That's good brawl, really. Atleast it's lot of fun guaranteed.
Also note, that if Thaurissan, Sorcerer's Apprentice or something else reduces the mana cost of the spell, the minion summoned will also be of cost equal to the reduced amount. Found out the hard way when I got a target Dummy from a reduced cost Mirror Image (Even though it somewhat worked in my favor).
Ok so this is quite rng but seems druid deck is the way to go for this one
Yeah, Preperation reduced the cost of your next spell by 3. If you Prep - Sprint you get a 0 cost minion and a 4 cost minion. Found out the hard way. Was hoping for a turn 4 Dr. Boom but got a Cult Master instead.
Note: The Twisting Nether spell will destroy the minion it summons if you were hoping for a board clear AND a free 8 drop. This applies to anything that says "to all" because the summon happens first then the spell goes through.
Hmmm... I'd probably rank this third - or at best, equal second - out of four brawls. While it was imbalanced towards Nef, I felt like Rag v Nef was the best one they've done so far as it's a very, very different game experience than any other format, making Tavern Brawl a nice change of pace.Second is Webspinner - preconstructed decks means that beyond picking a class, virtually everything is up to chance. Preconstructed decks also makes Tavern Brawl friendlier to newer players, as their lack of a strong collection doesn't hamstring them like constructed formats do.This one pops in third - or equal second, depending on how much you liked or disliked the Webspinner RNG. It's a lot more interesting than bananas, to be sure, but it heavily favours players with stronger collections. The majority of good spells are rare or better, and while getting a rare here or there may not be asking much of a new player, asking them to make a deck with plenty of groovy spells could be pushing it. Fortunately they should be able to make a half decent mage deck, but it won't be quite as good as those with strong collections.And of course, bananas comes in last. It was effectively constructed, with a more aggressive meta. Pass.
As others have pointed out, cost reductions affect the summoned minion. I opted for Dragon's Breath instead of Flamecannon in my first deck, as I figured I'd often get to cast DB for 3 mana, and get a 5 mana minion off of it. Instead I got Gnomish Experimenter - and given that my DB target was the only one on the board and getting a 3/2 for 2 isn't unlikely, I effectively spent more mana for no gain. -.-The format seems pretty good as there are a few variations you can try. Went mage first, and Flamestrike is a big boon - does fairly well at clearing the board, and most of the minions it can summon are a very nice bonus. Next I played druid, but got beaten fairly convincingly by a rogue - while they had quite the good compliment of spells, as rogues do, I noticed that his choice of powerful minions really complimented them, whereas my 90% spell druid deck couldn't keep up. Last two games were as priest, and the deck felt quite consistent - admittedly across two matches. Lots of removal, board AoE, and card draw. Mind Control is also quite good if you get to 10 mana and they have anything of note, as the minion you'll spawn off of it is either Sea Giant (8/8) or Deathwing (12/12).Decklist I used:2 Holy Smite2 Mind Vision2 Power Word: Shield1 Northshire Cleric (I think I probably went to add it last but had 29 cards in the deck... but looking at the decklist, I'm fine with that. Didn't get too many turns to heal minions anyway - could possibly replace it with another spell, Clockwork Gnome (more power and the Spare Part gives a 1 cost minion), or something that can take advantage of minions and/or the spell (such as Troggzor, KT, Nef or Sea Giant).2 Resurrect2 Shadow Word: Pain2 Shrinkmeister (for a format like this minions that make the cut have to be pretty decent - but given that the minions summoned are at random, chances are that Shrinkmeister is going to allow you to kill one for free, making it totally worth it. Can also enable SW: P in a pinch, as it did for me against a 5/6 Fireguard Destroyer)2 Shadow Word: Death2 Thoughtsteal (chances are you'll get 2 spells, plus a 3 mana minion off TS itself)2 Velen's Chosen (a fair amount of buffs are decent in this format given that you'll very likely have a body to target)2 Shadow Madness (love this card - given that your opponent has a good chance of summoning two low attack minions early, it takes out two *and* gives you a 4 drop)2 Piloted Shredder (one of the few minions decent enough to run even though it's not a spell)2 Violet Teacher (synergy is real)2 Holy Nova (at worst, should kill off a minion or two and give you a 5 drop)2 Lightbomb (pulls weight as strong removal, and spawns you a minion - that will hurt itself. So just be aware of that. I think it's about 50/50 whether or not the spawned minion will survive, though in some cases where they won't they still have a deathrattle - like Sylvanas or Sky Golem, or The Beast...)1 Mind Control (as mentioned earlier - takes their best minion, and also gives you either a Sea Giant or Deathwing)Edit: in retrospect, I'd definitely consider MCT and Kezan Mystic in this format - Mystic, of course, if it seems like hunters and mages (and perhaps secret paladins) are being played a fair bit. It won't counter the minions that get spawned, of course, but the secrets could be worthwhile. BGH too if there are a few decks with 7+ mana spells. Some of these tech cards could be more reliable than usual.
I wrecked faces with an all-spell Priest deck and man was it fun. My list:Holy Smite x2Inner Fire x2Light of the Naaru x2Mind Vision x2Power Word: Shield x2Divine Spirit x2Resurrect x2Shadow Word: Pain x2Shadow Word: Death x2Thoughtsteal x2Velen's Chosen x2Mass Dispel x1Shadow Madness x1Holy Nova x2Holy Fire x1Lightbomb x1Mind Control x2This Brawl was just too much fun this week. Loved it.
I figured everyone would be looking towards the big spells and minions, so I tried a spell-heavy aggro hunter. It worked pretty well, especially considering that you get an extra minion out of Unleash the Hounds.
Having some fun with this deck just tossed it together, still testing it out. but 6-0 so far.
This brawl its exactly what I was expecting from this format, something crazy and funny, but with a lot of thinking, togheter with rag VS nef the way blizzard must go, in my opinion.
I went mage first but wasn't doing too good with it. Hunter worked much better. There are a lot of spells which can give you minions anayway (Unleash the Hounds, Animal Companion, Snake Trap) and the secrets are all great.For Hunter I didn't bother running any actual minion cards but for the other classes it's worth considering Sea Giants, Mind Control Tech and Troggs.
I just threw a bunch of spells from the default Mage cards together and I've won all five thus far. It's been close in a few of them and amusing to see how many people have been playing with many minions in their decks rather than spells.
Do yourself a favor and go for a full spell priest deck. Take 2 auchenai soulpriest for some board reset with circle of healing and northshire cleric, add lightspawn if you want. I played 15 games untill now, 12-13 mages, all wrecked, only a druid could win against me
i went with a mage deck, stuffed with all secrets i had so i could flood the board with 3mana minions.turn 1 arcane missles into a http://www.hearthhead.com/card=158/secretkeeperturn 2 coin which gave a wisp and then a secret which gave me http://www.hearthhead.com/card=791/questing-adventurerturn 3 another secret and the snowballing beganturn 4 my opponent gave up, seemingly cause he had no answers to such incredibly stupid lucky rng.thus far no other game compared to that very first brawl of this week.
Using a hunter deck here... 25-win streak until I finally lost one. Traps, no minions (except for summoned minions like hounds and companion) and various other spells. Hunter has very few spells effective aganst face, but a lot against minions - of which there will be no shortage ;) Basically using spells to control board and minions to go face.
On one of my Paladin brawlers I needed to clear the board. I cast Equality first and it summoned a Wild Pyromancer for me who did it. 2 mana Twisting Nether.