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Leveling from 1-60: Questing and Dungeons Guide
No ar
Criado
08/3/2014 em 11:41
por
perculia
This guide covers how to level from 1-60 on the same continent--maybe you want to level an alt to 60 to get the Veteran bonus for
upcoming level boosts
, or just want something new!
Find out where to go and what zones you shouldn't pass up in our guide! We've even included some fun items to hunt for to give you reasons to check out certain zones over others.
Each section breaks down the questing experience by continent and faction, along with maps and descriptions of interesting things in each zone. We've also included a section for dungeons at the end in case you prefer to get some experience that way.
General Tips
This guide focuses on zones in the 1-60 range, but if you have general leveling questions, check out our
Leveling and RAF Guide
. You'll find information on all the ways to gain experience, reputation and experience buffs, combat basics, and a list of all heirlooms there.
Not sure how to reach a zone? Our
transportation guide
covers all major forms of transportation including flight paths, boats, zeppelins, and portals. We also have maps showing every possible location you can travel to with an item or NPC!
While this guide provides leveling suggestions, if you're stuck and just don't like a zone, check out our
Zones database and menus
. We've broken down zones by level so if you don't like anything in the 41-60 range, you can browse
all the other zones in that level range
. Just don't stray too far from your recommended level range, or else mobs might become deadly.
On a zone's page, you can see the recommended level range in Quick Facts and more details at the breadcrumb menu at the top left of the page. If you click "Show on Map" you can see a number of cool things like flightmasters, mineral nodes, rare spawns, and and rez points!
If you are running through this content in full heirlooms, it's still worth holding onto some rewards if you like transmog. A number of unique looks are only available from a few quests--check out the
full list of 1-60 quest sets
in our
Transmog Set database
.
If you're new to WoW or haven't had that much experience with databases, check out our new
Item Filter
tool. This helps you find gear and consumables for your level, as well as profession-related items and mounts. With a simple interface, all you have to do is click on a few buttons and you'll get results!
Want to join a guild? Check out all the rewards you can get for guild reputation in our
Guild Guide
.
Finally, we have a
New Players and Leveling
guide section, featuring many great guides from users including
Recruit-a-Friend
by czeano,
The Big Bag Guide
by Aldari, and
Dungeons and Item Level Requirements
by worthit.
Eastern Kingdoms: Alliance (Dwarves, Gnomes, Humans, Worgen)
This section groups together zones on the same continent that Alliance characters can level in--it's recommended for Dwarves, Gnomes, Humans, and Worgen because their starting zones are on this continent.
Eastern Kingdoms: Part One (1-12)
Guilnéas
>
Guilnéas
: Worgen (1-12)
Vila Norte
>
Floresta de Elwynn
: Human (1-12)
Vale Cristálgida
>
Dun Morogh
: Dwarf (1-12)
Vila da Gambiarra
>
Dun Morogh
: Gnome (1-12)
Each starting zone has a unique experience limited only to players of that race. These zones will teach you more about the culture of each race and long-standing political conflicts and struggles they face.
While not the most efficient leveling zone, the Worgen starting zone is one of the best zones in the game to this date from a lore perspective; it offers a substantial look at the history of an entire race. It's a treat for any player, new and old. (Take note: the Worgen starting zone ends with your player getting on a boat to Kalimdor, so you'll probably continue questing in Night Elf zones after this initial part, or take the boat back to Stormwind from Rut'theran Village.)
Eastern Kingdoms: Part Two (10-35)
After the starting zone, you have the choice of taking two paths from level 10 through 35--just remember, when you hit level 20, don't forget to head back to a city trainer to learn
Aprendiz de Montaria
. This lets you learn ground mounts and travel at 60% increased speed. If you already have a high-level character, you can now use their account-wide ground mounts.
If you want to switch questing paths, the easiest way to travel is to take the Deeprun Tram, a train system, between Stormwind and Ironforge.
Southern Eastern Kingdoms
Cerro Oeste
(10-15)
Montanhas Cristarrubra
(15-20)
Floresta do Crepúsculo
(20-25)
Selva do Espinhaço Setentrional
(25-30)
Cabo do Espinhaço
(30-35)
After Cataclysm zone changes, this route is now jam-packed with action. In
Cerro Oeste
, you learn about the fate of the Defias and unpleasant politics of Stormwind--with a shocking ending.
Montanhas Cristarrubra
has an action-packed questline influenced by Rambo with
Bandana do Keeshan
as a vanity reward, and
Floresta do Crepúsculo
has a sufficiently spooky air.
In Stranglethorn Vale, you get to infiltrate Zul'Gurub, rescue a raptor and get a new friendly pet (
Raptinho Batecauda
), and protect Booty Bay against everyone's favorite pirates, the Bloodsail Buccaneers.
Booty Bay is a useful place for characters to visit in general--it's a neutral city meaning you can trade items on the AH between factions, plus it has a port so you can take a boat to Ratchet in Kalimdor. It also hosts a
weekly fishing tournament
and is home to
Landro Tirolongo
who redeems codes for
Trading Card vanity loot
.
Alternate Route: Northern Eastern Kingdoms
Loch Modan
(10-20)
Pantanal
(20-25)
Planalto Arathi
(25-30)
Terras Agrestes
(30-35)
This route received less revamps after Cataclysm. It is best suited to Dwarves and Gnomes due to its proximity to the starting zone Dun Morogh.
While
Planalto Arathi
was relatively untouched, the other zones have touching questlines.
Loch Modan
and
Pantanal
were hit hard by the Shattering--the dwarves are struggling with the destruction of the Stonewrought Dam and resulting environmental changes, while Menethil Harbor is flooded.
Players can learn more about the Wildhammer Dwarves in the
Terras Agrestes
, including their deep bond with gryphons. A touching pre-Cataclysm quest involved saving baby
Bicoafiado
from trolls, who is now all grown up and can fly you up to the top of Jintha'Alor. On a lighter note, there is also the interesting invisible chest
Colete Invisível de Sandrene
from questing, as well as
Vara de pescar suprema FC-5000 do Nat Pagle
.
Menethil Harbor is a useful place for characters to visit because it is a port city with boats to Dustwallow Marsh in Kalimdor and
Fiorde Uivante
in Northrend.
Eastern Kingdoms: Part Three (35-60)
At this point, both quest paths merge and send you to
Terras Pestilentas Ocidentais
. If you've been questing in
Cabo do Espinhaço
, don't worry about the long distance,
A batalha por Andorhal
will open a portal from
Cabo do Espinhaço
to
Terras Pestilentas Ocidentais
.
Terras Pestilentas Ocidentais
(35-40)
Terras Pestilentas Orientais
(40-45)
Ermos
(44-48)
Garganta Abrasadora
(47-51)
Estepes Ardentes
(49-52)
Pântano das Mágoas
(51-55)
Barreira do Inferno
(55-60)
Terras Pestilentas Ocidentais
is a surprisingly vibrant area now, transformed as it heals from the Scourge invasion. However, there are still problems to face; the zone is embroiled in a conflict of factions due to its close proximity to the Forsaken outposts. Teaching Zen'Kiki how to play his druid correctly in
Zen'Kiki, o druida
should make you smile as well.
When starting out in
Terras Pestilentas Orientais
, players will also be able to do a series of introductory quests with
Caravana de Fiona
. Make sure these initial quests for the caravan are done right away to unlock the quest
Patuá da sorte da Fiona
which grants players a buff called
Patuá da Sorte da Fiona
. This will cause a
Estoque Escondido
to drop occasionally from EPL mobs; each one has a chance to contain the elusive
Sr. Fofinho
, a larva battle pet. Higher level players often end up having to farm him, so getting this blessing now is a great way to kill two birds with one stone. You will be able to farm for the pet while you level and complete other quests in the zone. You can also nab the achievement
A caravana não para
.
In
Ermos
, players encounter the dragon Rhea and assist her in saving a purified egg from Deathwing--one that will turn up again in the new legendary for rogues. It's a heartbreaking questline and the final reward,
Último Ovo da Rhea
, is one many players won't sell.
Estepes Ardentes
quest reward you with
Mosca-lume Pequeno
and
Garganta Abrasadora
has the pacifist ogre
Bocó
who hates killing things.
Eastern Kingdoms: Horde (Blood Elves, Undead)
This section groups together zones on the same continent that Horde characters can level in--it's recommended for Blood Elves and Undead because their starting zones are on this continent.
Eastern Kingdoms: Part One (1-12)
Ilha Andassol
>
Floresta do Canto Eterno
: Blood Elf (1-12)
Plangemortis
>
Clareiras de Tirisfal
: Undead (1-12)
Eastern Kingdoms: Part Two (10-35)
After the starting zone, you have the choice of taking two paths from level 10 through 35--just remember, when you hit level 20, don't forget to head back to a city trainer to learn
Aprendiz de Montaria
. This lets you learn ground mounts and travel at 60% increased speed. If you already have a high-level character, you can now use their account-wide ground mounts.
Terra Fantasma
or
Floresta de Pinhaprata
(10-20)
Contraforte de Eira dos Montes
(20-25)
Southern Eastern Kingdoms
Selva do Espinhaço Setentrional
(25-30)
Cabo do Espinhaço
(30-35)
Northern Eastern Kingdoms
Planalto Arathi
(25-30)
Terras Agrestes
(30-35)
At level 10, you have two options--Ghostlands or Silverpine Forest. However, any path missing out on Silverpine Forest isn't worth taking. In our opinion, it's the coolest Horde zone in all of this expansion! It fleshes out the character of Lady Sylvanas Windrunner significantly and paints the Forsaken in a terrifying light. So ditch Ghostlands, you'll be happy you did; nothing will beat the innovative use of phasing and dynamic questlines that Silverpine has to offer.
Hillsbrad is also an incredibly well-done zone. It's also highly changed from its original roots. Intelligently, Hillsbrad counters the darkness revealed in Silverpine Forest's storylines with humor. The NPCs you'll meet will be memorable and hilarious; they serve as a tongue-in-cheek and loving message from Blizzard to fans. The introduction quest to the zone sets the entire tone. In
Ouro de tolo
, you'll find the tables have turned as you take on the role of the quest giving NPC that doles out quests to adventurers. It just gets better from there, cumulating with an in-game version of PopCap's hit,
Plants vs. Zombies
. Defend your brains, err grains, long enough and leave the zone with your very own Sunflower vanity pet (
Sementes de Girassol do Zeca
).
At this point, you have the choice to continue questing in nearby Arathi, or head down to Stranglethorn Vale for a more interesting questing experience.
In Stranglethorn Vale, you get to infiltrate Zul'Gurub, rescue a raptor and get a new friendly pet (
Raptinho Batecauda
), and protect Booty Bay against everyone's favorite pirates, the Bloodsail Buccaneers.
Booty Bay is a useful place for characters to visit in general--it's a neutral city meaning you can trade items on the AH between factions, plus it has a port so you can take a boat to Ratchet in Kalimdor. It also hosts a
weekly fishing tournament
and is home to
Landro Tirolongo
who redeems codes for
Trading Card vanity loot
.
The other path you can take involves Arathi and The Hinterlands. Players can learn more about the Raventusk Troll tribe, and pick up the interesting invisible chest
Colete Invisível de Sandrene
from questing, as well as
Vara de pescar suprema FC-5000 do Nat Pagle
.
Eastern Kingdoms: Part Three (35-60)
At this point, both quest paths merge and send you to
Terras Pestilentas Ocidentais
. If you've been questing in
Cabo do Espinhaço
, don't worry about the long distance,
A batalha por Andorhal
will open a portal from
Cabo do Espinhaço
to
Terras Pestilentas Ocidentais
.
Terras Pestilentas Ocidentais
(35-40)
Terras Pestilentas Orientais
(40-45)
Ermos
(44-48)
Garganta Abrasadora
(47-51)
Estepes Ardentes
(49-52)
Pântano das Mágoas
(51-55)
Barreira do Inferno
(55-60)
You'll get to see a new, greener side of
Terras Pestilentas Ocidentais
for the first time since the Lich King's fall. Make sure to head to the Bulwark on the border of Tirisfal Glades and
Terras Pestilentas Ocidentais
to pick up the introduction quests to WPL from
Boticário Trépido
and his camp. They're easy to miss, but these quests involve some of the best use of phasing yet in World of Warcraft. Be prepared to be asked to destroy farmsteads and help spread the blight. This zone is a wonderfully dark continuation of the Forsaken storyline that really took hold in Silverpine Forest and Hillsbrad.
When starting out in
Terras Pestilentas Orientais
, players will also be able to do a series of introductory quests with
Caravana de Fiona
. Make sure these initial quests for the caravan are done right away to unlock the quest
Patuá da sorte da Fiona
which grants players a buff called
Patuá da Sorte da Fiona
. This will cause a
Estoque Escondido
to drop occasionally from EPL mobs; each one has a chance to contain the elusive
Sr. Fofinho
, a larva battle pet. Higher level players often end up having to farm him, so getting this blessing now is a great way to kill two birds with one stone. You will be able to farm for the pet while you level and complete other quests in the zone. You can also nab the achievement
A caravana não para
.
In
Ermos
, players encounter the dragon Rhea and assist her in saving a purified egg from Deathwing--one that will turn up again in the new legendary for rogues. It's a heartbreaking questline and the final reward,
Último Ovo da Rhea
, is one many players won't sell.
Estepes Ardentes
quest reward you with
Mosca-lume Pequeno
and
Garganta Abrasadora
has the pacifist ogre
Bocó
who hates killing things.
Kalimdor: Alliance (Night Elves, Draenei, Worgen)
This section groups together zones on the same continent that Alliance characters can level in--it's recommended for Night Elves and Draenei because their starting zones are on this continent. Worgen could work too as they are sent to Kalimdor after their starting zone.
Kalimdor: Part One (1-12)
Umbravale
>
Teldrassil
: Night Elf (1-12)
Vale Ammen
>
Ilha Névoa Lazúli
: Azuremyst Isle (1-12)
Kalimdor: Part Two (10-30)
When you hit level 20, don't forget to head back to a city trainer to learn
Aprendiz de Montaria
. This lets you learn ground mounts and travel at 60% increased speed. If you already have a high-level character, you can now use their account-wide ground mounts.
Ilha Névoa Rubra
or
Costa Negra
(10-20)
Vale Gris
(20-25)
Cordilheira das Torres de Pedra
(25-30)
After completing either starting zone, you have the option to continue to the next zone. Draenei should check out Darkshore instead of their usual haunt, Bloodmyst Isle, if they can stand hoofing it. Darkshore has earned its name after the expansion as it is much darker and dreadful of a place after having received a tragic makeover. It starts out by searching for the survivors from Auberdine to set a somber mood with the quest
A última onda de sobreviventes
. It only gets sadder from that point onward.
Vale Gris
and
Cordilheira das Torres de Pedra
pit the Night Elves against the Horde--they are being attacked in
Vale Gris
, and
Cordilheira das Torres de Pedra
is a race against time to disarm a lethal bomb. There's also a neat alcove in southern
Cordilheira das Torres de Pedra
filled with Highborne ghosts and dialogue if you can't get enough of Night Elf culture!
Kalimdor: Part Three (30-60)
At 30, there are two paths you can take. The first path is more interesting from a lore perspective, as it covers more zones that received revamps in Cataclysm.
Both paths will take you to
Mil Agulhas
. If you've grouped in dungeons, used recruit-a-friend, or equipped heirloom gear you probably can skip this zone. You might even be able to without since leveling has gotten much easier. If you want flavor while questing--check this zone out though. It's been flooded over, its valleys turned into a lake, you can get a ghostly tauren companion with
Chifre do Traidor
, and you will spend much of your time riding on your own
Barcaça
! If you want to level quickly, swimming around may not be your cup of tea.
West and North Kalimdor
Desolação
(30-40)
Feralas
(35-40)
Mil Agulhas
(40-45)
Selva Maleva
(45-50)
Hibérnia
(50-55)
Silithus
(55-60)
Desolação
and
Feralas
have received numerous changes since Cataclysm. The center of
Desolação
is now a lush forest and parts of
Feralas
are sunk. If you're a fan of Night Elf lore, you should definitely check out
Feralas
to see how Feathermoon Stronghold has expanded and to learn more about the Highborne culture in Dire Maul.
Selva Maleva
is our personal favorite; as the lore goes, it was corrupted by the Skull of Gul'dan. Building on that in Cataclysm, there's now an interesting quest arc involving Illidan (
O Crânio de Gul'dan
) to explain how everything came to be through a series of scripted events. It also has a unique, bright green cat model for Hunters to tame (
Gatinho da Winna
) and a cool trinket that shoots rainbows (
Rainbow Generator
).
Alternate: East and South Kalimdor
Sertões Meridionais
(30-35)
Pântano Vadeoso
(35-40)
Mil Agulhas
(40-45)
Tanaris
(45-50)
Cratera Un'Goro
(50-55)
Silithus
(55-60)
Sertões Meridionais
is another war-torn zone worth doing on both sides. Split from the top half of the barrens after the Shattering, the Alliance have made military inroads. Much of the conflict revolves around the fate of Camp Taurajo, a Horde civilian town destroyed by the Alliance. Dustwallow Marsh meanwhile remains relatively unchanged.
Tanaris
has also been affected by Cataclysm--it's worth visiting to see the iconic Steamwheedle Port underwater with its Goblin survivors clinging to their washed out homes. In Un'Goro, you will be able to get
Moinho de Brinquedo
which comes from
a great quest
. Silithus isn't too exciting in Cataclysm, but you should be able to finish up remaining experience there.
Kalimdor: Horde (Tauren, Orcs, Trolls, Goblins)
This section groups together zones on the same continent that Horde characters can level in--it's recommended for Tauren, Orcs, Trolls, and Goblins because their starting zones are on this continent.
Kalimdor: Part One (1-12)
Kezan
>
Ilhas Perdidas
: Goblin (1-12)
Vale das Provações
>
Durotar
: Orc (1-12)
Ilhas do Eco
>
Durotar
: Troll (1-12)
Aldeia Narache
>
Mulgore
: Tauren (1-12)
Kalimdor: Part Two (10-30)
When you hit level 20, don't forget to head back to a city trainer to learn
Aprendiz de Montaria
. This lets you learn ground mounts and travel at 60% increased speed. If you already have a high-level character, you can now use their account-wide ground mounts.
Sertões Setentrionais
or
Azshara
(10-20)
Vale Gris
(20-25)
Cordilheira das Torres de Pedra
(25-30)
if you're the type of player who likes vanity items, consider stopping by Azshara and doing your teen levels there instead of in the Barrens. The zone's best reward is
Chapéu de Teurgo Desbotado
. This hat turns the wearer into various other in-game models such as a female Undead or a male Human. Azshara is also the home to Archmage Xylem's magical trials--try these out if you want to practice your movement skills!
Fome de fogo
,
Fome de Gelo
,
Fome de Sombra
.
The conflict between the Horde and Night Elves is strong in these areas--Azshara used to be a night elf settlement, and the Warsong Gulch conflict in
Vale Gris
has escalated to the point where the Horde are attacking the Alliance in Astranaar.
Cordilheira das Torres de Pedra
is a tense storyline for both the Horde and Alliance. It tracks the fate of a lethal Horde bomb--the Alliance are desperately trying to intercept it, while not everyone in the Horde is pleased how the bomb is being handled and its destruction. It's a rare look into the positive side of Garrosh as a leader as well.
Kalimdor: Part Three (30-60)
At 30, there are two paths you can take. The first path is more interesting from a lore perspective, as it covers more zones that received revamps in Cataclysm.
Both paths will take you to
Mil Agulhas
. If you've grouped in dungeons, used recruit-a-friend, or equipped heirloom gear you probably can skip this zone. You might even be able to without since leveling has gotten much easier. If you want flavor while questing--check this zone out though. It's been flooded over, its valleys turned into a lake, you can get a ghostly tauren companion with
Chifre do Traidor
, and you will spend much of your time riding on your own
Barcaça
! If you want to level quickly, swimming around may not be your cup of tea.
West and North Kalimdor
Desolação
(30-40)
Feralas
(35-40)
Mil Agulhas
(40-45)
Selva Maleva
(45-50)
Hibérnia
(50-55)
Silithus
(55-60)
Desolação
and
Feralas
have received numerous changes since Cataclysm. The center of
Desolação
is now a lush forest and parts of
Feralas
are sunk while Feathermoon Stronghold has grown.
Selva Maleva
is our personal favorite; as the lore goes, it was corrupted by the Skull of Gul'dan. Building on that in Cataclysm, there's now an interesting quest arc involving Illidan (
O Crânio de Gul'dan
) to explain how everything came to be through a series of scripted events. It also has a unique, bright green cat model for Hunters to tame (
Gatinho da Winna
) and a cool trinket that shoots rainbows (
Rainbow Generator
).
Alternate: East and South Kalimdor
Sertões Meridionais
(30-35)
Pântano Vadeoso
(35-40)
Mil Agulhas
(40-45)
Tanaris
(45-50)
Cratera Un'Goro
(50-55)
Silithus
(55-60)
Sertões Meridionais
is another war-torn zone worth doing on both sides. Split from the top half of the barrens after the Shattering, the Alliance have made military inroads. Much of the conflict revolves around the fate of Camp Taurajo, a Horde civilian town destroyed by the Alliance. Dustwallow Marsh meanwhile remains relatively unchanged.
Tanaris
has also been affected by Cataclysm--it's worth visiting to see the iconic Steamwheedle Port underwater with its Goblin survivors clinging to their washed out homes. In Un'Goro, you will be able to get
Moinho de Brinquedo
which comes from
a great quest
. Silithus isn't too exciting in Cataclysm, but you should be able to finish up remaining experience there.
Leveling in Dungeons
As you level up, new dungeons will be available in LFD. Players are eligible to queue up for random dungeons at level 15; at this point, a Dungeon Finder option will appear on your mini-bar (hotkey letter i). Queueing for a random dungeon will reward you with better experience and a Satchel of Helpful Goods containing useful leveling gear.
The following levels listed are when you can queue up for a dungeon in LFD as yellow difficulty. To learn more about dungeon difficulties and levels, check out the
Dungeon and Item Level Requirements Guide
by worthit.
Don't forget to pick up quests at the start of an instance, as they could be a nice experience boost.
Dungeons: Part 1 (10-29)
Minas Mortas
(15-16)
Cavernas Ígneas
(15-16)
Caverna Ululante
(17-20)
Bastilha da Presa Negra
(18-21)
Profundezas Negras
(22-25)
O Cárcere
(22-25)
Gnomeregan
(26-29)
Salões Escarlates
(28-31)
Dungeons: Part 2 (30-49)
Monastério Escarlate
(30-33)
Maraudon
: Wicked Grotto (32-35)
Urzal dos Tuscos
(32-35)
Maraudon
: Foulspore Cavern (34-37)
Maraudon
: Earth Song Falls (35-39)
Uldaman
(37-40)
Gládio Cruel
: Warpwood Quarter (38-41)
Scolomântia
(40-43)
Gládio Cruel
: Capital Gardens (42-44)
Urzal dos Mortos
(42-45)
Gládio Cruel
: Gordok Commons (44-47)
Stratholme
: Main Gate (44-47)
Zul'Farrak
(46-49)
Stratholme
: Service Entrance (48-51)
Abismo Rocha Negra
: Detention Block (49-53)
Dungeons: Part 3 (50-59)
Of particular note--you can queue up for
Muralha Fogo do Inferno
at Orange Difficulty at 58 and enter by foot at 57, and
Fornalha de Sangue
at Orange Difficulty at 59 and enter by foot at 58. This may be preferable to running Azeroth content which has weaker experience.
Sunken Temple
(52-54)
Abismo Rocha Negra
: Upper City (54-56)
Lower
Pico da Rocha Negra
(57-58)
Upper
Pico da Rocha Negra
(58)
Muralha Fogo do Inferno
(59-62)
Maps
The following maps show you the locations for all of the instances incase you want to run them with a preset group instead of relying on LFD. The number given on these maps is the level at which you can zone into the instance on foot.
What's Next?
Congratulations--you've hit 60! At this point, you can head to the Dark Portal for Outland leveling, or wait for character boosts to go live. Since your character is now 60, boosting them to 90 will also boost their chosen professions to 600 as well.
To learn more about each profession in Mists of Pandaria, check out our Profession Guides:
Alchemy Overview
Archaeology Overview
Blacksmithing Overview
Cooking Overview
Enchanting Overview
Engineering Overview
Fishing and The Anglers Overview
Herbalism, Mining, and Skinning Overview
Inscription and Glyph Overview
Jewelcrafting Overview
Leatherworking Overview
Tailoring Overview
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