For casual players (2-3 hours a day), selling tokens for gold would be the way to go.Gathering just increases that players' play time (which that player could have been enjoying m+ or raid instead).And the concentration recharge just takes too long and does not cover the daily consumables.Not forgetting the need to sell those mats too.
Everytime you would start to think that Blizzard doesn't do things like that on purpose, remember that they're the ones creating the craft/mat economy.They're the ones putting rare mats like null stones and tinderboxes on very stupid recipes like BS stones or green gear. They're the ones attempting to hold the tinderbox problem for as long as they could. From the early access "professions won't be available, but surprise, they are!", to prof shufling (which is very simple to fix) and moving most of artisan mettle/knowledge to the very expensive patron order system.So yes, they're going hard with the gold sink, even though gold sinks never work. Its main target are people with infinite gold ("legal" or illegal) and they will never go out of gold, they'll just print more by any means, including buying tokens for $$. Gold sink only hurts the casual player, which aren't the main target of it (but are the majority of the player base) as it is useless to remove so little gold from the servers.
Double post
Sounds like Blizzard approves of the Profession Shuffle Exploit.So, is it i bug to be fixed or a future Feature everyone should read up on and plan for later?
Last week i did test how much gold can make for 1 week. I run old world dungeons for transmog and recipes and stock up items for 2 milion gold worth in ah.Then i lvl up my herbalism and mining from scrach.Start was very bad gold per hour but when i got more points things get better.Resoults are 716 422 gold for around 25 hours of play time and tbh it was more fun than running s1 m+ dungeons :)
One place I push my guild towards all the time, it can sometimes take awhile to sell, but Pets. Its all About Pets.You don't need to level them, you don't need to sit at rare spawns for hours. Most people that have been playing for awhile have 100's if not millions worth in pets. I check 10 spawn locations a week, total of 2hrs in downtime to see if rares are up but I do not wait. I make 3-4m a month. But I am also into pet battling. One of my guild members regularly brings in 800-900k from pets a month. If you are willing to setup addons like Rematch, Pet Scripts, and Rematch-TSM-Price-Data it can help you make so much more gold. There is also two pet dungeons that add a ton of gold to the total.
Deflationary expansion 100% imho, so many more gold sinks and less raw gold income will bring the inflation down alot the tokenwill just adjust lower just similar to how cata token works. Its great for the in game economy but alas my 100 million gold in TWW goalmight be alot harder than I thought but i'm not giving up.
Careful about suggesting that maybe you don't start fishing in the same pool as others. I have had mountains of hatred sent to me for suggesting that it's incredibly rude, and people proudly admitting that they'll do it anyway because f you. 'Sorry not sorry.' There's a lot of players out there that just want to be jerks to other people for literally no reason.
I think definition of casual player differ from player to player, most suggestions are simply not for a casual player, but someone more invested. Hell using addons already transcend definition of casual player (at least for me).
what a wildly editorialized and unhinged post about gold lmao
Concentration crafting is just bad advice at this point. The profit margins are low and you have to babysit the AH when you sell.
I'm seriously not sure how that was a proper response to the player complaining about gold sinks. As much as SL was boring, I was able to make thousands of gold just simple Emissary quests. I probably can't make the same amount now since it went down from 2,000-3,000 gold to just 200-300.
If you are a casual you buy a token. The time spend farming gold is not worth it if your main focus is m+ / raiding.Casuals make maybe 30k an hour = 10h for a token (eu)... That's ridiculous, even begging on the streets will probably be a better time/money investment.
and people wonder why players rolling need on everything they can in raids and try to sell the item
Some people who clearly don't play much of the actual game talking about gold deflation.Bosses drop more gold than ever before, grey items are more plentiful and worth more, the weekly quest gives more than twice as much gold as it used to, emissary quests are back in a new form giving 1.2k per character, and patron orders are giving all crafters a raw gold income that's brand new....the average player is getting much more raw gold than they used to.