June 3, 2023 - Diablo IV Patch Notes 1.0.2d Build #42131 (All Platforms) Hello wanderer! We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:
- While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.
- Some skills and builds are not as effective as we would like, so we're pushing out some buffs to increase their strength.
- Paragon Glyphs are currently providing too much player power, so we're reducing their overall effectiveness.
An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason. Thank you all for supporting us, and we'll see you in Sanctuary!
Barbarian
Skill Changes
挑战怒吼 - Damage Reduction gained from Skill Ranks reduced from 4% to 2%
Legendary Aspect Changes
无畏酋长的威能 - Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
Maximum Cooldown reduction from 12 to 6 seconds.
威能恐怖旋风之 - Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
Druid
Skill Changes
粉碎 - Lucky Hit Chance reduced from 33% to 25%.
雷暴 - Damage increased from 32% to 40%.
灰熊狂怒 - Damage bonus increased from 5/10/15% to 6/12/18%.
Class Specialization
Obsidian Slam- Kills required for bonus increased from 10 to 20.
Calm Before the Storm- Lucky Hit Chance reduced from 15% to 10%.
Passive Changes
电能冲击- Damage bonus increased from 5/10/15% to 6/12/18%.
Legendary Aspect Changes
震荡波威能 - Damage reduced from 90-130% to 60-100%.
碾石威能 - Critical Strike Damage reduced from 40-50% to 30-40%.
闪电舞者的威能- Flat damage increased from .5-.6 to .7-.8.
Necromancer
Skill Changes
血矛- Damage increased from 67.5% to 80%.
亡者大军- Damage increased from 30% to 45%.
- Cooldown reduced from 90 to 70 seconds.
血潮- Damage increased from 90% to 120%.
Passive Changes
暗影凋零- Damage increased from 20% to 22%.
恐怖收割- Essence gained reduced from 3/6/9 to 2/4/6.
齿状骨刺- Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
亡者之御- Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Class Specialization
复生骸骨- Skeleton Warrior attack damage increased by 10%.
傀儡- Golem attack damage increased by 10%.
Blood Golem- Blood Golem Life drain damage increased from 40% to 90%.
- Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
Iron Golem- Iron Golem slam damage increased from 25% to 175%.
- Iron Golem shockwave damage increased from 30% to 40%.
Necromancer Paragon Board Changes
魁梧畸体 - Golem Life and damage bonus increased from 30% to 40% Life.
邪信领袖- Damage bonus increased from 10% to 15%.
Rogue
Skill Changes
回旋刀锋 - Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
- Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
快速射击 - Damage increased from 24% to 30%.
暗影帷幕 - Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
疾行斩 - Enhanced Dash Critical Strike Damage bonus from 20% to 15%.
铁蒺藜 - Damage increased from 30% to 40%.
Passive Changes
不稳定药剂 - Critical Strike Chance reduced from 5/10/15% to 4/8/12%.
Legendary Affix Changes
回弹威能 - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Sorcerer
Skill Changes
电弧鞭笞- Lucky Hit Chance reduced from 30% to 14%.
- Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
传送术- Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
Legendary Affix Changes
威能控制之- Bonus damage reduced from 30-40% to 25-35%.
General
Miscellaneous Class Changes
Druid Companions and Necromancer Minions- Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
Paragon Board Changes
Rare Nodes- Player Attack Speed nodes reduced by 50%.
Glyphs- All Glyph Bonus scaling has been reduced by ~34%, except for the following:
- Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
- Vulnerable Glyphs’ Bonus reduced by ~66%.
- Glyphs' Bonus to Rare nodes reduced by ~50%.
- Glyphs' Bonus to Magic nodes reduced by ~40%.
- Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.
Monster Changes
- Significantly reduced the spawn rate of Treasure Goblins within the game.
Bug Fixes
- Fixed the name for the Light Bearer Mount .
- The Go to Shop button from the Wardrobe will now properly open the shop.
- Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
- Miscellaneous stability and crash fixes.
Back to Top June 2, 2023 - Patch Notes 1.0.2c Build 42122 (PC)
Stability
- Fixed an issue where players using high-speed NVMe SSDs would experience game freezes upon start-up.
- Various issues that caused crashes have been fixed.