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RPP
Patch 10.1.5 PTR Build 50130 Datamined Class and Spell Changes - Holy Paladin, Aug Evoker, Mages
RPP
Publicado
22/06/2023 a las 20:07
por
Squishei
Here are the datamined class and spell changes for today's Patch 10.1.5 PTR build!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
PvP Talents (1)
Reduces the cooldown of Anti-Magic Shell by 10 sec but reduces its duration by 50%.
Anti-MagicAnti-Magic Shell is now usable on allies and its cooldown is reduced by 10 sec.
Effect #1 REMOVED Effect #2 Apply Aura: Modifies Buff Duration
Value: -50%
Affected Spells:
Spells (1)
Blood:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
While you remain within the area, your Heart Strike will hit up to 0 additional targets.
1 additional target.]2 additional target.]
Frost, Unholy, Initial:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
While you remain within the area, your
1 additional target.]2 additional target.]
Talents (1)
Frost:
Obliterate hits up to 2 additional enemyenemies while you remain in Death and Decay.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Strike all nearby enemies for Physical damage. Deals reduced damage beyond 5 targets.
Talents (1)
Immolation Aura increases your armor by 10% and causes melee attackers to suffer ) / 0] Fire damage.
Rank 1: Immolation Aura increases your armor by 10% and causes melee attackers to suffer ((5.15% of Attack power) / 2) Fire damage.
Rank 2: Immolation Aura increases your armor by 20% and causes melee attackers to suffer ((5.15% of Attack power) / 1) Fire damage.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
PvP Talents (1)
Enemies that dispel your Moonfire or Sunfire suffer 15% additional damage from their effects for 12 sec. If already vulnerable, 50% of the remaining duration is applied to the dispeller.
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 35%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 35%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 35%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 35%
Affected Spells:
Talents (2)
Each time you gain Essence Burst, your critical heals are 215%230% effective instead of the usual 200% for 10 sec.
Rank 1: Each time you gain Essence Burst, your critical heals are 215%230% effective instead of the usual 200% for 10 sec.
Rank 2: Each time you gain Essence Burst, your critical heals are 230%260% effective instead of the usual 200% for 10 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1530
Rewind
Erasure
25%
50%20%
40% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (Spell power * 0.4 * 5).
Healing increased by 100% when not in a raid.
Effect #3 Dummy
Value: 5040
Specialization (1)
Casting an empower spell grants Shifting Sands to 2 allies1 ally, preferring damage dealers, increasing their Versatility by 3.0% for 10 sec.
The durations of Shifting Sands, Breath of Eons, and your other helpful auras are increased by 4.0%.
Effect #1 Effect #3 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 21
Talents (6)
Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by 13.0%12.0% for 12 sec.
Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec.
Rank 1: Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by 12.5%10.0% for 12 sec.
Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec.
Rank 2: Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by 20.0%16.0% for 12 sec.
Hover activates Bronze Attunement, and amplifies it to increase movement speed by 40% for 4 sec.
Learn to attune yourself to the essence of the Black or Bronze Dragonflights:
Black Attunement: You and your 4 nearest allies have 5%4% increased maximum health.
Bronze Attunement:You and your 4 nearest allies have 10% increased movement speed.
Increase your 4 nearest allies' primary stat by 10% of your own, $INT * 0.1)], and cause your Eruption to deal 20%and cause you to deal 10% more damage, for 10 sec.
May only affect 4 allies at once, and prefers to imbue damage dealers.
Eruption,
Breath of Eons
Breath of Eons
Deep Breath, and your empower spells extend the duration of these effects.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
(Pvp Multiplier: 1.451)
REMOVED Effect #2 Apply Aura: Mod Stat:
Value: 0
NEW Effect #2 Apply Aura: Effect Aura #540: Modifies Buff Duration
Value: 0
Cost changed from None to 1.0% of base mana
Cause a violent eruption beneath an enemy's feet, dealing (200% of Spell power) Volcanic damage split between them and nearby enemies.
Augmentation
Increases the duration of your active Ebon Might effects by 1 sec
Effect #1 School Damage
Value: 0 (SP mod: 2)
(Pvp Multiplier: 21.5)
Grant an ally the gift of foresight, increasing their critical strike chance by 3%
Fate Mirror
and occasionally copying their damage and healing spells at 15% power
for 20 sec.18 sec.
Affects the nearest ally within 26.5 yds, preferring damage dealers, if you do not have an ally targeted.
Evoke a paradox for you and a friendly healer, allowing casting while moving and increasing the range of most spells by 100% for 10 sec.
Affects the nearest healer within 60 yds, if you do not have a healer targeted.
Effect #7 Apply Aura: Modifies Range (Label)
Value: -100-50%
Affected Spells:
PvP Talents (2)
Ebon Might reducesCasting Ebon Might grants Burnout immediately and every 3 sec for 6 sec, reducing the cast time of Living Flame by 100%.while it is active.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #5's Value
Value: -100
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
Form a protective barrier of molten rock around an ally, absorbing up to damage. While the barrier holds, your ally cannot be interrupted or silenced.
Removed
Category changed from PvP Talents to Uncategorized
Spells (1)
Preservation:
Send a flickering flame towards your target, healing an ally for (230% of Spell power) or dealing (161% of Spell power) Fire damage to an enemy.or healing an ally for (230% of Spell power).
Devastation:
Devastation:
Send a flickering flame towards your target, healing an ally for (230% of Spell power) or, dealing (161% of Spell power) Fire damage to an enemy or healing an ally for (230% of Spell power).
Talents (1)
Augmentation:
Disintegrate channels 20% faster
Preservation:
and Eruption's cast time is reduced by 20%
Preservation:
Disintegrate channels 20% faster and Eruption's cast time is reduced by 20%
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Causes your next 2 Arcane Blasts to be instant cast.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 10.85)
PvP Talents (1)
The cooldown of Mass Invisibility is reduced by 4 min and can affect allies in combat.
Specializations changed from Arcane to Arcane/Fire/Frost
Specialization (3)
Throws a fiery ball that causes (119.461%113.49% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.194611.1349)
Calls down a pillar of fire, burning all enemies within the area for (82.34%74.106% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Effect #1 School Damage
Value: 0 (SP mod: 0.82340.74106)
Your target burns for an additional 5.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast
Meteor
Meteor
Phoenix Flames
Phoenix Flames
Cinderstorm
Cinderstorm
, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Fire Blast causes your Ignites to spread to 3 nearby enemies.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.6430.60442)
Talents (12)
Your spells have a 15% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Rank 1: Your spells have a 7% increased chance to deal a critical strike.
You gain 5% more of the Critical Strike stat from all sources.
Rank 2: Your spells have a 15% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Blasts the enemy for (133.46%117.445% of Spell power) Fire damage.
Fire: Castable while casting other spells. Always deals a critical strike.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.33461.17445)
Damaging an enemy with 15 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 40% reduced cast time.
Rank 1: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 20% reduced cast time.
Rank 2: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 40% reduced cast time.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 70%
Affected Spells:
(Pvp Multiplier: 10.6)
Flamestrike leaves behind a patch of flames that burns enemies within it for 5.137%4.623% of Spell power)] Fire damage over 8 sec.
The target becomes a Living Bomb, taking (58.32%65.32% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (32.076%35.93% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Hurls a Phoenix that deals (97.29%85.6152% of Spell power) Fire damage to the target and reduced damage to other nearby enemies.
Hurls an immense fiery boulder that causes (187.542%165.037% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.875421.65037)
Scorches an enemy for (27.1113%24.4% of Spell power) Fire damage. Castable while moving.
Effect #1 School Damage
Value: 0 (SP mod: 0.2711130.244)
Flamestrike and Pyroblast cast times are reduced by 0.5 sec and damage dealt increased by 10%.
While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 45%50% increased damage and reduce the cooldown of Combustion by 1.25 sec.
Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 4550
Affected Spells:
(Pvp Multiplier: 10.34)
Your critical strike damage is increased by 3%. When you activate Combustion, you gain 2% additional critical strike damage, and up to 4 nearby allies gain 1% critical strike for 10 sec.
Rank 1: Your critical strike damage is increased by 4%. When you activate Combustion, you gain 3% additional critical strike damage, and up to 4 nearby allies gain 1% critical strike for 10 sec.
Rank 2: Your critical strike damage is increased by 8%. When you activate Combustion, you gain 6% additional critical strike damage, and up to 4 nearby allies gain 2% critical strike for 10 sec.
Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 3%
Affected Spells:
(and 48 more.)
(Pvp Multiplier: 10.75)
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
(Pvp Multiplier: 10.67)
PvP Talents (1)
Your Fireball reduces the cooldown of your Combustion by 2 sec.
Removed
Category changed from PvP Talents to Uncategorized
Specialization (1)
Ice shards pelt the target area, dealing 13.2%11.616% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 3 sec.
Talents (9)
Calls down a series of 7 icy comets on and around the target, that deals up to 58.44%51.427% of Spell power)] Frost damage to all enemies within 6 yds of its impacts.
Unleash a flurry of ice, striking the target 3 times for a total of 41.8336%36.814% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
Launches an orb of swirling ice up to 40 yds forward which deals up to 14.47%12.7336% of Spell power)] Frost damage to all enemies it passes through over 15 sec. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.
Your Comet Storm now increases the damage enemies take from you by 6% for 6 sec and Flurry has a 15%25% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (33.327% of Spell power) Frost damage.
Effect #1 Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 1525
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (437.712%424.59% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Quickly fling a shard of ice at the target, dealing (39.8762%35.1% of Spell power) Frost damage
Splitting Ice
and 39.8762%35.1% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Channel an icy beam at the enemy for 5 sec, dealing (222%195.4% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 2.221.954)
Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
Your Ebonbolt and Glacial Spike also hit a second nearby target for 100% of its damage.
Effect #4 Dummy
Value: 100
(Pvp Multiplier: 10.5)
Your Haste is increased by 8%.
You gain 10% more of the Haste stat from all sources.
Effect #1 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 8
(Pvp Multiplier: 10.5)
Spells (1)
Launches a bolt of frost at the enemy, causing (79.7%70.14% of Spell power) Frost damage and slowing movement speed by 50% for 8 sec.
Talents (2)
Your Barriers heal you for 10% of the damage absorbed.
Rank 1: Your Barriers heal you for 20% of the damage absorbed.
Rank 2: Your Barriers heal you for 40% of the damage absorbed.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Effect #4's Value
Value: 10
(Pvp Multiplier: 0.50.25)
The cooldowns of Blink and Shimmer are reduced by 2 sec.
Rank 1: The cooldowns of Blink and Shimmer are reduced by 2 sec.
Rank 2: The cooldowns of Blink and Shimmer are reduced by 4 sec.
Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -2000
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -2000
(Pvp Multiplier: 10.5)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (3)
Blackout Kick also empowers your next ability:
Tiger Palm: Damage increased by 100%.
Breath of Fire: Periodic: Damage increased by 50%, and damage reduction increased by 5%.
Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.
Celestial Brew: Gain up to 3 additional stacks of Purified Chi.
Purifying Brew: Pauses Stagger damage for 3 sec.
Casting Weapons of Order or Triggering a bonus attack from Press the Advantage or casting Weapons of Order releases a surge of chi at your target's location, dealing Nature damage split evenly between all targets over 8 sec.
Reduce Press the Advantage:
Deals Nature damage.
Weapons of Order:
Deals Nature damage and reduces the cooldown of Weapons of Order by 4 sec perfor each affected enemy, to a maximum of 20 sec.
Your main hand auto attacks reduce the cooldown on your brews by 0.5 sec and block your target's chi, dealing (10%20% of Attack power) additional Nature damage and increasing your damage dealt by 1% for 10 sec. 20 sec.
Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100% effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm at reduced effectiveness.
Effect #1 NEW Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -50%
Affected Spells:
Specialization (1)
Mistweaver Monk core passive
Effect #2 Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
(and 21 more.)
Effect #28 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
(and 21 more.)
Talents (1)
Your abilities reset Faeline Stomp 100% more often. While within Faeline Stomp, your Tiger Palms strike twice and your Spinning Crane Kick heals 3 nearby allies for 75%70% of the damage done.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 7570
Talents (5)
Your Combo Strikes grant a stacking 1.0%1% chance for your next Fists of Fury to grant 5% haste and invoke Xuen, The White Tiger for 8 sec.
Every 2 Chi you spend reduces the cooldown of
Serenity
Serenity
Storm, Earth, and Fire by
Serenity
0.3
1.01 sec.
Increases the initial damage of Faeline Stomp by 10.0%10% per target hit by that damage, up to a maximum of 50.0%50% additional damage.
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4.0 sec.4 sec.
When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 40% for 5 sec.
Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.1 sec, and Xuen's damage is increased by 10.0%10%.
Talents (1)
You and your allies within 10 yards have 10% increased avoidancetake 10% reduced damage from area-of-effect attacks.
Rank 1: You and your allies within 10 yards have 2% increased avoidancetake 2% reduced damage from area-of-effect attacks.
Rank 2: You and your allies within 10 yards have 4% increased avoidance.take 4% reduced damage from area-of-effect attacks.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (2)
An efficient spell, healing a friendly target for (300%325% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 33.25)
(Pvp Multiplier: 1.751.62)
Holy Paladin core passive
Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: 2535%
Affected Spells:
Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: 2535%
Affected Spells:
Talents (10)
Empowers your chosen aura for 8 sec.
Effect #2 NEW Effect #5 Apply Aura: Modifies Radius (Label)
Value: 20
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
Holy Shock, Holy Light, and Flash of Light critical healing increased by 15%20%.
Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 1520%
Affected Spells:
Your Holy Shock, Flash of Light, and Holy Light spells extend the duration of Tyr's Deliverance on yourself when cast on targets affected by Tyr's Deliverance.
Holy Shock: Extends 2.5 sec.2.0 sec.
Flash of Light: Extends 5.0 sec.4.0 sec.
Holy Light: Extends 10.0 sec.8.0 sec.
Tyr's Deliverance can be extended up to a maximum of 50 sec.40 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50004000
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100008000
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5040
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25002000
Absorb your active Glimmer of Lights, triggering their effects at 150%200% value and granting 3000 Mana per Glimmer of Light consumed.
Effect #3 Dummy
Value: 150200
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, targets with Glimmer of Light are damaged for (163.2% of Spell power) or healed for (205.2%182.4% of Spell power), split evenly among them. Glimmer of Light's total healing and damage is increased by 6% for each target affected.
You may have Glimmer of Light on up to 3 targets.
When Glimmer of Light is dispelled, its effect is activated at 100% value.
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (163.2% of Spell power) or healed for (205.2%182.4% of Spell power). Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target.
You may have Glimmer of Light on up to 3 targets.
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (150% of Spell power) Holy damage and radiates healing to 5 allies within 15 yds.30 yds.
If the beam is aimed at a friendly target, it heals for and radiates (90% of Spell power) Holy damage to 5 enemies within 15 yds.30 yds.
Triggers a burst of Light on the target, dealing (61.2% of Spell power) Holy damage to an enemy, or (153.5% of Spell power) healing to an ally.
Holy Shock
Has an additional 10% critical strike chance
Generates 1 Holy Power.
Cost changed from 2.6% of base mana to 2.4% of base mana
NEW
Your auras restore (14% of Spell power) health to 3 injured allies within 20 yds every 2 sec.
While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 100%.
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 1020 sec within 40 yds for (82.6% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 10 sec.12 sec.
Duration changed from 10 sec to 20 sec
PvP Talents (3)
When you dispel an ally within your auraCleanse an ally, 1 ally within your aura is40 yds ] dispelled of the same effect.
Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.effects, but the cooldown of Cleanse is increased by 4 sec.
Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
Effect #3 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40
NEW Effect #4 Apply Aura: Modifies Cooldown
Value: 4000
Affected Spells:
NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
After casting Daybreak, you restore (1600 * 15) Mana over 15 sec, but your healing and damage is decreased by 50%.30%.
Daybreak no longer restores Mana from each Glimmer consumed.
Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 60 sec.
NEW Effect #6 Apply Aura: Modifies Effect #5's Value
Value: 30
Affected Spells:
Talents (3)
Throws a Blessed Hammer that spirals outward, dealing (14.3% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * 30 / 100).
Generates 1 Holy Power.
Cost changed from None to 0.3% of base mana
Hammers the current target for (85.8% of Attack power)% Physical damage.
Consecration
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (13.56% of Attack power)% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (13.56% of Attack power)% Holy damage
Generates 1 Holy Power.
Cost changed from None to 0.3% of base mana
Every 3 Shields of the Righteous make your next Word of Glory free.cost no Holy Power.
Talents (1)
Crusading Strikes
Crusading Strikes has a 5%
Crusader Strike has a 15% chance to make your next Divine Storm free and deal 15% additional damage.
Procs flags changes: NEW Deal Melee Swing, Deal Melee Ability
Spells (3)
Judges the target, dealing (61.0542% of Spell power)
Blades of Light
Holystrike
Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
.
Holy, Protection, Retribution
Generates 1 Holy Power.
Range changed from 30 yd range to Unlimited range
When any party or raid member within 40 yds takes more than 30% of their health in damage in a single hit, each member gains 5% increased damage and healing, decaying over 30 sec. This cannot occur within 30 sec of the aura being applied.
NEW Added: Ignore Line of Sight
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 1020 sec within 40 yds for (82.6% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 10 sec.12 sec.
Duration changed from 10 sec to 12 sec
Talents (2)
Hurls a divine hammer that strikes an enemy for
Blades of Light
Holystrike
Holy damage. Only usable on enemies that have less than 20% health
Hammer of Wrath
or during Avenging Wrath
Generates 1 Holy Power.
Cost changed from None to 1.0% of base mana
REMOVED
The Light magnifies your power for 15 sec, granting 8% haste, critical strike, and versatility, and
Holy
(8 * 1.5)
Protection
(8 * 1)
Retribution
(8 * 1)
% mastery.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (1)
Create a shield on all allies within 40 yards, absorbing 2.8 * (1 + Versatility1.9 * (1 + Versatility) * 1] damage on each of them for 10 sec.sec.
Absorption increased by 100% when not in a raid.
Effect #1 NEW Effect #2 Dummy
Value: 100
Now a Discipline spell
Category changed from Uncategorized to Talents
PvP Talents (2)
RemovingPurify now has a maximum of 2 charges.
Removing harmful effects with Purify will apply Purified Resolve to the target, grantinggrants your target an absorption shield equal to 5% of their maximum health. Lasts 8 sec.
Effect #1 NEW Effect #2 Apply Aura: Modifies Charges:
Value: 1
Name changed from Purified Resolve to Purification
Your Power Word: Shield reduces all Physical damage taken by 15% while the shield persists.
Specializations changed from Discipline/Holy/Shadow to Discipline
PvP Talents (1)
NEW
Reduces the cooldown of by Divine Hymn by 60 sec and causes it to channel 50% faster. Additionally, the healing bonus from Divine Hymn now lasts an additional 10 sec.
Spells (1)
Shields an ally for 15 sec, absorbing 1] damage.
Talents (1)
Increases the healing of your spells by 3%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3%
Affected Spells:
(and 25 more.)
PvP Talents (1)
REMOVED
Purify now has a maximum of 2 charges.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -36%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -36%
Affected Spells:
(and 77 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -36%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -36%
Affected Spells:
(and 77 more.)
Talents (3)
Stamina increased by 5%.
Effect #1 NEW Effect #2 Dummy
Value: 3
Strikes an enemy, dealing (80% of Attack power) Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec.
Awards 1 combo point.
REMOVED Effect #3 Apply Aura: Mod Damage From Caster %:
Value: 10
NEW Effect #3 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 10
Affected Spells:
(and 77 more.)
When your Dispatch consumes 5 or more combo points, Dispatch deals 5%6% increased damage and costs 5 less Energy for 8 sec.
Max 5 stacks. Adding a stack does not refresh the duration.
Rank 1: When your Dispatch consumes 5 or more combo points, Dispatch deals 5%6% increased damage and costs 5 less Energy for 8 sec.
Max 5 stacks. Adding a stack does not refresh the duration.
Rank 2: When your Dispatch consumes 5 or more combo points, Dispatch deals 5%6% increased damage and costs 5 less Energy for 15 sec.
Max 5 stacks. Adding a stack does not refresh the duration.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (1)
Charges your off-hand weapon with lava and burns your target, dealing (130.8% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Molten Assault
Lava Lash will spread Flame Shock from your target to 0 nearby targets
Lashing Flames
Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.308)
(Pvp Multiplier: 1.151.125)
Talents (1)
Every 0 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 10% and not reduce with each jump.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Effectiveness After First Target
Value: 20040
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (2)
Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal (37.1875% of Spell power) additional Shadow damage.
Lasts 1 houruntil canceled or until you summon a demon pet.
Afflicts one target with (202.4% of Spell power) Shadow damage over 16 sec.
If dispelled, deals 42171721 / 100] damage to the dispeller and silences them for 4 sec.
Affliction
Generates 1 Soul Shard if the target dies while afflicted.
Effect #1 Effect #1 Dummy
Value: 42171721
PvP Talents (1)
Unstable Affliction can now be applied to up to 3 targets, but its damage is reduced by 25%.
Effect #1 NEW Effect #3 Dummy
Value: 3
Spells (1)
Summons a Succubus or Incubus under your command to seduce enemy Humanoids, preventing them from attacking.
Effect #1 REMOVED Effect #1 Dummy
Value: 0
Duration changed from 0 ms to -1 ms
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