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RPP
Patch 10.2 PTR Build 51521 Class and Tier Set Tuning
RPP
Publicado
27/09/2023 a las 17:36
por
Squishei
Here is the datamined class and tier set tuning for Patch 10.2 PTR Build 51521.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Effect #2 NEW Effect #9 Apply Aura: Charge Recovery Affected By Haste Regen:
Value: 0
NEW Effect #10 Apply Aura: Charge Recovery Affected By Haste Regen:
Value: 0
Talents (17)
Immolation Aura has 1 additional charge and 30% chance to refund a charge when used.
You can have multiple Immolation Auras active at one time.a time.
Effect #1 REMOVED Effect #4 Apply Aura: Overrides Actionbar Spell:
Value: 427917
Name changed from A Fire Inside to A Fire Inside
Throw Glaive deals 60% increased damage, reduced by 30% for each previous enemy hit.
Talent position has changed.
Eye Beam generates 40 Fury every second, and its damage and duration are increased by 10%.
Rank 1: Eye Beam generates 20 Fury every second, and its damage and duration are increased by 10%.
Rank 2: Eye Beam generates 40 Fury every second, and its damage and duration are increased by 20%.
Maximum rank has changed from 1 to 2
NEW
Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33% of the damage, up to 3 total time.
Rank 1: Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33% of the damage, up to 3 total time.
Rank 2: Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33% of the damage, up to 7 total time.
The final slash of Blade Dance deals an additional 25% damage.
Rank 1: The final slash of Blade Dance deals an additional 25% damage.
Rank 2: The final slash of Blade Dance deals an additional 50% damage.
Talent position has changed.
Maximum rank has changed from 1 to 2
For 1.52 sec after using Fel Rush, activating it again will dash back towards your initial location.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Name changed from Double Dash to Dash of Chaos
Now a Havoc spell
Category changed from Uncategorized to Talents
NEW
Magical damage increased by 5%, and Physical damage taken reduced by 5%.
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (340% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Specializations changed from Havoc/Vengeance to Vengeance
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges
Talent position has changed.
Blasts all enemies in front of you,
Looks Can Kill
dealing guaranteed critical strikes
for up to {?a32041514.076%16.1874% of Attack power) * 10 * 2]}]14.076%16.1874% of Attack power) * 10]}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Furious Gaze
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 10 sec
Unleash a torrent of Fel energy, rapidly consuming Fury to inflict (26.14%52.28% of Attack power) Chaos damage to all enemies within 1512 yds, lasting until Fury is depleted. Deals reduced damage beyond 5 targets.
Initial:
Havoc:
Spectral SightSpectral Sight has 30 sec increased cooldown and now reveals a condemned demon for 25 sec. Eye Beam and Throw Glaive deal lethal damage to the demon, granting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Havoc:
Spectral Sight has 30 sec increased cooldown and now reveals a condemned demon for 25 sec. Eye Beam and Throw Glaive deal lethal damage to the demon, granting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Vengeance:
Spectral Sight has 30 sec increased cooldown and now reveals a condemned demon for 25 sec. Fel Devastation and Throw Glaive deal lethal damage to the demon, granting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
NEW Effect #2 Apply Aura: Modifies Cooldown
Value: 30000
Affected Spells:
Now available to all specs
Talent position has changed.
Fel Rush damage increased by 20%.
Talent position has changed.
Chaos Nova, Eye Beam, and Immolation Aura gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 2 sec.
Eye Beam:
Deals 30% increased damage.
Immolation Aura:
Deals 30% increased damage.Always critically strikes.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30200
NEW
Increases Versatility by 4% and reduces threat generated by 8%.
Enemies hit by Chaos Strike or Throw Glaive take 15% increased damage from Chaos Strike and Throw Glaive for 15 sec.
Talent position has changed.
The duration of your active demon form is extended by 0.1 sec per 810 Fury spent.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 810
Throw Glaive causes targets to take an additional 60%100% of damage dealt as Chaos over 6 sec.Rank 1: Throw Glaive causes targets to take an additional 60% of damage dealt as Chaos over 6 sec.
Rank 2: Throw Glaive causes targets to take an additional 120% of damage dealt as Chaos over 6 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60100
Talent position has changed.
Maximum rank has changed from 2 to 1
Talents (14)
Immolation Aura increases your movement speed by 10% and its duration is increased by 25%.
Rank 1: Immolation Aura increases your movement speed by 10% and its duration is increased by 25%.
Rank 2: Immolation Aura increases your movement speed by 20% and its duration is increased by 50%.
Effect #1 Effect #2 Apply Aura: Modifies Buff Duration
Value: 2550%
Affected Spells:
Maximum rank has changed from 2 to 1
NEW
Sigil of Flame's initial damage is increased by 50%.
Multiple applications of Sigil of Flame may overlap.
Increases the critical strike chance of Immolation Aura by 6%.
Talent position has changed.
Fire damage increased by 5%.
Rank 1: Fire damage increased by 5%.
Rank 2: Fire damage increased by 10%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 510%
Affected Spells:
(and 30 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 510%
Affected Spells:
(and 30 more.)
Maximum rank has changed from 2 to 1
Increases the radiusduration of your Sigils by 2 sec and radius by 2 yds.
NEW Effect #2 Apply Aura: Modifies Buff Duration
Value: 2000
Affected Spells:
Immolation Aura damage increases the duration of your Fiery Brand and Sigil of Flame by 0.25 sec.
Rank 1: Immolation Aura damage increases the duration of your Fiery Brand and Sigil of Flame by 0.25 sec.
Rank 2: Immolation Aura damage increases the duration of your Fiery Brand and Sigil of Flame by 0.50 sec.
When Fel Devastation finishes fully channeling, it refreshes 10-20% of its cooldown and refunds 10-20 Fury.
Rank 1: When Fel Devastation finishes fully channeling, it refreshes 10-20% of its cooldown and refunds 10-20 Fury.
Rank 2: When Fel Devastation finishes fully channeling, it refreshes 20-40% of its cooldown and refunds 20-40 Fury.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2040
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2040
Maximum rank has changed from 2 to 1
Increases the duration of Demon Spikes by 1 sec.
Rank 1: Increases the duration of Demon Spikes by 1 sec.
Rank 2: Increases the duration of Demon Spikes by 2 sec.
Effect #1 Apply Aura: Modifies Buff Duration
Value: 10002000
Affected Spells:
Maximum rank has changed from 2 to 1
NEW
Sigil skills have 1 additional charge. You have 20% increased chance to parry attacks from enemies afflicted by your Sigil of Flame.
All Sigils activate 1 second faster.and their cooldowns are reduced by 20%.
REMOVED Effect #2 Apply Aura: Modifies Cooldown
Value: -20%
Affected Spells:
NEW Effect #2 Apply Aura: Mod Cooldown %:
Value: 0
NEW Effect #3 Apply Aura: Mod Cooldown %:
Value: 0
NEW Effect #4 Apply Aura: Mod Cooldown %:
Value: 0
NEW Effect #5 Apply Aura: Mod Cooldown %:
Value: 0
Talent position has changed.
Place a Sigil of Chains at the target location that activates after 2 sec.
All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges
Talent position has changed.
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (16.17%48.51% of Attack power) Fire damage, and an additional (45.54% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Generates 30 Fury.
Cooldown changed from 30 sec cooldown to 30 sec recharge
Charges changed from None to 1 Charges
Category changed from Talents to Specialization
Place a Sigil of Silence at the target location that activates after 2 sec.
Silences all enemies affected by the sigil for 6 sec.
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges
Carve into the soul of your target, dealing Fire damage and an additional (128.898% of Attack power) Fire damage over 3 sec. Immediately shatters 23 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Spells (3)
Carve into the soul of your target, dealing Fire damage and an additional (128.898% of Attack power) Fire damage over 3 sec. Immediately shatters 23 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible. Lasts 10 sec.
Attacking or taking damage disrupts the sight.
Cooldown changed from 1.5 min cooldown to 30 sec cooldown
Throw a demonic glaive at the target, dealing (39.61%43.571% of Attack power) Physical damage. The glaive can ricochet to within 10 yards.
Talents (15)
Increases your chance to parry by 3%.
Talent position has changed.
Increases the duration of Sigil effects by 1.0 sec.Rank 1: Increases the duration of Sigil effects by 1.0 sec.
Rank 2: Increases the duration of Sigil effects by 2.0 sec.
Removed
Category changed from Talents to Uncategorized
Sigil of Flame deals 35% increased damage and generates 1 additional Fury per target hit.
Rank 1: Sigil of Flame deals 35% increased damage and generates 1 additional Fury per target hit.
Rank 2: Sigil of Flame deals 70% increased damage and generates 2 additional Fury per target hit.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 35%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 35%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Reduces magic damage taken by 2%.
Rank 1: Reduces magic damage taken by 3%.
Rank 2: Reduces magic damage taken by 6%.5%.
Effect #1 Apply Aura: Mod % Damage Taken:
Value: -2-5
Maximum rank has changed from 2 to 1
Reduces the cooldown of Sigil of Misery by 30 sec.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -30000
Talent position has changed.
NEW
When you parry an attack or have one of your attacks parried, restore 2% of max health and 10 Fury.
This effect may only occur once every 5 sec.
You deal 20% increased damage to enemies for 5 sec after Sigil of Misery's effect on them ends.
Talent position has changed.
The cooldown of The Hunt is reduced by 12 sec whenever an enemy is killed while afflicted by its damage over time effect.
Removed
Category changed from Talents to Uncategorized
Reduces the cooldown of Metamorphosis by 30 sec.
Rank 1: Reduces the cooldown of Metamorphosis by 30 sec.
Rank 2: Reduces the cooldown of Metamorphosis by 60 sec.
Effect #1 Apply Aura: Modifies Cooldown
Value: -60000-30000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
The healing of Shattered Souls is increased by 5%.
Rank 1: The healing of Shattered Souls is increased by 5%.
Rank 2: The healing of Shattered Souls is increased by 10%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 510
Maximum rank has changed from 2 to 1
Place a Sigil of Misery at the target location that activates after 2 sec.
Causes all enemies affected by the sigil to cower in fear, disorienting them for 20 sec.
Cooldown changed from 2 min cooldown to 2 min recharge
Charges changed from None to 1 Charges
Talent position has changed.
Havoc:
Charge to your target, striking them for (368.55%450% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (245.92%319.695% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 10% of the damage you deal to your Hunt target for 20 sec.
Vengeance, Initial:
Charge to your target, striking them for (368.55%450% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (245.92%319.695% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 20 sec.
Talent position has changed.
Increase the damage over time effect of The Hunt by 30%.
Removed
Category changed from Talents to Uncategorized
Increases maximum Fury by 10.
Rank 1: Increases maximum Fury by 10.
Rank 2: Increases maximum Fury by 20.
Effect #1 Apply Aura: Modifies Max Power - Flat: Modifies Jump Targets
Value: 1020
Maximum rank has changed from 2 to 1
Increases maximum health by 2%.
Rank 1: Increases maximum health by 3%.
Rank 2: Increases maximum health by 6%.5%.
Effect #1 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: 25
Maximum rank has changed from 2 to 1
Covenant Abilities (1)
Havoc, Initial:
Spectral Sight has 30 sec increased cooldown and now reveals a condemned demon for 25 sec. Eye Beam and Throw Glaive deal lethal damage to the demon, granting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Vengeance:
Spectral Sight has 30 sec increased cooldown and now reveals a condemned demon for 25 sec. Fel Devastation and Throw Glaive deal lethal damage to the demon, granting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Your Nature spells deal 7% additional damage5.0% increased damage and an additional 2.0% to targets affected by Sunfire. YourSunfire.
Your Arcane spells deal 7% additional damage5.0% increased damage and an additional 2.0% to targets affected by Moonfire.
Effect #8 Effect #6 Apply Aura: Modifies Effect #5's Value
Value: 0 (SP mod: 0.90.283)
Affected Spells:
Effect #7 Apply Aura: Modifies Effect #4's Value
Value: 0 (SP mod: 0.90.283)
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 0.6)
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 0.6)
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 0.6)
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 0.6)
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Effect #4's Value
Value: 0 (SP mod: 0.283)
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Effect #5's Value
Value: 0 (SP mod: 0.283)
Affected Spells:
Talents (8)
Casting Starfall extends the duration of active Moonfires and Sunfires by 4 sec, up to 28 sec.
Talent position has changed.
When a Faerie Dragon is summoned, your Arcane and Nature damage is increased by 10%spells deal 10% increased damage for 20 sec.
Starfall deals 20% increased damage.
Talent position has changed.
REMOVED
Call down a bombardment of celestial energy over the target area, blasting all enemies for (300% of Spell power) Astral damage and applying Stellar Flare to them for 16 sec.
Generates 30 Astral Power.
NEW
Celestial Alignment blasts all enemies in a targeted area for (200% of Spell power) Astral damage and applies Stellar Flare to them.
Reduces the cooldown of
Incarnation: Chosen of Elune
Incarnation: Chosen of Elune
Celestial Alignment by 60 sec.
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (85.2% of Spell power) * (1) Astral damage to the target.
Rank 1: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (85.2% of Spell power) 1)) Astral damage to the target.
Rank 2: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (85.2% of Spell power) 1)) Astral damage to the target.
Effect #2 NEW Effect #3 School Damage
Value: 0 (SP mod: 0.852)
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 30
Burns the target for (14% of Spell power) Astral damage, and then an additional (117.6% of Spell power) damage over 24 sec. If dispelled, causes (280%210% of Spell power) damage to the dispeller and blasts them upwards.
Generates 12 Astral Power.
Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (112%124% of Spell power) Nature damage and then an additional (67.2%74.5% of Spell power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
PvP Talents (1)
Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing (280%210% of Spell power) Astral damage. Generates 15 Astral Power.
The Druid and their allies may pick up stars, causing them to orbit around you.
Specialization (1)
Soothe and Remove Corruption, Remove Corruption, and Innervate are usable in Cat Form.
Talents (3)
Rip damage has a 9%7.2% chance to make your next Ferocious Bite free and deal the maximum damage.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 972
Ferocious Bite also deals (16.8%18.5% of Attack power) damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 target.
Energy cost of Ferocious Bite reduced by 20%10%.
Effect #1 Apply Aura: Modifies Power Cost
Value: -20-10%
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #2's Value
Value: -20-10%
Affected Spells:
Talents (1)
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
Specializations changed from Guardian/Restoration to Guardian
Talent position has changed.
Talents (2)
Grows a healing blossom at the target location, restoring (23.3% of Spell power) health to three injured allies within 10 yards every 2 sec for 30 sec. Limit 1.
Effect #1 NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.
Now a Restoration spell
Category changed from Uncategorized to Talents
Spells (2)
Heals a friendly target for (207.6% of Spell power) and another over 12 sec.
Improved Regrowth
Initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth
Incarnation: Tree of Life
Tree of Life: Instant cast.
Cost changed from 3.4% of base mana / 10.0% of base mana / 10.0% of base mana / 10.0% of base mana / 10.0% of base mana to 3.2% of base mana / 10.0% of base mana / 10.0% of base mana / 10.0% of base mana / 10.0% of base mana
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (156.6% of Spell power) Nature damage over 18 sec
Improved Sunfire
to the primary target and all enemies within 8 yards
Balance
Generates 0 Astral Power.
Effect #1 NEW Effect #5 Apply Aura: Modify Damage Taken %:
Value: 0
Talents (1)
Heals up to 5 injured allies within 30 yards of the target for (94.08% of Spell power) over 7 sec. Healing starts high and declines over the duration.
Incarnation: Tree of Life
Tree of Life: Affects 2 additional target.
Cost changed from 4.4% of base mana / 15.0% of base mana / 15.0% of base mana / 15.0% of base mana to 4.0% of base mana / 15.0% of base mana / 15.0% of base mana / 15.0% of base mana
Anima Powers (1)
Enemies affected by Moonfire deal 10% less damage.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #4's Value
Value: -10
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -10
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
Effect #4 NEW Effect #17 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Effect #1's Value (Label)
Value: 50%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Effect #1's Value (Label)
Value: 50%
Affected Spells:
Talents (1)
Emerald Blossom sends out flying seedlings when it bursts, healing 2 ally up to 40 yds away for (64.8%77.7% of Spell power).
Rank 1: Emerald Blossom sends out flying seedlings when it bursts, healing 1 ally up to 40 yds away for (64.8%77.7% of Spell power).
Rank 2: Emerald Blossom sends out flying seedlings when it bursts, healing 2 ally up to 40 yds away for (64.8%77.7% of Spell power).
Talents (5)
Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by 7.0% for 12 sec.
Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec.
Rank 1: Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by 7.0%6.0% for 12 sec.
Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec.
Rank 2: Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by 10.0%8.0% for 12 sec.
Hover activates Bronze Attunement, and amplifies it to increase movement speed by 40% for 4 sec.
Increase your 4 nearest allies' primary stat by 10%8% of your own, and cause you to deal 20% more damage, for 10 sec.
May only affect 4 allies at once, and prefers to imbue damage dealers.
Eruption,
Breath of Eons
Breath of Eons
Deep Breath, and your empower spells extend the duration of these effects.
Effect #1 Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 108
(Pvp Multiplier: 0.81)
When cast, Blistering Scales grants the target a shield that absorbs up to 18 * (1 + Versatility) * 19 * (1 + Versatility)] damage for 30 sec based on their missing health. Lower health targets gain a larger shield.
Grant an ally the gift of foresight, increasing their critical strike chance by 3%
Fate Mirror
and occasionally copying their damage and healing spells at 15% power
for 18 sec.
Affects the nearest ally within 26.525 yds, preferring damage dealers, if you do not have an ally targeted.
Effect #2 Dummy
Value: 025
Cooldown changed from 12 sec cooldown to 12 sec recharge
Charges changed from None to 2 Charges
Surge forward in time, causing your cooldowns to recover 1000% faster for 2 sec.
NEW Effect #7 Apply Aura: Add Combo Points for 20 Seconds:
Value: 1000
Talents (2)
Devastation:
Your healing done and healing received are increased by 2%.52%.
Devastation:
Magic damage taken reduced by 2%.98%.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Spells (1)
Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter.
Hunter's Mark increases all damage dealt to targets above 80% health by 5%. Only one Hunter's Mark can be applieddamage increase can be applied to a target at a time.
Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for 20 sec.
Effect #6 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 080
REMOVED Effect #3 Apply Aura: Mod Damage Taken From Caster Pet %: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #4 Apply Aura: Mod Damage Taken From Caster %: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20000
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Drink a healing elixir, healing you for 15% of your maximum health.
Cooldown changed from None to 30 sec recharge
Charges changed from None to 2 Charges
Specialization (3)
REMOVED
Expel Harm can be cast during Soothing Mist, and additionally heals the Soothing Mist target.
Mistweaver Monk core passive
Effect #2 NEW Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 550%
Affected Spells:
NEW Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 550%
Affected Spells:
NEW
Mistweaver Monk core passive
Effect #1 Apply Aura: Add Modifier - % (Label)
Value: -70%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % (Label)
Value: -70%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - Flat
Value: 15
Affected Spells:
Effect #4 Apply Aura: Add Modifier - Flat (Label)
Value: -3
Affected Spells:
(Pvp Multiplier: 0)
Talents (2)
You consume a healing elixir when you drop below 35% health and are not in a loss of control effect40% health or generate excess healing elixirs, instantly healing you for 15%20% of your maximum health.
You generate 1 healing elixir every 30 sec, stacking up to 2 times.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Effect #2's Value
Value: 3540
REMOVED Effect #2 Apply Aura: Periodically trigger spell: Modifies Damage/Healing Done
Value: 1
NEW Effect #2 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 1
Soothing Mist heals a second injured ally within 40 yds for 100%75% of the amount healed.
Effect #1 Apply Aura: Dummy: Modifies Jump Targets
Value: 10075
PvP Talents (1)
During Soothing Mist's channel, Expel Harm's healing is increased by 15%, and dispels 1 Magic, Disease, and Poison effect from the target. Stacks each time Soothing Mist heals the target.
Removed
Category changed from PvP Talents to Uncategorized
Spells (1)
Expel negative chi from your body, healing for (120% of Spell power) and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards.
Brewmaster (Level 43)
Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm
Mistweaver (Level 54)
May be cast during Soothing Mist, and will additionally heal the Soothing Mist target20 yards.
Brewmaster (Level 43)
Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm
Windwalker
Generates 0 Chi.
Reverse Harm
Generates 1 Chi.
Cost changed from 15 Energy / 3.0% of base mana / 15 Energy to 15 Energy / 1.4% of base mana / 15 Energy
Talents (1)
Heals the target for (616% of Spell power) over 8 sec. While channeling, Enveloping Mist
Surging Mist
Surging Mist
Zen Pulse
Zen Pulse
and Vivify may be cast instantly on the target.
Mistweaver (Level 10)
Each heal has a chance to cause a Gust of Mists on the target
Unison
Soothing Mist heals a second injured ally within 40 yds for 100%75% of the amount healed
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
NEW
Holy Paladin core passive
Effect #1 Apply Aura: Add Modifier - % (Label)
Value: -40%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % (Label)
Value: -40%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % (Label)
Value: -40%
Affected Spells:
Talents (1)
Blade of Vengeance
Pierce enemies
Pierce an enemy with a blade of light, dealing (
Blade of Vengeance
138.656% of Attack power) Holy damage
Blade of Vengeance
to your target and (93.6309% of Attack power)
(138.656% of Attack power) Holy damage.
Generates 1 Holy Power.Holy damage to nearby enemies
.
Generates 1 Holy Power.
Glyphs (1)
Your Avenging Wrath depicts 4 wings.
Effect #6 REMOVED Effect #3 Apply Aura: Override Spell Visual:
Value: 121163
REMOVED Effect #4 Apply Aura: Override Spell Visual:
Value: 121163
REMOVED Effect #5 Apply Aura: Override Spell Visual:
Value: 121163
NEW Effect #3 Apply Aura: Override Spell Visual: Modifies Damage/Healing Done
Value: 121163
NEW Effect #4 Apply Aura: Override Spell Visual: Modifies Damage/Healing Done
Value: 121163
NEW Effect #5 Apply Aura: Override Spell Visual: Modifies Damage/Healing Done
Value: 121163
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Discipline Priest core passive
Effect #2 NEW Effect #28 Apply Aura: Modifies Effect #1's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #28 Apply Aura: Modifies Effect #1's Value (Label)
Value: -50%
Affected Spells:
Talents (4)
Increases the damage of Mind Blast and Shadow Word: Death by 10%.
Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
Rank 1: Increases the damage of Mind Blast and Shadow Word: Death by 10%.15%.
Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
Rank 2: Increases the damage of Mind Blast and Shadow Word: Death by 20%.30%.
Mind Blast and Shadow Word: Death consume 6 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
Power Word: Radiance has a 30% chance to causecauses your next Penance to be free and fire 3 extra boltsfire 3 additional bolt, stacking up to 2 times.
Rank 1: Power Word: Radiance has a 30% chance to causecauses your next Penance to be free and fire 3 extra boltsfire 1 additional bolt, stacking up to 2 times.
Rank 2: Power Word: Radiance has a 60% chance to causecauses your next Penance to be free and fire 3 extra bolts.fire 2 additional bolt, stacking up to 2 times.
Ascend into the air and unleash a massive barrage of Penance bolts, causing 57.5%80% of Spell power)> * 24] Holy damage to enemies or 206.25%330% of Spell power)> * 24] healing to allies over 6 sec.
While ascended, gain a shield for 50% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
Your Penance bolts increase the damage of your next Smite by 20%, or the absorb of your next Power Word: Shield by 10%.
Stacks up to 7 times.8 times.
Spells (1)
Discipline:
Shields an ally for 15 sec, absorbing Spell power * 3.36 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1 * 1 * 1) * 1 * damage.1] damage.
Holy, Shadow, Initial:
Shields an ally for 15 sec, absorbing Spell power * 3.36 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1 * 1 * 1) * 1 * damage.1] damage.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (2)
While above 15050% of maximum Energy your Garrote, Rupture, and Crimson Tempest consume 43 Energy to duplicate 25%20% of any damage dealt.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15050
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 43
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2520
Bleed damage inrcreased by 10%.
Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 200%150% of their remaining health.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200150
(Pvp Multiplier: 1.251.66667)
Specialization (1)
Draw a concealed pistol and fire a quick shot at an enemy, dealing -- 2H, DW / Attack power] Physical damage and reducing movement speed by 30% for 6 sec.
Awards 1 combo point.
Effect #1 NEW Effect #4 Apply Aura: Mod Damage to Caster %:
Value: -5
Talents (2)
Reduces the cooldown of Blind by 30 sec25% and increases its range by 5 yds.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Cooldown
Value: -25%
Affected Spells:
NEW
Between the Eyes and Pistol Shot have 10 yd increased range, and Pistol Shot reduces the the target's damage done to you by 5%.
Specialization (1)
Your auto attacks have a 28% chance to generate 34 Energy and store 1 combo point, up to 10.
AbilitiesAttacks that generate combo points can expend anythose stored to generate additional combo points, up to your maximum.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 28
Talents (5)
Increases healing received by 12%8%.
Effect #1 Effect #1 Apply Aura: Mod Healing Taken - %:
Value: 128
NEW
Your finishing moves heal you for 3% of damage dealt. At full health gain shielding instead, absorbing up to 10% of your maximum health.
Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.
Talent position has changed.
While Symbols of Death is active, your Shadow Techniques triggers after 1 fewer attack40% more frequently, stores 1 additional combo point, and finishing moves can expend stored combo points.use those stored when there are enough to refresh full combo points.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40
NEW
Shuriken Storm increases your movement speed by 30% for 3 sec when striking 3 or more enemies.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (3)
Casting Earth Shock or Earthquake while Ascendance is active extends the duration of Ascendance by 2.5 sec.
Casting Elemental Blast while Ascendance is active extends the duration of Ascendance by 3.5 sec.
Ascendance can only be extended up to 150% of its original duration.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150
Restoration:
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power) and apply Riptide to them
Your next Healing Wave will also hit all targets affected by your Riptide for 40% of normal healing
Elemental:
Elemental:
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
them.
Your next Lava Burst will also hit all targets affected by your Flame Shock for 80% of normal damage
Enhancement:
.
Enhancement:
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
them.
Your next Lightning Bolt will also hit all targets affected by your Riptide for 150% of normal damage.
Specializations changed from Elemental/Enhancement/Restoration to Elemental/Enhancement
Elemental:
Primordial Wave grants you 20% Haste plus an 4% for each additional Lava Burst generated by Primordial Wave increases your Haste by 10% for 12 sec.
Enhancement:
Primordial Wave grants you 20% Haste plus an 4% for each additional Lightning Bolt generated by Primordial Wave increases your Haste by 10% for 12 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
Talents (10)
Elemental (Elemental Shaman)
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 8% or Mastery by (8 * 1.875)% for 10 sec.
Enhancement
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Enhancement
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge
Talent position has changed.
Lunge at your enemy as a ghostly wolf, biting them to deal (9% of Attack power) Physical damage.
Talent position has changed.
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing (39.4% of Attack power) Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets.
Swirling Maelstrom
Each eruption from Fire Nova generates 1 stack of Maelstrom Weapon
Talent position has changed.
Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 15%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed, up to 5.
Swirling Maelstrom
Consuming at least 2 stack of Hailstorm generates 1 stack of Maelstrom Weapon
Talent position has changed.
Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 5% for 5 sec.
Rank 1: Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 5% for 5 sec.
Rank 2: Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 25% for 5 sec.
Elemental (Elemental Shaman)
Your Healing Surge is 30% more effective on yourself.
Enhancement
Your Healing Surge is 25% more effective on yourself.
Talent position has changed.
Stormbringer now also causes your next Stormstrike to deal 25% additional damage as Nature damage.
Talent position has changed.
Shatters a line of earth in front of you with your main hand weapon, causing (184% of Attack power) Flamestrike damage and Incapacitating any enemy hit for 2 sec.
Talent position has changed.
NEW
Stormstrike, Ice Strike, and Lava Lash have a 100% chance to discharge electricity at your target, dealing (35% of Attack power) Nature damage.
Summons a totem at your feet for 2 min. Party members within
Totemic Focus
34.5
30 yds have a 20% chance when they auto-attack to swing an extra time.
Talent position has changed.
Talents (1)
NEW
Blast your target with a Primordial Wave, healing them for (65% of Spell power) and apply Riptide to them.
Your next will also hit all targets affected by your Riptide for
Restoration
40%
of normal
Restoration
healing
damage
Primal Maelstrom
Primordial Wave generates 0 stacks of Maelstrom Weapon
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (7)
NEW
Soul Strike deals 20% increased damage and generates a Soul Shard.
Reduces the cast time of Summon Vilefiend by 0.5 sec and your Vilefiend now deals (18.1285% of Spell power) Nature damage to nearby enemies every 1 sec while active.
When Nether Portal ends, you summon a Pit Lord that blasts your target for 0.598529 * (Spell power * 10.690899398201283 * (Spell power * 1.25) * 1 * (1 + Versatility)) * 1.215382428
] Fire damage every 1 sec for 10 sec.1.18)
] Fire damage every 1 sec for 10 sec.
Increases the critical strike chance of your Wild Imp's Fel Firebolt by 5%.
Rank 1: Increases the critical strike chance of your Wild Imp's Fel Firebolt by 5%.
Rank 2: Increases the critical strike chance of your Wild Imp's Fel Firebolt by 10%.15%.
Effect #1 Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 515
Affected Spells:
Maximum rank has changed from 2 to 1
Increases Hand of Gul'dan damage by 8% and the critical strike chance of Hand of Gul'dan by 8%.
Rank 1: Increases Hand of Gul'dan damage by 8% and the critical strike chance of Hand of Gul'dan by 8%.
Rank 2: Increases Hand of Gul'dan damage by 15% and the critical strike chance of Hand of Gul'dan by 15%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 815%
Affected Spells:
Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 815%
Affected Spells:
Maximum rank has changed from 2 to 1
NEW
Teaches your primary Felguard the following ability:
Soul Strike
Strike into the soul of the enemy, dealing Shadow damage.
Fel Invocation
Generates 1 Soul Shard.
NEW
Implosion deals 10% increased damage. Consuming a Demonic Core has a chance to summon a Wild Imp.
Implosion deals 10% increased damage. Bilescourge Bombers deal 20% increased damage, and your spells now have a chance to summon a Bilescourge Bomber.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Name changed from Volatile Fiends to Shadow Invocation
Talent position has changed.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (1)
Arms:
While Bladestorming every 1 sec you gain 5% movement speed and 5% Strength, stacking up to 6 times. Lasts 6 sec.
Fury:
Bladestorm cannot be canceled while using Hurricane.
Fury:
While Ravager is active every 1 sec you gain 5% movement speed and 5% Strength, stacking up to 6 times. Lasts 6 sec.
Bladestorm cannot be canceled while using Hurricane.
Specialization (1)
Allows you to dual-wield a pair of two-handed weapons. Two-handed weapons deal more damage, and provide more Strength and Stamina than one-handed weapons.
Chill Streak's range is increased by 4 yds and can bounce off of you. Each time Chill Streak bounces off an enemy your damage is increased by 4% for 1012 sec, stacking up to 5 times.
Procs flags changes: NEW Deal Helpful Ability, Deal Harmful Ability, NEW Deal Helpful Spell, Deal Harmful Spell
Item Set: Risen Nightmare's Gravemantle: 2 pieces
Chill Streak can bounce 2 additional times and each time it bounces, you have a 30% chance to gain a Rune, reduce Chill Streak cooldown by 5 sec, or reduce the cooldown of Empower Rune Weapon by 6 sec.
Procs flags changes: NEW Deal Helpful Ability, Deal Harmful Ability, NEW Deal Helpful Spell, Deal Harmful Spell
Item Set: Risen Nightmare's Gravemantle: 4 pieces
Dire Beasts now obey your Kill Command and can gain Beast Cleave.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 050
Item Set: Blazing Dreamstalker's Trophies: 4 pieces
Fury of the Eagle throws a free Wildfire Bomb at your current target at 100% effectiveness, generates 1 charge of Wildfire Bombcauses your next Wildfire Bomb to not incur a cooldown, and increases the damage Wildfire Bomb deals to your primary target by 40% for 12 sec.
Effect #3 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1100
(Pvp Multiplier: 10.5)
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1
Procs flags changes: NEW Deal Melee Ability
Item Set: Blazing Dreamstalker's Trophies: 4 pieces
20%15% of all healing you do to targets with Chi Harmony is stored and then dispersed evenly among your allies with Renewing Mist when Chi Harmony fades or is refreshed.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015
Item Set: Mystic Heron's Discipline: 4 pieces
Melee attacks have a chance to make your next Spinning Crane Kick free.
FreeFree Spinning Crane Kicks grant Blackout Reinforcement, increasing the damage of your next Blackout Kick by 150%. Melee abilities have a chance to grant Blackout Reinforcement.
Item Set: Mystic Heron's Discipline: 2 pieces
Blackout Reinforcement empowered Blackout Kicks reduce the cooldown of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch by 2.03.0 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 23
Item Set: Mystic Heron's Discipline: 4 pieces
When Glimmer of Light dissipates or is refreshed, it creates a Holy Reverberation on its target to heal an ally for (160%120% of Spell power) or damage an enemy for (96% of Spell power) over 8 sec. Multiple Holy Reverberations may overlap, up to 3 times.
Item Set: Zealous Pyreknight's Ardor: 2 pieces
The cooldown of DaybreakDaybreak now increases Haste by 25% for 6 sec and its cooldown is reduced by 15 sec.
Effect #1 NEW Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Item Set: Zealous Pyreknight's Ardor: 4 pieces
Shadow Word: Death triggers 2 additional time at 50%35% effectiveness. Triggers again 1 additional time at 50%35% effectiveness if Deathspeaker is active or your target is below % health.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5035
Item Set: Blessings of Lunar Communion: 2 pieces
When consuming Primordial Wave and for 10 sec afterwards, Lava Burst burns your target for 25%15% additional damage over 4 sec, and for 10 sec each cast of Chain Lightning causes your nextafter consuming Pirmordial Wave, your next 3 casts of Lava Burst to also hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 015
Procs flags changes: NEW Deal Harmful Spell
Item Set: Vision of the Greatwolf Outcast: 4 pieces
Chain Heal, Healing Surge, and Healing Wave mark their initial target with a Tidal Reservoir, causing them to receive 15% of all Riptide healing you deal for 15 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015
Item Set: Vision of the Greatwolf Outcast: 2 pieces
Demonbolt now applies a Doom Brand that explodes after 20 sec, dealing (107.499% of Spell power) Shadow damage to nearby enemies or Shadow damage to a single enemy. Hand of Gul'dan reduces the duration of your active Doom Brands by 1 sec per Soul Shard spent.
Item Set: Devout Ashdevil's Pactweave: 2 pieces
Demonology:
When Doom Brand explodes, you have a chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals Shadow damage to up to 4 enemies
Affliction, Destruction, Initial:
or Shadow damage to a single enemy.
Affliction, Destruction, Initial:
When Doom Brand explodes, you have a chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals Shadow damage to up to 4 enemies or Shadow damage to a single enemy.
Item Set: Devout Ashdevil's Pactweave: 4 pieces
Sudden Death also makes your next Execute powerfully slam the ground, causing a Thunder Clap that deals 100% additionalincreased damage. In addition, the Execute target bleeds for 50% of Execute's damage over 5 sec. If this bleed is reapplied, remaining damage is added to the new bleed.
Item Set: Molten Vanguard's Mortarplate: 4 pieces
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