No new glyphs = We will poke about with the existing ones.Which is something that should be interesting - though I wonder what the Profession Quest for Scribes will be like.
Diablo's Tmog had all the base looks (greys, whites, greens) given to you automatically. I could easily see rares and epics having to be found to acquire the look, as some are shared by both a rare and epic. There was also some "class-specific" items that couldn't be tmog'd by other classes. If they incorporate anything like what MogIt addon does in regards to seeing gear, then currently there can be over 100 items just for one slot for just one type (armor/weapon) and let's not forget about the cross-over tmog'ing of things like 1-handers (swords, maces, axes). Diablo had specific groupings for weapons and what it could be tmog'd into, it's in WoW already to some point. The other thing to consider for WoW is all the "recolor" versions of the same item look, mostly due to raid difficulty. In all reality, they could just pull in the "dye" aspect in Diablo's tmog for recolor, since all that did was change nothing more than what is currently done with all the "recolor" sets.I don't know about anyone else, but I've really disliked most of the armor looks from the past 2 xpacs, primarily the stone weaponry looks. Hopefully, they are done with this for quite some time.I main as a Frost Mage, so I'm unsure how I feel about the secondaries change, tho I've always been unconventional when it comes to these (all the way back to Vanilla when +healing was the new thing while I mained Priest). I'll hold judgement on secondaries until I see the artifact/Class Hall and how they effect gameplay. Based on the initial announcement, I suspect the artifacts will have a "talent tree" type system. Kinda looking like something from Trees of old when you had to have 2 talents to get a 3rd to open. This could make for a drastic swing in 'spec' playstyles depending on how each person plays. I've just always hated the cookie cutter builds, not everyone can make the same gear/talents work. Sure I try new things to get extra damage output, but it doesn't always work. As long as I end up happy about my play and enjoy my time playing that's all that matters to me really.Flying I could care less about when it arrives, it's always just been a perk in my opinion.
Since they are looking at revamping some of the classes I think they should add another spec for shamans. Imagine a Voodoo Shaman. It would be like an Enhancement/Elemental Shaman, but its totems would lower your primary stats or attack power or even lower the attackers dps or healing by a certain percentage. Instead of a lightning shield they would have a Leech shield that gives them some of the attackers vitality as they attacked (The orb that rotates around them would be black). Their totems would ooze with dark energy similar to the way a shadow priest looks. They could have a move called Voodoo Doll were they pick a target and stab themselves, but instead of them dying the creature or player they selected would instantly die if they had lower life than the shaman or the damage amount done would be in the same amount as the shaman's life (like a monk's Touch of Death). I would prefer them as melee dps, but I could also see them as a caster. They could summon either Dark Elementals or Fel Elementals. They would have some sick Transmog gear or even heirlooms! Vote Voodoo Shaman!
Just like the internet is not just a series of tubes, Ravenholdt is not just a house in a field. Just sayin'.
No big revamp? NO BIG REVAMP? for the love of C'thun Blizz the moon chickens have been begging and crying for a model upgrade for years...at the very least fix the Glyph of Stars visual glitches, you can't even give a band-aid solution to a band-aid solution anymore? -.-
I am really hoping for many things from Warcraft to appear in this much as it was around the time of Illidan and his change. I want to see Maiev Shadowsong.
I'll just be happy if they bring back the colored gem-slots for gear instead of the current system for jewelcrafters.
I think they might also get to wear fist weapons and maybe one-handed axes in the future.
My biggest grudge against profs in Wod is the crafted gear limit that seems they keeping. Why they won't let me wear a full set of armor crafted by myself? They are removing the materials on daily cooldown, but I'd rather have that if they would let me wear any piece I can craft, even if it takes a month to make a full set.
Yeah, like right now there is no reason to do content lower than normal HFC because it's easier and quicker to get fully geared on 695 balefuls.It's pretty much the contrary, becuase they puttin material drops from bosses like it worked pre-Pandaria, so you need to do content to get materials to do epic gear. You would need to kill bosses that drop gear of X ilvl to craft gear of the same ilvl (if works in Legion like Cata and before).I think they are trying to stop people to get fully geared buying crafted stuff from AH, because crafted gear is BOE, but then I remember that some high ilvl crafted gear from Wrath was BOP, so only the crafter could use it. But then you gonna have ppl complaining about not making profits from their professions because they can sell in AH the epic gear they craft. I think, and I'm trully thinking out loud here, a good middle ground would be "rolling BOPing", I mean the top of the chart gear you can craft would be BOP (the one with the same ilvl as raids) and the rest would be BOE, and when a new content patch comes, previous BOP are crafted as BOEs, and the new top gear (without Jeremy Clarkson) would be BOP.For example, if that would been done in WOD, pre 6.2 upgrades to 685 would be BOP and the gear you apply it would bind (then, nobody but the crafter could have 685 crafted gear, but you could sell 670 and lower), post 6.2 those are no loger bop or bind, and 715 upgrades and gear would be bop. Of course this only works if there was no gear limit and savage blood/felblights would be obtainable from raids only (and maybe mythic dungeons).