no painsmith nerfs...?
Raid boss buffs, not something you see everyday.
Umm what? The damage is already pretty high on a boss with an insane auto attack damage. And they just tripled the tank damage on obliterate? The physical damage component doesn't split only the arcane one does. The tank takes all the physical.
Well, this is definitely not the direction I was expecting them to take these bosses...
Most of these are aoe abilities to make sure you run at least a 3-4 healers. Seems good to me. Next week this time we gonna see how big these buffs really were.
nothing for sylvanas...? blizzard is trolling
These are some good changes. Not sure about that obliterate but good changes none the less.
yer i was expecting a nerf to painsmith or a change to timings at the least
Only Painsmith change I want to see is maybe a 3-5% increase to the Spike Balls's hitbox, so melee don't get deleted if they misstep for even 0.001 seconds when contributing damage.I'm betting Guardian is going to be an even crazier numbers check next week.
Literally two mechanics overlapping, "mythic levels". Right.
It might have just been a laggy night but we were stuck on Painsmith last night and a *big* part of what kept messing us up was inconsistent behavior, mostly inconsistent collisions. Soulshape through the balls? You're fine. Do it again? Nope, you hit 'em and you're dead. Obnoxious.That all aside, I would love to see the chains stop hitting melee (they aren't supposed to target melee) and some of the bad overlaps settle down a bit. Some pulls are just fine, some pulls are very much not fine.
They can cut the stacking debuff in half or reduce the amount of traps that have to be placed and exploded. there ya go ez nerfs