Having played Outlaw in all of its iterations since Legion Beta, the changes made, for the most part, have improved the spec. While buried treasure will quickly become a weak buff in roll the bones builds due to the flat rate of regen, for undergeared or haste-lacking rogues it does help improve the pace of the spec. From the mythic+ I've dabbled in to see how the scaling turned out, Outlaw is still holding up pretty nicely in the pre-patch. The new placement of marked for death as a level 45 talent was a welcome change, and Blade Rush is an awesome and much-needed talent for the Outlaw toolkit. Having a gap closer that gives energy and can do decent AoE damage with blade flurry active makes it very desirable, though the new Killing Spree is holding up very nicely as well, and is second to none for bursting down a pack of mobs. Dancing Steel, however, should have some sort of additional effect, even if minor, that gives some single target gain, as these other two abilities have single target capabilities.The only cons that I can think of are the somewhat extensive cooldown to Ghostly Strike, which although is reduced by true bearing/restless blades, just feels like the % bonus should be slightly higher to warrant not being able to keep it active more consistently. Due to this, quick draw will easily pull ahead in overall damage gain. It would make sense, to me at least, that an active ability that requires some upkeep and attention, should offer larger DPS gain over a simple passive that doesn't influence your rotation or require any additional thought.Overall though, Outlaw has handled the pre-patch pretty well I would say, and is looking promising as a mythic plus spec, though its single target is slightly lacking.
Badly outlaw was pretty nice at the start of Legion, but some other classes start cry for the 6 rolls...thats why outlaw gets 200% nerf on the bracers lego and 20% on the run through and it is the only class that gets so much nerf in 2 months...outlaw now i think is the only class atm that haves to choose between 2 pretty good talents on the 90 lvl and 100.... dancing steel is nothing...worst talent i ever see... even on draenor the BF was 2 charges but it was turn on and turn off...yes has a penalty for energy reg but still...Killing spree is a bad rework of the old ks...So sub can have his DfA as talent as it was to all Legion and he can crit for 30-35 million pre patch and is the only spec that can do so big numbers the other 2 specs can use it i think only as a pvp talent, that i havent try it yet i get bored with Sub spec and the OP burst cheat dmg..I am sure that Outlaw need a nice rework..as the most ppl say in all the legion expa and they want it for,
I've never played this game to be the best. I play to have fun, and outlaw used to be the most fun spec by far. Couldn't they have just let us keep it? :P
I prefer the old Killing Spree where you get to teleport around like a ninja. :(
I understand where you’re coming from, I think my biggest qualm with slice and dice was the fact it doesn’t have any complexity at all, so having the debuff application/monitoring on targets with ghostly strike gave it something more to do, especially if you were running the shoulders and ring, which basically eliminated between the eyes from your rotation if you weren’t running bracers, as it was a wasted chance for an extra roll the bones buff from the T21 bonus.