Blizzard
With this week’s maintenance period, we plan to apply several hotfixes to classes (particularly in regards to PvP balance) and item rewards. We’d like to share with you a preview of those changes, along with some insight from the development team.
Classes牧师- Shadow: 虚空形态's Insanity drain now begins at 8 Insanity per second (down from 9), but will increase at a 10% faster rate
- Developers' Notes: We want to reduce the maximum amount of time that can be maintained, without significantly impacting Shadow otherwise. Our intent in this hotfix is that it's still effective to use similarly to how it is currently used, but that its maximum potential in ideal situations is slightly less extreme.
Items- All Legion Legendary items have had their item level increased by 15. This change will be applied retroactively.
- All items from the 勇气试炼 have had their base item level increased by 5. This change will be applied retroactively.
PvP(Note: The changes listed in this section only apply in PvP situations)死亡骑士- Frost: Strength reduced by 10%
- Blood: 血液沸腾 no longer has its damage reduced in PvP (was previously reduced by 70%)
- Developers' Notes: Frost Death Knight damage continues to be higher than we'd like following the changes in Patch 7.1. For Blood, we no longer feel the damage reduction on 血液沸腾 is necessary. We plan to make a broader set of changes for them (and other tanks) in Patch 7.1.5.
Druid
- Feral: 强化潜行 damage reduced by 20% in PvP
- Developers' Notes: We like that Feral Druids can apply a lot of spread pressure through their bleeds, but 强化潜行's damage feels out of line.
法师- Fire: Intellect increased by 10%
- Developers' Notes: Fire Mages have simply fallen behind in terms of damage output, and we felt they needed an increase.
圣骑士- Holy: Mana regeneration rate has been reduced by 23% while in a PvP instance
- Holy: 复仇十字军 (Honor Talent) now costs 110,000 mana (previously had no mana cost)
- Developers' Notes: Holy Paladins are too mana efficient in current PvP gameplay. We're reducing their overall regeneration, as well as adding a mana cost to 复仇十字军, since it was essentially mana-free healing.
潜行者- 佯攻 now reduces damage taken from player-cast area-of-effect spells by 30% (down from 50%)
- Stamina for all 潜行者 specializations has been increased by 5%
- Developers' Notes: Feint's AoE damage reduction is intended to protect 潜行者s during dungeon and raid encounters, but many class abilities that feel like single target spells in PvP are treated as AoE effects (e.g. 星火术, 寒冰新星). This makes 潜行者s unintentionally resistant to those abilities. We're reducing Feint's AoE damage reduction in PvP, but increasing Stamina to compensate.
萨满祭司- Elemental: 风暴守护者 now increases damage of 闪电箭, 闪电链, and 熔岩弹射 by 100% against players (down from 200%)
- Elemental: Intellect increased by 5%
- Developers' Notes: Stormkeeper is at the center of a combination of cooldowns and procs that can cause extraordinarily high damage in a very short time. We're reducing its impact but increasing Elemental's damage overall to compensate.
术士- Affliction: The damage caused by dispelling 痛苦无常 has been increased by 100%
- Destruction: 混乱之箭 damage bonus against players increased to 35% (was previously increased by 20%)
- Developers' Notes: Patch 7.1 changed the design of 痛苦无常, and our initial tuning on the dispel damage was simply too low. For Destruction, we want spending Soul Shards on Chaos Bolt to feel rewarding when weighed against the alternatives.