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Diablo 4 Plagued CE Minions Necromancer Endgame Build Guide
来自 SerocIfkre
[Last Updated]:
2024/08/01
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Discontinued Build Guide
This is a discontinued build guide from a past season. To see all current Necromancer builds, check out the guide below.
Best Necromancer Builds in Season 6
Plagued CE Minions Necromancer Overview in Diablo 4
Harnessing the full power of this build, groups of enemies quickly turn into shiny loot!
Plagued CE Minions Necromancer is a very strong and active build. Whether it be speed farming or group play, you can expect to hold your own and clear content with ease. While late endgame requires specific aspects, you can still progress through content while gathering these.
Quick Showcase of PTR Lillith fight
Upcoming Season 4 Changes on Plagued CE Minions Necromancer
Season 4 is finally bringing this build into the meta conversation. With reapers now spawning corpses efficiently, there are enough corpses to fuel this machine of massive explosions.
Strengths and Weaknesses for Plagued CE Minions Necromancer
Strengths
Weaknesses
Plagued CE Minions Necromancer Skills in Diablo 4 Season 6
This build excels at all content. With the fix to reapers, and minions inheriting player stats, this build is a powerhouse of damage. With a strong frontline and great mobility, this build is an all-around exciting build to play.
Necromancer Skills Overview
Plagued CE Minions Necromancer Skill Tree
The Standard Endgame Build for Plagued CE Minions Necromancer is the build you'll be using most of the time for a wide variety of content -- Tree of Whispers, Helltides, dungeons, and most other normal activities.
Plagued CE Minions Necromancer Rotation
Ensure your defensive capabilities are used effectively to manage your rotation. Grasping groups of mobs is key for positioning yourself to mow them down.
- Utilizing the crowd control to pull all the mobs together and apply Vulnerable. This allows for all mobs to be damaged with each explosion. This also adds to the stagger of bosses. You will need to generate a corpse first however, with your reapers and golem both having the ability to spawn corpses, this will happen very quickly. With this not consuming the corpse, you will also have immediate access to begin the spawning of more corpses from your .
- While this is both an active and static ability, the golem provides additional corpses as well as frontline for you to maintain high corpse generation as well as providing some defenses for you. The activated ability not only does massive damage, but it also provides unstoppable now with the changes. Having this on low cooldown is a huge damage boost and defensive boost to pair with unstoppable damage increase.
- You will want to keep this on as much as you can, without having any other spenders, you will not run the risk of being out of mana if you utilize it frequently. This helps the bonus of as well as the other bonuses from .
- This is your army skill. This summons all of your reapers and mages as well as utilizing when full on your army, they will be healed.
- While in combat, you will want to use this on cooldown, this is a massive corpse generator and minion damage increase.
- This is where your damage pops off. While your skeletons and golem are wailing on mobs and spawning corpses, you spam this ability to constantly consume upwards of five corpses at a time to deal massively large and powerful corpse explosions. As long as you have corpses, spam spam spam and watch the explosions.
Sever Necromancer Active Skills
Corpse Tendrils
(1/5)
Corpse
Modifiers:
both applies Vulnerable to the targets and pulls them in together. This ability paired with enables substantial damage increase. The modifiers increase the range and apply Vulnerable to the targets.
Golem
Summoning
is both an offensive and a defensive skill. The Golem itself provides incredible damage and corpse generation while its active ability grants both Unstoppable to pair with and break stuns, but it also provides a massive attack from the Golem when activated.
Decrepify
(1/5)
Curse
Modifiers:
So much utility packed into one little curse. grants Damage Reduction, Slows the enemies, and has both Lucky Hit Chance to Stun and Lucky Hit Chance to Reduce Cooldown. In addition to all of that, this also benefits from the passive. Overall this curse provides an incredible amount of utility for this build.
Raise Skeleton
Summoning
This is how you summon your army. You will first summon warriors until you reach their cap then summon your mages. Once you have all of your skeletons, your next summon will summon a Priest that empowers for more damage as well as heals your army.
Army of the Dead
(5/5)
Core
Modifiers:
This skill provides incredible utility for this build. This grants a big DPS boost for your minion army while also spawning a multitude of corpses.
Corpse Explosion
(1/5)
Corpse
Modifiers:
upgrade is a huge factor in this build. slows the target while applies stun and vulnerable granting the full bonus from this upgrade. This is the major damage from this build. While utilizing this, killing mobs will also create more corpses, minions create corpses, creates corpses so you will constantly have an incredible supply of corpses to explode your enemies.
Plagued CE Minions Necromancer Passive Skills
Passive skills are important for tying a build together, as well as building on the synergies for the Plagued CE Minions Necromancer build.
Hewed Flesh
(3/3)
Core
is essential for keeping your corpse generation up. With this also activating , you have both corpse generation and fortify generation.
Unliving Energy
(1/3)
Core
This is a prerequisite just to get to the next break point of the skill tree.
Skeletal Warrior Mastery
(3/3)
Corpse
This primarily increases the survivability of your reapers which are essential to corpse generation. It also boosts their damage.
Grim Harvest
(1/3)
Corpse
Only take one point in this, as it's primarily a prerequisite for .
Fueled By Death
(3/3)
Corpse
Another incredible damage boost that synergizes so well with . Every time you consume a corpse you get a damage increase for six seconds! Each time you consume a corpse that timeframe will be refreshed as well so you can maintain a 100% uptime in fights on the damage increase.
Death's Embrace
(3/3)
Curse
This grants a small damage boost while also granting a damage reduction and as discussed earlier, any chance you can grab damage reduction you should take it.
Amplify Damage
(3/3)
Curse
is a nice little damage increase passive whenever an enemy is under the effects of .
Reaper's Pursuit
(1/3)
Corpse
Any movement speed is welcome however, this is primarily placeholder to get to
Skeletal Mage Mastery
(3/3)
Curse
This passive grants a great deal of survivability to your mages as well as increasing their damage.
Terror
(3/3)
Corpse
This passive synergizes directly with your and the enhancements chosen for this build. With both slow and stun, you double dip into this passive immediately and ongoing with . This also pairs with the upgrade for all three bonuses as well.
Shadowblight
(1/1)
Key Passive
This key passive is a good boost to passive damage while also activating for even more damage for your
Golem Mastery
(3/3)
Ultimate
Increased survivability and damage boost for your golem
Inspiring Leader
(3/3)
Ultimate
Increased Critical Strike Chance for you and your minions.
Hellbent Commander
(3/3)
Ultimate
With the recent nerfs to Vulnerable and Crit Damage, having the additional sacrifice increase to those stats helps increase damage.
Death's Defense
(2/3)
Ultimate
A small boost to minion survivability
Bonded in Essence
(1/3)
Ultimate
A free heal for your minions.
Sever Necromancer Book of the Dead Selections
Type
Book of the Dead Selections
Warrior - Reaper
Reapers have a 15% chance to carve the flesh off enemies, forming a corpse
Mages - Shadow
You deal 3% increased damage for each active Shadow Mage
Golem - Bone
Activating your Golem's ability causes it to shed 5 corpses
Having your reapers be able to constantly spawn corpses is incredibly important for this build as it relies heavily on high corpse generation.
Shadow mages both empower your other minions and also activates . The upgrade to grant extra damage per mage also is a great increase to your overall damage output.
Every time you activate your golem, you are immediately getting a full five corpses to consume with Black River. With the cooldown on golem activation in this build, you are frequently able to spawn these corpses.
For more information about the Book of the Dead, please see our guide:
Necromancer Book of the Dead Guide
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