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Diablo 4 Season 2 - Campfire Chat Summary
暗黑破坏神IV
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发表于
2023/10/10,12:48
Looking for the latest and greatest information including Class Tuning, Unique Item changes, and more? Check out our articles below for the breakdown of how Season 2 of Diablo 4 will affect you!
Patch 1.2.0 Rogue Class Changes Patch 1.2.0 Necromancer Class Changes Patch 1.2.0 Sorcerer Class Changes Patch 1.2.0 Druid Class Changes Patch 1.2.0 Barbarian Class Changes
Unique Item Changes in Patch 1.2.0 New Legendary Aspects in Patch 1.2.0
The Diablo 4 Season of Blood Campfire Chat has ended. Below we have summarized the most important Class Balance changes, updates to Elemental Resistances, rework of the Critical Strike, Vulnerable, & Overpower stats, and changes to Unique items coming to Diablo 4 Season 2.
Diablo 4 News Hub Diablo 4 Guide Hub
Elemental Resistances
Resistanes will now be Additive instead of Inverse Multiplicative.
Elemental Resistance cap will be set at 70%, however, some effects can increase the cap to 85%.
Armor will only mitigate Physical Damage.
Rings will always have an All Resistance stat, as well as an individual Resistance stat.
Players should be able to hit the 70% Resistance cap at around level 80.
Players shouldn't fall behind, due to stats on Rings & Amulets.
Players will use a combination of Gear, Paragon, and Elixirs to solve the Resistance equation.
Unique Items
Unique items will have specific stats that won't exist anywhere else in the game.
Simplified Unique effects so that they proc more often.
Existing Unique items will be updated to have more interesting stats.
Uniques will roll at larger-than-normal stat ranges.
Unique items can break slot rules, for example receiving Ranks of a Skill on a Unique weapon.
New Unique items coming to Season of Blood include:
Unique Item Target-Farming
Players will be able to target-farm specific Unique items by defeating new Endgame Bosses.
Uniques from Grigoire:
Uniques from Varshan:
Uniques from Lord Zir:
Uniques from Beast in Ice:
Uniques from Duriel:
Class Adjustments
The majority of Class changes in Season of Blood will be buffs.
Fortify will now scale off of Maximum Life, rather than Base Life.
Some nerfs coming to specific Classes:
Barbarian Changes
Barbarian Paragon Nodes are being buffed.
Berserking damage will now be Multiplicative instead of Additive.
Sorcerer Changes
Incinerate's ramp-up time will be reduced.
Several Paragon Board and Paragon Glyphs have been buffed.
Rogue Changes
Basic Skills have been buffed in order to compete with Puncture.
Impetus passive has been adjusted to proc more often and deal more meaningful damage.
Druid Changes
Ravens and Rabies are receiving buffs.
Necromancer Changes
Minions are receiving defensive, damage, and Paragon Node buffs.
All Minions will Inherit Thorns when wearing a piece of gear with this stat (previously only applied to one Minion type).
Damage Bucket Changes
Critical Strike, Vulnerable, and Overpower multiplicative damage bonuses will now be capped.
Players should be rewarded for pursuing specific damage vectors.
While this may reduce player damage scaling, monster power will also be balanced to account for this.
More Multiplicative stats have been added to gear, Paragon nodes, and Aspects.
New Paragon Glyphs
There will be 2 new Paragon Glyphs per Class.
Coming in Patch 1.2.1
Paragon Board reset button will be added.
There will be a Training Dummy added in Kyovashad.
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