% of Attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Blasts all enemies within 8 yards for (46.2% of Attack power) Physical damage
Thunderstruck
rooting them for 1 sec
and roots them for 1 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Protection
Generates 0 Rage.
Spells (1)
Attempts to finish off a foe, causing up to Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Protection
If your foe survives, 20% of the Rage spent is refunded
Improved Execute
If your foe survives, 20% of the Rage spent is refunded
Talents (1)
Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities. Deals up to
Demolition
750
500% increased damage to absorb shields.
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