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More Undocumented Class Tuning - Datamined Class Tuning with October 29th Reset
No ar
Criado
19 h 51 min atrás
por
Squishei
We've datamined some undocumented class tuning changes today which includes Balance Druid self healing buff, Shadow Priest Changes, more Elemental Shaman changes and more!
Below is a list of ALL the class changes with the weekly reset. Most of these
were announced
but some of these are undocumented.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Effect #4 NEW Effect #20 Apply Aura: Modifies Buff Duration (Label)
Value: 5000
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Buff Duration (Label)
Value: 5000
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
Talents (2)
Deals (56.304%64.7496% of Attack power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.563040.647496)
Instantly strike the target and 1 other nearby enemy, causing (47.5042%57.005% of Attack power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec\ \.
Effect #2 School Damage
Value: 0 (AP mod: 0.4750420.57005)
San'layn (1)
Blood:
While Dancing Rune Weapon is active you gain Gift of the San'layn.
Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150%200%, and Vampiric Strike replaces your Heart Strike for the duration.
Spells (1)
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #1 Effect #1 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.088220.097042)
Talents (1)
Blood, Unholy:
Focuses dark power into a strike that deals (46.4256%55.7107% of Attack power) Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Frost:
Focuses dark power into a strike with both weapons, that deals a total of \46.4256%55.7107% of Attack power) + (29.835% of Attack power)] Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.4642560.557107)
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (3)
Effect #4 Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 1550%
Affected Spells:
Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2550%
Affected Spells:
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 1550%
Affected Spells:
Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2550%
Affected Spells:
Calls down waves of falling stars upon enemies within 40 yds, dealing \23.5%24.9% of Spell power)] Astral damage over 8 sec. Multiple uses of this ability may overlap.\
Hurl a ball of energy at the target, dealing (74.2%81.6% of Spell power) Nature damage.\
Effect #1 School Damage
Value: 0 (SP mod: 0.7420.816)
Talents (8)
Celestial bodies align, maintaining both Eclipses and granting 10% haste for 15 sec.
NEW Added: Reset charges when boss encounter ends
Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing (95.4%114.5% of Spell power) Astral damage to the target and generating 4 Astral Power.
An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance.
Lasts 20 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
NEW Added: Reset charges when boss encounter ends
Deals (285%272% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.852.72)
Starsurge and Starfall deal 10%8% increased damage and their cost is reduced by 10%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 108%
Affected Spells:
Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (31.8%38.16% of Spell power) Astral damage and generating 2 Astral Power.
Sunfire damage has a chance to grow a magical mushroom at a target's location. After 1 sec, the mushroom detonates, dealing (254.4% of Spell power) Nature damage and then an additional (143.5% of Spell power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
Procs per minute changed from 2 to 1.75
Casting Wrath in an Eclipse has a 12%15% chance to make your next Starsurge or Starfall free.
Casting Starfire in an Eclipse has a 18%22% chance to make your next Starsurge or Starfall free.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1215
Effect #2 Apply Aura: Dummy: Modifies Effect #3's Value
Value: 1822
Talents (2)
Go Berserk for 15 sec. While Berserk:
Generate 1 combo point every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap.
All attack and ability damage is increased by 15%.
Effect #3 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.667)
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.667)
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 15
(Pvp Multiplier: 10.667)
An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation:
Energy cost of all Cat Form abilities is reduced by 25%, and Prowl can be used once while in combat.\
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.6667)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.6667)
Effect #6 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 15
(Pvp Multiplier: 10.6667)
PvP Talents (1)
For every enemy you have Rip active on, your movement speed and healing received is increased by 5%. Stacks 43 times.
Talents (2)
When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 1015 sec, once every 1 min.
Heart of the Wild
Abilities not associated with your specialization are substantially empowered for 45 sec.
Feral, Guardian, Restoration
Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%
Balance, Guardian, Restoration
Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%
Balance, Feral, Restoration
Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges
Balance, Feral, Guardian
Restoration: Healing increased by 30%, and mana costs reduced by 50%
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Spell Effectiveness
Value: 1015
Wrath and Shred transfer 50%100% of their damage and Starfire and Swipe transfer 33%50% of their damage into healing onto a nearby ally.
This effect is increased by 200% while Heart of the Wild is active.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3350
Talents (2)
Call down a burst of energy, causing (84.8%89% of Spell power) Arcane damage to the target, and \84.8%89% of Spell power) * 33 / 100] Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets.
Generates 8 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.8480.89)
Launch a surge of stellar energies at the target, dealing (243.7%263.2% of Spell power) Astral damage.
Effect #1 School Damage
Value: 0 (SP mod: 2.4372.632)
(Pvp Multiplier: 10.926)
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Specialization (1)
Effect #2 Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: -5-15%
Affected Spells:
Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: -5-15%
Affected Spells:
Talents (4)
Fire a shot that tears through your enemy, causing them to bleed for \95%71.25% of Attack power) * 5] damage over 12 sec\.
Sends your pet into a frenzy, increasing attack speed by 30% for 12 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.950.7125)
Every 53 casts of Explosive Shot or Multi-Shot will apply Serpent Sting to targets hit.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Procs flags changes: NEW Deal Ranged Ability
ProcCategoryRecovery changed from 0 ms to 700 ms
Fires several missiles, hitting all nearby enemies within 8 yds of your current target for (37.8%75.6% of Attack power) Physical damage\. Deals reduced damage beyond 5 targets.\
Effect #2 School Damage
Value: 0 (AP mod: 0.3780.756)
When you cast Barbed Shot, your pet stomps the ground, dealing \40%60% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 2] Physical damage to all nearby enemies.
Specialization (1)
Effect #4 NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: -10%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -10%
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: -10%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -10%
Affected Spells:
Specialization (1)
Effect #2 NEW Effect #18 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
Dark Ranger (2)
Beast Mastery
Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec
If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
Marksmanship
While Trueshot is active, you surrender to darkness.
If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
Effect #1 Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
(Pvp Multiplier: 10.5)
Pack Leader (1)
Beast Mastery:
Your pet's Basic Attack has a 20%10% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2010
Sentinel (1)
Marksmanship:
Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing \33.6%38.64% of Attack power) * 1] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
Talents (1)
Marksmanship
Aimed Shot has a 10% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Beast Mastery, Survival
Kill Command has a 10% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
(Pvp Multiplier: 01)
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
(Pvp Multiplier: 01)
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
(Pvp Multiplier: 01)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (1)
Mistweaver Monk core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 39%
Affected Spells:
(and 22 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 39%
Affected Spells:
(and 22 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 39%
Affected Spells:
(and 22 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 39%
Affected Spells:
(and 22 more.)
Talents (5)
Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice, your Blackout Kicks strike an additional 2 targets at 70% effectiveness, and your Spinning Crane Kick heals 3 nearby allies for 90%110% of the damage done.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 90110
Abilities that activate Gust of Mist reduce the cooldown on \ by 0.5 sec, and Chi-Ji's Gusts of Mists healing is increased by 60%20% and Yu'lon's Soothing Breath healing is increased by 500%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6020
After casting Jadefire Stomp or Thunder Focus Tea, Ancient Teachings transfers an additional 140%160% damage to healing for 15 sec.
While Jadefire Teachings is active, your Stamina is increased by 5%.
Mistweaver (Mistweaver Monk)
Kick up a powerful gust of wind, dealing (143.8%359.5% of Attack power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.
Grants Rushing Winds for 6 sec, increasing Renewing Mist's healing by 50%.100%.
Kick up a powerful gust of wind, dealing (143.8%359.5% of Attack power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.
Grants Rushing Winds for 4 sec, increasing Renewing Mist's healing by 50%.100%.
While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for (4.55%18.2% of Spell power) every 0.5 sec.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (2)
Holy Paladin core passive
Effect #3 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 66%
Affected Spells:
(Pvp Multiplier: 1.240.96)
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 224%
Affected Spells:
(Pvp Multiplier: 11.435)
Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 77%
Affected Spells:
(Pvp Multiplier: 11.69)
Holy Paladin core passive
Effect #13 Apply Aura: Modifies Effect #1's Value (Label)
Value: -80-160
Affected Spells:
Effect #13 Apply Aura: Modifies Effect #1's Value (Label)
Value: -80-160
Affected Spells:
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 156%
Affected Spells:
(Pvp Multiplier: 11.49)
Talents (4)
You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies within 40 yds for 260% of the damage done, split evenly among them.
Grants an additional charge of Crusader Strike for its duration.
Effect #1 Effect #5 Apply Aura: Dummy:
Value: 260
(Pvp Multiplier: 10.77)
Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec.
All affected allies will be healed for 10% of the amount of your other healing done.
Cost changed from 4.0% of base mana to 5.0% of base mana
Bless an ally for 30 sec, causing 12% of all healing to be converted into damage onto a nearby enemy and 12% of all damage to be converted into healing onto an injured ally within 40 yds.
Blessing of the Seasons: Turns to Autumn after use.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12
(Pvp Multiplier: 1.51)
Triggers a burst of Light on the target, dealing (108% of Spell power) Holy damage to an enemy, or (226.6% of Spell power) healing to an ally.\
Generates 1 Holy Power.
Cost changed from 2.6% of base mana to 2.8% of base mana
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Discipline Priest core passive
Effect #2 Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 6388%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 6388%
Affected Spells:
Talents (1)
A burst of light heals the target and 4 injured allies within 30 yards for (450.4%540.48% of Spell power), and applies Atonement for 60% of its normal duration.
Effect #1 Effect #2 Heal
Value: 0 (SP mod: 4.5045.4048)
Specialization (1)
Effect #2 Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(Pvp Multiplier: 10.4)
Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(Pvp Multiplier: 10.5)
Talents (1)
Your direct damage spells inflict 25%30% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards.
Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2530
Oracle (2)
Discipline:
Increases the duration of Atonement by 34 sec and the duration of Renew by 3 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Buff Duration
Value: 3000
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4000
Gain access to a spell that gives you an advantage against your fate. Premonition rotates to the next spell when cast.
Premonition of Insight
Reduces the cooldown of your next 3 spell casts by 7 sec.
Premonition of Piety
Increases your healing done by 15%20% and causes 70% of overhealing on players to be redistributed to up to 4 nearby allies for 15 sec.
Premonition of Solace
Your next single target healing spell grants your target a shield that absorbs 0 damage and reduces their damage taken by 15% for 15 sec.
Voidweaver (2)
Every 23 sec siphon an amount equal to 3%4% of your health from an ally within 40 yds if they are higher health than you.
Effect #1 Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 34
(Pvp Multiplier: 10.5)
Discipline
While Entropic Rift is active, your Atonement healing is increased by 20%.
Shadow
While Entropic Rift is active, your Shadow damage is increased by 10%.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
(Pvp Multiplier: 11.5)
Talents (1)
Fill the target with faith in the light, healing for (160% of Spell power) over 15 sec.
Effect #1 Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.32)
(Pvp Multiplier: 1.221.46)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (1)
Critical strike chance increased by 25%20% while Stealthed and for 6 sec after breaking Stealth.
Talents (1)
Lash the target for (60% of Attack power) Shadow damage, causing each combo point spent within 12 sec to lash for an additional (12.1% of Attack power). Dealing damage with Flagellation increases your Mastery by (1 * $mas)%, persisting 12 sec after their torment fades.
Effect #1 Effect #3 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 1
(Pvp Multiplier: 10.5)
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #17 Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: -48-53%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 132155%
Affected Spells:
REMOVED Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
(and 40 more.)
REMOVED Effect #27 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
(and 40 more.)
NEW Effect #26 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5
Affected Spells:
NEW Effect #32 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10
Affected Spells:
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: -48-53%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 132155%
Affected Spells:
REMOVED Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
(and 40 more.)
REMOVED Effect #27 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
(and 40 more.)
REMOVED Effect #28 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #29 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0
NEW Effect #26 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5
Affected Spells:
NEW Effect #27 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #28 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #29 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #32 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10
Affected Spells:
Talents (3)
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
Effect #1 Effect #8 Apply Aura: Modifies Effect #2's Value
Value: 150%
Affected Spells:
(Pvp Multiplier: 0.50.1667)
Hurls frigid ice at the target, dealing (431.216% of Spell power) Frost damage and causing your next Frost Shock to deal 150%200% increased damage, damage 4 additional target, and generate 7 additional Maelstrom.
Generates 12 Maelstrom.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 150200%
Affected Spells:
Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
Icefury
Hurls frigid ice at the target, dealing (431.216% of Spell power) Frost damage and causing your next Frost Shock to deal 150%200% increased damage, damage 4 additional target, and generate 7 additional Maelstrom.
Generates 12 Maelstrom.
Specialization (1)
Restoration Shaman core passive
Effect #1 Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 22%
Affected Spells:
(Pvp Multiplier: 11.83)
Talents (1)
An efficient wave of healing energy that restores (546% of Spell power) of a friendly target’s health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 5.46)
(Pvp Multiplier: 1.321.518)
Stormbringer (1)
Elemental:
Tempest causes your next 21 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage.
Talents (1)
Elemental:
Your haste is increased by 25%20% while Ascendance is active and its duration is increased by 3 sec.
Anima Powers (1)
Secrets of Living Flame prevents you from accessing Frost magic.
Icefury
Hurls frigid ice at the target, dealing (431.216% of Spell power) Frost damage and causing your next Frost Shock to deal 150%200% increased damage, damage 4 additional target, and generate 7 additional Maelstrom.
Generates 12 Maelstrom.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (2)
Inflicts increasing agony on the target, causing up to \2.38346%2.74098% of Spell power) * 18 / 2 * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.02383460.0274098)
(Pvp Multiplier: 10.85)
Corruption is instant cast and instantly deals (13.8%17.25% of Spell power) damage.
Talents (1)
Afflicts one target with (355.11%426.133% of Spell power) Shadow damage over 16 sec.
If dispelled, deals \44.3888%53.2666% of Spell power) * 3447 / 100] damage to the dispeller and silences them for 4 sec.\
Effect #1 Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.4438880.532666)
(Pvp Multiplier: 1.951.625)
Specialization (1)
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to \37.125%46.4063% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target \ and summons up to 3 Wild Imps, based on Soul Shards consumed.
Talents (2)
Grants access to the following abilities:
Demonbolt
Send the fiery soul of a fallen demon at the enemy, causing (244.925% of Spell power) Shadowflame damage.\
Demonic Core
When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
When your summoned Dreadstalkers fade away, you have a 50%100% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
Summons a Felguard who attacks the target for 17 sec that deals 60% increased damage.125% increased damage.
This Felguard will stun and interrupt their target when summoned.
Specialization (1)
Unleashes a devastating blast of chaos, dealing a critical strike for \262.394%288.633% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.623942.88633)
Talents (2)
Triggers an explosion on the target, dealing (168.737%210.921% of Spell power) Fire damage.\
Generates 5 Soul Shard Fragments.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.687372.10921)
(Pvp Multiplier: 10.75)
Calls down a rain of hellfire, dealing \27.828%33.3936% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Hellcaller (2)
Destruction:
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (15.87%19.8375% of Spell power) Shadowflame damage immediately and an additional (237.235%296.544% of Spell power) Shadowflame damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Replaces Immolate.
Affliction:
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (15.87%19.8375% of Spell power) Shadowflame damage immediately and an additional (237.235%296.544% of Spell power) Shadowflame damage over 18 sec.
Replaces Corruption.
Destruction:
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (15.87%19.8375% of Spell power) Shadowflame damage immediately and an additional (237.235%296.544% of Spell power) Shadowflame damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Replaces Immolate.
Affliction:
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (15.87%19.8375% of Spell power) Shadowflame damage immediately and an additional (237.235%296.544% of Spell power) Shadowflame damage over 18 sec.
Replaces Corruption.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.15870.198375)
(Pvp Multiplier: 10.75)
Spells (1)
Corrupts the target, causing (13.8%17.25% of Spell power) Shadow damage and an additional (91%113.75% of Spell power) Shadow damage over 14 sec.
Effect #1 Effect #3 School Damage
Value: 0 (SP mod: 0.1380.1725)
(Pvp Multiplier: 1.251)
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (5)
Strikes all enemies in front of you for (143.442%172.13% of Attack power) Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.434421.7213)
Smashes the enemy's armor, dealing (306.263% of Attack power) Physical damage, and increasing damage you deal to them by 30% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 3.06263)
(Pvp Multiplier: 11.6)
Overpower causes a seismic wave, dealing (30.2016%34.7318% of Attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
A vicious strike that deals (304.816%396.261% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 3.048163.96261)
Overpower the enemy, dealing (176.408%202.869% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.\\\176.408%202.869% of Attack power) / 10] Rage.]
Effect #1 School Damage
Value: 0 (AP mod: 1.764082.02869)
Specialization (2)
Attempt to finish off a wounded foe, causing \194.58%214.038% of Attack power) + (219.074%214.038% of Attack power)] Physical damage. Only usable on enemies that have less than 20% health.\
Effect #2 Effect #14 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 5095%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 5095%
Affected Spells:
Talents (2)
Assault the target in a bloodthirsty craze, dealing (194.062%232.874% of Attack power) Physical damage and restoring 3% of your health.
Generates (80 / 10) Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.940622.32874)
Enrages you and unleashes a series of 4 brutal strikes for a total of \129.493%142.442% of Attack power) + (75.5376%83.0914% of Attack power) + (172.658%189.924% of Attack power) + (97.1197%106.832% of Attack power)] Physical damage.
Slayer (3)
Each strike of Bladestorm deals an additional 10% damage evenly split across all targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
(Pvp Multiplier: 12)
Fury:
Bloodthirst has a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (228.375%285.469% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Arms:
Mortal Strike and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (228.375%285.469% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (290%333.5% of Attack power) damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times.
Colossus (1)
Unleash a series of precise and powerful strikes against your target, dealing \222.737%256.148% of Attack power) + (222.737%256.148% of Attack power) + (742.456% of Attack power)] damage to it, and (742.456% of Attack power) damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
Spells (2)
Attempts to finish off a foe, causing up to \208.441%229.285% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.\
Slams an opponent, causing (116.725% of Attack power) Physical damage.\
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.16725)
(Pvp Multiplier: 1.852.5)
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