At least they're correcting this stuff incredibly quickly compared to how they normally go about doing things.I still don't feel like a cap should've existed in general considering how much of this stuff I burned on throwing away teleporter repair kits.
Oh my gosh. That'd be good news to stockpile now
Good. I would have capped with upcoming daily reset...
Now if only they hadn't done turn in items at all, bags fill up quickly with anima and relics.
Things like this are why they waste so much time in development (even though this is more quickly fixed vs say like coalescing visions or other things).- Make a system (fine ok, not going to complain that there is one).- Muck it up so that you try to regulate progression/consumption rates of tip of the spear players.- Then deal with the complaints until critical mass of social pressure forces them to change. Or wait until the players they wanted to regulate, reach certain play metrics then release caps.- Give final system with all QoL added and as we the players requested, thought it would be like/should be like from alpha/beta/ptr.- Then bin it come the next patch (fair enough not everything needs to be relevant forever). But then repeat the formula above for each new system and currency. Thus further agitating the playerbase and increasing apathy and reluctance at indulging in the game.
Now what about anima cap, it is easy to get 5-7k anima a day, imma have to start spending mine on tmog even though I don't care about it at all
Thank you Final Fantasy for making blizzard sweat and motivate blizzard to fix problems as soon as possible.
Good change!
I get all of that passively in korthia
Staggering amount of currencies for Shadowlands and we are only in 9.1!Wonder how many we will have by the end of the xpac.
Rep is way too hard to farm I don't play everyday. It is disadvantaging a lot of people. Make the rep a little easier so we can at least farm the stuff we need.
Thank you so much devs <3