ON a timed Mythic having to choose is going to be fun hahahaha
So basically the direct opposite of the BFA affix of 8.3 where if you didn't kill the mini bosses you'll find them spawning at the final boss of the dungeon. And if you fail to kill these wandering lieutenants on a Tyrannical week for lets say Sanguine Depths you are basically a glutton for punishment for hindering your movement speed and getting clipped by the boss mechanics. To make it easier for static and pug groups alike routes may need to be altered to kill these lieutenants and gain a random anima power.
Rng stuff be very welcome if some were not useless and other overpowered. Guess mythic plus events will be fun to watch if anima granted is rng.
I can see some being exceptionally good for overall performance, but some other are just way to situational, such as the martyr one.
This seems a lot more fun than pride anyway, this is how all dungeons should be designed tbh, dynamic and interesting on every run to keep things fresh.
Love the variety. It will make every run feel unique and allow for god plays with certain power combos
This looks a lot more interesting than Prideful.
Why is there a timer when i have to read 10 paragraphs of text after each miniboss to select a new power,,,