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PTR
Patch 10.1.5 Datamined Class and Spell Tuning Build 50199
PTR
由
Squishei
发表于
2023/06/27,17:39
Here is the datamined class and spell tuning for Build 50199.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2027.65%
Affected Spells:
(and 60 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2027.65%
Affected Spells:
(and 60 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2027.65%
Affected Spells:
(and 60 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2027.65%
Affected Spells:
(and 60 more.)
Effect #14 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2027.65
Effect #16 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 2027.65
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (3)
Slice your target for 48.5727%55.8586% of Attack power) + (76.3227%87.7711% of Attack power)] Chaos damage. Chaos Strike has a % chance to refund 20 Fury.
Quickly attack for (73.4897%84.5132% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.7348970.845132)
Effect #8 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 1025
Talents (2)
Your auto attacks deal an additional (12.9848%14.9325% of Attack power) Shadow damage and generate 7-12 Fury.
Charge to your target and deal (85.5716%98.4073% of Attack power)% Fire damage.
Vengeance
Shear has a chance to reset the cooldown of Felblade.
Generates 40 Fury.
Havoc
Spells (2)
Slice your target for 48.5727%55.8586% of Attack power) + (76.3227%87.7711% of Attack power)] Chaos damage. Chaos Strike has a % chance to refund 20 Fury.
Quickly attack for (73.4897%84.5132% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Effect #1 Effect #11 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 10060
PvP Talents (1)
Owlkin Frenzy can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 20%15%.
Effect #2 Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -20-15
Affected Spells:
Effect #3 Apply Aura: Modifies Effect #3's Value
Value: -20-15
Affected Spells:
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 811%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 811%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 811%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 811%
Affected Spells:
Effect #9 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 811
Effect #10 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 811
Effect #15 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 10060
Specialization (1)
Effect #1 Effect #18 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 10060
Talents (1)
Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 12 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Effect #3's Value
Value: 12
(Pvp Multiplier: 0.666670.34)
PvP Talents (2)
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Bear Form
Ironfur grants 30% additional armor and generates 1250 Mana.2500 Mana.
Moonkin Form
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2000 Mana.3500 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 500010000 Mana when cast with 5 combo points.
Enemies have their movement speed reduced by 30% for 58 sec when removing your Restoration heal over time effects, stacking. Enemies are silenced and rooted for 3 sec at 3 stacks.
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
Effect #1 Effect #3 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 282
Specialization (1)
Effect #1 Effect #3 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 282
Talents (1)
Increase your 4 nearest allies' primary stat by 10% of your own, and cause you to deal 10% more damage, for 10 sec.
May only affect 4 allies at once, and prefers to imbue damage dealers.
Eruption,
Breath of Eons
Breath of Eons
Deep Breath, and your empower spells extend the duration of these effects.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 10
PvP Talents (1)
Casting Ebon Might grants Burnout immediately and every 3 sec for 6 sec, reducing the cast time of Living Flame by 100%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Max Stacks
Value: 1
Affected Spells:
Talents (2)
Swoop to an ally and fly with them to the target location.
Effect #2 REMOVED Effect #1 Apply Aura: Root: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -90
Store 20% of your effective healing, up to (Spell power * 1.612.254 * 1). Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (3)
A powerful aimed shot that deals (255%280.5% of Attack power) Physical damage
Precise Shots
and causes your next 1-2
Chimaera Shot
Chimaera Shots
Precise Shots
Arcane Shots
or Multi-Shots to deal 0% more damage
Careful Aim
Aimed Shot deals 0% bonus damage to targets who are above 70% health
Serpentstalker's Trickery
Aimed Shot also fires a Serpent Sting at the primary target
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.552.805)
You attempt to finish off a wounded target, dealing (253%278.3% of Attack power) Physical damage. Only usable on enemies with less than 20% health.
Improved Kill Shot
Kill Shot deals 25% increased critical damage
Effect #1 School Damage
Value: 0 (AP mod: 2.532.783)
(Pvp Multiplier: 10.91)
Shoot a stream of 7 shots at your target over 2 sec, dealing a total of 45.6%51% of Attack power)%] Physical damage. Usable while moving.
Streamline
Rapid Fire causes your next Aimed Shot to cast 0% faster
Each shot generates 1 Focus.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (1)
Launches bolts of arcane energy at the enemy target, causing (97.65%103.51% of Spell power) Arcane damage.
For each Arcane Charge, deals 30% additional damage.
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.97651.0351)
Cooldown changed from 3 sec cooldown to None
Talents (2)
Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (138.138%130% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.
Arcane Barrage deals 15%12% increased damage per target it hits.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1512
Specialization (2)
Throws a fiery ball that causes (113.49%118.03% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.13491.1803)
Your target burns for an additional 5.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast
Meteor
Meteor
Phoenix Flames
Phoenix Flames
Cinderstorm
Cinderstorm
, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Fire Blast causes your Ignites to spread to 3 nearby enemies.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.604420.62255)
Talents (2)
Hurls an immense fiery boulder that causes (165.037%171.64% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.650371.7164)
While Ignite is on 3 or fewer enemies it deals 15% increased damage.flares up dealing an additional 15% of its damage to affected targets.
REMOVED Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
Name changed from Intensifying Flame to Intensifying Flame
Procs flags changes: NEW Deal Harmful Periodic
Talents (4)
Frostbolt has a 25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 65%50% increased damage.
Your Ice Lances against frozen targets increase the damage of your Ice Lances by 1%2% for 10 sec, stacking up to 5 times.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12
Unleash a flurry of ice, striking the target 3 times for a total of 36.814%34.61% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
Quickly fling a shard of ice at the target, dealing (35.1%37.91% of Spell power) Frost damage
Splitting Ice
and 35.1%37.91% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Spells (1)
Fire, Frost, Initial:
Causes an explosion of magic around the caster, dealing (64.7%60.82% of Spell power) Arcane damage to all enemies within 10 yards.
Arcane:
Causes an explosion of magic around the caster, dealing (64.7%60.82% of Spell power) Arcane damage to all enemies within 10 yards.
Generates 1 Arcane Charge if any targets are hit.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.6470.6082)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Wraps the target in healing mists, healing for (286.8% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #2 Effect #3 Heal
Value: 0 (SP mod: 2.868)
(Pvp Multiplier: 1.051.12)
Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.478)
(Pvp Multiplier: 1.051.12)
Specialization (1)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -8-5%
Affected Spells:
(and 21 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -8-5%
Affected Spells:
(and 21 more.)
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 26.5%
Affected Spells:
NEW
NEW
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW
NEW
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -8-5%
Affected Spells:
(and 21 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -8-5%
Affected Spells:
(and 21 more.)
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -10-5
Talents (2)
Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional 200% damage.
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (22.3%23.5% of Attack power) Nature damage.
Empowered Tiger Lightning
Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 30%25% of the amount healed.
Talents (13)
Empowers your chosen aura for 8 sec.
Effect #1 Effect #6 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 10050%
Affected Spells:
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies within 40 yds for 360% of the damage done, split evenly among them.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
REMOVED Effect #8 Apply Aura: Modifies Cooldown
Value: 0%
Affected Spells:
NEW Effect #8 Apply Aura: Mod Cooldown %:
Value: 0
While in combat, your Holy Power spenders generate 1 stack of Awakening.
At 12 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 12 sec.Rank 1: While in combat, your Holy Power spenders generate 1 stack of Awakening.
At 20 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 12 sec.
Rank 2: While in combat, your Holy Power spenders generate 1 stack of Awakening.
At 10 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 12 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Apply a Beacon of Light to your target and 34 injured allies within 30 yds for 8 sec.
All affected allies will be healed for 30%25% of the amount of your other healing done.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 34
Cost changed from 2.0% of base mana to 4.0% of base mana
Glimmer of Light's healing and damage is increased by 20%25%, but it can only affect 1 target at a time.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2025%
Affected Spells:
Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.
Blessing of the Seasons: Turns to Autumn after use.
Talent position has changed.
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, targets with Glimmer of Light are damaged for (163.2%134.4% of Spell power) or healed for (182.4%164.16% of Spell power), split evenly among them. Glimmer of Light's total healing and damage is increased by 6% for each target affected.
You may have Glimmer of Light on up to 3 targets.
When Glimmer of Light is dispelled, its effect is activated at 100% value.
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (163.2%134.4% of Spell power) or healed for (182.4%164.16% of Spell power). Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target.
You may have Glimmer of Light on up to 3 targets.
Holy Shock has a 10% chance to refund a charge when cast, increasing by 1.5% for each Glimmer of Light you have active.
Glimmer of Light's healing and damage is increased by 10%.
Talent position has changed.
Unleashes a wave of Holy energy, healing up to 5 injured allies within a yd frontal cone for (91.476%83.34% of Spell power).
Your auras restore (14%21% of Spell power) health to 3 injured allies within 20 yds every 2 sec.
While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 100%.50%.
Talent position has changed.
Call upon the Light and become an avatar of retribution for 25 sec,
Holy
reducing Holy Shock's cooldown by 20%
Protection
causing Judgment to generate 1 additional Holy Power
Combines with Avenging Wrath.
Specializations changed from Holy/Protection to Holy
Talent position has changed.
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for (82.6%73.75% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
PvP Talents (1)
When you Cleanse an ally, 1 ally within 40 yds dispelled of the same effects, but the cooldown of Cleanse is increased by 4 sec.
Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
Effect #2 REMOVED Effect #4 Apply Aura: Modifies Cooldown
Value: 4000
Affected Spells:
NEW Effect #4 Apply Aura: Mod Cooldown Ms:
Value: 4000
Specialization (1)
Effect #1 Effect #10 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 10060
Specialization (1)
Effect #1 Effect #9 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 10060
Spells (3)
Call upon the Light to become an avatar of retribution,
Hammer of Wrath
allowing Hammer of Wrath to be used on any target
Avenging Wrath: Might
increasing your damage, healing and critical strike chance by 0% for 20 sec
Avenging Wrath
and activating all the effects learned for Avenging Wrath for 20 sec
Effect #2 REMOVED Effect #6 Apply Aura: Modifies Cooldown
Value: 0%
Affected Spells:
NEW Effect #6 Apply Aura: Mod Cooldown %:
Value: 0
Judges the target, dealing (61.0542% of Spell power)
Blades of Light
Holystrike
Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
.
Holy, Protection, Retribution
Generates 1 Holy Power.
Range changed from Unlimited range to 30 yd range
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for (82.6%73.75% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
Effect #1 Heal
Value: 0 (SP mod: 0.8260.7375)
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Discipline Priest core passive
Effect #8 Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: -64%
Affected Spells:
(and 39 more.)
Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -64%
Affected Spells:
(and 39 more.)
Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
(and 39 more.)
Effect #25 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
(and 39 more.)
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: -64%
Affected Spells:
(and 39 more.)
Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -64%
Affected Spells:
(and 39 more.)
Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
(and 39 more.)
Effect #25 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
(and 39 more.)
Talents (1)
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 36% of the damage done
Power Word: Shield, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 36% of the damage done.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 36
(Pvp Multiplier: 1.671.89)
PvP Talents (1)
20%15% of all damage you take is stored. The stored amount cannot exceed 15%12% of your maximum health. The initial damage of your next
Purge the Wicked
Purge the Wicked
Shadow Word: Pain deals this stored damage to your target.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1512
Specialization (2)
Consumes the enemy in Holy flames that cause (172.5%189.75% of Spell power) Holy damage and an additional (66.4125%73.0541% of Spell power) Holy damage over 7 sec.
Effect #2 Effect #1 School Damage
Value: 0 (SP mod: 1.7251.8975)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.0948750.104363)
Holy Priest core passive
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: -19.11%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 3043%
Affected Spells:
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: -19.11%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 3043%
Affected Spells:
Talents (1)
Chastises the target for (140%189% of Spell power) Holy damage and
Censure
stuns
incapacitates them for
Censure
4 sec
4 sec.
Holy (Level 26)
Cooldown reduced by 4 sec when you cast Smite.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.41.89)
Specialization (3)
Assaults the target's mind with Shadow energy, causing (194.911%214.402% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Generates 12 Insanity over the duration.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.3248520.357337)
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: -47-42%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 1425%
Affected Spells:
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: -47-42%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 1425%
Affected Spells:
Effect #29 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 10060
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.
Effect #4 School Damage
Value: 0 (SP mod: 2.02895)
(Pvp Multiplier: 10.75)
Talents (4)
After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec.
Void Spike
Hurls a bolt of dark magic, dealing (132.528%86.1432% of Spell power) Shadow damage and 132.528%86.1432% of Spell power) * 30 / 100] Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
Blasts the target for (65.6374%72.2011% of Spell power) Shadowfrost damage.
Generates 4 Insanity.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.6563740.722011)
Your direct damage spells inflict 30%25% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards.
Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3025
Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (285.87%314.456% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%.
Generates 12 Insanity over the duration.
Mind Spike: Insanity
Blasts the target for (187.065%205.771% of Spell power) Shadowfrost damage.
Generates 6 Insanity.
Spells (1)
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant6 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (237.6%261.36% of Spell power) Shadow damage.
Requires Voidform.
Generates 10 Insanity.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
PvP Talents (1)
The cooldowns of Shadow Blades, Vanish, and Feint are reduced by 33%, but using one reduces your damage by 6%10% for 6 sec.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #1 Effect #24 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 10060
Specialization (1)
Effect #1 Effect #10 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 10060
Specialization (2)
Restoration Shaman core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
(and 3 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
(and 3 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
(and 3 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
(and 3 more.)
The caster is surrounded by globes of water, granting 239 mana per 5 sec. When a melee attack hits the caster, the caster regains
Surging Shields
2.5
2% of their mana. This effect can only occur once every few seconds.
Elemental Orbit
The Shaman can have up to two Elemental Shields active on them
Only one of your Elemental Shields can be active on you at once.
Effect #2 Apply Aura: Power Regen: Modifies Damage/Healing Done
Value: 0
(Pvp Multiplier: 11.75)
Talents (1)
An efficient wave of healing energy that restores (349.8% of Spell power) of a friendly target’s health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 3.498)
(Pvp Multiplier: 1.31.56)
Spells (1)
A quick surge of healing energy that restores (313.72% of Spell power) of a friendly target's health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 3.1372)
(Pvp Multiplier: 11.2)
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 3%
Rank 1: When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 3%
Rank 2: When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 10%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 5%
Effect #1 Effect #2 Apply Aura: Modifies Spell Effectiveness (Label)
Value: 5
Affected Spells:
(Pvp Multiplier: 10.4)
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Effect #2 NEW Effect #20 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
Empower spells increase Reversion's chance to critically heal by 25%healing by 35% for 6 sec.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 2535
Item Set: Scales of the Awakened: 2 pieces
When you cast Healing Rain, each ally with your Riptide on them is area healed by Tidewaters for (230%322% of Spell power).
Item Set: Runes of the Cinderwolf: 2 pieces
Each ally healed by Tidewaters increases your healing done by 1.0% for 68 sec and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.
Item Set: Runes of the Cinderwolf: 4 pieces
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