wow these cards are really gonna change the meta. just 5 more to be revealed
Maexxna looks kinda weak for a legendary. I was expecting more, to be honest. Gargoyle seems great, priest decks might benefit a lot from it.
interessting it says exact copy on echoing ooze.so does this mean if you buffed it with Blessing of might for example does this mean the copy gets the buff too?
@TuphTuph: To be fair, it has the 'destroy any minion damaged by this minion' thing going for it. Unless it is killed by spells, it's guaranteed to take (at least) one of the opposing minions down with it. If you keep it healthy and buff it up, you have bulldozer that can break through any walls an enemy sets up, or at least, take down some of the toughest legendaries without a problem (bye-bye, sweet Ragnaros...)
The cards look really interesting, I wonder what types of combos we'll see when all the cards are revealed/ released. Deathlord should also really help against zoo and other aggro decks. Whether or not Feugun and Stalagg are playable together comes down to how good Thaddius is.
Deathlord is intriguing card. Its cheap taunt with high health but the deathrattle could work in so many crazy ways.
OMG Kel'Thuzad would be so valuable!
Add them to the deck builder so that we can start creating sick new decks!
Fun fact: if Feugen and Stalagg both die on the same GAME they summon Thaddius. Thaddius is an 11/11 giant for 10 crystal. If you sum casting cost, attack and defense of both Feugen and Stalagg the result is the same: they both cost 5 crystals, one has 4 attack and 7 defense, the other 7 attack and 4 defense.
I wonder if Unstable Ghoul will be played in Control Warrior. He has taunt, so he's anti-aggro and his deathrattle synergises with Armoursmith, Acolyte of Pain and Frothing Berserker.
Being a Mage who loves Secrets - that Mad Scientist looks really, really tasty!
Get that Echoing Ooze in my Paladin deck right nao! :o
Im curious if Zombie Chow and Auchenai Soulpriest combo together? Cause if it does that can help near then end game :D
Kel'Thuzad looks like it'll be completely overpowered....perhaps they'll nerf him in the future to only rez other minions that die on your opponents but as he stands...yeesh
Always loved Kel'Thuzad in Warcraft 3 and Frozen Throne - He was meant as support in those games, and he's certainly going to be a key support legendary in this game!For people who say he's OP .... He should be the best legendary in Naxx sooooo.... GJ Blizzard, I like it!(I just don't like the fact I have to run my decks with heavy removals versus him)Can't wait.... cannot wait.... No choice...
While Kel'Thuzad's ability is really good, if you have no minions on the board when you play him, he's essentially a vanilla 6/8 for 8, which is lacklustre. If you have minions on the board, then you were probably winning in the first place. The ideal scenario for Kel'Thuzad is if you and your opponent have minions on board. His effect will let you trade recklessly. If you have Deathrattle minions, even better. So, while he is good, he's not OP, since all he'll do is help finish a game, not comeback.
Kel'thuzad basically makes it impossible to kill any other minion, making him very similar to a taunt. He is better than taunt in that he also "taunts" most spells (polymorph and hex traditionally don't count as "death" so I assume they would not result in re-summoning of the target), but is worse than taunt in that he does not protect the hero at all. Compared to Ironbark Protector, he is weaker in stats, which is reasonable because his advantage outweighs the disadvantage IMO.edit: Somehow didn't think he can be used on your own turn. Well, that does sound a little bit OP, as trades will not really be trades anymore.