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Class and Spell Tuning Dragonflight Beta Build 46479 - Discipline Priest Changes
巨龙时代
由
Squishei
发表于
2022/11/03,21:22
It's the second Dragonflight Beta build this week which includes more class and spell tuning which includes the previously announced Discipline Priest changes.
Please note that some of these changes, such as the Shadow Priest and Elemental Shaman ones, are live hotfixes that hadn't yet been transferred over to beta until now.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
Strikes all nearby enemies with a massive slash, inflicting (98.37% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Talents
Moonfire reduces damage dealt to you by 1%.
Rank 1: Moonfire reduces damage dealt to you by 2%.
Rank 2: Moonfire reduces damage dealt to you by 4%.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - Flat
Value: -1
Affected Spells:
NEW Effect #1 Apply Aura: Dummy
Value: -1
Autoattacks have a 20% chance to empower your next Maul, stacking up to 2 times.
Empowered Maul deals 40% increased damage and reduces the target's damage to you by 15% for 6 sec.
Maximum rank has changed from 2 to 1
Increases the duration of Barkskin and Ironfur by 1.02.0 sec.
Effect #1 Apply Aura: Add Modifier - Flat
Value: 10002000
Affected Spells:
Talents (2)
Shapeshift into
Glyph of Stars
Astral Form
Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.
The act of shapeshifting frees you from movement impairing effects.
Effect #2 NEW Effect #7 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
(and 3 more.)
NEW Effect #8 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
(and 3 more.)
Maul has an additional 30% chance to critically strike.
Rank 1: Maul has an additional 15% chance to critically strike.
Rank 2: Maul has an additional 30% chance to critically strike.
Now a Guardian spell
Class Tools
Devastation
Talents
Preservation
Talents
Spells (1)
Disintegrate reduces the target's movement speed by 30% for 3 sec.
Talents (1)
Your damaging Blue spells reduce the target's movement speed by 50% for 3 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell
Value: 50
NEW Effect #1 Apply Aura: Dummy
Value: 50
Anima Powers (2)
The cooldowns of Black spells are reduced by 20%.
Effect #1 NEW Effect #2 Apply Aura: Mod Cooldown %
Value: -20
Black spells deal 8% more damage and healing.
Effect #2 Apply Aura: Add Modifier - % (Label)
Value: 68%
Affected Spells:
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Spells (1)
Transforms the enemy into a duck, wandering around incapacitated for 1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.
Only works on Beasts, Humanoids and Critters.
Glyph of Crittermorph
When critters are affected, can affect multiple targets, and has a duration of 1 day
Category changed from to Abilities
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Summon a whirling tornado around you, causing 1321] healing over 15 sec to up to 6 allies within 10 yards.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (1)
Hammers the current target for (50% of Attack power)% Physical damage.
Consecration
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (8.7048% of Attack power)% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (8.7048% of Attack power)% Holy damage
Generates 1 Holy Power.
Charges changed from 1 Charges to 2 Charges
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (6)
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50%40% of the damage done
Power Word: Shield, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50%40% of the damage done.
Effect #1 Effect #1 Apply Aura: Dummy
Value: 5040
Extends the duration of all of your active Atonements by 6 sec.
Cooldown changed from 3 min cooldown to 1.5 min cooldown
Increases the duration of Schism by 36 sec.
Effect #1 Apply Aura: Add Modifier - Flat
Value: 30006000
Affected Spells:
A burst of light heals the target and 4 injured allies within 30 yards for (204.75% of Spell power), and applies Atonement for 50%60% of its normal duration.
Effect #4 Dummy
Value: 5060
Attack the enemy's soul with a surge of Shadow energy, dealing (150% of Spell power) Shadow damage and increasing your spell damage to the target by 25%15% for 9 sec.
Effect #2 Apply Aura: Mod All Damage Done % by Caster
Value: 2515
Affected Spells:
(and 43 more.)
Your damage is increased by up to 6%30%, diminishing for each ally affected by your Atonement.Rank 1: Your damage is increased by up to 6%, diminishing for each ally affected by your Atonement.
Rank 2: Your damage is increased by up to 12%, diminishing for each ally affected by your Atonement.
Effect #1 Apply Aura: Dummy
Value: 630
Category changed from Talents to Specialization
PvP Talents (1)
The damage of your Smite and Penance is increased by 30%8%, and Penance increases or decreases your target's movement speed by 40%25% for 2 sec.
Rank 1: The damage of your Smite and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Rank 2: The damage of your Smite and Penance is increased by 15%, and Penance increases or decreases your target's movement speed by 50% for 2 sec.
Effect #3 Effect #1 Apply Aura: Add Modifier - %
Value: 308%
Affected Spells:
REMOVED Effect #2 Dummy
Value: 40
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label)
Value: 25
Affected Spells:
Category changed from PvP Talents to Talents
Specialization (2)
An efficient spell that heals an ally for (295%280.25% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.952.8025)
Holy Priest core passive
Effect #3 Apply Aura: Add Modifier - %
Value: 4430%
Affected Spells:
(and 43 more.)
Effect #4 Apply Aura: Add Modifier - %
Value: 4430%
Affected Spells:
(and 43 more.)
Effect #14 Apply Aura: Add Modifier - %
Value: -10-14.5%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - %
Value: 4430%
Affected Spells:
(and 43 more.)
Effect #4 Apply Aura: Add Modifier - %
Value: 4430%
Affected Spells:
(and 43 more.)
Effect #14 Apply Aura: Add Modifier - %
Value: -10-14.5%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
Talents (9)
Heals the target and 4 injured allies within 30 yards of the target for (105%99.75% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 1.050.9975)
When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for (42%39.9% of Spell power).
Heals all party or raid members within 40 yards for 60%57% of Spell power)] over 8 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking.
Healing increased by 100% when not in a raid.
The effectiveness of your next Holy Word: Serenity, Sanctify, or Chastise is increased by 50% and grants a corresponding Divine Favor for 15 sec.
Chastise: Increases your damage by 50%30% and Smite has a 40% chance to apply Holy Fire.
Sanctify: Blesses the target area, healing up to 6 allies for 25%23.75% of Spell power) * (15)] over 15 sec.
Serenity: Flash Heal, Heal, and Renew heal for 30% more, have a 20% increased chance to critically strike, and cost 20% less mana.
Refreshes Holy Fire. Your next 3 casts of Holy Fire cost no mana, incur no cooldown, and cast instantly.
Whenever Holy Fire is reapplied, its duration is now extended instead.
Cooldown changed from 30 sec cooldown to 1 min cooldown
Heals all allies within 40 yards for (110%104.5% of Spell power), and applies Renew and 2 stacks of Prayer of Mending to each of them.
Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
Effect #1 Heal
Value: 0 (SP mod: 1.11.045)
Releases miraculous light at a target location, healing up to 6 allies within 10 yds for (245%232.75% of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew.
Effect #1 Heal
Value: 0 (SP mod: 2.452.3275)
Perform a miracle, healing an ally for (700%665% of Spell power).
Holy (Level 26)
Cooldown reduced by 6 sec when you cast Heal or Flash Heal.
Effect #1 Heal
Value: 0 (SP mod: 76.65)
A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (87.5%83.125% of Spell power).
Effect #2 Heal
Value: 0 (SP mod: 0.8750.83125)
Specialization (1)
Effect #2 NEW Effect #15 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
Talents (8)
Afflicts the target with a disease that instantly causes (63.7468%70.1215% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 50% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.
Effect #1 Effect #2 Apply Aura: Periodically Leech Health
Value: 0 (SP mod: 0.5298280.582811)
Your periodic Shadow Word: Pain and Vampiric Touch damage has a 30% chance to apply Echoing Void, max 4 targets.
Each time Echoing Void is applied, it has a chance to collapse, consuming a stack every 1 sec to deal (10%11% of Spell power) Shadow damage to all nearby enemies. Damage reduced beyond 5 targets.
If an enemy dies with Echoing Void, all stacks collapse immediately.
After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that serves you for 20 sec.
The Thing from Beyond blasts enemies for (120.48%132.528% of Spell power) Shadow damage and deals 30% of that damage to all enemies within 10 yards. Damage reduced beyond 5 targets.
25 Insanity every 0.8 sec
Channeled
Corrosive shadow energy radiates from the target, dealing 63.3906%69.7297% of Spell power) * 4] Shadow damage over 3 sec to all enemies within 10 yards of the target.
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (191.25%210.375% of Spell power) Shadow damage to all targets within 8 yards and applying Vampiric Touch to 8 of them.
Generates 15 Insanity.
Mind Blast, Devouring Plague, and Void Bolt have a 100% chance to conjure Shadowy Apparitions and Mind Sear has a 50% chance to conjure Shadowy Apparitions.
Shadowy Apparitions float towards all targets afflicted by your Vampiric Touch for (17%18.7% of Spell power) Shadow damage.
Critical strikes with Mind Blast, Devouring Plague, and Void Bolt increase the damage of the Shadowy Apparitions they conjure by 100%.
Releases an explosive blast of pure void energy, activating Voidform and causing 64.6%71.06% of Spell power) * 2] Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec.
Channel a torrent of void energy into the target, dealing (382.5%420.75% of Spell power) Shadow damage over 3 sec.
Generates 60 Insanity over the duration.
Effect #1 Apply Aura: Periodic Damage
Value: 0 (SP mod: 1.2751.4025)
Spells (1)
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant6 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (180%198% of Spell power) Shadow damage.
Requires Voidform.
Generates 12 Insanity.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #16 Effect #11 Apply Aura: Add Modifier - %
Value: 140164%
Affected Spells:
Effect #13 Apply Aura: Add Modifier - %
Value: 2032%
Affected Spells:
Effect #14 Apply Aura: Add Modifier - %
Value: -15-11.175%
Affected Spells:
REMOVED Effect #15 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
Effect #15 Apply Aura: Add Modifier - %
Value: -20-5.6%
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #19 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #20 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
Effect #11 Apply Aura: Add Modifier - %
Value: 140164%
Affected Spells:
Effect #13 Apply Aura: Add Modifier - %
Value: 2032%
Affected Spells:
Effect #14 Apply Aura: Add Modifier - %
Value: -15-11.175%
Affected Spells:
REMOVED Effect #15 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
Effect #15 Apply Aura: Add Modifier - %
Value: -20-5.6%
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #19 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #20 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
Talents (4)
Instantly shocks the target with concussive force, causing (229.32%252.252% of Spell power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.29322.52252)
Causes the earth within 8 yards of the target location to tremble and break, dealing 0.1760.1936 * 6 / 1 * (1 + Versatility) * 1.05 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
8)
5% chance to knock the enemy down.
Hurls frigid ice at the target, dealing (82.5%90.75% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.
Generates 25 Maelstrom.
Effect #1 School Damage
Value: 0 (SP mod: 0.8250.9075)
Summons a totem at the target location that erupts dealing (90%99% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing 49.5%54.45% of Spell power) * (1.05)] Fire damage to all enemies within 8 yards.
Specialization (1)
Restoration Shaman core passive
Effect #10 Effect #7 Apply Aura: Add Modifier - %
Value: 4068%
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
NEW Effect #19 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
NEW Effect #20 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
NEW Effect #21 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
Effect #7 Apply Aura: Add Modifier - %
Value: 4068%
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
NEW Effect #19 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
NEW Effect #20 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
NEW Effect #21 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
Talents (1)
Deal 15%18% of Spell power) * 1] Nature damage every 1 sec to up to 6 enemies inside of your Healing Rain.
Anima Powers (2)
Secrets of Living Flame prevents you from accessing Frost magic.
Icefury
Hurls frigid ice at the target, dealing (82.5%90.75% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.
Generates 25 Maelstrom.
Causes the earth within 8 yards of the target location to tremble and break, dealing 0.1760.1936 * 6 / 1 * (1 + Versatility) * 1.05 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
8)
5% chance to knock the enemy down.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (3)
Drains the target's soul, causing (175.781% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Effect #2 REMOVED Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 198590
Affected Spells:
NEW Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 198590
Affected Spells:
Malefic Rapture causes your active Unstable Affliction to deal 5% additional damage, up to 15%, for the rest of its duration.
Rank 1: Malefic Rapture causes your active Unstable Affliction to deal 5% additional damage, up to 15%, for the rest of its duration.
Rank 2: Malefic Rapture causes your active Unstable Affliction to deal 10% additional damage, up to 30%, for the rest of its duration.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat (Label)
Value: 5
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label)
Value: 5
Affected Spells:
Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 0.5 sec.
Rank 1: Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 0.50.2 sec.
Rank 2: Corruption damage is increased by 15%, and each time it deals damage any of your Curses active on the target are extended by 1.00.4 sec.
Talents (1)
Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 20% additional damage. 50% additional damage.
When imploded, an Imp Gang Boss will summon a Wild Imp.
Rank 1: Summoning a Wild Imp has a 5%15% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 20% additional damage. 50% additional damage.
When imploded, an Imp Gang Boss will summon a Wild Imp.
Rank 2: Summoning a Wild Imp has a 10%30% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 20% additional damage. 50% additional damage.
When imploded, an Imp Gang Boss will summon a Wild Imp.
Talents (1)
Each time your spells duplicate from Havoc, gain 1% increased damage for 56 sec. Stacks up to 5 times.
Rank 1: Each time your spells duplicate from Havoc, gain 1% increased damage for 56 sec. Stacks up to 5 times.
Rank 2: Each time your spells duplicate from Havoc, gain 2% increased damage for 56 sec. Stacks up to 5 times.
Talents (1)
Increases the duration of Banish by 30 sec. Banish now affects Undead.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - Flat
Value: 30000
Affected Spells:
NEW Effect #1 Apply Aura: Dummy
Value: 30000
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