KR nerf seems to be completely pointless. I can't catch what exactly they tried to rebalance in that dungeon. Not to mention that it's the one of the easier ones on almost any week other than Teeming and Grievous.
MMO-C has the Embryonic Vigor nerf listed as a nerf to the buff's cooldown reduction effect rather than the 10% max health heal. Does anyone know which one is correct?
Kr is currently 1 off the harder key's for most group's, Raider.io is reflecting that aswell. just because your M+ group is having a easy time in there, dosnt mean others would.Shadow of Zul needs a nerf to the shadow bolt debuff he hit's on the tank, since it's currently blasting the tank. we did a 17 king's rest and the blood dk and disc priest had a combined hps of 60k, only to the tank and still we couldn't out heal it and had to kite him all over the place at the end just to finish him off. on a tyrannical week. i do agree that the nerf to Zul was irrelevant since you would los the shadow pool spawning, but currently being 1 off the hardest dungeons to do it's still not nerfed enough. (p.s Berserker bleed)
Says Tol Dagor Nerf, but didn't list what it is? Anyone have any idea?
Construct Overcharger - Haste by 40 for 10 sec, stacking up to 8 times. Says 60 on my trinket .
I am pretty sure the addition of a brute and one mob to one of the harder pulls of the dungeon will break more groups/keys than a missing poison/enrage dispell ever will.
Is this live for EU already?
I don't understand that buff to King's rest, this was already hardest and most hated dungeon, why buff it?
Hotfix with explosives was success - cc'ed mobs are still spawn them. Glad to see new hotfixes!
These changes are great. Making dungeons more even in difficulty is important. The worst feeling is to finish a 16/17 in time and get kings rest and to back to 14/15.. I do not think the KR changes will be enough to make it close to even though. The gauntlet room is still going to be crazy on fortified and you still absolutely need a soothe for the enrage. So 100/50% isn't a big deal. I think the worst balanced part of m+ is how punishing some affixes are compared to others though. Fortified, bolstering and in some cases teeming, grievous and sanguine is such a time sink. This week I am not even bothering with my main. Which feels bad.. I know I won't improve any of the scores I got last week, so I just play way less. Last week was so much fun, because the affixes were easier. I know making each week feel different is important, but when the differences are this huge it's just demotivating. Make the harder affixes easier and make the keystone level be the limiting factor is my wish!
I like how we've been telling them for months that shrine of the storms is the worst dungeon design in the game and they keep doubling down and telling us we're lying but here we are.