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World First +20 Keystone Completed in Time for Dragonflight Season 1
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由
Squishei
发表于
2022/12/15,14:00
A couple days after the launch of Season 1, the World First +20 Keystone has been completed in Shadowmoon Burial Grounds. Congratulations!
The run was completed in Shadowmoon Burial Grounds, one of the easiest dungeons to time in Season 1, with almost 4 minutes to spare!
Their composition was:
Protection Warrior:
Shawruss
Preservation Evoker:
Rainonsz
Demon Hunter:
Lexiuwu
Demonology Warlock:
Ruatapu
Outlaw Rogue:
Zepherous
While they don't have a VoD available at the moment, they sent us their final 20 seconds of the key.
Brief Interview
We asked Rainonsz some questions about the keys in Dragonflight Season 1.
What key progression did you end up doing to get a +20?
Rainons
: We had a 17 Halls -> 18 Shadowmoon Burial Grounds -> 20 Court of Stars -> 19 Court of Stars -> 20 Shadowmoon Burial Grounds. We were getting a lot of bad 20s and 21s initially that we had to drop all the way back to +17 so they were timetable for us to reroll our keys.
What are the best keys to push on at the moment?
Rainons
: Honestly, the best keys you can realistically send at our ilvl without 4 sets has to be CoS and SBG. However, Algather Academy and Azure Vaults are both relatively lenient on timers if you can pull uncomfortably large, which isn't the most realistic thing in pug groups.
What are the worst keys to push on at the moment?
Rainons
: The worst keys would definitely be Nokhud Offensive and Ruby Life Pools. They have overloaded the mobs with mechanics as there's just too many kicks and stops that need to be assigned in most of the pulls, along with the very heavy throughput requirements to make it past the bosses. We spent over an hour bricking a +20 Nokhud and every boss except the 1st one had 1 shot mechanics that required overlapped defensives to be liveable.
What are the average keys?
Rainons
: Academy, Temple and HoV are pretty average keys our opinion - they weren't too easy or too hard; They still punished low healing and damage* throughput in some encounters but their timers are fair and the mobs aren't overloaded with mechanics.
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