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PTR
Patch 10.1 PTR-Build 48661: Gedataminte Klassen- und Zauberänderungen
PTR
Geposted
22.03.2023 um 17:58
von
Squishei
Hier sind die gedataminten Klassen- und Zauberänderungen im heutigen 10.1 PTR-Build.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
PvP Talents (1)
Rune of Spellwarding is applied to you with 25% increased effect.
Removed
Category changed from PvP Talents to Uncategorized
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Fiery Brand deals 30.9% of Attack power40 Fire damage every 25.2 sec.
Talents (2)
Every 25.2 sec, Fiery Brand spreads to one nearby enemy.
Brand an enemy with a demonic symbol, instantly dealing (200% of Attack power)% Fire damage
Vengeance (Level 38)
and 30.9% of Attack power) * 10400 Fire damage over 10 sec
The enemy's damage done to you is reduced by 40% for 10 sec.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
PvP Talents (1)
Casting Rejuvenation grants the target 2 charges of Reactive Resin.
Reactive Resin will heal the target for after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec.
Removed
Category changed from PvP Talents to Uncategorized
Talents (4)
When you use 3 different combo point-generating abilities within 4 sec, the damage of your next 23 Rips or Ferocious Bites is increased by 25% for their full duration.
Strikes all nearby enemies with a massive slash, inflicting (52.15%60% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.52150.6)
Shred deals 20%8% increased damage against bleeding targets and Shred and
Brutal Slash
Brutal Slash
Swipe apply the Bleed damage over time from Thrash.
Effect #1 Apply Aura: Dummy: Modifies Max Stacks
Value: 208
Swipe and Thrash damage is increased by 20%25%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2025%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2025%
Affected Spells:
PvP Talents (1)
Your Frenzied Regeneration also generates 60 Rage over 3 sec.
Removed
Category changed from PvP Talents to Uncategorized
PvP Talents (1)
NEW
Enemies have their movement speed reduced by 30% for 3 sec when removing your Restoration heal over time effects, stacking. Enemies are silenced and rooted for 3 sec at 3 stacks.
Class Tools
Devastation
Talents
Preservation
Talents
Talents (1)
Each time you gain Essence Burst, your critical healing is increased by 15%heals are 215% effective instead of the usual 200% for 10 sec.
Rank 1: Each time you gain Essence Burst, your critical healing is increased by 15%heals are 215% effective instead of the usual 200% for 10 sec.
Rank 2: Each time you gain Essence Burst, your critical healing is increased by 30%heals are 230% effective instead of the usual 200% for 10 sec.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
PvP Talents (1)
Casting Aimed Shot provides you with Ranger's Finesse. After gaining 3 stacks of Ranger's Finesse, increase your next Volley's rangeradius and duration by 50% or your next Bursting Shot's slow by an additional 25% and its knockback distance.
Consuming Ranger's Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 sec.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
PvP Talents (1)
After standing still in combat for 2 secEvery 2 sec in combat with no enemies closer than 20 yds, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards.
This effect stacks up to 5 times and lasts for 3 sec.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
PvP Talents (2)
The cooldown of Zen Meditation is reduced by 75%50%. While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you.
Zen Meditation is no longer cancelled when being struck by a melee attack.
Effect #1 Effect #2 Apply Aura: Modifies Cooldown
Value: -75-50%
Affected Spells:
Your movement enhancing abilities increases Windwalking on allies by 10%, stacking 2 additional times. Movement impairing effects are removed at 3 stacks.
Specializations changed from Brewmaster/Windwalker to Windwalker
PvP Talents (1)
Faeline Stomp's cooldown is reduced by 20 sec.
Enemies struck by Faeline Stomp are snared by 70%50% for 8 sec.sec.
PvP Talents (1)
Fists of Fury now deals full damage to all targets hit reduces all targets movement speed by 90%, and you Parry all attacks while channelling Fists of Fury.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (1)
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (75% of Spell power) Holy damage and radiates 1] healing to 5 allies within 15 yds.
If the beam is aimed at a friendly target, it heals for 1] and radiates (45% of Spell power) Holy damage to 5 enemies within 15 yds.
PvP Talents (1)
Your allies affected by your Aura gain an effect after you cast Blessing of Protection or Blessing of Freedom.
Blessing of Protection
Physical damage reduced by 30% for 6 sec.
Blessing of Freedom
Cleared of all movement impairing effects.
Specializations changed from Holy to Holy/Retribution
Talents (3)
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Shares a cooldown with Blessing of Protection.
Specializations changed from Protection to Protection/Retribution
Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 3.0 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Range
Value: 10
(Pvp Multiplier: 10.5)
Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 20% reduced cooldown.
Rank 1: Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown.
Rank 2: Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 30% reduced cooldown.
Effect #1 Apply Aura: Modifies Cooldown
Value: -20%
Affected Spells:
(Pvp Multiplier: 10.67)
Effect #2 Apply Aura: Mod Cooldown %:
Value: -20
(Pvp Multiplier: 10.67)
Specialization (2)
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 48 more.)
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 0-15%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 48 more.)
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 0-15%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
Unleashes a powerful weapon strike that deals (126.1%163.02% of Attack power)
Blades of Light
Holystrike
Holy damage to an enemy target.
Talents (20)
Blade of Vengeance
Pierce enemies
Pierce an enemy with a blade of light, dealing
Blade of Vengeance
(135.938%85.119% of Attack power)
(181.25%154.062% of Attack power)
Holy Crusader
Holy
Physical damage.
Generates 1 Holy Power.Holy damage.
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.81251.54062)
Blade of Justice now hits nearby enemies for (135.938%85.119% of Attack power) Physical damage. Holy damage.
Deals reduced damage beyond 5 targets.
Crusader Strike and Judgment hit an additional 2 targets but deal 40%50% reduced damage to secondary targets.
Rank 1: Crusader Strike and Judgment hit an additional 2 targets but deal 40%50% reduced damage to secondary targets.
Rank 2: Crusader Strike and Judgment hit an additional 4 targets but deal 40%50% reduced damage to secondary targets.
Effect #3 Dummy
Value: 4050
Divine Storm, Divine Hammer and Consecration now deal Radiant damage and your abilities that deal Radiant damage deal 10%5% increased damage.
Effect #2 Apply Aura: Mod Damage Done %: Modifies Charges
Value: 105
Crusader Strike replaces your auto-attacks and deals (53.5% of Attack power) damage, but now only generates 1 Holy Power every 2 attacks.
Inherits Crusader Strike benefits but cannot benefit from Windufry.Windfury.
Abilities that deal Holystrike damage deal 10%5% increased damage and casting abilities that deal Holystrike damage grants you a stack of Divine Arbiter.
At 25 stacks your next damaging single target Holy Power ability causes (375% of Attack power) Holystrike damage to your primary target and (75% of Attack power) Holystrike damage to enemies within 6 yds.
Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 105%
Affected Spells:
Divine Hammers spin around you, damaging enemies within 8 yds for 14%11.9% of Attack power)%]
Burning Crusade
Radiant
Holy damage over 12 sec. Deals reduced damage beyond 8 targets.
A hammer slowly falls from the sky upon the target, after 8 sec, they suffer 250%200% of Attack power) * 1] Holy damage
Executioner's Wrath
and enemies within 8 yards will suffer 20% of the damage taken from your abilities in that time
, plus 20% of damage taken from your abilities in that time.
Divine Auxiliary
Generates 3 Holy Power.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
(Pvp Multiplier: 10.65)
Your Blade of Justice causes the target to burn for (60%51% of Attack power) of the damage dealt as
Holy Crusader
Holy
Radiant damage over 6 sec.
Call down a blast of heavenly energy, dealing (275%288.75% of Attack power) Holy damage to all targets in the target area and causing them to take 30% increased damage from your Holy Power abilities for 10 sec.
Divine Auxiliary
Generates 3 Holy Power.
Effect #2 School Damage
Value: 0 (AP mod: 2.752.8875)
Unleashes a powerful weapon strike that deals (136.5%163.02% of Attack power)
Blades of Light
Holystrike
Holy damage to an enemy target,
Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Effect #1 School Damage
Value: 0 (AP mod: 1.3651.6302)
Focuses Holy energy to deliver a powerful weapon strike that deals (124.5%151.612% of Attack power)
Blades of Light
Holystrike
Holy damage, and restores 6% of your maximum health.
Damage is increased by 25% when used against a stunned target.
Effect #1 School Damage
Value: 0 (AP mod: 1.2451.51612)
Your damage over time effects deal 15%10% more damage.
Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 1510%
Affected Spells:
Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 1510%
Affected Spells:
Enemies hit by Divine Storm take 25%20% more damage from Consecration and Divine Hammers for 12 sec.
Your abilities that deal Radiant damage have a chance to call down an explosion of Holy Fire dealing (250%180% of Attack power) Radiant damage to all nearby enemies and leaving a Consecration in its wake.
Deals reduced damage beyond 8 targets.
Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out 2 extra times for (174%147.9% of Attack power) Radiant damage.
Crusader Strike becomes a 2 part combo.
Templar Strike slashes an enemy for (100%72.2925% of Attack power)
Blades of Light
Holystrike
Radiant damage.
You have 4 sec to continue the combo.
Templar Slash strikes an enemy for (120%88.893% of Attack power)
Blades of Light
Holystrike
Radiant damage and has a 100% increased chance to critically strike.
Inherits Crusader Strike benefits.
NEW Effect #2 Apply Aura: Mod Cooldown Ms:
Value: 6000
Wake of Ashes also causes targets to burn for an additional (150%127.5% of Attack power) Radiant damage over 9 sec.
Your damaging Holy Power abilities cost 1 additional Holy Power and deal 25%20% increased damage.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2520%
Affected Spells:
Lash out at your enemies, dealing (290%266% of Attack power) Radiant damage to all enemies within 14 yds in front of you
Truth's Wake
reducing their movement speed by 50% and burning them for (150%127.5% of Attack power) Radiant damage over 9 sec
and reducing their movement speed by 50% for 9 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 3 Holy Power.
Effect #1 School Damage
Value: 0 (AP mod: 2.92.66)
(Pvp Multiplier: 0.6820.8)
PvP Talents (3)
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
Removed
Category changed from PvP Talents to Uncategorized
Judgment now applies Lawbringer to initial targets hit for 1 min. Casting Judgment on an enemy causes all other enemies with your Lawbringer effect to suffer up to 8%4% of their maximum health in Holy damage.
Mark an enemy player for retribution after they kill an ally within your Retribution Aura. If the marked enemy is slain within 812 sec, cast Redemption on the fallen ally.
Spells (1)
Strike the target for 107.1%96.39% of Attack power) * 1]
Blades of Light
Holystrike
Physical damage.
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.0710.9639)
Talents (3)
Hurls a divine hammer that strikes an enemy for 140%130.2% of Attack power) * 1]
Blades of Light
Holystrike
Holy damage. Only usable on enemies that have less than 20% health
Hammer of Wrath
or during Avenging Wrath
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.41.302)
NEW
When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dusk.
Blessing of Dawn
Your next Holy Power spending ability deals 20% additional increased damage and healing. This effect stacks.
Blessing of Dusk
Damage taken reduced by 5%
Seal of Order
and your Holy Power generating abilities also grant an absorb shield for 10% of damage or healing dealt
For 10 sec.
NEW
When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dusk.
Blessing of Dawn
Your next Holy Power spending ability deals 20% additional increased damage and healing. This effect stacks.
Blessing of Dusk
Damage taken reduced by 5%
Seal of Order
and your Holy Power generating abilities also grant an absorb shield for 10% of damage or healing dealt
For 10 sec.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (1)
Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for Shadow damage and increasing the duration of Mindbender by 1.00.7 sec.
Rank 1: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for ((190% of Spell power) * 0.442) Shadow damage and increasing the duration of Mindbender by 0.5 sec.
Rank 2: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for ((190% of Spell power) * 0.442) Shadow damage and increasing the duration of Mindbender by 1.0 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: 0%
Affected Spells:
Effect #2 Dummy
Value: 1700
PvP Talents (1)
Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and distributes health betweenshields you and the affected allies for .
Effect #1 NEW Effect #3 Dummy
Value: 7.5
Specialization (2)
An efficient spell that heals an ally for (280.25% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.8025)
(Pvp Multiplier: 1.351.43)
Holy Priest core passive
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: -5-6%
Affected Spells:
(Pvp Multiplier: 10)
NEW Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 1%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: -5-6%
Affected Spells:
(Pvp Multiplier: 10)
NEW Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 1%
Affected Spells:
Talents (2)
Increases the damage of Holy Fire by 15%.
Holy Fire deals 25% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
Rank 1: Increases the damage of Holy Fire by 15%.
Holy Fire deals 15%30% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
Rank 2: Increases the damage of Holy Fire by 30%.
Holy Fire deals 30%60% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
When you use a Holy Word spell, you summon an image of a Naaru at your side. For 9 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell.
If an image has already been summoned, that image is empowered instead.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 6
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Artifact Traits (1)
When you use a Holy Word spell, you summon an image of a Naaru at your side. For 9 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell.
If an image has already been summoned, that image is empowered instead.
Specialization (4)
Your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts generate 4 Insanity during combat.
Assaults the target's mind with Shadow energy, causing (194.911% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Generates 12 Insanity over the duration.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.324852)
(Pvp Multiplier: 11.3)
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: -23-52%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -40%
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #3's Value
Value: 100
Affected Spells:
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: -23-52%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -40%
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #3's Value
Value: 100
Affected Spells:
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.
Effect #4 School Damage
Value: 0 (SP mod: 1.15942.02895)
Talents (17)
Increases your non-periodic Shadow damage by 25% for 20 sec.
Generates 30 Insanity.
Effect #2 REMOVED Effect #4 Apply Aura: Mod Spell Crit %: Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: Modifies Critical Strike Chance
Value: 0
Affected Spells:
(and 35 more.)
Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death, increase its damage by 25%, and always deal 150% increased damage regardless of the target's health.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1500
Increases the damage of Devouring Plague by 20%, but Devouring Plague deals8% and causes it to deal its damage over 12 sec, andbut increases its Insanity cost is increased by 25.by 10.
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 208%
Affected Spells:
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -40-46%
Affected Spells:
Effect #5 Apply Aura: Modifies Power Cost
Value: 25001000
Affected Spells:
Mind Flay, Mind Spike, and Void Torrent have a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target.
Mind Flay
Assaults the target's mind with Shadow energy, causing (562.5%421.875% of Spell power) Shadow damage over 15 sec and slowing their movement speed by 30%.
Generates 15 Insanity over the duration.
Mind Sear
Corrosive shadow energy radiates from the target, dealing Shadow damage over 15 sec to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
Generates 15 Insanity over the duration.
Vampiric Touch deals 10% additional damage and has a chance to generate 1 Insanity each time it deals damage.
Rank 1: Vampiric Touch deals 10%15% additional damage and has a chance to generate 1 Insanity each time it deals damage.
Rank 2: Vampiric Touch deals 20%30% additional damage and has a chance to generate 2 Insanity each time it deals damage.
Reduces the cooldown of Void Torrent by 15 sec.Rank 1: Reduces the cooldown of Void Torrent by 15 sec.
Rank 2: Reduces the cooldown of Void Torrent by 30 sec.
Maximum rank has changed from 2 to 1
Increases the critical strike chance of Mind Blast, Mind Spike, Mind Flay, and Shadow Word: Death by 3% and increases their critical strike damage by 15%.
Rank 1: Increases the critical strike chance of Mind Blast, Mind Spike, Mind Flay, and Shadow Word: Death by 2%4% and increases their critical strike damage by 13%.
Rank 2: Increases the critical strike chance of Mind Blast, Mind Spike, Mind Flay, and Shadow Word: Death by 4%8% and increases their critical strike damage by 25%.
Increases the damage of Mind Flay and Mind Spike by 10%.
The duration of your Shadow Word: Pain and Vampiric Touch is increased by 1 sec when enemies suffer damage from Mind Flay and 2 sec when enemies suffer damage from Mind Spike.
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Talent position has changed.
Mind Blast has a 4% chance to make your next Devouring Plague cost no Insanity and deal 15%20% additional damage.
Rank 1: Mind Blast has a 4%5% chance to make your next Devouring Plague cost no Insanity and deal 15%20% additional damage.
Rank 2: Mind Blast has a 8%10% chance to make your next Devouring Plague cost no Insanity and deal 15%20% additional damage.
Mind Spike increases the critical strike chance of Mind Blast by 0%, stacking up to 4 times.
Lasts 10 sec.
Rank 1: Mind Spike increases the critical strike chance of Mind Blast by 10%, stacking up to 4 times.
Lasts 10 sec.
Rank 2: Mind Spike increases the critical strike chance of Mind Blast by 20%, stacking up to 4 times.
Lasts 10 sec.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 020
Affected Spells:
Maximum rank has changed from 2 to 1
Blasts the target for (69.828%65.6374% of Spell power) Shadowfrost damage.
Generates 4 Insanity.
Effect #1 School Damage
Value: 0 (SP mod: 0.698280.656374)
(Pvp Multiplier: 1.251.3)
Summons a Mindbender to attack the target for 15 sec.
Generates 32 Insanity each time the Mindbender attacks.
Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (285.87% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%.
Generates 12 Insanity over the duration.
Mind Spike: Insanity
Blasts the target for (209.484%187.065% of Spell power) Shadowfrost damage.
Generates 8 Insanity.6 Insanity.
After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals (115.94%202.895% of Spell power) Shadow damage immediately.
This effect cannot occur more than once every 15 sec.
Talent position has changed.
Releases an explosive blast of pure void energy, activating Voidform and causing Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Casting Devouring Plague increases the duration of Voidform by 2.0 sec.2.5 sec.
Effect #2 Dummy
Value: 20002500
Channel a torrent of void energy into the target, dealing (483.861% of Spell power) Shadow damage over 3 sec.
Generates 24 Insanity over the duration.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Shadow Crash generates an additional 6 Insanity and applies Vampiric Touch to up to 8 targets it damages.
REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 600
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Spells (3)
Lets out a psychic scream, causing 5all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant6 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (237.6% of Spell power) Shadow damage.
Requires Voidform.
Generates 12 Insanity.10 Insanity.
Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%, and refreshing Mind Blast's cooldown.
Lasts 20 sec. Casting Devouring Plague increases the duration of Voidform by 2.0 sec.2.5 sec.
Talents (5)
Mass Dispel's cooldown is reduced to 25 sec andReduces the cooldown of Mass Dispel by 20 sec and reduces its cast time is reduced by 1 sec.by 0.5 sec.
Effect #1 Effect #2 Apply Aura: Modifies Cast Time
Value: -1000-500
Affected Spells:
Fill the target with faith in the light, healing for (160% of Spell power) over 15 sec.
Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.32)
(Pvp Multiplier: 1.151.22)
For every 52 sec that you do not cast Holy Nova, the damage of your next Holy Nova is increased by 10% and its healing is increased by 20%. This effect can stack up to 20 times.
Shadow:
Summons a shadowy fiend to attack the target for 15 sec.
Generates 32 Insanity each time the Shadowfiend attacks.
Summons shadowy tendrils, rooting up to 5 enemy targetsall enemies within 8 yards for 20 sec or until the tendril is killed.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (1)
Stab the target, causing Physical damage. Damage increased by 20% when you are behind your target
Improved Backstab
and critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.57)
(Pvp Multiplier: 11.2)
Talents (2)
Shadow Dance increases damage by an additional 15%.
Rank 1: Shadow Dance increases damage by an additional 15%.
Rank 2: Shadow Dance increases damage by an additional 30%.
Effect #3 Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 15
Affected Spells:
(Pvp Multiplier: 10.8)
Effect #2 Apply Aura: Modifies Effect #4's Value
Value: 15
Affected Spells:
(Pvp Multiplier: 10.8)
Effect #3 Apply Aura: Modifies Effect #5's Value
Value: 15
Affected Spells:
(Pvp Multiplier: 10.8)
Punctures your target with your shadow-infused blade for (65.352% of Attack power) Shadow damage, bypassing armor.
Improved Backstab
Critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.65352)
(Pvp Multiplier: 11.2)
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #2 NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: 300%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: 300%
Affected Spells:
PvP Talents (1)
Increases the damage of Lightning Bolt, Chain Lightning, and Lava Burst by 20%.
Lava Surge has an additional 100% chance to trigger and instead reduces the cast time of your next Lightning Bolt, Chain Lightning, or Lava Burst by 25%, stacking up to 2 times.
Effect #2 NEW Effect #2 Dummy
Value: 100
NEW Effect #3 Dummy
Value: 10
Specialization (1)
Effect #2 Effect #17 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100300%
Affected Spells:
Effect #17 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100300%
Affected Spells:
Talents (2)
Restoration
Your Flame Shock damage over time has a 15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Casting Riptide grants 2 stacks of Tidal Waves. Tidal Waves reducereduces the cast time of your next Healing Wave or Chain Heal by 20%, or increases the critical effect chance of your next Healing Surge by 30%.
Talents (2)
Increases the damage dealt by Lightning Shield by 50%
Elemental
and causes it to generate an additional 2 Maelstrom when triggered
Enhancement
and it has an additional 25% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 12%.
Restoration
Increases the amount of mana recovered when Water Shield is triggered by 25%
Rank 1: Increases the damage dealt by Lightning Shield by 50%
Elemental
and causes it to generate an additional 3 Maelstrom when triggered
Enhancement
and it has an additional 25% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 13%.12%.
Restoration
Increases the amount of mana recovered when Water Shield is triggered by 25%
Rank 2: Increases the damage dealt by Lightning Shield by 100%
Elemental
and causes it to generate an additional 5 Maelstrom when triggered
Enhancement
and it has an additional 50% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 25%.
Restoration
Increases the amount of mana recovered when Water Shield is triggered by 50%
Enhancement, Initial:
Increases the healing done by Healing Stream Totem by 20%.40%.
Elemental:
Increases the healing done by Healing Stream Totem by 26.4%.40%.
PvP Talents (1)
NEW
Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec.
When the effect ends, enemies within 6 yards are knocked in the air and take Physical damage.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Inflicts increasing agony on the target, causing up to Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.01407)
(Pvp Multiplier: 11.1)
Talents (3)
Shadow Bolt and Drain Soul deal an additional 15%5% damage.
Rank 1: Shadow Bolt and Drain Soul deal an additional 15%5% damage.
Rank 2: Shadow Bolt and Drain Soul deal an additional 30%10% damage.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 155%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 155%
Affected Spells:
Malefic Rapture deals 15% increased damage to targets suffering from Unstable Affliction.
Rank 1: Malefic Rapture deals 15% increased damage to targets suffering from Unstable Affliction.
Rank 2: Malefic Rapture deals 30% increased damage to targets suffering from Unstable Affliction.
Effect #1 Apply Aura: Dummy: Modifies Buff Duration
Value: 15
(Pvp Multiplier: 10.667)
Malefic Rapture and Seed of Corruption deal an additional 8%4% damage.
Rank 1: Malefic Rapture and Seed of Corruption deal an additional 8%4% damage.
Rank 2: Malefic Rapture and Seed of Corruption deal an additional 15%8% damage.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 84%
Affected Spells:
PvP Talents (1)
Encircle enemy players with Bonds of Fel. If any affected player leaves the 8 yd radius they explode, dealing (390%520% of Spell power) Fire damage split amongst all nearby enemies.
PvP Talents (2)
Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer Physical damage, and players struck will be stunned for 1 sec.
Cost changed from 2 Soul Shards to None
Reduces the cast time of your Call Dreadstalkers, is now instant cast.Summon Vilefiend, and Summon Demonic Tyrant by 20% and reduces the cooldown of Call Dreadstalkers by 5 sec.
Effect #2 Effect #2 Apply Aura: Modifies Cast Time
Value: -100-20%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Cooldown
Value: -5000
Affected Spells:
Specialization (2)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1013%
Affected Spells:
(and 59 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1013%
Affected Spells:
(and 59 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1013%
Affected Spells:
(and 59 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1013%
Affected Spells:
(and 59 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1013
Effect #4 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 1013
Draws fire toward the enemy, dealing (157.99% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #2 School Damage
Value: 0 (SP mod: 1.5799)
(Pvp Multiplier: 1.131)
Talents (3)
When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec.
Blasphemy
Summons a Blasphemy from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Blasphemy will serve you for 8 sec, dealing 110113 / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Blasts a target for (80% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.8)
(Pvp Multiplier: 1.31.25)
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing 110113) / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
PvP Talents (1)
Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane for 60% of the damage dealt. Lasts 10 sec.
Effect #1 NEW Effect #3 Apply Aura: (Label)
Value: 12900
Affected Spells:
Spells (1)
Corrupts the target, causing
Corruption
(13.8% of Spell power) Shadow damage and an additional
(91% of Spell power) Shadow damage over 14 sec.
Effect #1 Effect #3 School Damage
Value: 0 (SP mod: 0.138)
(Pvp Multiplier: 11.1)
PvP Talents (1)
NEW
Taking direct Physical damage reduces the cooldown of Demonic Circle by 2 sec.
Cannot occur more than once every 5 sec.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (1)
Increases maximum health by 30% for 15 sec, and instantly heals you for that amount.
Effect #1 NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
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