I didn't understood what was this video about.
Honestly, games were created for having fun. It is man's nature to find competition everywhere and strive to become "the best". I think this is why competitive playing is toning down - as more "fun" comes in, mostly in the form of randomness, the serious tone of the game is struck here or there, which causes the urge they're feeling in the gut.As for Yogg, I didn't expect Yogg Saron to be nerfed because it is the embodyment of pure RNG - everything that happens, be good or ill, is unpredictible. If players want to take into account the times it kills enemy players, they must also take into the account the times that Yogg kills his "owner".To nerf Yogg is to nerf RNG itself. Tuskarr Totemic , who deserved the same kind of nerf, (do check Disguised Toast's video about the card, it's insightful), proves this even further. If Blizzard nerfs one of the mechanics that makes it unique, it'll hurt him in the long run.The solution? Ban Yogg in tournaments. And since they've begun banning cards in arena, starting with the C'thun family, then the option to ban cards in competitive is there as well. But, in the end, it'll be Ben Brode's team who decides that, and what will take him down Hearthstone's road, for better (which i hope) or for worse (which i dread).As for me, i casually to hit rank 15 every month - the best rank to prove you can play decently without falling to the trade of mastery over fun.And i'll enjoy every day i can play Hearthstone, the best game that has ever graced my phone. Now if only it could work better ('tis a 4S, after all).
I definitely think they should prioritise the fun casual scene over the competitive scene. The pros are the minority so why penalize everyone else's fun to pander to the a minority who want to play Hearthstone for money?Randomness is useful because enabling less skilled players to still occasionally beat skilled players through RNG helps encourage less skilled players to keep playing and keep enjoying the game.On the other hand, it is potentially possible to please both types by capping some of the more extreme forms of RNG and the recent nerfs are an example of that.
To play a devil's advocate, there is a limit to how useful RNG is for less skilled players, who might look at the game and see no direct way to improve their skills, due to the level of randomness.
It's unfortunate that teams/sponsors are leaving Hearthstone due to various reasons, this can't be good for the game community as a whole, but I don't think the game should suffer for everyone playing to appease the "pro" circuit. I really liked the idea of Firebat's recent tournament where - if I remember correctly - to keep it fun and competitive for the pros, they allowed voting for certain cards to be banned from the competition - no limitations, so whatever were the most popular voted bans were simply not allowed to be used. It seemed to make things even out for the pros and keep things fresh and interesting for them (and us watching).This sort of reminds me of when I played World of Warcraft, and how trying to balance PvP an PvE seemed to always be an insurmountable issue for the developers, not wanting to make separate rules or limitations for each situation, and both sides suffered. I have no idea what the PvP side of things is like since I dropped WoW like a hot potato after Warlords of Draenor... anyhow, it would be nice to have RNG-related aspects and for casual players to keep things fun and interesting (at times... too much is not fun at times either), but maybe they need to adjust things in the game to honestly be more skill-based (don't laugh!) or competitive for, well, competitive players and tournaments. Hopefully we can all thrive and enjoy this great game.I was disappointed by the comments (from various places) about this week's brawl - Chess! This may give us an insight into what Blizzard goes through all the time. It seems that as usual, nobody can be happy with what they do (I'm being a bit too cynical *shrugs*), but after all this randomness and RNG lately, they finally give use Chess - it may be boring to some people, but it requires some skill and thought.I think they're in a bit of a tough spot, and they really need to think about who they want their core players to be, and adjust the game accordingly, even if it means making rules for the two or more sides. Wild and standard was a good start, but something more needs to happen, IMO.I still enjoy the game immensely, and I will continue playing - but I hope they can develop the game further into a game that makes "most" people happier, if all possible.