You may have seen a post by
u/Jallfo on Dragonflight prospecting. I took a quick run through Milling and, thankfully, it is much simpler than prospecting.
- These numbers are accurate as of the October 22nd 2022 beta build.
PigmentsFirst, there is a one-to-one relationship between the herb you mill and the pigment produced.
- Hochenblume creates Shimmering Pigment
- Saxifrage creates Blazing Pigment
- Bubble Poppy creates Serene Pigment
- Writhebark creates Flourishing Pigment
One of the implications of this is that you are going to see herb prices reflected in the corresponding demand for those inks. Unlike Shadowlands - where you get multiple pigments from each herb and end up with an abundance of Luminous because it is less in demand - you will be able to more closely select the pigments you want. This means that herbalists will bear the brunt of managing variations in demand as the market plays out rather than scribes having to eat the cost of unwanted pigments.
Edit: as a side note, basic inks require 2 x Shimmering Pigment + 1 x a different pigment. So Hochenblume is going to be in high demand.
YieldThis is much simpler than I expected. You will get between 2 and 5 pigments per mill, equally distributed with an average yield of 3.5 pigments per mill. This applies regardless of skill, Inspiration, Multicraft or Resourcefulness.
Impact of SkillAs per above, skill level does not increase the volume of pigment created but it does directly increase the quality level. In this sense, milling directly follows the same skill-based paradigm as other crafts. It works like this:
Each recipe has a difficulty level:
If your skill meets or exceeds this difficulty level you will mill the highest quality pigment (gold or level-3.)- If your skill meets or exceeds 50% of the recipe difficulty you will mill pigment at the middle quality level (silver or level-2).
- If your skill is below this you get level-1 pigment.
In the case of milling the difficulty level is 250 so these breakpoints are 125 for level-2, and 250 for level-3.
Impact of Herb QualityIn general, material quality can add a bonus to your skill of up to 25% of the recipe difficulty. In the case of milling with a difficulty of 250 , that means level 1 herbs contribute zero skill, level 2 herbs contribute 31 skill, and level 3 herbs contribute 63 skill.
As with all crafts, the implication of this is that there is no point in milling higher quality herbs
unless the skill bonus pushes you past the next breakpoint. As an example, if your skill level is 50, using level-3 herbs contributes 63 skill. Because the breakpoint is skill 125 for level-2 pigments, you won't get any benefit from level 3 herbs. It only becomes useful when your base skill is 62 or higher.
Impact of InspirationInspiration represents a proc chance each time you mill a bundle of herbs to get a skill bonus. The bonus represents 33.334% of the recipe difficulty which, in the case of milling, is a skill bonus of 83.3. As per the discussion above on skill, that means
an inspiration proc is only helpful if it pushes you past the next breakpoint. As an example, if your skill level is 138 you will get level-2 pigments. An inspiration proc will give you an additional 83.3 skill which is...221.3. This is not enough to get you quality level-3 pigments. Your skill would need to be 167 or higher for an inspiration proc to get you quality level-3 pigments.
Inspiration does not increase the volume of herbs you mill when it procs, it just pushes that proc to the appropriate skill level. For an inspiration of 5% that will push you past a breakpoint when it procs, that means you can expect 95% of your pigments at the base level and 5% at the next level.
Impact of MulticraftMulticraft does not impact milling.
Impact of ResourcefulnessGood question, to be honest I didn't test this :-) It will return you some portion of the herbs you mill.
Edit: Limited test, Resourcefulness 12.6% chance to use fewer tradeable reagents. Milled 2,000 herbs (400 craft actions,) had 60 left over. Math isn't exact but I would guess that each time it procs (400 * 12.6%) it saved me one herb.
Editing the edit: took a look at gem crushing. It works very similar and is much simpler than prospecting.
Crushing green gems gives 1-3 Silken Gemdust with an average of 2 gemdust per crush (consumes 3 gems in a crush.) Skill behaves the same as does inspiration.
Crushing blue gems gives 3-5 Silken Gemdust with an average of 4 gemdust per crush.
Just thought I would weight in on this one. I’m currently putting together my herbalism video after 20+ hours of gathering on the beta.
Hochenblume is going to be in demand but it is also stupidly, ridiculously common. For example I finished another load of herbing today and had ~300 hochenblume ~25 Saxifrage and ~20 Writhebark. Don’t worry they defiantly seem to have accounted for the demand for it.