BM is still dead last and yet no buffs. Bruh.
If they want to buff Fodder the to Flame, as a Necrolord VDH, I will absolutely take it. Now, if you could just remake the conduit so it actually does something for the ability, that would be great.
It it worth going Necro as Vengeance now? Kyrian sigil is getting decent nerfs next week.
Digging that Jonat buff. Chain heal has been pretty weak for PvE and has usually just felt like waste of mana unless I really need to pump numbers and don't give a hoot about destroying my mana pool. Perhaps with this picking Jonat + High Tide might actually be kind of worth it in some fights where HT happens to line up well instead of spamming wellspring.On the other hand, I hope they don't buff it too much because if their hints end up being correct and we do see ourselves being able to equip more than 1 legendary in 9.2 or 9.3, Jonat + Tidal Totem could become a really strong combo. So if they buff it too much now, that combo might be OP later.
Some rediculously small population of DHs are Necrolord.So when DHs call out for buffs, they buff the smallest minority and giving a choice to the DHs who just hit 40 renown to abandon all that. GG Blizz.
I were so happy when they announced that Burning Wound legendary would get buffed. And it felt really great on the ptr. But after they nerfed it down to 65% its not really competive to Cycle of Chaos anymore... I would craft Burning wound 100% if they didnt nerf it... and i still will if they revert it back to 100%. It fees like they're clueless about nerfing and buffing and what needs buffing and whatnot...
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Sure, on a target dummy BM might be lacking by 10% or so, but don't forget that it's one of the few classes that has 100% uptime on most bosses and enemies, and with their pets doing more than a third of their damage, it's actually one of the more consistent damage classes and specs.Bit of a pet peeve of mine, when people only focus on raw data, without thinking about which class or specs not only best suit each situation, but each guild. Every class has to sacrifice something. The trade-off with Beast Master seems to be easy and consistent damage for the highest possible damage.That said, they've had some Legendary buffs, so we'll see how they play out next week.
just to be accurate, it's not a class or spec tuning, it's a covenant tuning. 2 very different things :)
When bm is meta everyone plays bm that's why :)
I really haven't noticed any difficulty increase when switching to MM, except for slightly worse mobility, which is compensated by the lack of pet ai management and oh wow, no clunky as hell trap+flare combo anymore.