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New User Interface Setting to Reduce Camera Collision in The War Within
地心之战
由
Archimtiros
发表于
2024/06/16,22:52
The War Within is bringing several user interface and accessibility updates, including a new feature intended to reduce camera collision and no longer awkwardly zoom in or out!
USER INTERFACE AND ACCESSIBILITY
The camera will now allow for the player character to be more obstructed by the environment before colliding and pushing the camera forward.
Use the console command “cameraIndirectVisibility ” to turn the feature off or on, and use “cameraIndirectOffset ” to modify the sensitivity.
The somewhat vaguely worded note in this week's
Beta Development Notes
is actually very simple - it stops the camera from suddenly zooming in and out upon colliding with every lamppost, rock, tree, pillar, banner, tapestry, or other small environmental set piece!
This is how the camera normally works, with the setting turned off (0).
/console cameraIndirectVisibility 0
/console cameraIndirectVisibility 1
/console cameraIndirectOffset 10
This is how it looks with the setting turned on (1) and set to 10.
Still a work in progress, the feature may not be perfect for everyone, as the environmental will still block the camera's view of your character instead of turning the obstruction see through. However, it does appear to eliminate
most
of the jarring collision which causes the camera to suddenly zoom in and out as it passes obstructions, with a few limitations:
Solid walls that the camera cannot get behind, like buildings, still cause the camera to push forward.
The camera can sometimes still continue to clip on objects it shouldn't.
Objects do not turn translucent, so your character can become completely hidden behind larger trees and pillars.
Despite these limitations, this is still a major improvement for both PvE and PvP players who have experienced the jarring sensation of the camera suddenly shifting upon colliding with a hanging banner or other extraneous piece of environment.
Even a simple lamppost would previously cause the camera to zoom inward.
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