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How Blizzard Created Warcraft III's Classic Cinematics
Blizzard
Criado
13/11/2018 em 14:52
por
Anshlun
As part of their
month long coverage
of Warcraft III: Reforged, Game Informer's Ben Hanson sat down with Jeff Chamberlain, Blizzard's VP of story and franchise development, and talked about Warcraft III's cinematics and details about how the announcement cinematic was recreated.
Make sure to check the Full Interview on
Game Informer
.
This post is part of our coverage of
Game Informer's Month of Warcraft III: Reforged
. You can check all our recaps below.
Developer Insights
Concept Art, Story Interview with Christie Golden and Justin Groot
How Blizzard Created Warcraft III's Classic Cinematics
Highlights
The original Warcraft III announcement cinematic was first imagined as Orcs sitting around a campfire and suddenly being attacked by Humans. Later on, after brainstorming, the team working on it decided on story of the final version.
The cinematic was the first time Blizzard filmed reference footage of the fight before creating a cinematic.
The team recreated the reference footage when remaking the fight, since the original one, recorded 20 years ago, was long lost.
Their main goal was to re-enact the classic cinematic to "faithfully replicate what they love", but now with modern tools to enhance it.
The original team working on the cinematics of Warcraft III was composed of 12 people by the time it was completed.
Most of them were hungry artists that fed off each other's work and were very passionate about what they were creating, working almost every waking hour into that project to get it right.
The cinematics from Warcraft III really show their age to the team that created them.
Only the announcement cinematic was remade for
Warcraft III: Reforged
. Other cinematics from the game will just be resized and enhanced as they still have their original uncompressed footage.
Chris Metzen wanted the Infernal for the new cinematic to look like a football player in proportions.
Screencaps
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