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PTR
Zusätzliche Seelenband-Tiers mit extra Medienplätzen und neuen Fähigkeiten
PTR
Geposted
13.04.2021 um 16:39
von
Archimtiros
Patch 9.1 erhöht die Macht der Spieler und jedes Seelenband erhält zusätzliche Tiers einschließlich zusätzlicher Medienplätze und brandneuer Fähigkeiten!
Vertraut missliche Lagen
The duration of incoming interrupt, snare, and root effects are reduced by 25%20%.
NEW
When the Haste effect of Euphoria ends, gain 10 sec sec of either 20% increased critical strike chance or Versatility, whichever you currently have more of.
NEW
Enemies within 8 yds are slowed by 10%. If you fall below 35% health, enemies within 8 yds are rooted for 4 sec sec. This can only occur once every 60 sec.
NEW
Health Potions and Healthstones grant you an absorb shield equal to 50% of the amount healed.
NEW
When Soothing Shade activates, Tubbins and Gubbins each offer you a cup of tea, healing you for (Total health * 1 / 100) health every 1 sec and reducing damage taken by 5% while standing in the shaded area.
NEW
While you are Well Fed, gain 0 Speed and 0 Avoidance.
NEW
Once per day you can speak with Theotar in Sinfall to obtain The Mad Duke's Tea, which increase your <Primary Stat> by 3%, or your Haste by 3%, or your Critical Strike chance by 3%, or your Versatility by 3% for 1 hour.
NEW
Each nearby enemy trembles at your presence, increasing your damage and healing done by 1%, and reducing damage taken by 1%, up to a maximum of 3 enemies.
NEW
While below 50% health, Door of Shadows cools down 50% faster.
NEW
Any overhealing done to you will heal for an additional 15% of the overhealing amount over 6 sec.
NEW
releases a blast of overcharged anima at your target's location, dealing (** 5) Arcane damage split evenly between all targets over 8 sec.
Reduce the cooldown of by (4) sec per affected enemy, to a maximum of (4 * 5) sec.
NEW
After taking Physical or Magic damage, gain a shield that absorbs damage equal to 8% of your maximum Health for 10 sec.
Each incoming damage type may trigger this effect once per 30 sec.
NEW
Damaging or healing a target analyzes its merit over 15 sec, increasing your damage or healing to it by 1%, increasing by an additional 1% every 3 sec.
Cannot start a new analysis until the previous one has finished.
Seelenstahlklammern
After 5 sec standing still, incoming stun and incapacitate durations are reduced by 30%20%. Lasts for 5 sec once you start moving.
Funkelnder Strömungskugelkern
When reduced below 35%30% health, you stun nearby enemies for 3 sec. This effect may only occur once every 4560 sec.
NEW
During combat, moving within 3 yd of a party or raid member inspires both of you, increasing Mastery by 52 for 1 min.
Players may only be affected by one such effect.
NEW
At any moment during combat, there is a low chance your Doubt will manifest for 10 sec. Directly facing your Doubt will overcome it, granting 12% <Primary Stat> and Stamina for 15 sec.
NEW
After recovering from a loss of control effect, you take 15% reduced damage and your movement speed cannot be reduced below 90% for 6 sec.
May only occur once per 30 sec.
NEW
Your Phial of Serenity reduces damage taken by 10% for 8 sec and its effects are also granted to your lowest-health ally.
NEW
Your Valiant Strikes grant 0.25% critical strike chance per stack. When your Valiant Strikes heals an ally, you each gain 5% critical strike chance for 12 sec.
NEW
Movement speed increased by 6% while out of combat. Gain 3% critical strike chance for 10 sec after damaging an enemy above 90% health.
NEW
Fleshcraft covers you in 3 pustules per 1 sec channeled. Taking damage or being healed pops a pustule, dealing Nature damage to nearby enemies and healing nearby allies for split between them.
NEW
While above 90% health, you gain a shield that absorbs magic damage for 1 min. This effect may only occur once every 1 min.
NEW
After standing still for 5 sec, the next time you move you and nearby allies gain 20% increased movement speed for 10 sec.
Schwefelemission
When reduced below 20% health, you fear nearby enemies for 4.53.5 sec. May only occur once per 60 sec.
NEW
Damaging an enemy above 90% health grants you 199 Mastery for 5 sec, up to 5 stacks. You cannot gain this benefit from the same target for 10 sec.
NEW
When you damage an enemy that's below 35% health, 3% of the damage done is repeated over 5 sec.
Healing an ally grants them the ability to have their damage repeat this way at 30% effectiveness for 5 sec. Limit 2.
NEW
When 3 or more enemies are nearby, your maximum health is increased by 5%. This effect lingers for 5 seconds.
NEW
summons Kevin's Oozeling to fight alongside you for (20 * 1) sec. His attacks cause your enemies to take 2% additional damage from you and he periodically grants your allies an absorb shield that absorbs damage.
NEW
While above 80% health, 5% of damage taken is delayed and spread out over 5 sec.
NEW
When struck by a snare, you drop a puddle that lasts for 10 sec. Enemies that step in the puddle are slowed by 70% for 5 sec.
May only occur once every 60 sec.
NEW
Gaining a stack of Redirected Anima from Grove Invigoration heals up to 5 nearby allies for 2% of their health. If any of the affected allies are of another covenant, Redirected Anima's Mastery and maximum health effects are increased by 50% for 5 sec.
NEW
When you critically strike, you gain 20% movement speed for 5 sec.
May only occur once every 10 sec.
NEW
When you fall below 50% health, you regain 20% of your health over 10 sec and receive 5% additional healing from other spells and abilities.
May only occur once every 60 sec.
NEW
Entering Soulshape slows enemies near your starting point by 50% for 6 sec.
NEW
Dealing damage or healing a target grants you 1% increased damage or healing to that target for 4 sec, up to 3%.
NEW
When you take damage below 80% health, you gain a shield for 30% of the damage amount, lasting 3 sec.
NEW
When damaging an enemy or healing an ally within 8 yds, you gain 3% Leech for 5 sec.
NEW
After interrupting or disorienting an enemy, they deal 5% less damage for 5 sec.
NEW
When your damage or healing is enhanced by Wild Hunt Tactics, gain Wild Hunt Strategem for 1 min.
The next time you damage an enemy who is below 35% health, or heal an ally who is above 75% health, Wild Hunt Strategem is activated to increase your damage and healing to such targets by 5% for 10 sec.
Wie die bisherigen Seelenband-Tiers auch, scheinen diese beim Voranschreiten der Ruhmstufen bei eurem gewählten Pakt freigeschaltet zu werden.
PTR 9.1 Build 38312 Datamining
Identität des Primus enthüllt - ACHTUNG SPOILER
Letzten beiden Bosse des Sanktums der Herrschaft droppen höhere Gegenstandsstufe
Maximale Anzahl an Kampfhaustieren entfernt
Abenteuerführer & Beute
Schlachtzugstest am 16. April
Garrosh Höllschrei in Torghast
Bonuswürfe in Patch 9.1
Bossliste fürs Sanktum der Herrschaft
Mythisch Sanktum der Herrschaft Raid-Reittier - Vengeance
Patch 9.1 PTR-Patchnotes
Separate Schultertransmogs
Neue Belohnungen & Titel für Ruhm
Neue Torghast-Ebenen & -Erfolge
PTR auf Patch 9.1 aktualisiert
Klassen- & Systemänderungen
Mögliches Nachtfae-Druinden-Legendary
Zauber- & Seelenbandänderungen
Paktspezifische Legendarys
Neue Seelenband-Tiers, Medienplätze & Fähigkeiten
Medienänderungen
Modelle
Patch 9.1 Paktrüstungssets
Kosmetische Brillen
Waffenmodelle
Oribos-Skybox wird schwarz
Bossmodell: Remnant of Ner'zhul
Kreaturen- & NPC-Modelle
Neue Reittiermodelle
Archon-Modell
Pakt-Modelle für Pepe
Thrall-Modell
Das Primus-Modell
Sylvanas' Banshee-Modell
Hol' dir Wowhead
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