PSA: We're currently in the middle of implementing many changes. Damage values that you see in data mining are not nerfs.— Celestalon (@Celestalon) May 22, 2014
PSA: We're currently in the middle of implementing many changes. Damage values that you see in data mining are not nerfs.
@Belchofthehorde @CM_Exhil Pre. (Though once you learn the Perk in-game, the affected spell's tooltip will reflect that.)— Celestalon (@Celestalon) May 22, 2014
@Belchofthehorde @CM_Exhil Pre. (Though once you learn the Perk in-game, the affected spell's tooltip will reflect that.)
.@CM_Exhil Same goes for Elite PvP gear— Holinka (@holinka) May 22, 2014
.@CM_Exhil Same goes for Elite PvP gear
@CM_Exhil That's the idea, yep.— Celestalon (@Celestalon) May 22, 2014
@CM_Exhil That's the idea, yep.
@Belchofthehorde @CM_Exhil Fury Execute: 30 Rage, only below 20%. Arms Execute: 60 Rage, always usable. (But you get tons of rage at <20%)— Celestalon (@Celestalon) May 22, 2014
@Belchofthehorde @CM_Exhil Fury Execute: 30 Rage, only below 20%. Arms Execute: 60 Rage, always usable. (But you get tons of rage at <20%)
@CM_Exhil @Belchofthehorde I believe it's significantly more than 'double' rage gen below 20%. Depends on haste, but more like 2.5-3.5x.— Celestalon (@Celestalon) May 22, 2014
@CM_Exhil @Belchofthehorde I believe it's significantly more than 'double' rage gen below 20%. Depends on haste, but more like 2.5-3.5x.
@Belchofthehorde Gone. New Arms rotation is in. May be hard to see the intent from just datamining. Patch notes later this week, hopefully.— Celestalon (@Celestalon) May 22, 2014
@Belchofthehorde Gone. New Arms rotation is in. May be hard to see the intent from just datamining. Patch notes later this week, hopefully.
@Akcoor Overpower is gone. Execute is added to the rotation.— Celestalon (@Celestalon) May 22, 2014
@Akcoor Overpower is gone. Execute is added to the rotation.
@FernandoFerna20 Yes.— Celestalon (@Celestalon) May 22, 2014
@FernandoFerna20 Yes.
@Hemlock377 No. Keep reading the changes. You missed one.— Celestalon (@Celestalon) May 22, 2014
@Hemlock377 No. Keep reading the changes. You missed one.
@Qualenal We didn't. Tooltip bug.— Celestalon (@Celestalon) May 22, 2014
@Qualenal We didn't. Tooltip bug.
@Artemishowl @Morithinwow No, Deterrence was just a tooltip bug. It's unchanged.— Celestalon (@Celestalon) May 22, 2014
@Artemishowl @Morithinwow No, Deterrence was just a tooltip bug. It's unchanged.
@Artemishowl Tooltip bug. It's unchanged.— Celestalon (@Celestalon) May 22, 2014
@Artemishowl Tooltip bug. It's unchanged.
@TheSlickrock BM never has had Lone Wolf. It's antithetical to BM.— Celestalon (@Celestalon) May 22, 2014
@TheSlickrock BM never has had Lone Wolf. It's antithetical to BM.
@tanjon We soured on the permanent-Misdirection idea for many reasons, that many people have already discussed. Still working on alternative— Celestalon (@Celestalon) May 22, 2014
@tanjon We soured on the permanent-Misdirection idea for many reasons, that many people have already discussed. Still working on alternative
@tanjon Not offhand, but TL;DR: Only sometimes stacks with multiple hunters. Destroys a ton of tank gameplay.— Celestalon (@Celestalon) May 22, 2014
@tanjon Not offhand, but TL;DR: Only sometimes stacks with multiple hunters. Destroys a ton of tank gameplay.
@wedgemccloud No idea how they datamined that; KC is definitely still BM-only.— Celestalon (@Celestalon) May 22, 2014
@wedgemccloud No idea how they datamined that; KC is definitely still BM-only.
@Garfurion Undecided. If so, it'll likely be a 3sec cast or something. Should be something you're making a significant commitment to.— Celestalon (@Celestalon) May 22, 2014
@Garfurion Undecided. If so, it'll likely be a 3sec cast or something. Should be something you're making a significant commitment to.
@Garfurion Yep. Distracting Shot and Soulshatter are back.— Celestalon (@Celestalon) May 22, 2014
@Garfurion Yep. Distracting Shot and Soulshatter are back.
@Krayik Yes.— Celestalon (@Celestalon) May 22, 2014
@Krayik Yes.
@Krayik No.— Celestalon (@Celestalon) May 22, 2014
@Krayik No.
@Krayik Feral's pretty solid. No major changes planned.— Celestalon (@Celestalon) May 22, 2014
@Krayik Feral's pretty solid. No major changes planned.
@Zolmation Each target individually. It replaces all Rejuvs with a Genesist HoT that does the same remaining healing, but over 3sec.— Celestalon (@Celestalon) May 22, 2014
@Zolmation Each target individually. It replaces all Rejuvs with a Genesist HoT that does the same remaining healing, but over 3sec.
@Dummerheld I think it may reduce the duration (but same total healing) with haste. Will check.— Celestalon (@Celestalon) May 22, 2014
@Dummerheld I think it may reduce the duration (but same total healing) with haste. Will check.
@Dummerheld Internal balance tuning. Don't worry, we'll get there with Rampant Growth.— Celestalon (@Celestalon) May 22, 2014
@Dummerheld Internal balance tuning. Don't worry, we'll get there with Rampant Growth.
@oliviadgrace @Warsongraven Yeah, that's a % of base mana. Caster druids have a large mana multiplier. (4x, I believe?)— Celestalon (@Celestalon) May 22, 2014
@oliviadgrace @Warsongraven Yeah, that's a % of base mana. Caster druids have a large mana multiplier. (4x, I believe?)
@Foestriker @Dolsonwow @oliviadgrace @Warsongraven I think you may be missing the healing increase. We increased both healing and mana cost.— Celestalon (@Celestalon) May 22, 2014
@Foestriker @Dolsonwow @oliviadgrace @Warsongraven I think you may be missing the healing increase. We increased both healing and mana cost.
@Krayik Yes, they're being merged with Rake/Shred. No, unfortunately, that's a downside.— Celestalon (@Celestalon) May 22, 2014
@Krayik Yes, they're being merged with Rake/Shred. No, unfortunately, that's a downside.
@Dolsonwow We did, yep.— Celestalon (@Celestalon) May 22, 2014
@Dolsonwow We did, yep.
@punkcenobite365 Because it's a good talent that we're happy with? Did you have some particular concern with it?— Celestalon (@Celestalon) May 22, 2014
@punkcenobite365 Because it's a good talent that we're happy with? Did you have some particular concern with it?
@punkcenobite365 The kit appropriateness and gameplay it creates is better as is. More interesting.— Celestalon (@Celestalon) May 22, 2014
@punkcenobite365 The kit appropriateness and gameplay it creates is better as is. More interesting.
@punkcenobite365 And yet you can use them all in Solar. That's gameplay.— Celestalon (@Celestalon) May 22, 2014
@punkcenobite365 And yet you can use them all in Solar. That's gameplay.
.@Hasp6 We have some very large changes to Balance Druids coming. They're taking some time to implement, so next build will likely...— Celestalon (@Celestalon) May 22, 2014
.@Hasp6 We have some very large changes to Balance Druids coming. They're taking some time to implement, so next build will likely...
@Hasp6 ...include SOME of them, in a partially-complete state. We'll try to get a complete list of changes posted in the patch notes, so...— Celestalon (@Celestalon) May 22, 2014
@Hasp6 ...include SOME of them, in a partially-complete state. We'll try to get a complete list of changes posted in the patch notes, so...
@Hasp6 ...that you aren't left confused by weird half-implemented changes in datamining.— Celestalon (@Celestalon) May 22, 2014
@Hasp6 ...that you aren't left confused by weird half-implemented changes in datamining.
.@Hasp6 Current Balance is hard to learn, easy to master (at least discounting DoT snapshotting). Making some very fundamental changes.— Celestalon (@Celestalon) May 22, 2014
.@Hasp6 Current Balance is hard to learn, easy to master (at least discounting DoT snapshotting). Making some very fundamental changes.
.@Hasp6 It's a package of changes that has to be evaluated as a complete package, so please forgive me for not teasing any specifics yet.— Celestalon (@Celestalon) May 22, 2014
.@Hasp6 It's a package of changes that has to be evaluated as a complete package, so please forgive me for not teasing any specifics yet.
@Holsety_ Conversion is not intended to be DPS-neutral. It's intentionally a DPS tradeoff. It does trigger rune regen talents though now.— Celestalon (@Celestalon) May 22, 2014
@Holsety_ Conversion is not intended to be DPS-neutral. It's intentionally a DPS tradeoff. It does trigger rune regen talents though now.
@Achloryn Blood Mastery is back to what it was before.— Celestalon (@Celestalon) May 22, 2014
@Achloryn Blood Mastery is back to what it was before.
@Daeva001 Negative. Check out the full changes, or wait for the patch notes.— Celestalon (@Celestalon) May 22, 2014
@Daeva001 Negative. Check out the full changes, or wait for the patch notes.
@Achloryn You mean exactly like it does on live? :) That 50% scales with Mastery.— Celestalon (@Celestalon) May 22, 2014
@Achloryn You mean exactly like it does on live? :) That 50% scales with Mastery.
@IkrekotDK Heart Strike is gone. You'll use Pestilence (aka Blood Boil) in its place.— Celestalon (@Celestalon) May 22, 2014
@IkrekotDK Heart Strike is gone. You'll use Pestilence (aka Blood Boil) in its place.
@IkrekotDK No single target Blood Rune abilities. You'll want to not Pestilence near CC'd targets that you don't want to break.— Celestalon (@Celestalon) May 22, 2014
@IkrekotDK No single target Blood Rune abilities. You'll want to not Pestilence near CC'd targets that you don't want to break.
@IkrekotDK Enhanced Rune Strike was changed to Enhanced Death Coil. Yes, Resolve would affect Rune Tap.— Celestalon (@Celestalon) May 22, 2014
@IkrekotDK Enhanced Rune Strike was changed to Enhanced Death Coil. Yes, Resolve would affect Rune Tap.
@IkrekotDK Check out Ursa Major for Bears. It's similar, but on Death Coil. Rolling large health increase.— Celestalon (@Celestalon) May 22, 2014
@IkrekotDK Check out Ursa Major for Bears. It's similar, but on Death Coil. Rolling large health increase.
@IkrekotDK Neither. It's a % per Death Coil. (5% for 30sec, rolling, I think.)— Celestalon (@Celestalon) May 22, 2014
@IkrekotDK Neither. It's a % per Death Coil. (5% for 30sec, rolling, I think.)
@Holsety_ That is the intention.— Celestalon (@Celestalon) May 22, 2014
@Holsety_ That is the intention.
@MagdalenaDK Current plan is that it does, though we're still evaluating whether that's OK. NP spreads on it own, so Pest just speeds it up.— Celestalon (@Celestalon) May 22, 2014
@MagdalenaDK Current plan is that it does, though we're still evaluating whether that's OK. NP spreads on it own, so Pest just speeds it up.
@jakobsohn @MagdalenaDK Currently, no.— Celestalon (@Celestalon) May 22, 2014
@jakobsohn @MagdalenaDK Currently, no.
@Ady_Mx Changed to clarify that it doesn't work with Seraphim. No change other than that.— Celestalon (@Celestalon) May 22, 2014
@Ady_Mx Changed to clarify that it doesn't work with Seraphim. No change other than that.
@Ady_Mx Yeah, that's just bad datamining. The tooltip is complex; it lists what holy power spenders you have besides Seraphim, by spec.— Celestalon (@Celestalon) May 22, 2014
@Ady_Mx Yeah, that's just bad datamining. The tooltip is complex; it lists what holy power spenders you have besides Seraphim, by spec.
@Elusmuse Bad datamining. Retribution and Holy both have Avenging Wrath, it just functions a bit different for each.— Celestalon (@Celestalon) May 22, 2014
@Elusmuse Bad datamining. Retribution and Holy both have Avenging Wrath, it just functions a bit different for each.
@Elusmuse Yep.— Celestalon (@Celestalon) May 22, 2014
@Elusmuse Yep.
@ZaulTV No. Bad datamining. And Inner Light is going away, anyway; merging back into Seal of Insight.— Celestalon (@Celestalon) May 22, 2014
@ZaulTV No. Bad datamining. And Inner Light is going away, anyway; merging back into Seal of Insight.
@LogaCypher It's merging back into Seal of Insight.— Celestalon (@Celestalon) May 22, 2014
@LogaCypher It's merging back into Seal of Insight.
@Faytte It wasn't; it was just merged back into Seal of Insight.— Celestalon (@Celestalon) May 22, 2014
@Faytte It wasn't; it was just merged back into Seal of Insight.
@megraam Hopefully 17th time will stick: *There was no nerf. You're misinterpreting datamining.*— Celestalon (@Celestalon) May 22, 2014
@megraam Hopefully 17th time will stick: *There was no nerf. You're misinterpreting datamining.*
@MLunsted Yeah, same as removing Bloodworms. That's more raid utility that we can fairly remove from tanks.— Celestalon (@Celestalon) May 22, 2014
@MLunsted Yeah, same as removing Bloodworms. That's more raid utility that we can fairly remove from tanks.
@MLunsted Absolutely.— Celestalon (@Celestalon) May 22, 2014
@MLunsted Absolutely.
@Reglitch_ That wording was removed because Crane is the only stance that CJL costs mana in. Meant nothing; "more than" what?— Celestalon (@Celestalon) May 22, 2014
@Reglitch_ That wording was removed because Crane is the only stance that CJL costs mana in. Meant nothing; "more than" what?
@Reglitch_ That's what it's balanced around. It's still a gain to use that, it's just not 6x stronger than it should be.— Celestalon (@Celestalon) May 22, 2014
@Reglitch_ That's what it's balanced around. It's still a gain to use that, it's just not 6x stronger than it should be.
@orrine A) Nothing changed with Keg Smash. B) No they don't. There's a talent *choice* that involves one ground target a min. It's not bad.— Celestalon (@Celestalon) May 22, 2014
@orrine A) Nothing changed with Keg Smash. B) No they don't. There's a talent *choice* that involves one ground target a min. It's not bad.
@Zolmation PW:S can crit, baseline now. (And Multistrike).— Celestalon (@Celestalon) May 22, 2014
@Zolmation PW:S can crit, baseline now. (And Multistrike).
@its_yuvie And besides, Multistrike and Cleave are definitely not unrewarding for Disc. For example, PW:S can Multistrike.— Celestalon (@Celestalon) May 22, 2014
@its_yuvie And besides, Multistrike and Cleave are definitely not unrewarding for Disc. For example, PW:S can Multistrike.
@Morithinwow Were you perhaps looking at Unleashed Fury?— Celestalon (@Celestalon) May 22, 2014
@Morithinwow Were you perhaps looking at Unleashed Fury?
@Morithinwow There is no change to anything like that, and I don't see any such change in MMO-C's datamining. Sure you're not reading UFury?— Celestalon (@Celestalon) May 22, 2014
@Morithinwow There is no change to anything like that, and I don't see any such change in MMO-C's datamining. Sure you're not reading UFury?
@Morithinwow Bad datamining. MMO-C always misreads any spell that is increased by exactly 100% of SP as '0'.— Celestalon (@Celestalon) May 22, 2014
@Morithinwow Bad datamining. MMO-C always misreads any spell that is increased by exactly 100% of SP as '0'.
@Pepachu1 Enhancement did not take a big hit. That would be an incorrect analysis of datamining. See aforementioned PSA.— Celestalon (@Celestalon) May 22, 2014
@Pepachu1 Enhancement did not take a big hit. That would be an incorrect analysis of datamining. See aforementioned PSA.
@etherealemm You can have multiple HRs at once, yes. Conductivity only affects the most recent one.— Celestalon (@Celestalon) May 22, 2014
@etherealemm You can have multiple HRs at once, yes. Conductivity only affects the most recent one.
@jjones186 Rupture's damage is insanely good currently (6.0); we keep struggling with how to keep it from being *too* strong.— Celestalon (@Celestalon) May 22, 2014
@jjones186 Rupture's damage is insanely good currently (6.0); we keep struggling with how to keep it from being *too* strong.
@jjones186 It does the initial AoE damage as well, and the Eviscerate/Envenom do 1.5x their normal damage.— Celestalon (@Celestalon) May 22, 2014
@jjones186 It does the initial AoE damage as well, and the Eviscerate/Envenom do 1.5x their normal damage.
@2Stoned2Drive We never were planning on non-daggers being viable for Mutilate. See patch notes for description of that.— Celestalon (@Celestalon) May 22, 2014
@2Stoned2Drive We never were planning on non-daggers being viable for Mutilate. See patch notes for description of that.
@2Stoned2Drive We took back out the ability for them to even use Daggers to prevent confusion, and because we found a better way to solve it— Celestalon (@Celestalon) May 22, 2014
@2Stoned2Drive We took back out the ability for them to even use Daggers to prevent confusion, and because we found a better way to solve it
@2Stoned2Drive It would be possible, so that you could try out the gameplay without daggers, but far from optimal.— Celestalon (@Celestalon) May 22, 2014
@2Stoned2Drive It would be possible, so that you could try out the gameplay without daggers, but far from optimal.
@Aulper7 @2Stoned2Drive The non-daggers change was really confusing to people; was expected to be viable. Found a better solution instead.— Celestalon (@Celestalon) May 22, 2014
@Aulper7 @2Stoned2Drive The non-daggers change was really confusing to people; was expected to be viable. Found a better solution instead.
@2Stoned2Drive @Aulper7 Better solution is to make it much more reliable for you to have daggers available.— Celestalon (@Celestalon) May 22, 2014
@2Stoned2Drive @Aulper7 Better solution is to make it much more reliable for you to have daggers available.
@2Stoned2Drive That's all being reverted. Combat CT is indeed back to a bleed again.— Celestalon (@Celestalon) May 22, 2014
@2Stoned2Drive That's all being reverted. Combat CT is indeed back to a bleed again.
@Aulper7 @2Stoned2Drive The Combat CT change was so that you still use SnD in AoE, I believe.— Celestalon (@Celestalon) May 22, 2014
@Aulper7 @2Stoned2Drive The Combat CT change was so that you still use SnD in AoE, I believe.
@TruefireBL I think you may be forgetting about Corruption and Agony.— Celestalon (@Celestalon) May 22, 2014
@TruefireBL I think you may be forgetting about Corruption and Agony.
@TruefireBL A) Pandemic is gone, and a reduced version of it is baseline. B) There's a large window to press them in; use it.— Celestalon (@Celestalon) May 22, 2014
@TruefireBL A) Pandemic is gone, and a reduced version of it is baseline. B) There's a large window to press them in; use it.
@pounceal0t So you want to continue being overpowered? Understandable...— Celestalon (@Celestalon) May 22, 2014
@pounceal0t So you want to continue being overpowered? Understandable...
@TheAlienwhisper KJC was nerfed because it was overpowered in 6.0. While we want to reduce button bloat overall, this was worth it.— Celestalon (@Celestalon) May 22, 2014
@TheAlienwhisper KJC was nerfed because it was overpowered in 6.0. While we want to reduce button bloat overall, this was worth it.
@enxigma Tooltip bug. It's still 2.5sec.— Celestalon (@Celestalon) May 22, 2014
@enxigma Tooltip bug. It's still 2.5sec.
@Ovu Tooltip bug. I meant to delete the AM proc part, and accidentally deleted that whole paragraph. Its AoE component remains.— Celestalon (@Celestalon) May 22, 2014
@Ovu Tooltip bug. I meant to delete the AM proc part, and accidentally deleted that whole paragraph. Its AoE component remains.
@Ovu It's now [Arcane DoT that scales with charges and pulses AoE], instead of [Arcane DoT that triggers AM procs and pulses AoE].— Celestalon (@Celestalon) May 22, 2014
@Ovu It's now [Arcane DoT that scales with charges and pulses AoE], instead of [Arcane DoT that triggers AM procs and pulses AoE].
@Xenogenic A common misconception. It's not actually. 100% of the damage of the last ignite is added to the new one. It's just spread out.— Celestalon (@Celestalon) May 22, 2014
@Xenogenic A common misconception. It's not actually. 100% of the damage of the last ignite is added to the new one. It's just spread out.
@Xenogenic Yes, and that's still the same total damage.— Celestalon (@Celestalon) May 22, 2014
@Xenogenic Yes, and that's still the same total damage.
@Xenogenic CombustionHelper is telling you the damage *per tick*, not the total damage. If you have one 300 tick left, and a new ignite...— Celestalon (@Celestalon) May 22, 2014
@Xenogenic CombustionHelper is telling you the damage *per tick*, not the total damage. If you have one 300 tick left, and a new ignite...
@Xenogenic ...that should do a total of 300 damage, you end up with 3 more ticks that do 200. Total of 600.— Celestalon (@Celestalon) May 22, 2014
@Xenogenic ...that should do a total of 300 damage, you end up with 3 more ticks that do 200. Total of 600.
@Xenogenic Yes. If you're dummy testing, remember that your very first Ignite is 2 ticks; all after that are 3 ticks (due to DoT refreshing)— Celestalon (@Celestalon) May 22, 2014
@Xenogenic Yes. If you're dummy testing, remember that your very first Ignite is 2 ticks; all after that are 3 ticks (due to DoT refreshing)
@Xenogenic Well it fairly obviously has to go up and down, otherwise it'd just grow infinitely over the fight.— Celestalon (@Celestalon) May 22, 2014
@Xenogenic Well it fairly obviously has to go up and down, otherwise it'd just grow infinitely over the fight.
@Xenogenic I really think you must be looking at just a couple casts on a dummy. What you're describing isn't a problem in actual practice.— Celestalon (@Celestalon) May 22, 2014
@Xenogenic I really think you must be looking at just a couple casts on a dummy. What you're describing isn't a problem in actual practice.