I'm still so pissed off about the artstyle Blizzard went with for Reforged.There's an horrible contrast between the characters (and their rendering) and the maps/backgrounds/environements.Many years ago, Blizzard released a pack of HD Warcraft 3 hero models for Starcraft for players to make content with it.Here you can see some of them : https://www.youtube.com/watch?v=VtInXH1zlLYWell, I'll say this, that pack looks 10 times better than the realistic horrors they made for Reforged.
Imagine if in the future MicroBlizz actually rewarded this kind of fandom by not banning mods that show them up, or by actually promoting the designers and officially supporting their work. Nah, I know that's not going to happen...
member when fans got Microsoft to bring back Age of Empire?do that with WC3
Having played this campaign, I will say this.If the artstyle of Reforged offends you so much, absolutely nothing anyone does in any of their custom campaigns will change that, unless they are playable without using the Reforged Graphics. Some people still do stuff for the old graphics, some people make stuff for the new graphics.But this campaign is genuinely very well done, with lots of attention paid to lore, and a huge variety of lore snippets and recognizable locations and things and characters to find, along with "codex" entries one can find that detail characters, places, or events. Ever wondered how the nation of Lordaeron got its name? Explore a bit, and this campaign will tell you!Boss fights are treated as such in a way appropriate to an RTS that uses RPG-like Heroes that level up. Hell, the sidequest in the second level to take out the Black Drake, Searinox, is pretty damn epic now. Music is used well, and overall, it's just very fun to play. Hell, the fifth level, the holdout mission in Hearthglen, actually finds a way to make the "Magic Sentry" upgrade (the one that lets towers reveal invisible units) something that you will *want* to purchase and not feel bad about.I bought Reforged at the time, and I enjoyed playing through the campaigns again in the reforged graphics, but there were absolutely flaws. I never played competitively, so the upset to multiplayer didn't affect me. For Custom Campaigns, there are ways to get access to older versions of the game client. I received a flawed product, but I still enjoyed what it *did* manage to bring to the table. I continue to enjoy Reforged's artstyle. And seeing it used the way Re-Reforged has done so is a real treat.I don't play Reforged often anymore, and I lament what could have been, but I do not regret my purchase.EDIT: as an aside, one detail I like is that it delays getting into the Scourge properly as enemies by having a number of "Cultist" style units, both caster and physical (based off bandit units) that you fight before encountering the actual Undead Scourge army properly.
"and Warcraft III: Reforged was 'a bit of a let-down' to those who had looked forward to it"really?
That moment when fans need to carry a game legacy. I am really rooting for Microsoft be a fan of wow
Now watch blizz ruin this for us as well.