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Diablo 4 Trampleslide Druid Best Paragon Boards Guide
来自 RenataKane
[Last Updated]:
2024/07/30
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Discontinued Build Guide
This is a discontinued build guide from a past season. To see all current Druid builds, check out the guide below.
Best Druid Builds in Season 5
Trampleslide Druid Best Paragon Boards
With 225 possible points (1 at 50, 200 from leveling, 20 from Renown, and 4 from Altars of Lilith), it is physically possible to open all eight class boards; however, most builds will pick up 4-6, not including Start. All classes begin with the Start board, and then can choose to attach one of 8 class-specific boards. The Start board is the same for all class members and cannot be changed.
The Trampleslide Druid will focus on 6 boards (Start plus 5 Class Boards), which we will open up in the following order:
Board
Paragon Glyph
Start
Heightened Malice
Ancestral Guidance
Thunderstruck
Constricting Tendrils
Earthen Devastation
For more general information about Paragon boards, please see our guides:
Paragon Board Overview
Paragon Glyphs Overview
Paragon Glyph Radius
Trampleslide Druid Paragon Board Build Planner
Trampleslide Druid Start Board
Best Paragon Glyph - Start
For Start, we recommend using the following Paragon Glyph:
While we have several sources of Vulnerable, is great for getting that initial hit, since many of our sources come from procced Storm skills or only have a chance to happen. This makes sure everyone gets at least one dose of it early on. The extra damage to Vulnerable enemies is also great here.
Dexterity Available:
Within Unimproved Glyph Radius: 27
Within Improved Glyph Radius: 39
Rare Nodes - Start
Out of the four Rare nodes, the two along the right side of the board are stronger than the ones on the left. This is simply efficient pathing to get through the generic Start board.
Trampleslide Druid Heightened Malice Board
Best Paragon Glyph - Heightened Malice
For Heightened Malice, we recommend using the following Paragon Glyph:
not only gives extra Critical Strike damage -- it also increases all damage against any mob you've hit with a critical strike for a whopping 20 seconds. This increased damage stacks up to 12%. Trampleslide relies on Critical Strike for a lot of its damage, so it's a very strong Glyph to put on a high-Dex board.
Dexterity Available:
Within Unimproved Glyph Radius: 25
Within Improved Glyph Radius: 49
Legendary Node - Heightened Malice
increases all damage by 45% if you have 3 or more Poisoned enemies Nearby. Since this is almost aways the case except where you're dealing with singles, you'll get this effect a lot. However, we actually don't pick this up until we've filled out the fifth board, Constricting Tendrils; we cross the northwest corner of Heightened Malice to pick up the Legendary node and attach to our final board, Earthen Devastation.
Rare Nodes - Heightened Malice
It's important to make this distinction: Trampleslide uses damage
versus
Poisoned rather than damage with Poison itself. We have a couple abilities that deal Poison damage, but for the most part we use Poison to apply Crowd Control effects such as Immobilize and Slow. We don't do the majority of our damage with Poison, but having more damage vs. Poisoned enemies leverages with all damage sources. Getting damage reduction versus Poisoned enemies is also great for us.
The Poison Resistance node isn't one we'd normally worry about picking up, but it's nice to have some extra here so you don't need to get it through gearing. It's right before the Legendary node, so you pick it up on the way through after completing the path from Constricting Tendrils.
Trampleslide Druid Ancestral Guidance Board
Best Paragon Glyph - Ancestral Guidance
For Ancestral Guidance, we recommend using the following Paragon Glyph:
gives your Nature Damage skills increased damage vs. Crowd Controlled and Vulnerable enemies. That's usually everyone you're fighting. Also, all of your direct-cast and procced abilities count as Nature damage, so you get great use out of this one. This one also has useful Rare nodes for Core damage and Resistances.
You get more extra Core damage by empowering the Magic nodes than by empowering the Rare within the Glyph radius, which is why we use this Glyph here. Empowering the Rare node with a Glyph that gives 125% bonus to Rare nodes would raise the Core damage to 31.5%; empowering the three Magic nodes by 150% raises Core damage by 52.5%.
Willpower Available:
Within Unimproved Glyph Radius: 50
Within Improved Glyph Radius: 65
only needs 40 Willpower to empower its Additional Bonus fully. Although you can get a maximum of 65 Willpower here, investing more than the minimum needed for the Additional Bonus wastes points.
Legendary Node - Ancestral Guidance
While this would be a great Legendary node to use, is in an awkward place and would require a lot of points to reach. We're already indulging by picking up two better Legendary nodes on other boards.
Rare Nodes - Ancestral Guidance
Core damage is key to this build, since we use not one, but four Core skills: Pulverize, Landslide, Lightning Storm, and Tornado. Increasing damage to Core gives us a massive boost. The extra Basic damage and All Resists are nice, but picking up and empowering Core damage is great.
Trampleslide Druid Thunderstruck Board
Best Paragon Glyph - Thunderstruck
For Thunderstruck, we recommend using the following Paragon Glyph:
has a fantastic Additional Bonus - all Shapeshifting skills have a 25% chance to cause the Skill's damage to Critically Strike. This works beautifully with the that increases damage vs. enemies affected by a Crit Strike. We shift a lot between our Werebear skills and turning our Storm skills to Werewolf skills, so this has a lot of chances to proc.
Dexterity Available:
Within Unimproved Glyph Radius: 27
Within Improved Glyph Radius: 39
only needs 25 Dexterity to empower its Additional Bonus fully. Although you can get a maximum of 39 Dexterity here, investing more than the minimum needed for the Additional Bonus wastes points.
Legendary Node - Thunderstruck
would be a nice one to get, but not at the expense of having to reach that far to pick it up. We also don't invest in either Close or Distant damage because we move all over the place, so this doesn't fit well with our build.
Rare Nodes - Thunderstruck
Besides the two valuable Rares within the Glyph radius, we also pick up for the dual advantages of bonus Critical Strike damage and more damage vs. Crowd-Controlled enemies.
Trampleslide Druid Constricting Tendrils Board
Best Paragon Glyph - Constricting Tendrils
For Constricting Tendrils, we recommend using the following Paragon Glyph:
has two major advantages. First, it raises damage versus Poisoned enemies, which is more effective for us than raising the Poison damage itself. We primarily use Poison for applying Crowd Control with , not for dealing direct damage. Second, its Additional Bonus that extends the duration of Poison also helps with the crowd-control aspect of Poison application.
Once we are through this Glyph radius, we proceed down through the southern gate to pick up and travel across the northwest corner of Heightened Malice to pick up its Legendary node.
Dexterity Available:
Within Unimproved Glyph Radius: 25
Within Improved Glyph Radius: 49
Legendary Node - Constricting Tendrils
has some potential to be fun, but again, we don't have points to spare for this. We also don't invest heavily in Lucky Hit with Trampleslide.
Rare Nodes - Constricting Tendrils
We only pick up the two Rare nodes within the Glyph radius. Fortunately, both are very good for us. Max Life percentage increases are always welcome, and the Nature Damage covers both our Earth and Storm damage, both direct-cast and procced.
Trampleslide Druid Earthen Devastation Board
Best Paragon Glyph - Earthen Devastation
For Earthen Devastation, we recommend using the following Paragon Glyph:
We take more for ourselves than for the Companions, but extra damage is extra damage. Although both Trample and Pulverize has physical damage components, the lion's share of our damage comes from Non-Physical sources.
We need Keeper to be at least level 15 to get its Additional Bonus, which isn't ideal, since we can't get more than 15 points of INT within the unimproved radius. However, we also need to pick a board with good Rares to empower.
Intelligence Available:
Within Unimproved Glyph Radius: 15
Within Improved Glyph Radius: 44
only needs 25 Intelligence to empower its Additional Bonus fully. Although you can get a maximum of 44 Intelligence here, investing more than the minimum needed for the Additional Bonus wastes points.
Legendary Node - Earthen Devastation
would look good in theory, since we do invest a lot into Critical Strike Damage and Damage vs. Crowd Controlled. However, with the damage potential capped at 40%, it's not nearly as good as it could be.
Rare Nodes - Earthen Devastation
The extra Resistance to All helps us hit resistance caps without having to invest so much into gearing for it. Earth Damage Critical Strike Damage makes even more sense when you remember that with , free procced casts of Storm skills also count as Earth skills.
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